MODS for ut2004 by Vaptor

 

Total guardians is no longer updated…. So plz download the new sentinels instead. See below\/

 

                        NEW SENTINELS <- Click here to download latest sents (has my Vehicle mod gun too)

Note: server replication for spiders seems to have some problems occasionally if something messes with it im in the process of fixing it the newest build is updated daily

 

New configs options sentsv12.ini explained

[sentsv12.addon]

 

baddon=true     <- give vehicle modifier gun?

 

FloorHp=700 <- max health for ground sentinels

 

RoofHP=600 <- max healthfor hanging sentinels

 

startwith=3 <- give at start (1=sentinel only,2=spidersent only,3= both)

 

bsuperon=True <- let players get superweapon upgrades

 

bdeploycars=true <- let vehicle modifier create cars?

 

bsupershock=True <- sentinel super shock upgrade is allowed/denied

 

playermaxcannons=1 <- max per player (unless teamlimit is reached)

 

teammaxcannons=30 <- max per team sentinels/spiders

 

MaxAmmo=200 <- max ammo

 

InitialAmount=100 <-  Start ammo

 

(below entries are (arrays / lists) repeat the name of the list’s name for adding multiple items)

 

blocked=class'package.basentinelupgrade' <- for disableing upgrades unless you know how  to find the names using the ued actor browser you probly want to use bsuper  option

(don’t use class’package. examples for the real ini)

 

vehadded=class'package.onsweapon' <- add more vehicle weapons for the vehicle mod gun

 

Added=Class'sentsv12.baSentinelDX' <- additional upgrades Imported

Added=Class'sentsv12.baSentinelhyperblaster'

 

ConfigvehicleList=Class'Onslaught.ONSRV' <-  import cars for vehicle mod gun  

ConfigvehicleList=Class'Onslaught.ONSPRV'

ConfigvehicleList=Class'Onslaught.ONSHoverTank'

ConfigvehicleList=Class'Onslaught.ONSHoverBike'

 

[sentsv12.ammomut]

maxoutcans=25 <- max ammo pickups active on level ammomutator

 

 

info the guardian is a upgradeable spidermine that shows damage as gets hurt similar to the sentinels that can ride on it

Changes:  requires Ammo mutator to spawn ammo on map for both spiders and sentinels. Sentinel deployer can use spider ammo if spider mutator is not active

 

 

TOTAL Guardians<- click to download my old one

 

 12/20/2006 11:48:46 PM

Updated configs on sents  version 11 to allow to be linked via the ini  note guardians does not contain the newest version of sentinels cause of the fact I accidently lost some of my source code when getting a new hard drive. Stand alone version now should be unaffected by rpg I hope this still needs to be verified tho also upgrade system has been redesigned to fix bugs that older versions failed to resolve. Minor fixes to weapons that weren’t very effective like rail gun have been made

 

5:26 PM 2/4/2006

fixed issues with spiders geting messed up by rpg and stuff that caused lag also manually put in the ons vehicle weapons set names in the list triggers when the list fails online.

NEW: added Vehicle weapon changer gun, modified Dual wield, modified RPG ( a lot better than the other versions has 45 magic weapon types) , has locust adder for adding locust in dm maps ( won’t respawn after Destruction), NEW gametype GTC invasion ( NEEDS MAPS ) , BoneYard invasion for those who want monsters that are hard, 2 sentinel mutators for blocking certian sentinel weapons.

 

May 21, 06

  • Download Disabled until some issues get resolved rpg Ghost ability was the culprit
  • Added mid wave monster set change for Boneyard Monster pack
  • Discovered invalid animation calls on custom monsters (will fix)
  • Fixed faulty Function in lower ai for spiders caused some accessed nones.
  • Removed Gtc Gametype due to memory Leak Crashes.

 

 

for sentinels each weapon upgrade can be upgraded further stronger versions of the  applied weapon upgrades become available automatically.

 level2 weapons require upgrade (level 1) to be installed before the next level available in upgrademenu

Sentinel superweapons are all level 3 upgrades you got to work to buy these death machines total of 4 superweapons

 

                  Sentinel upgrades list

                  SentinelInvisibility,

                  SentinelCPU,

                  SentinelNetwork,

                  SentinelSelfDestruct,

                  SentinelSensors1,    boost sight and hearing

                  SentinelSensors2,     gives a boost to hearing if both 1 and 2 are applied high chance it will spot invisiable enemys

                  SentinelTelemeter,

                  SentinelArmor1,         reduces damage 45%

                  SentinelArmor2,         reduces a additional 45% from damage

                  SentinelShields,          energy shield

                  SentinelMotors1,       organic motors

                  SentinelCooling,         slightly speeds up fire rate of most weapon upgrades but will freeze flamethrower ammo in the gun

                  SentinelBioGun,         biorifle (defensive)

                  SentinelDeemer,        REDEEMER level 3 rocket upgrade

                  SentinelDisturber,      from woe disturber level 3 biorifle upgrade

                  SentinelFlamethrower,           very effective in close range

                  SentinelMinigun1,    single barrel good range slightly less damage than normal

                  SentinelMinigun2,   standard 2 barrel minigun

                  SentinelMinigun3,      triple barrel with armor pierce rounds wide spread

                  bEnableSentinelRocketLauncher, basic rocketlauncher

                  bEnableSentinelRocketLauncher2, level 2 rocketlauncher (auto Homing capablity)

                  bEnableSentinelShockCannon,        

                  bEnableSentinelESR,            level 3 shock

                  bEnableCeilingMinigunElite, celing minigun

                  bEnableCeilingFlamethrower,

                  bEnableCeilingLinkGun,    just a lazer cannon still very effective

                  bEnableSentinelFlakCannon, flak shell launcher

                  bEnableShockShield,  (BY ROBSTER CRAWS) it’s a paladin shield gun stops missles

                  bEnableVortex, level 3 flak

                  bEnableBlastCannon, level 2 shock (NEW CODE)

                  benablesentinelnade, level 2 biogun

ion,  celing ion cannon level 2 celing link gun

spider  level 2 mini elite

                        that’s not all of the upgrades, you will have to discover the rest for your self.

 

pics of Guardians in action \/