MODS for ut2004 by
Vaptor
Total guardians is no longer updated….
So plz download the new sentinels instead. See below\/
NEW SENTINELS <- Click here to download latest sents (has my Vehicle mod
gun too)
New configs
options sentsv12.ini explained
|
[sentsv12.addon] baddon=true <- give vehicle
modifier gun? FloorHp=700 <- max health for ground sentinels RoofHP=600 <- max healthfor hanging sentinels startwith=3 <- give at start (1=sentinel
only,2=spidersent only,3= both) bsuperon=True <- let players get superweapon
upgrades bdeploycars=true <- let vehicle modifier create cars? bsupershock=True <- sentinel super shock upgrade is
allowed/denied playermaxcannons=1 <- max per player (unless
teamlimit is reached) teammaxcannons=30 <- max per team sentinels/spiders MaxAmmo=200 <- max ammo InitialAmount=100 <- Start ammo (below entries are (arrays / lists) repeat the name of
the list’s name for adding multiple items) blocked=class'package.basentinelupgrade' <- for
disableing upgrades unless you know how
to find the names using the ued actor browser you probly want to use
bsuper option (don’t use class’package. examples for the
real ini) vehadded=class'package.onsweapon' <- add more
vehicle weapons for the vehicle mod gun Added=Class'sentsv12.baSentinelDX' <- additional
upgrades Imported Added=Class'sentsv12.baSentinelhyperblaster' ConfigvehicleList=Class'Onslaught.ONSRV' <- import cars for vehicle mod gun ConfigvehicleList=Class'Onslaught.ONSPRV' ConfigvehicleList=Class'Onslaught.ONSHoverTank' ConfigvehicleList=Class'Onslaught.ONSHoverBike' [sentsv12.ammomut] maxoutcans=25 <- max ammo pickups active on level
ammomutator |
info the guardian is a upgradeable spidermine
that shows damage as gets hurt similar to the sentinels that can ride on it
Changes:
TOTAL Guardians<- click to
download my old one
Updated configs on sents version 11 to allow to be linked via the ini note guardians does not contain the newest version of sentinels cause of the fact I accidently lost some of my source code when getting a new hard drive. Stand alone version now should be unaffected by rpg I hope this still needs to be verified tho also upgrade system has been redesigned to fix bugs that older versions failed to resolve. Minor fixes to weapons that weren’t very effective like rail gun have been made
fixed issues with spiders geting messed up by rpg and stuff that caused lag also manually put in the ons vehicle weapons set names in the list triggers when the list fails online.
NEW: added Vehicle weapon changer gun,
modified Dual wield, modified RPG ( a lot better than the other versions has 45
magic weapon types) , has locust adder for adding locust in dm maps (
won’t respawn after Destruction), NEW gametype GTC invasion ( NEEDS
MAPS ) , BoneYard invasion for those who want monsters that are hard, 2
sentinel mutators for blocking certian sentinel weapons.
May 21, 06
for sentinels each weapon upgrade can be upgraded further
stronger versions of the applied
weapon upgrades become available automatically.
level2 weapons
require upgrade (level 1) to be installed before the next level available in
upgrademenu
Sentinel superweapons are all level 3 upgrades you got to
work to buy these death machines total of 4 superweapons
Sentinel
upgrades list
SentinelInvisibility,
SentinelCPU,
SentinelNetwork,
SentinelSelfDestruct,
SentinelSensors1, boost sight and hearing
SentinelSensors2, gives a boost to
hearing if both 1 and 2 are applied high chance it will spot invisiable enemys
SentinelTelemeter,
SentinelArmor1, reduces
damage 45%
SentinelArmor2, reduces
a additional 45% from damage
SentinelShields, energy
shield
SentinelMotors1, organic
motors
SentinelCooling, slightly
speeds up fire rate of most weapon upgrades but will freeze flamethrower ammo
in the gun
SentinelBioGun, biorifle
(defensive)
SentinelDeemer, REDEEMER
level 3 rocket upgrade
SentinelDisturber, from woe
disturber level 3 biorifle upgrade
SentinelFlamethrower, very
effective in close range
SentinelMinigun1, single barrel good range
slightly less damage than normal
SentinelMinigun2, standard 2 barrel minigun
SentinelMinigun3, triple barrel
with armor pierce rounds wide spread
bEnableSentinelRocketLauncher,
basic rocketlauncher
bEnableSentinelRocketLauncher2,
level 2 rocketlauncher (auto Homing capablity)
bEnableSentinelShockCannon,
bEnableCeilingMinigunElite,
celing minigun
bEnableCeilingFlamethrower,
bEnableCeilingLinkGun, just a lazer cannon still
very effective
bEnableSentinelFlakCannon,
flak shell launcher
bEnableShockShield, (BY ROBSTER CRAWS) it’s a paladin
shield gun stops missles
bEnableVortex,
level 3 flak
bEnableBlastCannon,
level 2 shock (NEW CODE)
benablesentinelnade,
level 2 biogun
ion, celing ion
cannon level 2 celing link gun
spider level 2
mini elite
pics of Guardians in action \/



