Eject


Eject for Champions (200+140)



"Clutch hitting is the key to an effective offense." - Eject

Real name: Eject
Other known aliases:
Occupation: Electronic Surveillance
Current group affiliation: Autobots
Rank: 6
Past group affiliations: None
Major enemies: Decepticons, particularly Soundwave and his cassettes.
First appearance: Transformers: More Than Meets The Eye #2 (Dreamwave comics), Transformers UK #185 (Marvel comics), Transformers: The Movie (television series).
Origin: Unrevealed
Description: Eject is a 12 foot tall blue and grey robot who turns into a cassette tape.

Characteristics

22/37	STR	12
   16	DEX	18
   21	CON	22
10/13	BODY	 0
   12	INT	 2
   16	EGO	12
   15	PRE	 5
   10	COM	 0
   10	PD	 6
   10	ED	 6 
    4	SPD	14
    9	REC	 2
   42	END	 0
32/35	STUN	 0
Characteristics Cost: 99

Powers and Skills

 4	2/2 Armor,Linked(-1/2),"to Growth"	
10	Eidetic Memory	
10	EC (10),"Transformer powers"	
11a)	7/7 Armor	
13b)	-0 Images,Hearing Group,Only to reproduce things he has	
	 memorized.(-1/2),0 END(+1/2)                                0
53c)	4D6 RKA,"Overload Gun",No Knockback(-1/4),13-16 Charges(0),	
	 Only in robot form.(-1/4),+1 Increased Stun Mult(+1/2)      0
 7d)	Shape Shift,"Cassette",Concentrate(-1/4),Cannot change form 	
	 if takes over half Body.(-1/4),0 END Persistent(+1)         0
 7	HR Radio,OIF(-1/2)	
19	Life Support,doesn't breathe,safe in vacuum/pressure,safe in	
	 heat/cold,immune to aging	
14	MP (18),"Movement",Only in robot form.(-1/4)	
 1u	5" Flight,"Jet Pack",x4 Non-Combat,OIF(-1/2)                 1
 1u	11" Running,1/2 END(+1/4)                                    1
46	MP (80),"Size",Always On(-1/2),Cannot change size if takes	
	 over half Body.(-1/4)	
 2u	3 LVLS Growth (stats already included),0 END Persistent(+1)  0
 5u	4 LVLS Shrinking(0.125m,25g,+8 DCV,+12 KB),0 END Persistent	
	 (+1)                                                        0
 9	37 STR,1/2 END(+1/4)                                         0
 7	Cryptography 13-	
 3	Electronics 11-	
 4	KS: Sports Trivia 12-,(INT based)	
12	4 Levels: with rifle, punch and dodge.,tight group	
 2	PS: Sports Announcer 11-	
 1	WF,Rifles	
Powers Cost: 241

Disadvantages

Base Points: 200
15	Accidental Chg,"to robot form if stunned.",common,occur 11-
10	Distinctive,"Giant Robot",easily concealable,major
15	Hunted,"By anti-Autobot forces.",as powerful,harsh,appear
	 11-
 5	Physical Lim,"No hands in cassette mode.",infrequently,
	 slightly
10	Psych Lim,"Sports addict! Talks, lives and breaths sports!",
	 common,moderate
10	Psych Lim,"Obsessive",common,moderate
15	Psych Lim,"Code vs. killing humans.",uncommon,total
15	Psych Lim,"Armchair quarterback.",very common,moderate
 5	Rep,"Heroic alien robot.",occur 8-
10	Rivalry,"with other Autobot spies.",professional,PC rival
10	Unluck,2D6
10	Vuln,"to magnetic attacks.",uncommon,x2 stun
10	Watched,"By Autobot leaders.",more powerful,non-combat
	 influence,mild,appear 11-
Disadvantages Total: 140

Experience Spent: 0
Total Points: 340

Explanation of the conversion: I decided that Eject can be either giant or tiny at will, but he usually chooses to be large in robot form and tiny in cassette form. The Always On limitation on his size Multipower means he MUST choose to either be tiny or giant, no in-between. The two sets of characteristics represent his abilities in his two sizes.

History (Dreamwave): When civil war broke out on the planet Cybertron between the Autobots and Decepticons, Eject joined the Autobot cause.

When Decepticon leader Megatron and Autobot leader Optimus Prime disappeared in an accident with a space bridge, the Autobot and Decepticon forces splintered into smaller factions (Transformers: War Within - The Dark Ages #1).

Six million years ago, Ultra Magnus united the Autobot factions and lead them to victory over Decepticon and Ultracon factions, although Starscream's Predacons continued to fight. Megatron returned to Cybertron in command of the clone forces of the Aerospace Extermination Squadron and took over Cybertron (Transformers: War Within - The Age of Wrath #1).

Blaster Eject was among the small group of Autobot who escaped capture and fought to defeat Megatron (Transformers: War Within - The Age of Wrath #2).

Simple descriptive phrases are insufficient for a confirmed Earthen sports fanatic like Eject. Sports cliches clutter his everyday conversation. To him, a surprise attack on the Decepticons is "a fast break." A victory is a "touchdown." Destroying an enemy is "hitting a grand slam." Few of the other Autobots understand anything Eject says, but they all appreciate the enthusiasm with which he says it. Eject's attention was first drawn to Earthen sports by the competitive spirit that characterizes them. Where he comes from, Cybertron, such a commitment of passion and energy is only known in the field of war. He therefore found it both surprising and fascinating to observe it in an entertainment. Now Eject is a devout follower, finding sports to be an immensely enjoyable diversion (some would say ''obsession''), but more importantly, he views sports with the fervent hope that one day it will forever replace war as the way for opponents to settle their differences.

Trivia: The toy of Eject was similar to the toy of Rewind. Eject's overload guns came in both gold and silver color. The toy of Eject was packaged along with Ramhorn. The instructions for Eject refer to his weapons as "thruster guns", but his Tech Spec calls them "overload guns".

Eject Powers: Eject has the talent to be a play-by-play announcer in most major sports, but lacks the opportunity. In cassette mode, he is able to monitor and record local radio and television broadcasts, although he is more likely to tape Monday Night Football than a news bulletin on a Decepticon raid. He can also decode scrambled signals and tap into telephone conversations. In robot mode, he uses an a pair of overload guns, which temporarily disable their targets by releasing a powerful burst of electricity into the target's neural circuitry. Eject sometimes utilizes a standard Autobot jet pack.

Weaknesses: Eject isn't very fast in general, and lacks a vehicle alternate mode. He has only average strength, intelligence and firepower. Many important broadcasts are overlooked by Eject because of his preoccupation with monitoring sports. This sometimes results in disaster not only for him but also for the Autobots who rely on him. At times his internal tape snaps if he's recording something that gets him particularly worked up and tense, such as Nolan Ryan going for another no-hitter.

Links to other Eject pages:
  • http://ravage.o-f.com/Profiles/Eject.html
  • http://www.cobraislandtoys.com/tf/1986/eject.html
  • http://www.seibertron.com/database/character.php?char_id=163




  • Character created by Hasbro.
    Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
    Last Updated - May, 2005

    - Back to Matt's Champions Page.-


    Made on Amiga