Real name: Landmine III Other known aliases: GC-09, Guardshell Occupation: Battlefield Commander Current group affiliation: Autobots Rank: 8 Past group affiliations: None Major enemies: Decepticons First appearance: Transformers: Galaxy Force 1.05. Origin: Description: Landmine III is a 20 foot tall yellow and black robot who turns into an Earth-style payloader.
Characteristics
52 STR 17
20 DEX 30
24 CON 28
15 BODY 0
16 INT 6
20 EGO 20
20 PRE 10
10 COM 0
14 PD 9
14 ED 9
4 SPD 10
11 REC 2
50 END 1
43 STUN 2
Characteristics Cost: 144
Powers and Skills
10 EC (10),"Transformer powers"
32a) 14/14 Armor
27b) 5 LVLS Growth (stats already included),Always On(-1/2),0 END
Persistent(+1) 0
20c) 17" Running,1/2 END(+1/4) 2
7d) Shape Shift,"Bulldozer",Concentrate(-1/4),Cannot change form
if he takes over half BODY.(-1/4),0 END Persistent(+1) 0
19 Life Support,doesn't breathe,safe in vacuum/pressure,safe in
heat/cold,immune to aging
103 MP (206),OAF(-1)
4u 3D6 HKA,"Payloader",vs physical defense,Penetrating(+1/2),0
END(+1/2) 0
8u 6D6 HKA,"Tornado Cutter",Incantation(-1/4),0 END(+1/2),x1
Armor Piercing(+1/2) 0
8u 5D6 RKA,"Cyber Tempest",No Range(-1/2),Incantation(-1/4),
Area Effect(+1),cone,Double Knockback(+3/4),13-16 Charges(0) 0
8u 6D6 RKA (Fire),"High Power Laser Rifle",No Knockback(-1/4),
33-64 Charges(+1/2),x1 Armor Piercing(+1/2) 0
3 Radio XMIT/REC,OIF(-1/2)
6 +3" Running,"Wheels",x4 Non-Combat,has turn mode,OIF(-1/2),
Linked(-1/2),"to Shape Shift.",1/2 END(+1/4) 0
13 52 STR,1/2 END(+1/4) 0
3 Combat Driving 13-
30 6 Levels: with Weapons Multipower, punch and move through.,
related group
3 Navigation 11-
3 Survival 11-
7 Tactics 14-
2 WF,Small Arms
Powers Cost: 316
Total Cost: 460
Base Points: 325
15 Accidental Chg,"to robot form if stunned.",common,occur 11-
20 DNPC,"Humans in need of saving.",incompetent,appear 11-
10 Distinctive,"Giant Robot",easily concealable,major
15 Hunted,"By anti-Autobot forces.",as powerful,harsh,appear
11-
5 Physical Lim,"No hands in vehicle form.",infrequently,
slightly
15 Psych Lim,"Overconfident",common,strong
15 Psych Lim,"Code vs. killing humans.",uncommon,total
15 Psych Lim,"Protective of friends.",very common,moderate
5 Rep,"Heroic alien robot.",occur 8-
10 Rivalry,"with with other warrior Autobots.",professional,PC
rival
10 Watched,"By Autobot leaders.",more powerful,non-combat
influence,mild,appear 11-
Disadvantages Total: 135
Experience Spent: 0
Total Points: 460
Explanation of the conversion: This conversion is based on a combination of Galaxy Force Guardshell and
Cybertron Landmine III. I used highest of either's Tech Specs and watched the television series to add details.
History: Landmine III is one of the oldest Autobots. He trained Optimus Prime III himself in hand-to-hand
combat. With a wisdom born of experience, and a tactical knowledge unmatched among the Autobot ranks, Landmine III
is a soldier other 'bots follow without reservation. Landmine III was once good friends with the Autobot Mudflap, until this friend left the Autobots to join the Decepticons.
They have since become bitter enemies. Landmine III was the first Autobot to make contact with humans and has become
good friends with several of them.
Landmine III suffered heavy injuries in the final fight with Unicron. After a
crash-landing on Earth, he was repaired by the new human allies of the Autobots. An excellent battlefield commander, he's
determined to prevent the Decepticons from gaining an edge by recovering the Earth Cyber Planet Key.
Believing that clues to Atlantis and the Omega Lock might be held in Ireland, Optimus Prime III, Vector Prime, Safeguard,
Landmine III and Overhaul investigated. They were attacked by Starscream III and Thundercracker III. Landmine III
radioed to base and asked Jetfire III for assistance, but as Jetfire III was attempting to get to Ireland,
he got an emergency call from Scattorshot and Bud, who had fallen on a space bridge and were running out of air.
Jetfire III attempted to save them, but was delayed when he was hit by a satelite causing Scattorshot and Bud
to start falling to Earth. They ended up being saved by Jolt III and Coby, who used a Jolt III's warping ability to return
them to Autobot base (Galaxy Force 1.06).
When the Autobots learned that a Cyber Planet Key was on the Jungle Planet, Overhaul and Landmine III were assigned to
go to the planet, but because of an attack by Thundercracker III, Landmine III didn't make it through the gate before
it was shut down, leaving Overhaul alone on Animatros, the Jungle Planet.
Starscream III absorbed some of the power of the Omega Lock at his secret island base. Megatron V, Mudflap, Thundercracker
III, and Ransack V were released from the prison in space Starscream III had trapped him in when Megatron V combined
strength with Scourge IV. Crumplezone II was happy to be reunited with his friend Ransack V. Megatron V then attempted to
return to Earth to confront Starscream. The Autobots did the best to delay him. Blurr III and several civilian Autobots
cleared the area where the Decepticons arrived of humans. Optimus Prime IV, Vectory Prime, Landmine III, Jetfire III,
Scattorshot, Hot Shot III, Red Alert III, Leobeaker, Snarl IV, Override II, Evac and Crosswise III confronted Megatron's
Decepticon forces. Landmine III was shocked to find his old friend Mudflap among the Decepticon forces.
Megatron V confronted the combined firepower of Red Alert III, Scattorshot and Hot Shot III and was
intensely angered by them hurting him just as Starscream III was accessing power from the Omega Lock. This allowed
Megatron V to tap into the Omega Lock's power to grant him a new Force Chip weapon, his Death Machinegun. Megatron V
used his new weapon without mercy on the three Autobots who had angered him, leaving them near death (Transformers:
Cybertron 1.27).
After he was abandoned by the Decepticons in battle, Mudflap left them and struck out on his own. With the help of
Landmine III, Crosswise III, Blurr III, Longrack II and other Autobots on Earth, Mudflap
returned to the Autobots (Transformers: Cybertron 1.37).
Trivia: Landmine III shouldn't be confused with the original Landmine, an Autobot Pretender, or the second
Landmine, a Transformers: Energon Autobot construction vehicle.
Powers: Landmine III is strong, tough and a highly skilled fighter. He carries a laser rifle, and his shovel can
be used as a very effective weapon in close combat. His vehicle mode is capable of obtaining speeds of over 110 mph. Force
Chip Ignition adds a special Tornado Cutter and Cyber Tempest to his arsenal in either mode.
Weaknesses: Landmine III's overconfidence in his abilities to handle any fight by himself can lead to him facing superior
forces alone when he should be getting help from his follow Autobots. Landmine III cannot fly.
Links to other Landmine III pages:
Character created by Hasbro.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - October, 2005