This page is to connect to some miscellaneous other
techniques.
Items that might be reached through here?
Blocking Systems
Shaolin Kempo (and its variants) contains a large variety
of Blocking Systems. The early ones cover the basic
'Karate' hard style blocks, and progress through open hand
blocks, softer blocks, and finally parries and traps. Not
all of the blocks are in all of the 'flavors' with some
being specific to the Villari side and others to the USSD
side, and so on.
Grabs
Shaolin Kempo teaches a collection of simple grab
techniques following a basic progression. The techniques
can typically be broken up into a four part sequence: The
distraction, the release, the damage and the finish. The
distraction is a simple strike to 'give the grabber
something else to think about other than grabbing you.' The
release is the actual removal of the grab. The damage is
the collateral striking done once free, and the finish
could be a reversal, a takedown, or a powerful finish
strike set up by the damage. Defenses were taught against
common attacks (and initially some that were maybe not
common, but easy to get out of as give the students a
principle and a taste of success) such as the lapel grab, the double wrist grab, the front choke, rear choke and the side
headlock. Shaolin Kempo typically emphasizes standing
grappling over ground work.
Kempo Techniques
If Shaolin Kempo were Jeopardy!, this would be the
'potpourri' category. Kempos or 'Kempo Punch Techniques'
are the punch techniques that aren't combinations.
Some schools separate out animal techniques,
some don't.
Weapons
Although the school at which I teach has moved to a more
conceptual 'Filipino' based weapon defense system, before
then we taught what would be considered typical 'Shaolin
Kempo' weapon techniques. For clubs, attacks were based
on predominantly single strike overhead and side clubs with a few
variations, and for knife defenses, straight thrust and
slashing knives. Placement
knife techniques were also addressed.