Rubber-Bridge Strategy
If you're vulnerable:
- Overcalls should promise a better suit, more high-card points
and more playing strength than non-vulnerable overcalls. Be sure
you have a long, strong suit, especially if you bid at the 2-level
or higher.
- Preempts (opening 3-bids, 4-bids and weak jump overcalls)
should be very sound. A good rule to follow is to be within two
tricks of your bid -- your hand should have enough playing strength
that you expect to go down no more than two tricks if partner
contributes little or nothing.
- "Stretch" a little to bid your games. If you think
you have the strength for a game contract, go ahead and bid it.
If you're NOT vulnerable and your opponents ARE vulnerable:
- Overcalls can be made with weaker hands (as few as 9 pts.
at the 1-level). The better your suit, the fewer points you need
to make an overcall.
- Preempts can be "light" -- a hand with playing strength
that is within three tricks of your bid (6 playing tricks for
an opening 3-bid).
- If you and your partner have a good trump fit, you should
compete aggressively. Don't make it easy for your opponents to
bid their game and win the rubber. The penalties for going down
in your contract can be relatively small, but your loss if the
opponents bid game are high -- 700 points for the rubber bonus,
plus the value of their game.
- This is usually the only time a rubber-bridge player will
consider making a sacrifice bid -- a contract that you know is
going down, but that you hope will cost less than the value of
your opponents' game.
If you have a partscore on:
- Opening bids can be "light" (10-12 pts.) if you
have a good suit. It may be important to get your suit into the
auction before the opponents bid.
- If you have a good trump fit, "stretch" a little
to bid up to the level you need to complete the part score.
- To be sure you complete your partscore, both responder and
opener should be fairly conservative. Keep the auction low if
you have a minimum to intermediate hand (12-16 pts. for opener,
5-12 pts. for responder). If partner opens the bidding, however,
responder may want to stretch a little to get to the minimum level
needed for the partscore.
- If you have a stronger hand, try to show your extra power
by bidding up to the level you know is "safe", even
if it's higher than you need to bid to complete the partscore.
This may be important in finding a possible slam.
- Once you and partner have found a trump fit, any free
bid past the level you need to complete the part
score shows a hand interested in a slam. A free bid is one made
over an opponent's pass; a competitive bid
is one made because the opponent's bid pushed you a level higher.
Example: If you have 60 "on"
(you need 40 to complete your game) and partner opens 1H, here
are some loose guidelines responder might follow:
- A single raise (1H-2H) or a bid of 1NT shows
from 5 to 12 pts.
- A jump-raise (1H-3H) or a jump to 2NT promises
a stronger hand (13-16 "playing pts.") that may make
slam if partner has extra for his opening bid.
- A jump to game (1H-4H) shows powerful trumps
and a very strong hand that has excellent slam potential, even
if opener has a minimum.
- A jump in a new suit (1H-3C) shows a long,
strong suit and a very powerful hand (18-19+ pts.).
© 1997, Karen Walker