| Stargrunt
II |
|
For those of you
who have never played Ground
Zero Games’ skirmish rules – a.k.a. Stargrunt II – you’re really
missing out. SGII is a “gritty” sci-fi game, unlike the better known
but infinitely more shallow Warhammer 40,000; rather than the
B-grade-space-opera-action-film feel of 40K, SGII’s core mechanics emphasize
real-world tactics to survive and win.
As a veteran, I find this to be far preferable to the cartoon-antics of most 40K battles. SGII is a game that should feel familiar to anyone who has ever actually served in the infantry or studied modern small-unit tactics. Heroics are not rewarded as much as keeping a cool head, scanning your fields of fire, and making good use of available terrain. I'll soon be adding some galleries of my 15mm Stargrunt forces, including Kra'vak and New Israeli infantry, vehicles from DLD Productions and Old Crow Models, and walkers converted from WizKids' Mechwarrior figures. Need a sense of the difference between Stargrunt and 40K? Here's a neat little bit of fanfic you ought to enjoy! |