Unreal Tournament 3: XBOX 360
July 15 2008 23:37 Filed in:
Gaming
Unreal Tournament 3 blasts its way to
the 360 in another attempt to bring the first person shooter fans
from the PC gaming world over to the dark side of console gaming.
Should you consider it or is your $60 better spent on a couple of
bottles of top shelf tequila? Here is my completely non-objective
view of the game as well as a brief history lesson on the
progression of the Unreal Tournament games that lead to
it.
I’m not in any way an
objective gamer when it comes to the Unreal Tournament franchise. I started playing it almost 10 years
ago and have been deeply involved with it for a number of
years.
I could write pages on the thousands of hours I’ve spent playing
the games in the series and the level of involvement I’ve had in
the community, but it’s a moot point. I will try to put
Unreal Tournament 3
for XBOX 360 in perspective making no
bones about the fact that I’m a fan of the series and not
completely objective. I have no problem admitting that there have
been some major mis-steps in this franchise over the years--some
damned near unforgivable--but even then, every game in the series
has had a real element of fun at it’s heart.
I’ve had immense disdain for First Person Shooters on consoles for
years, though. There’s absolutely no comparison between playing
with a Keyboard/Mouse and gamepad. Console junkies can argue until
they’re blue in the face, but the facts are the facts. Shooters are
less precise with a pad, and those that have invested many hours
honing their skills with a keyboard and mouse are almost
universally disgusted when picking up a console FPS for the first
time.
All well enough, but with few or no exceptions there isn’t one game
in this genre that works better on the console. The original
Halo was a console revolution for shooters because it
basically slowed and “dumbed” down the genre for console play. I
make that observation with all due respect to the game and the
franchise. Bungie did what they had to do to make a console based
FPS work well with a gamepad and did so marvelously. For
UT or Quake
III players though going
over into the Halo arena was kind of like putting on a pair of
concrete army boots, wearing blinders and earplugs and losing
partial control of essential motor skills, but once you got
semi-used to the slowness of the game play, it had some serious
entertainment value.
From Halo, which I still I still consider a little more of
a strategy-based combat game with a sprinkle of “who ever sees who
first wins” mixed in, XBOX’s first real attempt to bring high speed
twitch shooters to the console was Unreal Championship one of the early XBOX live games. The game
eventually got ported to PC as Unreal Tournament
2003. Don’t listen to the
late-coming fanboys, this is the fact. Unreal Championship was planned as a launch title for XBOX Live, it
wasn’t until later in development that is was decided to co-develop
the PC version. In the last third or so of the development cycle
Epic Games and Digital Extremes kind of split the duties: DE taking
on the completion of Unreal Championship and Epic taking UT2, which ended up as UT2003. What was eventually released as
UT2004 the following year is the game that
UT2003 and Unreal Championship was intended to be…a twitch shooter sequel in the
UT franchise with the addition of vehicle based game types. Slow
development caused the vehicles to get dropped and put off for a
year, so in the PC world, UT2004 was basically UT2003 with some tweaks, additional content and
vehicles.
Unreal
Championship was actually
a pretty damned fun shooter on consoles. It was a completely
different experience than Halo with no real single player story line other than
a tournament-based ladder. It was really one of the first console
games to do what they had been doing on PC in the past – have a
game who’s dominant purpose was to get people online and gaming
live against other gamers. It worked. It had a good community for a
while and started a trend.
It was followed up by a mediocre-selling sequel,
Unreal Championship 2: The
Liandri Conflict. The
unfortunate thing about UC2’s sales was that it is superior to the
original Unreal
Championship in almost
every way. Unlike the other Unreal games it was a mix of First and
Third Person Shooter with a heavy focus on melee combat as well all
the great elements Unreal weapons play.
It was and still is an amazing console shooter and has the
distinction of being the only truly unique game in the Unreal
Tournament series to make no appearance on the PC platform at all.
That was the true crime for Unreal series fans that had forsaken
console play. In my eyes, UC2 was really the spritual forerunner
of Gears of
War. Both games head and
shoulders above every other game that ever tried to balance weapons
play and melee combat. For the record, UC2 is a bargain bin title
game and is able to be played on 360. Might want to check it out.
