SCUD (the real deal)
FREED vending machine assasin
POWER LEVEL 18 POWER POINTS 279
public ID SCUD 1373 height 6'4" occupation Disposible Assasin
gender male weight 195 birthplace Vending Machine
appearance big yellow and red hair na team name YOURS
age 7 (1st app: 1996) eyes two campaign M&M
STR   DEX   CON   INT   WIS   CHA
         
16   20   0   6   12   10
+5 +5 -5 -2 +1 0
DMG   FORT   REF   WILL INIT HERO
     
0   0   +7   +1 +14 9
BASE DEFENSE 8 BASE ATTACK 10
DEFENSE   FLAT FOOTED   MENTAL DEFENSE MELEE   RANGED   MENTAL
       
23   18   19 +13   +16   +11
RANK POWERS / EQUIPMENT     DC FEATS SKILLS [total (ranks)]  
  CONSTRUCT [Super Science]   All-Out Attack acrobatics* 9(4)   listen 1  
+2 Super Strength 17 Ambindexterity balance 9(4)   medicine*    
+2 Extra: Datalink [Super Science] 12 Attack Finese bluff 4(4)   move silent 9(4)  
  Activated, Directed, Contempt Lvl set by CD   Attack Focus [+1 guns] climb 9(4)   open lock* 7(2)  
  Flaw: Range - Touch   Dodge [+1/+2] computers* 4(6)   perform    
+7 Extra: Leaping 17 Far Shot concentration 5(4)        
+4 Extra: Running 14 Heroic Surge craft -2   pilot* 7(2)  
+1 Extra: Regeneration 11 Improved Critical [guns]       profession 1  
+1 Extra: Back from the Brink   Improved Critical [Assasin fibre-wire] demolitions 2(4)        
+5 Extra: Super Dexterity 15 Improved Initiative diplomacy     read lips*      
  Flaw: Limited - NO Reflex Bonus   Improved Wto-Weapon Fighting disable device -2   repair*      
  Flaw: Limited - NO Dodge Bonus   Instant Stand disguise     ride*      
+4 Extra: Telescopic Sense - Sight (160') 14 Lightning Reflexes drive* 7(2)   science:   -2  
+12 Immunities: aging, disease, exhaustion 22 Move-By Attack escape artist 5          
  poison, starvation, suffocation, energy:   Multi-Shot forgery -2          
  cold, fire, radiation, charisma/mind atks,   Point Blank Shot gather info 4(4)          
  Fortitude & Willpower Saves (Unless it   Power Attack handle animal*            
  would work against inanimate objects)   Precise Shot hide 11(6)          
      Quick Draw innuendo* 4(4)   search      
+10 WEAPON: "Assasin Fibre-Wire" (Lethal); Touch 25   intimidate 11(6)   sense motive   1  
  Power Stunt: Extra Attack - Suffocate     jump 9(4)   sleight/hand*      
  Extra: hidden in finger-tip     knowledge: -2   spot   7(6)  
  Flaw: Device     Weapons 4(6)   survival   7(6)  
              swim   5  
+5 WEAPON: 2 "Big Sucka" Pistols (Lethal);Range 20         taunt   4(4)  
  Extra: Hidden Holster Compartments in chest     langs:    
  Extra: Autofire  
  Flaw: Device   WEAKNESS LIFT AND LOAD PP SPENT
      Disposable: This Unit will self-destruct upon LOAD 4 abilities
+12 WEAPON: Assasin's Rifle (Lethal); Range 27 Termination of Target (Jeff) light 304 46 combat
  Flaw: Device   Contempt Levels: 1 - 15 (PL Shifts down) medium 612 88 skills  
      heavy 920 38 feats  
+5 Nerve Gas Canister: Paralysis 20 MOVEMENT LIFT 113 powers
  Extra: Area Effect   BASE 50   Leaping 35' overhead 1840 -10 weakness
  Flaw: Device   RUN 100       off ground 3680 279 SPENT
  Falw: Limited - One Use   SPRINT 200       push/drag 9200 0   UNSPENT
ROLL STUN LETHAL -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16
FAIL < 5 STUN HIT LETHAL HIT o STUNNED [Stunned for 1 round, lose dex bonus, +2 to hit] o FATIGUED [no run or charge, -2 STR, -2 DEX]
FAIL > 5 STUN STUN o UNCONSCIOUS [Knocked out, addtl attacks are lethal] o EXHAUSTED [1/2 speed, -6 STR, -6 DEX]
FAIL > 10 UNCON DISABLED o DISABLED [1/2 action per round. strenuous actions = dying] o UNCONSCIOUS [Knocked out, addtl attacks are lethal]