Techno
transumter
POWER LEVEL 6 POWER POINTS 90
secret ID Matt Jobs height 6'1" occupation student, 2nd yr
gender male weight 145 birthplace Seattle
appearance slight build hair Black team name the Devients
age 16 eyes Green campaign Claremont Academy
STR   DEX   CON   INT   WIS   CHA
         
10   11   10   16   13   10
0 0 0 +3 +1 0
DMG   FORT   REF   WILL INIT HERO
     
0   0   0   +1 0 3
BASE DEFENSE 2 BASE ATTACK 0
DEFENSE   FLAT FOOTED   MENTAL DEFENSE MELEE   RANGED   MENTAL
       
12   12   13 0   0   +1
RANK POWERS / EQUIPMENT     DC FEATS SKILLS [total (ranks)]  
+6 Transmutation   Assesment (through machinery) acrobatics*     listen 1  
  Flaw: Limited - One State (machinery)   Photographic Memory balance     medicine*    
+5 Extra: Continuous   Radio Hearing (through machinery) bluff     move silent    
+5 Extra: Datalink   Radio Broadcast (through machinery) climb     open lock*    
+2 Extra: Comprehend     computers* 8(5)   perform    
  Flaw: only code     concentration 1        
+5 Extra: Gadgets (through machinery)     craft 3   pilot*    
+3 Extra: Machine Control (p. 99)           profession 1  
+5 Extra: Energy Field (through machinery)     demolitions 3        
+5 Extra: Range (35')     diplomacy     read lips*      
  Flaw: only through machinery     disable device 7(4)   repair*   5(2)  
        disguise     ride*      
        drive*     science:   3  
        escape artist            
        forgery 3          
        gather info 5(5)          
        handle animal*            
        hide            
        innuendo*     search   3  
        intimidate     sense motive   1  
        jump     sleight/hand*      
        knowledge: 3   spot   1  
              survival   1  
              swim      
              taunt      
        langs:    
     
      WEAKNESS LIFT AND LOAD PP SPENT
        LOAD 10 abilities
        light 33 4 combat
        medium 66 16 skills  
      heavy 100 8 feats  
      MOVEMENT LIFT 52 powers
      BASE 30       overhead 200 0 weakness
      RUN 60       off ground 400 90 SPENT
      SPRINT 120       push/drag 1000 0   UNSPENT
ROLL STUN LETHAL -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16
FAIL < 5 STUN HIT LETHAL HIT o STUNNED [Stunned for 1 round, lose dex bonus, +2 to hit] o FATIGUED [no run or charge, -2 STR, -2 DEX]
FAIL > 5 STUN STUN o UNCONSCIOUS [Knocked out, addtl attacks are lethal] o EXHAUSTED [1/2 speed, -6 STR, -6 DEX]
FAIL > 10 UNCON DISABLED o DISABLED [1/2 action per round. strenuous actions = dying] o UNCONSCIOUS [Knocked out, addtl attacks are lethal]