Secret Service Man
soldier
POWER LEVEL 4 POWER POINTS 60
public ID height variable / 6' occupation Secret Service
gender male weight variable / 180+ birthplace variable
appearance man in black hair variable team name President's Men
age 20-40 eyes variable campaign M&M X2 Movie
STR   DEX   CON   INT   WIS   CHA
         
12   12   13   11   13   13
+1 +1 +1 0 +1 +1
DMG   FORT   REF   WILL INIT HERO
     
+3   +1   +1   +3 +1 2
BASE DEFENSE 1 BASE ATTACK 3
DEFENSE   FLAT FOOTED   MENTAL DEFENSE MELEE   RANGED   MENTAL
       
12   11   12 +4   +4   +4
RANK POWERS / EQUIPMENT     DC FEATS SKILLS [total (ranks)]  
+5 Weapon: Heavy Pistol +5 Lethal   Iron Will acrobatics*     listen 3(2)  
      Point Blank Shot balance 1   medicine* 2(1)  
  Radio Hearing: earpiece   Power Attack bluff 2(1)   move silent 2(1)  
  Radio Broadcast   Toughness climb 1   open lock*    
  Flaw: Device   Assesment computers* 2(2)   perform 1  
        concentration 1        
        craft     pilot*    
              profession 1  
        demolitions 2(2)   Secret Service 7(6)  
        diplomacy 2(1)   read lips*      
        disable device 1(1)   repair*      
        disguise 1   ride*      
        drive* 2(1)   science:      
        escape artist 1          
        forgery            
        gather info 4(3)          
        handle animal*            
        hide 1          
        innuendo* 3(2)   search   3(3)  
        intimidate 2(1)   sense motive   3(2)  
        jump 1   sleight/hand*      
        knowledge:     spot   5(4)  
              survival   1  
              swim   1  
              taunt   1  
        langs:    
     
      WEAKNESS LIFT AND LOAD PP SPENT
        LOAD 14 abilities
        light 43 11 combat
        medium 86 16 skills  
      heavy 130 10 feats  
      MOVEMENT LIFT 9 powers
      BASE 30       overhead 260 0 weakness
      RUN 60       off ground 520 60 SPENT
      SPRINT 120       push/drag 1300 0   UNSPENT
ROLL STUN LETHAL -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16
FAIL < 5 STUN HIT LETHAL HIT o STUNNED [Stunned for 1 round, lose dex bonus, +2 to hit] o FATIGUED [no run or charge, -2 STR, -2 DEX]
FAIL > 5 STUN STUN o UNCONSCIOUS [Knocked out, addtl attacks are lethal] o EXHAUSTED [1/2 speed, -6 STR, -6 DEX]
FAIL > 10 UNCON DISABLED o DISABLED [1/2 action per round. strenuous actions = dying] o UNCONSCIOUS [Knocked out, addtl attacks are lethal]