Real name: Windcharger Other known aliases: Trans-Am (name of Diaclone release), Camaro. Occupation: Warrior Current group affiliation: Autobots Rank: 5 Past group affiliations: None Major enemies: Decepticons First appearance: Transformers: Generation One Volume II #2 (Dreamwave comics), Transformers #1 (Marvel comics), More Than Meets The Eye Part 1 (television series). Origin: Transformers #1 (Marvel comics), More Than Meets The Eye Part 1 (television series). Description: Windcharger is a 16 foot tall red and grey robot who turns into a Pontiac Trans Am. Before being reformatted by the Ark, he turned into a Cybertonian car.
Characteristics
38 STR 8
12 DEX 6
19 CON 18
14 BODY 0
12 INT 2
18 EGO 16
14 PRE 4
10 COM 0
8 PD 4
8 ED 4
4 SPD 18
9 REC 2
38 END 0
33 STUN 0
Characteristics Cost: 82
Powers and Skills
3 1" Change Environment,Desc: Headlights,OIF(-1/2) 0
10 EC (10),"Transformer powers"
14a) 8/8 Armor
20b) 4 LVLS Growth (stats already included),Always On(-1/2),0 END
Persistent(+1) 0
11c) 2 1/2D6 RKA,"Laser Gun",OAF(-1),7-8 Charges(-1/2),No
Knockback(-1/4) 0
18d) 16" Running,1/2 END(+1/4) 2
7e) Shape Shift,"Car",Concentrate(-1/4),Cannot change form if
takes over half Body.(-1/4),0 END Persistent(+1) 0
20f) 44 STR TK,"Magnetism",affects all parts,Concentrate(-1/2),
constant concentration,Only vs. ferros objects.(-1/2),IAF
(-1/2) 7
19 Life Support,doesn't breathe,safe in vacuum/pressure,safe in
heat/cold,immune to aging
9 MP (15),"Movement",Only when in appropriate form.(-1/4),OIF
(-1/2)
1u 5" Flight,"Jet Pack",x4 Non-Combat 1
1u +2" Running,"Wheels",x8 Non-Combat,has turn mode 0
1u +12" Swimming,"Hydrofoils",has turn mode,only on surface,1/2
END(+1/4) 1
3 Radio XMIT/REC,OIF(-1/2)
9 38 STR,1/2 END(+1/4) 0
3 Combat Driving 11-
15 5 Levels: with pistol, punch and telekinesis.,tight group
3 Navigation 11-
1 WF,Pistols
Powers Cost: 168
Disadvantages
Base Points: 100
15 Accidental Chg,"to robot form if stunned.",common,occur 11-
20 DNPC,"Humans in need of saving.",incompetent,appear 11-
10 Distinctive,"Giant Robot",easily concealable,major
15 Hunted,"By anti-Autobot forces.",as powerful,harsh,appear
11-
5 Physical Lim,"No hands in vehicle mode.",infrequently,
slightly
15 Psych Lim,"Short attention span.",very common,moderate
15 Psych Lim,"Implusive",common,strong
15 Psych Lim,"Code vs. killing humans.",common,strong
5 Rep,"Heroic alien robot.",occur 8-
10 Rivalry,"with other Autobot warriors.",professional,PC rival
15 Unluck,3D6
10 Watched,"By Autobot leaders.",more powerful,non-combat
influence,mild,appear 11-
Disadvantages Total: 150
Experience Spent: 0
Total Points: 250
Explanation of the conversion: I gave Windcharger a small hand laser. Although he has a Firepower of 7, I made is a low level laser, figuring that they were refering to his magnetic powers for Firepower. His Flight only works in robot mode, whereas his wheels and hydrofoils only work in vehicle mode.
History (Dreamwave comics): When civil war broke out on the planet Cybertron between the Autobots and Decepticons,
Windcharger joined the Autobot cause.
Windcharger was among the Autobots who followed Optimus Prime on his mission on board the
Ark and crash landed on Earth.
In 1984, when the Ark's computer re-activated, it reformatted Windcharger as in the form of an Earth car.
Eventually the combined forces of the Autobots on Earth, and their human allies were able to capture the Decepticons. A
ship called the Ark II was built to take the Cybertonians back to Cybertron, along with some human companions, but the
ship exploded shortly after takeoff. The human allies were killed, but the Cybertonians were lost in the ocean, again in
statis lock.
When Ultra Magnus came to Earth claiming that the Earth-based Autobots were Cybertonian criminals Optimus Prime surrendered
and with the majority of Autobots returned to Cybertron. Jazz was left in charge of the Ark, with
Brawn, Ratchet, Sideswipe, Sunstreaker, Wheeljack and Windcharger assigned to him.
Returning to Earth with the Combaticons, Starscream reformatted them into Earth-style vehicles and attacked the
Autobots remaining on Earth. Forming Bruticus, the Combaticons defeated Jazz, Sideswipe, Sunstreaker, Wheeljack and
Windcharger. Only Ratchet and Brawn escaped capture, but as they made their way back to the Ark, they discovered it's
defenses on automatic, and had to fight their way inside. Bruticus followed them and Ratchet had to destroy the Ark in
failed attempt to destroy Bruticus. Starscream eventually captured Ratchet and Brawn, right as an Autobot shuttle and
Sunstorm arrived on Earth (Transformers: Generation One III #1).
Jazz, Warpath, Bumper, Sideswipe and
Sunstreaker rejoined Windcharger and Wheeljack, who were repaired by the Earth
Defense Command. They all rejoined Ratchet on board the Autobot ship Orion (Transformers: Generation One III #9).
Windcharger is the fastest Autobot of them all - for short distances. He can go from 0 to 60 mph in automobile mode in almost no time whatsoever, and that makes him useful in certain situations requiring very fast, very decisive action. His personality is similar: what Windcharger decides he decides immediately. He glances at something and moves, seldom bothering to ask questions. This may be because his attention span isn't particularly long. He becomes instantly enthusiastic and a few hours later loses interest. His impatience often diminishes his usefulness in lengthy, complex courses of action.
Trivia: On the Transformers television show, the voice of Windcharger
is played by actor John Stephenson. The toy of Windcharger is very similar to that of Tailgate and Rook. Windcharger was also released as a black keyhain in Japan. Some foreign variants of him come in
blue and yellow. There is also an Alternator toy named Windcharger.
Powers: In robot mode, Windcharger's arms act as the positive and negative poles of a magnet. He can cast powerful
magnetic fields at distances up to 700 feet. He can levitate a 10-ton block of steel at that distance. He can attract
objects that are affected by magnetism toward him or repel them. At closer distances he can rip them apart.
Windcharger carries a small laser pistol, which he can operate in either form. He was outfitted with a special set of hydrofoils by
Wheeljack for travel on water. Windcharger sometimes utilizes a standard Autobot jet pack.
Weaknesses: If overused, his magnetic ability uses up tremendous amounts of power. Hence, he must be careful in
using it. Unfortunately, Windcharger is seldom careful and so is prone to debilitating burn-outs. Windcharger isn't very
strong or tough.
Links to other Windcharger pages:
Character created by Hasbro.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - May, 2005