Landmine III


Landmine III for Champions (325+135)



"Doin' my duty." - Landmine III

Real name: Landmine III
Other known aliases: GC-09, Guardshell
Occupation: Battlefield Commander
Current group affiliation: Autobots
Rank: 8
Past group affiliations: None
Major enemies: Decepticons
First appearance: Transformers: Galaxy Force 1.05.
Origin:
Description: Landmine III is a 20 foot tall yellow and black robot who turns into an Earth-style payloader.

Characteristics

52	STR	17
20	DEX	30
24	CON	28
15	BODY	 0
16	INT	 6
20	EGO	20
20	PRE	10
10	COM	 0
14	PD	 9
14	ED	 9
 4	SPD	10
11	REC	 2
50	END	 1
43	STUN	 2
Characteristics Cost: 144

Powers and Skills

 10	EC (10),"Transformer powers"	
 32a)	14/14 Armor	
 27b)	5 LVLS Growth (stats already included),Always On(-1/2),0 END	
	 Persistent(+1)                                               0
 20c)	17" Running,1/2 END(+1/4)                                     2
  7d)	Shape Shift,"Bulldozer",Concentrate(-1/4),Cannot change form	
	 if he takes over half BODY.(-1/4),0 END Persistent(+1)       0
 19	Life Support,doesn't breathe,safe in vacuum/pressure,safe in	
	 heat/cold,immune to aging	
103	MP (206),OAF(-1)	
  4u	3D6 HKA,"Payloader",vs physical defense,Penetrating(+1/2),0	
	 END(+1/2)                                                    0
  8u	6D6 HKA,"Tornado Cutter",Incantation(-1/4),0 END(+1/2),x1	
	 Armor Piercing(+1/2)                                         0
  8u	5D6 RKA,"Cyber Tempest",No Range(-1/2),Incantation(-1/4),	
	 Area Effect(+1),cone,Double Knockback(+3/4),13-16 Charges(0) 0
  8u	6D6 RKA (Fire),"High Power Laser Rifle",No Knockback(-1/4),	
	 33-64 Charges(+1/2),x1 Armor Piercing(+1/2)                  0
  3	Radio XMIT/REC,OIF(-1/2)	
  6	+3" Running,"Wheels",x4 Non-Combat,has turn mode,OIF(-1/2),	
	 Linked(-1/2),"to Shape Shift.",1/2 END(+1/4)                 0
 13	52 STR,1/2 END(+1/4)                                          0
  3	Combat Driving 13-	
 30	6 Levels: with Weapons Multipower, punch and move through.,	
	 related group	
  3	Navigation 11-	
  3	Survival 11-	
  7	Tactics 14-	
  2	WF,Small Arms	

Powers Cost: 316
Total Cost: 460

Base Points: 325
15	Accidental Chg,"to robot form if stunned.",common,occur 11-
20	DNPC,"Humans in need of saving.",incompetent,appear 11-
10	Distinctive,"Giant Robot",easily concealable,major
15	Hunted,"By anti-Autobot forces.",as powerful,harsh,appear
	 11-
 5	Physical Lim,"No hands in vehicle form.",infrequently,
	 slightly
15	Psych Lim,"Overconfident",common,strong
15	Psych Lim,"Code vs. killing humans.",uncommon,total
15	Psych Lim,"Protective of friends.",very common,moderate
 5	Rep,"Heroic alien robot.",occur 8-
10	Rivalry,"with with other warrior Autobots.",professional,PC
	 rival
10	Watched,"By Autobot leaders.",more powerful,non-combat
	 influence,mild,appear 11-
Disadvantages Total: 135

Experience Spent: 0
Total Points: 460

Explanation of the conversion: This conversion is based on a combination of Galaxy Force Guardshell and Cybertron Landmine III. I used highest of either's Tech Specs and watched the television series to add details.

Landmine III History: Landmine III is one of the oldest Autobots. He trained Optimus Prime III himself in hand-to-hand combat. With a wisdom born of experience, and a tactical knowledge unmatched among the Autobot ranks, Landmine III is a soldier other 'bots follow without reservation. Landmine III was once good friends with the Autobot Mudflap, until this friend left the Autobots to join the Decepticons. They have since become bitter enemies. Landmine III was the first Autobot to make contact with humans and has become good friends with several of them.

