PRIME
original
POWER LEVEL 10 POWER POINTS 150
secret ID Kevin Green height 7'6" (5'4") occupation Hero (student)
gender male weight 375 (100) birthplace California
appearance big wide hero (kid) hair redish brown team name Ultraforce
age 13 eyes brown campaign M&M
STR   DEX   CON   INT   WIS   CHA
         
9   10   10   10   10   12
+15 +1 +3 0 0 +3
DMG   FORT   REF   WILL INIT HERO
     
+7   +5   +4   0 +1 5
BASE DEFENSE 7 BASE ATTACK 9
DEFENSE   FLAT FOOTED   MENTAL DEFENSE MELEE   RANGED   MENTAL
       
18   17   17 +9   +9   +9
RANK POWERS / EQUIPMENT     DC FEATS SKILLS [total (ranks)]  
+12 Protection 22   acrobatics*     listen    
  Power Stunt: Identity Change   Kevin's normal Base Atk and Defense would be 1 normally). Other abilities may develop in the future since Prime is essentially a bio-power suit. Prime’s Body: Prime’s body is made up of a biological, green goop which extracts from Kevin Green’s chest. The goop then covers Kevin’s body and forms into the body of Prime. When Prime’s body receives too much damage or pressure, it loses its formation, leaving Kevin Green’s body covered with goop. The goop also destroys anything unnatural, destroying all of Kevin’s closed when Kevin transforms to or from Prime. Prime’s body can last to as long as 72 hours. But Kevin must replenish his energy during the time he is Kevin and thus cannot "prime" until 12-24 hours after his last "priming."
Prime’s Costume: Prime’s costume is part of his body. It feels like flesh, just like the rest of Prime’s external body.
Powers and Abilities: Prime has not yet found his maximum level of strength or speed, but we know he can lift the size of an airplane and may be able to fly as fast as the speed of sound. His Prime-body absorbs bullets, making him invulnerable to them. He has also withstood a nuclear blast and a grenade, but Kevin has not yet, fully explored all of his vast powers and resources. He is, however, vulnerable, especially to electricity, as seen with his battle against Doctor Gross. This is probably because electricity can move through Prime’s body and in through Kevin’s, making him weaker. Prime also becomes weakened after being Prime for long periods of time, and needs to recharge his energy as Kevin.
balance 1   medicine*    
  Power Stunt: Attractive   bluff 5(2)   move silent 1  
  Power Stunt: Connected   climb 15   open lock*    
  Power Stunt: Fame   computers* 4(4)   perform 3  
+15 Extra: Super Strength 30 concentration          
+1 Extra: Super Dexterity 16 craft     pilot*    
+3 Extra: Super Constitution 13       profession    
+2 Extra: Super Charisma 12 demolitions          
+5 Extra: Flight (25'/50'/100') 15 diplomacy 3   read lips*      
  Power Stunt: Super Flight (x32)   disable device     repair*      
+4 Extra: Alternate From (green bio goop) 14 disguise 3   ride*      
+4 Extra: Semisolid: Elasticity 14 drive*     science:   2(2)  
+4 Extra: Semisolid: Protection 19 escape artist 1          
+1 Extra: Immunities (Disease) 11 forgery            
+4 Extra: Amazing Save- Damage 14 gather info 4(1)          
+2 Extra: Amazing Save- Fortitude 12 handle animal*            
+3 Extra: Amazing Save- Reflex 13 hide 3(2)          
  Flaw: Duration (Sustained)   innuendo*     search      
  Flaw: Tiring (also 12-24 hrs rest between)   intimidate 17(2)   sense motive   1(1)  
  Flaw: Limited - lasts up to 72 hrs strait   jump 15   sleight/hand*      
  Flaw: Corrosion to his clothes underneath   knowledge:     spot   2(2)  
            survival      
            swim   15  
            taunt   4(1)  
      langs:    
     
      WEAKNESS LIFT AND LOAD PP SPENT
      Vulnerable: Electricity/Energy that flows through LOAD 1 abilities
      Vulnerable: Pressure (chance to deconstitute) light 983040 41 combat
        medium 1966080 17 skills  
      heavy 2949120 0 feats  
      MOVEMENT LIFT 111 powers
      BASE 30   Flight Base 80' overhead 5898240 -20 weakness
      RUN 60   Flight Run 160' off ground 11796480 150 SPENT
      SPRINT 120   Flight Sprint 3200' push/drag 29491200 0   UNSPENT
ROLL STUN LETHAL -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16
FAIL < 5 STUN HIT LETHAL HIT o STUNNED [Stunned for 1 round, lose dex bonus, +2 to hit] o FATIGUED [no run or charge, -2 STR, -2 DEX]
FAIL > 5 STUN STUN o UNCONSCIOUS [Knocked out, addtl attacks are lethal] o EXHAUSTED [1/2 speed, -6 STR, -6 DEX]
FAIL > 10 UNCON DISABLED o DISABLED [1/2 action per round. strenuous actions = dying] o UNCONSCIOUS [Knocked out, addtl attacks are lethal]