Hubcap


Hubcap for Champions (100+150)



"Weapons can win battles, but words can win wars." - Hubcap

Real name: Hubcap
Other known aliases: None
Occupation: Communications
Current group affiliation: Autobots
Rank: 6
Past group affiliations: None
Major enemies: Decepticons
First appearance: Transformers: More Than Meets The Eye #3 (Dreamwave comics).
Origin:
Description: Hubcap is a 16 foot tall yellow and black robot who turns into a car.

Characteristics

36	STR	 6
18	DEX	24
18	CON	16
14	BODY	 0
18	INT	 8
16	EGO	12
16	PRE	 6
10	COM	 0
 6	PD	 3
 7	ED	 3
 4	SPD	12
 9	REC	 4
36	END	 0
32	STUN	 1
Characteristics Cost: 95

Powers and Skills

 3	1" Change Environment,Desc: Headlights,OIF(-1/2)             0
10	EC (10),"Transformer powers"	
11a)	7/7 Armor	
20b)	4 LVLS Growth (stats already included),Always On(-1/2),0 END	
	 Persistent(+1)                                              0
13c)	2 1/2D6 RKA,"Laser Gun",OAF(-1),13-16 Charges(0),No	
	 Knockback(-1/4)                                             0
15d)	15" Running,1/2 END(+1/4)                                    2
 7e)	Shape Shift,"Car",Concentrate(-1/4),Cannot change form if	
	 takes over half Body.(-1/4),0 END Persistent(+1)            0
 7	HR Radio,OIF(-1/2)	
19	Life Support,doesn't breathe,safe in vacuum/pressure,safe in	
	 heat/cold,immune to aging	
 9	MP (15),"Movement",Only when in appropriate form.(-1/4),OIF	
	 (-1/2)	
 1u	5" Flight,"Jet Pack",x4 Non-Combat                           1
 1u	+2" Running,"Wheels",x8 Non-Combat,has turn mode             0
 5	Radio XMIT/REC	
 9	36 STR,1/2 END(+1/4)                                         0
 3	Combat Driving 13-	
 3	Conversation 12-	
 3	Cryptography 13-	
 8	4 Levels: with pistol.	
 3	Navigation 11-	
 3	Persuasion 12-	
 2	WF,Small Arms	
Powers Cost: 155

Disadvantages

Base Points: 100
15	Accidental Chg,"to robot form if stunned.",common,occur 11-
20	DNPC,"Humans in need of saving.",incompetent,appear 11-
10	Distinctive,"Giant Robot",easily concealable,major
15	Hunted,"By anti-Autobot forces.",as powerful,harsh,appear
	 11-
 5	Physical Lim,"No hands in vehicle mode.",infrequently,
	 slightly
15	Psych Lim,"Talkative",very common,moderate
15	Psych Lim,"Code vs. killing humans.",common,strong
20	Psych Lim,"Avoids combat.",very common,strong
 5	Rep,"Heroic alien robot.",occur 8-
10	Rivalry,"with other Autobot communicators.",professional,PC
	 rival
10	Unluck,2D6
10	Watched,"By Autobot leaders.",more powerful,non-combat
	 influence,mild,appear 11-
Disadvantages Total: 150

Experience Spent: 0
Total Points: 250

Explanation of the conversion: I decided to give Hubcap a small gun just so he had some sort of weapon. Although this write-up is meant to represent his Generation One form, it also works for his Generation Two form.

History (Dreamwave comics): Hubcap was among the Autobots to receive combat training from Prowl and Ironhide on Cybertron (Transformers: Generation One III #2).

Hubcap is determined to be the best friend of everyone in the universe. With an affable nature and an infectious wit, his fellow Autobots can't help but like him. He's generous enough to offer you the world, and charming enough to make you believe he can make good on his promise. What his friends quickly find out, however, is that he'll drop them without a second's hesitation as soon as they cease being useful to him. Anything from a getting himself a little extra energeon to swindling his way to be the first to get to try out one of Perceptor's new gizmo's like a prototype laser blaster. Suffice to say, Hubcap can't be trusted.  Beneath his Autobot insignia beats the energon pump of a true con aritst, and he rarely misses the opportunity to take advantage of the situation to twist it to his own ends. This brilliant mastermind has a genius for deception, and is living proof of the old Cybertronian adage, "You can't tell an Autobot by his finish."

Trivia: The toy of Hubcap is similar in build to the toys for Bumblebee, Bumper, Cliffjumper, Glyph, Tap-Out and Bug Bite. Hubcap was reissued as a Generation Two figure in metallic red.

Hubcap Powers: Hubcap can serve as an auxiliary communications relay for the Autobots. Equipment in his head module is capable of detecting, redirecting, or jamming airborne transmissions, ranging from AM and FM carrier wave signals to shortwave radio signals to UHF and VHF television broadcasts to sub-orbital satellite signals as weak as one millionth of a watt. He is adept and agile, particularly in his sports car mode. He has a maximum speed of 90 mph and a top range of 1000 miles.

He carries a simple laser pistol which he can use in either form. Hubcap sometimes utilizes a standard Autobot jet pack.

Weaknesses: Hubcap lacks size, strength and firepower so he makes up for it with intellect. While he's often successful, his con jobs are typically much more successful on his more trusting fellow Autobots than Decepticons.

Links to other Hubcap pages:
  • http://ravage.o-f.com/Profiles/Hubcap.html
  • http://tfu.info/1986/Autobot/Hubcap/hubcap.htm
  • http://tfu.info/1993/Autobot/HubCap/hubcap.htm
  • http://unicron.us/tf1986/figures/hubcap.htm
  • http://www.cobraislandtoys.com/tf/1986/hubcap.html
  • http://www.seibertron.com/database/character.php?char_id=157
  • http://zobovor.tripod.com/hubcap_tfu.html




  • Character created by Hasbro.
    Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
    Last Updated - April, 2005

    - Back to Matt's Champions Page.-


    Made on Amiga