Real name: Jackpot Other known aliases: None Occupation: Strategist Current group affiliation: Autobots/Action Masters Rank: 8 Past group affiliations: None Major enemies: Decepticons First appearance: Transformers: More Than Meets The Eye #3 (Dreamwave comics). Origin: Unrevealed Description: Jackpot is a 20 foot tall black, yellow and orange robot.
Characteristics
50 STR 15
20 DEX 30
23 CON 26
15 BODY 0
18 INT 8
20 EGO 20
21 PRE 11
10 COM 0
13 PD 8
13 ED 8
4 SPD 10
12 REC 4
46 END 0
40 STUN 0
Characteristics Cost: 140
Powers and Skills
3 1" Change Environment,Desc: Headlights,OIF(-1/2) 0
11 EC (11),"Transformer powers"
28a) 13/13 Armor
26b) 5 LVLS Growth (stats already included),Always On(-1/2),0 END
Persistent(+1) 0
12c) 14" Running,1/2 END(+1/4) 1
5 5 Flash Defense,Sight Group
10 5" Flight,"Jet Pack",x4 Non-Combat,OIF(-1/2) 1
19 Life Support,doesn't breathe,safe in vacuum/pressure,safe in
heat/cold,immune to aging
15 3D6 Luck
3 Radio XMIT/REC,OIF(-1/2)
6 1 BODY Regen,recovery rate: per hour
12 50 STR,1/2 END(+1/4) 0
18 6 Levels: with Sights, punch and dodge.,tight group
7 Gambling 13-
3 Lockpicking 13-
3 Security Systems 13-
3 Stealth 13-
5 Tactics 14-
1 WF,Rifles
20 Followers: Sights (100pt)
Powers Cost: 210
Disadvantages
Base Points: 200
20 DNPC,"Humans in need of saving.",incompetent,appear 11-
20 Distinctive,"Giant Robot",not concealable,major
15 Hunted,"By anti-Autobot forces.",as powerful,harsh,appear
11-
15 Psych Lim,"Generous",very common,moderate
15 Psych Lim,"Overconfident",common,strong
15 Psych Lim,"Code vs. killing humans.",common,strong
20 Psych Lim,"Compulsive gambler.",very common,strong
5 Rep,"Gambler",occur 8-
5 Rep,"Heroic alien robot.",occur 8-
10 Rivalry,"with other Autobot leaders.",professional,PC rival
10 Watched,"By Autobot leaders.",more powerful,non-combat
influence,mild,appear 11-
Disadvantages Total: 150
Experience Spent: 0
Total Points: 350
Explanation of the conversion: In order to represent his Action Master abilities, I added a bonus to Jackpot's
Strength, Recovery and Running. I also added some Regeneration. I decided to make Sights a follower of Jackpot. He has an
attack which is useable by one other, which is how Jackpot uses him as a gun.
History: If there is a bet on the table, Jackpot is always the first to raise the stakes, and if there isn't an
existing bet, he'll be sure to make one that suits him. He'll solicit bettors by offering to do something that seems
impossible; when the others take him up on it, he pulls it off and takes the credits.
A boisterous, high stakes do-gooder, he is able to turn any situation into a wager and usually wins. He once bet a
Decepticon prison guard that he could escape from the most fortified containment cell without being noticed. That guard is
now serving time in his place.
Powers: Jackpot is very intelligent, skilled, strong and nearly fearless. He is an Action Master, a Transformer who
has used nucleon fuel to charge his system, making him stronger and faster than before and granting him the ability to
heal from damage quicker. As a side effect of his nucleon use he can no longer transform.
Jackpot has impeccable skill at strategic planning. Good luck is part of Jackpot's programming. His Targetmaster partner,
Sights, always has his sonar locked onto anything that can make Jackpot score big. Sights converts to a hand held,
self-propelled photon cannon.
Weaknesses: Jackpot's gambling compulsion often puts him in dangerous perdiciments and his strategies sometimes
rely too heavily on risk-taking. Because he has become an Action Master, Jackpot can no longer transform into an alternate
mode.
Links to other Jackpot pages:
Character created by Hasbro.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - May, 2005