| Bug Number | Status | Description
|
| 0.00.001 | Pending
| Some dialog boxes are corrupt when using Small fonts in Windows' Display Properties->Settings.
|
| 0.00.002 | Fixed
| R register not fully implemented.
|
| 0.00.003 | Fixed
| Instruction LD A,R is enabled, but only loads A with 0. This is to temporarily allow execution of SMS ROM's since register R is not fully implemented.
|
| 0.00.004 | N/A
| Breakpoints toolbar buttons don't have working hot-keys.
|
| 0.00.005 | Fixed
| No correspondance between Frame Registers and 0xDFFC-0xDFFF memory read/write.
|
| 0.01.001 | Fixed
| Issues with "Game Screen" graphics clipper during screen refresh and window moves.
|
| 0.01.002 | Fixed
| VDP sprite priorities are incorrect.
|
| 0.02.001 | Fixed
| Moving windows while emulator is running will sometimes cause emulation errors.
|
| 0.02.002 | Pending
| Application may crash if file is closed or app is killed while emulator is running.
|
| 0.02.003 | Fixed
| Sometimes register edit boxes in VDP Register View don't highlight correctly.
|
| 0.02.004 | Fixed
| Screen view won't refresh first time if surface is lost.
|
| 0.02.005 | Fixed
| GAME BUG (Out Run): Graphical glitches in background clouds.
|
| 0.02.006 | Fixed
| GAME BUG (Y's): Missing "Player" and "Enemy" tags in game screen.
|
| 0.02.007 | Pending
| GAME BUG (Power Strike 2): Graphical glitches at end of demo.
|
| 0.03.001 | Pending
| PSG: noise channel sound is not correct. Speech doesn't work.
|
| 0.04.001 | Pending
| Memory images are not re-loaded from ROM image after first Power-On (Hard Reset).
|
| 0.04.002 | Pending
| KokinA246 (SMS2 compatible VDP) does not emulate Mode4 224/240-line modes
|
| 0.04.003 | Pending
| Cannot load a new system configuration after a POST error occurs. Must exit
and re-start application.
|
| 0.04.004 | Pending
| Double-clicking a *.mdx file does not load the system correctly.
|
| 0.04.005 | Pending
| 50Hz option (PAL) isn't correctly emulated.
|