Last time I played a couple of months ago there were still some
online games to be found.
Well, back to the merchandise at hand: UT3 on 360. Unlike
Unreal
Championship, UT3 is
pretty much a straight up port of the PC version. The game looks
incredible, but still not quite up to snuff with
Gears of War
as far as visuals. The amount of
detail in the environments though is unparalleled in any similar
360 games I’ve played. It’s busy as hell visually and that makes it
sometimes a little harder on the brain that GEARS.
One of the real surprises is how incredibly well such a highly
detailed game runs in split screen, a mode of play that PS3 owners
bitterly didn’t get. No one will fess up to why Epic Games couldn’t
make split play work in the PS3 version (they had touted it up
until shortly before release) but there must be some inherent
difference in the hardware between the two consoles that is just
keeping Sony’s machine from being able to deal with the latest
Unreal engine at the level of detail required to double up the
screen and still run smoothly. When Epic released the original
Unreal Tournament back on Playstation 2 (ported from the PC
version) they had to put together a set up low poly simple maps for
split screen play because the console would chug in split screen
with some of the higher detailed efforts.
The game-play itself damned fun…but so was the PC version. I rank
UT3 easily as the best game in the series other than the original
UT, though I waver and place UC2 right there with it. Make no
mistake though, at the basic game-play level, if you didn’t like
UT3 on PC, not much has changed. However, UT3 stands unique because
it’s really the only console option out there on any platform that
gives you the depth of game-play in addition to the speed. Epic
really is trying to push the envelope of what you can do with a
shooter on a console to attempt to duplicate the incredible
experience of online shooters on the PC platform. While many PC
players will moan about how the series is becoming more “console”
in nature, whatever that means, I really see it as Epic trying to
bring the PC experience as best they can to the console. I’m not
sold at all on consoles yet as being a real alternative to FPS
gaming on PC, but from a financial standpoint, that’s where the
money is and I certainly can’t blame any developer for focusing
their efforts there. I continually chuckle when I see the community
moan about the move to consoles as if ANY game developer or
publisher was in this for the charity of the fans at the expense of
profit. Personally, I would have to applaud Epic for continuing to
support the PC side as much as they have.
And so there I digress again. For PC players looking at the 360
version, there’s 4 customs maps that are exclusive, including an
inferior remake of the original UT’s Koos Galleon level…but don’t
sweat it, it’s nothing special. And also, unlike the PS3 version,
Microsoft will not allow Epic to open up the platform enough to
allow user created content on the 360. This is a damning
deficiency. With the PS3, there is a veritable unlimited number of
downloadable maps that can be had. And these aren’t some 8 year old
boy’s vision of a Halo3 Forge Map, there is professional quality content
floating out there for people that want it. PS3 gets the content
and 360 gets split screen. PS3 wins that round, though the lack of
split is still a huge problem for them.
They’ve made some very smart improvements for UT players to adapt
to console play with how weapons are selected. Weapons selection
has always been a problem on consoles because unlike a keyboard
player, you can’t bind everything to a separate button at a
finger’s reach. UT3 gives you a weapons selection wheel to use or
you can cycle the weapons. They’ve also given automatic binding to
the melee weapon and the translocator. The translocator, for non-UT
players, is an essential teleportation tool in CTF that you
constantly will have to switch to and away from. In
Unreal Championship
having to scroll through weapons
selection to use it made CTF very laborious. It really kills me
sometimes that console shooters seemed to make the “carry only 2 or
three weapons at a time” decision just because of the logistics of
managing so many with a gamepad rather than as having a real
game-play or style-based reason.
Overall, this is really one of the first substantial steps in
duplicating anything approximating a good weapons play based
shooter for the 360. Unlike Halo 2 and Halo 3 who’s heart isn’t in
weapons play, but more in the strategy in running a map, the UT
series is about hard fundamental skills and choosing the right
weapon in the right situation. It’s still not there with the game
pad, but I do “feel” like I’m playing the PC version except my hand
hurts a lot more and I can’t hit shit…well, I can only hit shit a
little in the PC version, I guess.
