Weak Two-Bids
Weak Two-Bids are popular because they allow you to preempt more often
(making it difficult for the opponents to bid when it's their hand) AND
because they provide a good description of your hand (making it easier
for your partner to bid when he has strength). To play Weak Two-Bids, you
and your partner must agree to change the meaning of all four
opening Two-Bids. The new meanings are:
-
2C = Artificial and forcing, showing a Strong Two in a suit (or
notrump) to be named at your next bid. 2C forces the partnership to at
least 3 of a major. To decide whether or not you should open a Strong 2C,
you can use the same general guidelines you would follow for old-fashioned
Strong
Two-Bids.
-
2D, 2H, 2S = Good 6-card suit, 5-11 pts.,
no more than one
Ace or King outside your suit. A Weak Two is a preempt, but tends
to be more constructive than a 3-bid.
Watch the vulnerability!
-
If you're not vulnerable, you can open a Weak Two with very light hands:
-
K109654
43
753
K5
or
432
AQ9875
753
5
-
A vulnerable Weak Two should promise a stronger suit and more playing strength:
-
KQJ987
4
764
K54
or
73
4
AQJ1084
J1085
.
Responses to a Strong 2C Opening
-
2D = A "waiting" bid that lets the 2C opener describe his hand.
You can bid 2D with a negative hand (0-7 pts.) or a better hand that has
no clearcut action.
-
2H, 2S, 3C, 3D = Positive response (7+ pts.) & good 5+-card
suit (AK, AQ or KQ).
-
2NT = 8-10 pts., balanced distribution.
After 2D (the most common response), opener will bid his long suit. You
can then bid naturally (raise his suit with support or bid a 5+-card suit
of your own).
If you have a "double negative" (0-3 pts. with no fit for partner),
respond 2D, then bid the cheapest number of notrump over partner's rebid.
You can then stop below game (3H, 3S, 4C or 4D) if partner doesn't have
a super-strong hand.
Responses to a Weak-Two Opening (2D, 2H or 2S)
Partner's Weak Two is a preempt -- you're not obligated to respond unless
you want to preempt higher in his suit or try for game. The meanings of
responses are:
-
New suit = Strong hand, good 5+-card suit. The Weak Two opener must
bid again.
-
2NT = Good hand (usually with a fit for partner's suit), at least
invitational to game. 2NT asks opener to show an outside Ace or King by
bidding that suit at the 3-level. If he doesn't have one, he "retreats"
to 3 of his suit.
-
Simple raise of opener's suit = A weak, competitive raise. It shows
a fit for partner's suit and a few tricks, but is not invitational to game-partner
should always pass.
-
3NT or 4 of a major = To play. Partner should not bid again.
To assess your chances for game, don't count points. Since you have a picture
of partner's hand, you should instead count winners and losers. For
example:
-
QJ52
J
KQ732
AQJ
-
If partner opens 2H, pass. Even though you have 16 pts., your poor fit
gives you little hope of game. You have 4 possible losers in the outside
suits and partner could have 2 heart losers. Even if partner has an outside
Ace or King, you can't count 10 tricks. However, if partner had opened
2S, your trump fit makes this hand much more powerful, and you would bid
4S.
-
J854
6
KQ65
KQ73
-
If partner opens 2S, bid 2NT to ask for an outside Ace or King. If he answers
3C or 3D, bid 4S. Count your tricks: 3 in the minor where partner has the
Ace, 1 in the other minor, 5-6 spades (your length fills in his suit) and
1 or more heart ruffs in dummy. If partner instead answers 3H,
you aren't sure of game, so bid only 3S and let partner decide.
Copyright © 1997 -- Karen Walker