![]() |
![]() |
|
|
|
|
|
|
|
|
|
|
Role-Playing Games | Collectible Card Games | Collectible Miniatures Games |
|
|
|
ROLE-PLAYING GAMES RPG's have been a passion in my life since 1980, beginning with the "Basic D&D" boxed set from TSR. |
- Advanced Dungeons & Dragons (TSR) -
Game Rules:- Star Frontiers (TSR) - Game Rules:- Mechwarrior/Battletech (FASA) - Game Rules:- Teenage Mutant Ninja Turtles (Palladium) - Game Rules:- Robotech (Palladium) - Game Rules:- Rifts (Palladium) - Game Rules:- Champions (Hero Games) and Marvel Superheroes (TSR) - Game Rules:- Shadowrun (FASA) - Game Rules:- Star Trek RPG (Last Unicorn Games) - Game Rules:- Rolemaster (I.C.E.) - Game Rules:- Paranoia (West End Games) - Game Rules:- Babylon Project (Chameleon Eclectic) - Game Rules:- Transformers (McCarrig) - Game Rules: |
|
|
|
COLLECTIBLE CARD GAMES At first, I resisted CCG's as a foul incursion into the sacred land of Role-Playing Games. But, I was finally seduced by them in 1996 with my first starter deck of "Magic: The Gathering." |
|
- MAGIC: THE GATHERING COMMENTARY - I resisted getting into the game for a long time, seeing it as the scourge that was eroding away the fabric of Role Playing Game society. However, I finally decided to give it a try after a few friends had purchased some cards. It's a decent game, but about 1/3 of the game is having the right cards, 1/3 is your own skill in designing your deck and 1/3 is just plain dumb luck.
FAVORITE CARD: Orcish Farmer (From Ice Age. Why? Just because.)
Excellent game! Wizards of the Coast evidently learned from Magic's strengths and weaknesses and there are very few game mechanic weaknesses in Battletech. For the most part, I love the art and flavor text of the cards too. Finally, you can get a Battletech fix without having to pack around several pounds of gaming stuff!
FAVORITE CARD: Tactical Nuke (From Counterstrike. You don't know
the POWER!!)
I had long anticipated the release of this card game, but when they delayed the release a half a year, I lost interest and diverted the funds I had set aside for more Magic cards instead. About a year later, my friends from Kent started playing the game and my wife bought me a "Introductory Set" for Christmas. The game is fairly good. The only major annoyance, in my opinion is the fact that each new expansion alters the rules significantly. Also, the main character rares in the game are REALLY DAMN RARE, which is discouraging sometimes.
FAVORITE CARD: Yoda (I got this little guy during Pack Wars at
a local card shop: The Bat Cave)
Since I'm a big Babylon 5 fan, I simply HAD to get this game. The game mechanics take a little getting used to, but it has the potential to be a really cool game once I've had a few more games under my belt and know more of it's nuances. Next to DUNE, this card game has the second most complex card gaming mechanics that I know of. What makes this game so fun is it's almost a role playing interface with cards and it is EXTREMELY political if you play it with each of the 4 races in play since other people can support or oppose things you try to do to other players.
FAVORITE CARD: Mr. Adams (From Premiere Set. Because he created
Dilbert!!!) |
|
COLLECTIBLE MINIATURES GAMES When WizKids, LLC got the license for the Battletech Universe, I was anxious to see what they would do with it. I am pleased to report that they have infused new life into it with MechWarrior: Dark Age. Even with my low budget, I can now field a decent army of any faction. Below is a guidebook in MS Word 2000 format that examines the game in detail. I wrote it for my English "Technical and Professional Writing" class: The Art of MechWar |
![]() |
![]() |