"Clutch hitting is the key to an effective offense." - Eject
Real name: Eject Other known aliases: Occupation: Electronic Surveillance Current group affiliation: Autobots Rank: 6 Past group affiliations: None Major enemies: Decepticons, particularly Soundwave and his cassettes. First appearance: Transformers: More Than Meets The Eye #2 (Dreamwave comics), Transformers UK #185 (Marvel comics), Transformers: The Movie (television series). Origin: Unrevealed Description: Eject is a 12 foot tall blue and grey robot who turns into a cassette tape.
Characteristics
22/37 STR 12
16 DEX 18
21 CON 22
10/13 BODY 0
12 INT 2
16 EGO 12
15 PRE 5
10 COM 0
10 PD 6
10 ED 6
4 SPD 14
9 REC 2
42 END 0
32/35 STUN 0
Characteristics Cost: 99
Powers and Skills
4 2/2 Armor,Linked(-1/2),"to Growth"
10 Eidetic Memory
10 EC (10),"Transformer powers"
11a) 7/7 Armor
13b) -0 Images,Hearing Group,Only to reproduce things he has
memorized.(-1/2),0 END(+1/2) 0
53c) 4D6 RKA,"Overload Gun",No Knockback(-1/4),13-16 Charges(0),
Only in robot form.(-1/4),+1 Increased Stun Mult(+1/2) 0
7d) Shape Shift,"Cassette",Concentrate(-1/4),Cannot change form
if takes over half Body.(-1/4),0 END Persistent(+1) 0
7 HR Radio,OIF(-1/2)
19 Life Support,doesn't breathe,safe in vacuum/pressure,safe in
heat/cold,immune to aging
14 MP (18),"Movement",Only in robot form.(-1/4)
1u 5" Flight,"Jet Pack",x4 Non-Combat,OIF(-1/2) 1
1u 11" Running,1/2 END(+1/4) 1
46 MP (80),"Size",Always On(-1/2),Cannot change size if takes
over half Body.(-1/4)
2u 3 LVLS Growth (stats already included),0 END Persistent(+1) 0
5u 4 LVLS Shrinking(0.125m,25g,+8 DCV,+12 KB),0 END Persistent
(+1) 0
9 37 STR,1/2 END(+1/4) 0
7 Cryptography 13-
3 Electronics 11-
4 KS: Sports Trivia 12-,(INT based)
12 4 Levels: with rifle, punch and dodge.,tight group
2 PS: Sports Announcer 11-
1 WF,Rifles
Powers Cost: 241
Disadvantages
Base Points: 200
15 Accidental Chg,"to robot form if stunned.",common,occur 11-
10 Distinctive,"Giant Robot",easily concealable,major
15 Hunted,"By anti-Autobot forces.",as powerful,harsh,appear
11-
5 Physical Lim,"No hands in cassette mode.",infrequently,
slightly
10 Psych Lim,"Sports addict! Talks, lives and breaths sports!",
common,moderate
10 Psych Lim,"Obsessive",common,moderate
15 Psych Lim,"Code vs. killing humans.",uncommon,total
15 Psych Lim,"Armchair quarterback.",very common,moderate
5 Rep,"Heroic alien robot.",occur 8-
10 Rivalry,"with other Autobot spies.",professional,PC rival
10 Unluck,2D6
10 Vuln,"to magnetic attacks.",uncommon,x2 stun
10 Watched,"By Autobot leaders.",more powerful,non-combat
influence,mild,appear 11-
Disadvantages Total: 140
Experience Spent: 0
Total Points: 340
Explanation of the conversion: I decided that Eject can be either giant or tiny at will, but he usually chooses to be large in robot form and tiny in cassette form. The Always On limitation on his size Multipower means he MUST choose to either be tiny or giant, no in-between. The two sets of characteristics represent his abilities in his two sizes.
History (Dreamwave): When civil war broke out on the planet Cybertron between the Autobots and Decepticons,
Eject joined the Autobot cause.
When Decepticon leader Megatron and Autobot leader Optimus Prime disappeared in an accident with a space bridge, the Autobot and Decepticon
forces splintered into smaller factions (Transformers: War Within - The Dark Ages #1).
Six million years ago, Ultra Magnus united the Autobot factions and lead them to victory over Decepticon and Ultracon
factions, although Starscream's Predacons continued to fight. Megatron returned to Cybertron in command of the clone
forces of the Aerospace Extermination Squadron and took over Cybertron (Transformers: War Within - The Age of Wrath #1).
Eject was among the small group of Autobot who escaped capture and fought to defeat Megatron (Transformers: War
Within - The Age of Wrath #2).
Simple descriptive phrases are insufficient for a confirmed Earthen sports fanatic like Eject. Sports
cliches clutter his everyday conversation. To him, a surprise attack on the Decepticons is "a fast break." A
victory is a "touchdown." Destroying an enemy is "hitting a grand slam." Few of the other Autobots
understand anything Eject says, but they all appreciate the enthusiasm with which he says it. Eject's attention was first
drawn to Earthen sports by the competitive spirit that characterizes them. Where he comes from, Cybertron, such a
commitment of passion and energy is only known in the field of war. He therefore found it both surprising and fascinating
to observe it in an entertainment. Now Eject is a devout follower, finding sports to be an immensely enjoyable diversion
(some would say ''obsession''), but more importantly, he views sports with the fervent hope that one day it will
forever replace war as the way for opponents to settle their differences.
Trivia: The toy of Eject was similar to the toy of Rewind. Eject's overload guns came in both gold and silver color.
The toy of Eject was packaged along with Ramhorn. The instructions for Eject refer to his weapons as "thruster
guns", but his Tech Spec calls them "overload guns".
Powers: Eject has the talent to be a play-by-play announcer in most major sports, but lacks the opportunity. In
cassette mode, he is able to monitor and record local radio and television broadcasts, although he is more likely to tape
Monday Night Football than a news bulletin on a Decepticon raid. He can also decode scrambled signals and tap into
telephone conversations. In robot mode, he uses an a pair of overload guns, which temporarily disable their targets by
releasing a powerful burst of electricity into the target's neural circuitry. Eject sometimes utilizes a standard Autobot
jet pack.
Weaknesses: Eject isn't very fast in general, and lacks a vehicle alternate mode. He has only average strength, intelligence and
firepower. Many important broadcasts are overlooked by Eject because of his preoccupation with monitoring sports. This
sometimes results in disaster not only for him but also for the Autobots who rely on him. At times his internal tape snaps
if he's recording something that gets him particularly worked up and tense, such as Nolan Ryan going for another no-hitter.
Links to other Eject pages:
Character created by Hasbro.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - May, 2005