The Drury Convention is an artificial 2C response that's used by a passed hand after partner opens 1H or 1S in third or fourth seat. It shows 3+-card trump support and maximum playing values (10+ support points). Drury is a very valuable convention that comes up frequently, is easy to remember and can dramatically improve your bidding accuracy. Here's the type of problem it solves:
A Drury 2C response shows your support and strength right away, allowing you to bid your hand's full value without getting too high. It gives you a built-in safety valve if partner has opened light and it helps opener evaluate chances for game.
Some pairs use a modification called Two-Way Drury, where a 2C response shows exactly 3-card support and a 2D response promises 4+-card support. This takes away your ability to make a natural 2C or 2D response, but the information about the extra trump can often improve opener's ability to evaluate game chances.
Yet another treatment is Two-Way Reverse Drury, where 2C shows the 4-card raise and 2D shows the 3-card raise. This approach seems inferior for a number of reasons. One is that if you're going to use up the extra bidding room with 2D instead of 2C, it ought to tell opener something extra about your hand. This bidding space may be needed when opener has a full, but minimum opener (12-13 pts.). If you use "normal" Two-Way Drury and bid 2C with 3-card support, opener has a 2D bid available to show this hand. But if you use 2D to show 3-card support, opener will have to rebid 2 of his suit with minimum and sub-minimum hands. If responder has extra playing strength, he'll have to guess about whether or not it's safe to bid on.
A Drury 2C response is encouraging, but it doesn't promise a strong game invitation. To use Drury, you should have something better than just a maximum high-card-point single raise, and you'll often have to come up with a descriptive rebid to pinpoint your strength. Here are some examples of responding hands after partner opens 1H:
AK43
1097
5
J10864
-- Bid 2C. This is only 8 high-card points, but it evaluates to 10 support
points.
963
Q102
KJ84
KJ4
-- Bid 2C. This is a dead-minimum Drury bid, and you'll show it by making a
minimum rebid in hearts at your next turn (or by passing if partner rebids 2H).
3
Q874
AJ954
K43
-- Bid 2C (or 2D if you play Two-Way Drury). This is a fairly strong Drury hand,
and you plan to bid 4H if partner's rebid shows he has a full opener. But don't
hang him for opening light -- if partner rebids 2H to show a sub-minimum, you
should pass.
KJ3
842
Q754
QJ4
-- Bid 2H. This is a flat 9 pts. with poor trumps, so just make a simple raise.
Opener's rebid over 2C shows whether or not he has a "full" opening bid. A popular treatment (called "Reverse Drury") uses the rebid of his suit to show the bad hand. Most other bids are natural and show at least a full opener. The meanings are:
You and your partner can assign any meanings you like to opener's rebids. My friend Tom Oppenheimer of St. Louis uses a modification of opener's 2NT and 3NT rebids that can be especially valuable for finding short-point slams. Here's how it works:
After a Drury response (regular or two-way), opener's rebid of 3NT shows the strong notrump hand (15-17 high-card points, balanced distribution). Opener's rebid of 2NT is artificial and asks responder to further describe his hand. Responder does this with a set of rebids that are identical to those used by opener over the Jacoby 2NT convention. After 1S - Drury 2C/2D - 2NT, the meanings of responder's rebids are:
3S = more-than-minimum strength with a ruffing value (a good 11+ support points).
You open 1S in third seat and partner bids 2C (Drury). What is your rebid?
AQJ54
1032
J2
K64
-- Bid 2S to show a sub-minimum. Partner will almost always pass.
KQJ73
4
102
AQ1065
-- Bid 4S. There's no point in bidding 3C, which will only serve to give the
opponents information.
Q10975
AQ7
AJ96
3
-- Bid 3D, which shows a game-try (or better) and will help partner evaluate his
hand. You have only 13 high-card pts., but if partner has fitting honors in
diamonds, you should have good chances to make 4S.
KJ9543
32
AK3
Q5
-- Bid 3S to invite game. If partner has more than a minimum Drury response,
he'll bid 4S.
KQ653
AQ
QJ2
A103 -- Bid 3NT to
offer a choice of games. Partner can pass with balanced strength or go back to
4S if he has a ruffing value.
AKJ842
A94
KQ5
4 -- Bid 4C, a
splinter showing a singleton club and slam interest. If partner has his
high-card strength outside clubs, he'll cooperate with a cuebid. If he bids 4S,
he probably has wasted club honors, and you'll pass.
A9875
KQ103
A10
74
-- Bid 2H. This shows a full opener and a 4-card heart suit, but it doesn't
necessarily promise extra strength. If partner raises to 3H, you'll bid 4H. If
he retreats to 2S, he has a minimum (and probably wasn't encouraged by your
heart bid), and you can pass.
K8543
A62
AQ3
54
-- Bid 2D. This tells partner you have a full opener, but that you aren't strong
enough to accept a normal game invitation. If partner has maximum playing
strength, this provides some encouragement. If he has a balanced minimum, he can
retreat to 2S and you can pass.
Copyright © 2003, Karen Walker