Tom Turbine
original
POWER LEVEL 10 POWER POINTS 150
public ID Tom Turbine height 5'4" occupation superhero
gender male weight 180 birthplace Seaboard City
appearance heroic hair Brown team name Justice Guild of America
age 30 something eyes Blue campaign M&M
STR   DEX   CON   INT   WIS   CHA
         
17   11   17   19   12   16
+11 0 +3 +4 +1 +3
DMG   FORT   REF   WILL INIT HERO
     
+3   +5   0   +1 0 5
BASE DEFENSE 6 BASE ATTACK 5
DEFENSE   FLAT FOOTED   MENTAL DEFENSE MELEE   RANGED   MENTAL
       
16   16   17 +8   +5   +6
RANK POWERS / EQUIPMENT     DC FEATS SKILLS [total (ranks)]  
+8 Super Strength 23 HeadQuarters acrobatics*     listen 1  
+5 Extra: Leaping 15 Photographic Memory balance     medicine*    
+2 Extra: Strike 17   bluff 3   move silent    
+5 Extra: Force Field 15   climb 11   open lock*    
+5 Extra: Impenetrable 15   computers* 7(3)   perform 3  
+5 Extra: Invisible 15   concentration 1        
  Power Stunt: Toughness     craft 4   pilot*    
  Power Stunt: Durablity           profession 1  
  Flaw: Device     demolitions 4        
        diplomacy 3   read lips*      
        disable device 10(6)   repair*   12(8)  
        disguise 3   ride*      
        drive*     science:   4  
        escape artist     Electric/Turbine   12(8)  
        forgery 4   Dimensions   10(6)  
        gather info 6(3)          
        handle animal*            
        hide            
        innuendo*     search   4  
        intimidate 11   sense motive   1  
        jump 11   sleight/hand*      
        knowledge: 4   spot   1  
              survival   1  
              swim   11  
              taunt   3  
        langs:    
     
      WEAKNESS LIFT AND LOAD PP SPENT
        LOAD 32 abilities
        light 22016 27 combat
        medium 44288 34 skills  
      heavy 66560 4 feats  
      MOVEMENT LIFT 53 powers
      BASE 30   Leaping 25' overhead 133120 0 weakness
      RUN 60       off ground 266240 150 SPENT
      SPRINT 120       push/drag 665600 0   UNSPENT
ROLL STUN LETHAL -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16
FAIL < 5 STUN HIT LETHAL HIT o STUNNED [Stunned for 1 round, lose dex bonus, +2 to hit] o FATIGUED [no run or charge, -2 STR, -2 DEX]
FAIL > 5 STUN STUN o UNCONSCIOUS [Knocked out, addtl attacks are lethal] o EXHAUSTED [1/2 speed, -6 STR, -6 DEX]
FAIL > 10 UNCON DISABLED o DISABLED [1/2 action per round. strenuous actions = dying] o UNCONSCIOUS [Knocked out, addtl attacks are lethal]