"With reconnaissance, speed is even more important than the information itself!" - Blurr III
Real name: Blurr III Other known aliases: GS-01 Occupation: Informant Current group affiliation: Autobots Rank: 7 Past group affiliations: None Major enemies: Decepticons First appearance: Transformers: Galaxy Force 1.04. Origin: Unrevealed Description: Blurr III is a 20 foot tall blue and red robot who turns into an Earth-style car.
Characteristics
49 STR 14
18 DEX 24
22 CON 24
15 BODY 0
16 INT 6
18 EGO 16
19 PRE 9
10 COM 0
12 PD 7
11 ED 7
4 SPD 12
10 REC 2
44 END 0
39 STUN 1
Characteristics Cost: 122
Powers and Skills
3 1" Change Environment,Desc: Headlights,OIF(-1/2) 0
10 EC (10),"Transformer powers"
26a) 12/12 Armor
20b) 10" Flight,x64 Non-Combat,Incantation(-1/4),OIF(-1/2) 2
27c) 5 LVLS Growth (stats already included),Always On(-1/2),0 END
Persistent(+1) 0
28d) 20" Running,1/2 END(+1/4) 2
7e) Shape Shift,"Car",Concentrate(-1/4),Cannot change form if
takes over half Body.(-1/4),0 END Persistent(+1) 0
19 Life Support,doesn't breathe,safe in vacuum/pressure,safe in
heat/cold,immune to aging
67 MP (Light) (135),"Weapons",OAF(-1)
6u 6D6 RKA,"Rocket Launchers",13-16 Charges(0),Explosion(+1/2) 0
5u 6 1/2D6 RKA (Light),"Laser",No Knockback(-1/4),17-32
Charges(+1/4) 0
3 Radio XMIT/REC,OIF(-1/2)
6 +2" Running,"Wheels",x8 Non-Combat,has turn mode,OIF(-1/2),
Linked(-1/2),"to Shape Shift." 0
12 49 STR,1/2 END(+1/4) 0
3 Combat Driving 13-
3 13- Fast Draw
12 4 Levels: with laser, punch and dodge.,tight group
3 Navigation 11-
3 PS: Racer 12-,(INT based)
3 Streetwise 13-
2 WF,Small Arms
Powers Cost: 268
Disadvantages
Base Points: 250
15 Accidental Chg,"to robot form if stunned.",common,occur 11-
20 DNPC,"Humans in need of saving.",incompetent,appear 11-
10 Distinctive,"Giant Robot",easily concealable,major
15 Hunted,"By anti-Autobot forces.",as powerful,harsh,appear
11-
5 Physical Lim,"No hands in vehicle mode.",infrequently,
slightly
15 Psych Lim,"Protective of friends.",common,strong
15 Psych Lim,"Overconfident",common,strong
15 Psych Lim,"Code vs. killing humans.",common,strong
5 Rep,"Heroic alien robot.",occur 8-
10 Rivalry,"with other Autobot warriors.",professional,PC rival
5 Unluck,1D6
10 Watched,"By Autobot leaders.",more powerful,non-combat
influence,mild,appear 11-
Disadvantages Total: 140
Experience Spent: 0
Total Points: 390
Explanation of the conversion: This conversion is based on a combination of Galaxy Force and
Cybertron Blurr. I used highest of either's Tech Specs and watched the television series to add details.
History: Blurr III was a former race champion on the planet Cybertron who retired years ago. He since made a career
coaching younger speedsters in the subtleties of racing. He was a tough teacher, with a gruff personality that came
across as bad-tempered to those who didn't know him. Long-time students of his knew, however, that his demanding
temperament hid a gentle Spark. He was tough on those who come to him for training because he took their successes and
failures personally, and he required no less of his students – and himself - than their best.
Blurr III was presumably among the many Autobots who took on Earth-style alternate modes from scans brought back to
Cybertron by Jetfire IIII (Transformers Galaxy Force 1.01).
Once on Earth, Blurr III and other Autobots were coached by the human Coby in how to remain hidden among human
cars (Transformers Galaxy Force 1.04)
Once established on Earth, Blurr III took to learning human traffic laws and teaching them to his fellow Autobots. He took
great pride in not allowing any of his students violate a single human traffic law and blow their cover.
Starscream III absorbed some of the power of the Omega Lock at his secret island base. Megatron V, Mudflap, Thundercracker
III, and Ransack V were released from the prison in space Starscream III had trapped him in when Megatron V combined
strength with Scourge IV. Crumplezone II was happy to be reunited with his friend Ransack V. Megatron V then attempted to
return to Earth to confront Starscream. The Autobots did the best to delay him. Blurr III and several civilian Autobots
cleared the area where the Decepticons arrived of humans. Optimus Prime IV, Vectory Prime, Landmine III, Jetfire III,
Scattorshot, Hot Shot III, Red Alert III, Leobeaker, Snarl IV, Override II, Evac and Crosswise III confronted Megatron's
Decepticon forces. Landmine III was shocked to find his old friend Mudflap among the Decepticon forces.
Megatron V confronted the combined firepower of Red Alert III, Scattorshot and Hot Shot III and was
intensely angered by them hurting him just as Starscream III was accessing power from the Omega Lock. This allowed
Megatron V to tap into the Omega Lock's power to grant him a new Force Chip weapon, his Death Machinegun. Megatron V
used his new weapon without mercy on the three Autobots who had angered him, leaving them near death (Transformers:
Cybertron 1.27).
After the former Autobot Mudflap was abandoned by the Decepticons in battle, he left them and
struck out on his own. With the help of Landmine IIII, Crosswise IIII, Longrack II, Blurr III
and other Autobots on Earth, Mudflap returned to the Autobots (Transformers: Cybertron 1.37).
Trivia: Blurr III shouldn't be confused with the original Blurr, an Autobot who turned into a Cybertonian car,
or Blurr II, another Autobot who turned into a car. The toy of Blurr III is similar to that of Blurr II and Swerve II.
Powers: Blurr III is fast and highly skilled. He carries twin turbo rocket launchers and laser rifles.
His vehicle mode is capable of obtaining speeds of over 245 mph. Force Chip Ignition allows him to activate turbo wings
which allow him to fly at speeds exceeding the speed of sound.
Weaknesses: Blurr III's has a very high opinion of himself.
Links to other Blurr III pages:
Character created by Hasbro.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - October, 2005