GI Joseph
Soldier NPC
POWER LEVEL 3 POWER POINTS 45
public ID Joseph "Joe" Smith height 6' occupation soldier
gender male weight 185 birthplace Kansas, USA
appearance average joe hair black team name US Army
age 20 eyes brown campaign M&M
STR   DEX   CON   INT   WIS   CHA
         
13   12   12   10   11   10
1 1 1 0 0 0
DMG   FORT   REF   WILL INIT HERO
     
3   1   1   2 1 1
BASE DEFENSE 2 BASE ATTACK 2
DEFENSE   FLAT FOOTED   MENTAL DEFENSE MELEE   RANGED   MENTAL
       
13   12   12 3   3   2
RANK POWERS DC FEATS SKILLS  
3 Pistol (+3 Lethal)   13 Iron Will acrobatics*     listen 2  
5 Rifle (+5 Lethal)   15 Point Blank Shot balance 1   medicine*    
        Power Attack bluff     move silent 1  
        Toughness climb 1   open lock*    
          computers*     perform    
          concentration          
          craft     pilot*    
                  profession    
          demolitions     Soldier 4  
          diplomacy          
          disable device     read lips*    
          disguise     repair*    
          drive*     ride*    
          escape artist 1   science:    
          forgery          
          gather info          
          handle animal*          
          hide 1        
          innuendo*          
        * SOLDIER: is based on the stat block on page 155 intimidate 1   search 3  
        of the M&M core book. The Soldier has a few abilities jump 1   sense motive    
        that are beyond his power level and his power points knowledge:     sleight/hand*    
        are a few less than needed to build his stat block, it       spot 3  
        is assumed that these are GameMaster NPC additions.       survival    
                swim 1  
                taunt    
       
        WEAKNESS LIFT AND LOAD PP SPENT
          LOAD 8 abilities
          light 50 10 combat
          medium 100 12 skills  
        heavy 0 8 feats  
        MOVEMENT LIFT 16 powers
        BASE 30       overhead 150 0 weakness
        RUN 60       off ground 300 54 SPENT
        SPRINT 120       push/drag 750 -9   UNSPENT
ROLL STUN LETHAL HITS -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15
FAIL < 5 STUN HIT LETHAL HIT   STUNNED -- Stunned for 1 round. Lose Dex bonus. +2 to hit stunned character. MUTANTS & MASTERMINDS
FAIL > 5 STUN STUN   UNCONSCIOUS -- Knocked out & helpless, additional attacks are treated Lethal.
FAIL > 10 UNCON DISABLED   DISABLED -- Only 1/2 action each round. Any strenuous action, change to dying. character sheet 2.6