As for the vehicle based mods, the vehicles all handle a little
wonky for me, but you have a couple of different control styles to
choose from to find one you’re comfortable with. From an asthetic
perspective though, there are few things as incredibly cool looking
as watching the gigantic, tentacled Necris Darkwalker walk across a
battlefield while frying foot soldiers. For my few bucks, it’s an
iconic image in vehicle based PC gaming...and the damned thing is
fun to pilot, too.
Next on the agenda, the community right now is there on the 360...I
would say at least as healthy as the PC version at the moment.
Players seem to be digging this game, and I’m happy to see that.
Every time I get online there are populated servers of all game
types, and I’ve been on all times of the day or night. It seems to
still be in the early growing stages as well. Of course, the
console generation is not a loyal bunch outside of a few
exceptions, so it’s hard to tell how quickly the next big game will
take players away.
The interface and menu system for the game carries over from the
PC, though simplified a bit. On the PC, this menu system is clunky
and wholly inadequate. The PC gamers have every right to hate it,
but it’s just right for a console and game pad interface, so a huge
detriment for the PC version is a very usable and user-friendly
plus for the console version.
Also carrying over identically from the PC version is the
absolutely horrific single player story-line. The cut-scenes look
fantastic, but the story is utter and complete shit. It’s a very
weak attempt at making a tournament/match based game into some sort
of story and it doesn’t work really at any level. In previous UT
games, Epic Games generally made no half-assed attempt at asserting
anything other than this is a series of progressing matches, but in
UT3 the results of trying to make some water-downed revenge and
romance story line is such an utter failure it’s almost
embarrassing.
Ultimately, the matches
throughout it are fun, but these utterly ridiculous expositions for
why in the middle of a “war” that a simple match style game of CTF
is supposed to make sense kind of insults the intelligence (Field
Lattice Generators -- the mod is now CTF: Capture the FLaG?)
In UT2004
on PC, they started to get the right
idea by building a tournament ladder that played like a sports
game. You could buy and trade players and get challenged by other
teams and individuals while building the skills of your computer
based team mates. It was a start, and much better than UT3.
Now back to Unreal
Championship 2: The Liandri Conflict. This was EXACTLY where the single player
experience in an Unreal
Tournament game needed to
be. It was based completely around the Tournament itself. You were
a tournament player and the story built towards a final series of
matches to the end game. The cut-scenes centered around your
entrance and motivations for being in the tournament building to a
showdown with a former ex-girlfriend (sounds silly, but really
worked). Peppered in UC2 along with the matches were some
deathmatch styled non-tourney levels that all worked well within
the story. For instance, in one stretch of the game, you are having
to report for a match, but are being detained by a group of
androids that are blocking you from getting to the arena and you
have to fight your way through a building to get the arena on time.
Another level was an ambush in the desert. It fit, it made sense.
It’s no GTA style story line to be sure, but it was perfect for the
type of game. I felt that they made a try with UT3 to create some
cohesive story, but failed miserably where they succeeded so well
with UC2.
In other words, don’t buy UT3 because you’ve heard they’ve finally
introduced a single player story into it. Unless you like paying
$60.00 for handful of pretty nice cut-scenes, there’s no reason to
justify it as a single player game. The really painful part is that
the opening cut scene is a huge attack on your colony where these
ugly bastards come in and start shooting up the place. It’s a
gorgeous and fun scene, but I wanted to PLAY in that cut scene. Let
me grab a shock rifle and start using my 10 years of Unreal
Tournament weapons experience to fight in an honest-to-God ground
war. Hopefully, Epic will continue to work on a decent single
player experience if they continue the franchise. I wouldn’t count
on much there though until GOW2 hits.
To summarize UT3 as a 360 title, I think it has a lot to offer the
genre on the console platform. It’s a rich, manic, fast-paced, fun
shooter. While shooters are gaining popularity on the console
platform there’s not much, if anything out there like this right
now on the 360. I’ve already found myself putting more hours into
than I thought I would. I would say it’s an easy no brainer if
you’re into the shooter market. I don’t think you’ll regret
dropping 60 bones on this if that’s your thing.
Tags: Reviews