Landmine III suffered heavy injuries in the final fight with Unicron. After a crash-landing on Earth, he was repaired by the new human allies of the Autobots. An excellent battlefield commander, he's determined to prevent the Decepticons from gaining an edge by recovering the Earth Cyber Planet Key.

Believing that clues to Atlantis and the Omega Lock might be held in Ireland, Optimus Prime III, Vector Prime, Safeguard, Landmine III and Overhaul investigated. They were attacked by Starscream III and Thundercracker III. Landmine III radioed to base and asked Jetfire III for assistance, but as Jetfire III was attempting to get to Ireland, he got an emergency call from Scattorshot and Bud, who had fallen on a space bridge and were running out of air. Jetfire III attempted to save them, but was delayed when he was hit by a satelite causing Scattorshot and Bud to start falling to Earth. They ended up being saved by Jolt III and Coby, who used a Jolt III's warping ability to return them to Autobot base (Galaxy Force 1.06).

When the Autobots learned that a Cyber Planet Key was on the Jungle Planet, Overhaul and Landmine III were assigned to go to the planet, but because of an attack by Thundercracker III, Landmine III didn't make it through the gate before it was shut down, leaving Overhaul alone on Animatros, the Jungle Planet.

Starscream III absorbed some of the power of the Omega Lock at his secret island base. Megatron V, Mudflap, Thundercracker III, and Ransack V were released from the prison in space Starscream III had trapped him in when Megatron V combined strength with Scourge IV. Crumplezone II was happy to be reunited with his friend Ransack V. Megatron V then attempted to return to Earth to confront Starscream. The Autobots did the best to delay him. Blurr III and several civilian Autobots cleared the area where the Decepticons arrived of humans. Optimus Prime IV, Vectory Prime, Landmine III, Jetfire III, Scattorshot, Hot Shot III, Red Alert III, Leobeaker, Snarl IV, Override II, Evac and Crosswise III confronted Megatron's Decepticon forces. Landmine III was shocked to find his old friend Mudflap among the Decepticon forces. Megatron V confronted the combined firepower of Red Alert III, Scattorshot and Hot Shot III and was intensely angered by them hurting him just as Starscream III was accessing power from the Omega Lock. This allowed Megatron V to tap into the Omega Lock's power to grant him a new Force Chip weapon, his Death Machinegun. Megatron V used his new weapon without mercy on the three Autobots who had angered him, leaving them near death (Transformers: Cybertron 1.27).

After he was abandoned by the Decepticons in battle, Mudflap left them and struck out on his own. With the help of Landmine III, Crosswise III, Blurr III, Longrack II and other Autobots on Earth, Mudflap returned to the Autobots (Transformers: Cybertron 1.37).

Trivia: Landmine III shouldn't be confused with the original Landmine, an Autobot Pretender, or the second Landmine, a Transformers: Energon Autobot construction vehicle.

Landmine III Powers: Landmine III is strong, tough and a highly skilled fighter. He carries a laser rifle, and his shovel can be used as a very effective weapon in close combat. His vehicle mode is capable of obtaining speeds of over 110 mph. Force Chip Ignition adds a special Tornado Cutter and Cyber Tempest to his arsenal in either mode.

Weaknesses: Landmine III's overconfidence in his abilities to handle any fight by himself can lead to him facing superior forces alone when he should be getting help from his follow Autobots. Landmine III cannot fly.

Links to other Landmine III pages:
  • http://tfkenkon.com/collection/act307/
  • http://www.hasbro.com/transformers/default.cfm?page=bios&phase=cybertron&faction=autobot&name=LANDMINE
  • http://www.seibertron.com/database/character.php?char_id=3202
  • http://www.takaratoys.co.jp/galaxyforce/cybertron/gc09/gc09.html
  • http://www.unicron.us/tf2005/toypix/landmine.htm




  • Character created by Hasbro.
    Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
    Last Updated - October, 2005

    - Back to Matt's Champions Page.-


    Made on Amiga