MesaDXRelease Notes
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| MesaDX Project Documentation Software Documentation Technical Documentation |
Sixth public release of MesaDX. Version 0.04 is an intermediate release that mostly includes improvements to the design of MesaDX with few new feature additions. List of unimplemented or partially emulated features:
MesaDX version 0.04 is now available on the MesaDX Homepage.Version 0.04 is an intermediate release that mostly includes improvements to the design of MesaDX with few new feature additions. List of changes for version 0.04:
Thank you, and let me know how you're doing with MesaDX.
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Version 0.03a is a minor release that fixes several bugs from MesaDX version 0.03. List of fixes for version 0.03a:
MesaDX version 0.03a is now available on the MesaDX Homepage.Version 0.03a is minor release fixing several bugs from version 0.03. List of fixes for version 0.03a:
Thank you, and let me know how you're doing with MesaDX.
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Fourth public release of MesaDX. List of un-emulated or partially emulated features:
MesaDX version 0.03 is now available on the MesaDX Homepage.Version 0.03 a significant release and offers major improvements over the previous versions of MesaDX. MesaDX 0.03 includes SN76489 (PSG) emulation along with more accurate VDP emulation. Version 0.03 also offers a new system configuration approach which provides a higher degree of flexibility when installing ROM image files, and a new Breakpoints view for easier breakpoint entry and management. However, MesaDX is still in development and not all of the intended features have been implemented. Furthermore, the AGAMA machine specification is still being developed and tested, so AGAMA Monitor Mode is not yet supported in this release. New features for this release include:
Please visit the MesaDX Homepage for more information on MesaDX, including the User's Manual. If you have any comments or suggestions, or have discovered any bugs, please contact me via e-mail or via the the S8-Dev Forum, of which I am an active participant. Thank you, and let me know how you're doing with MesaDX.
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Third public release of MesaDX. List of un-emulated or partially emulated features:
MesaDX version 0.02 is now available on the MesaDX Homepage.This release has significant commercial ROM compatibility improvements over version 0.01. This version is still an "Alpha" version; not all of the desired features have been implemented. Furthermore, the AGAMA machine specification is still being finalized, so many AGAMA extensions are not available, and those that are can only be accessed through the debugger user-interface. New features for this release include:
Line-based rendering Please visit the MesaDX Homepage for more information on MesaDX, including the User's Manual. If you have any comments or suggestions, or have discovered any bugs, please contact me. My e-mail address is: e-quinn@elnet.com. Also, anyone interested can contact me through the S8-Dev Forum, of which I am an active participant. Thank you, and let me know how you're doing with MesaDX.
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Second public release of MesaDX. List of un-emulated or partially emulated features:
MesaDX version 0.01 is now available on the MesaDX Homepage.MesaDX is still very much in its "Alpha" stage: not all of the desired features have been implemented. Furthermore, the AGAMA machine specification is still being finalized, so many AGAMA extensions are not available, and those that are can only be accessed through the debugger user-interface. However, version 0.01 is a significant improvement over 0.00. Several new capabilities have been added, not the least of which is rudimentary VDP emulation. Many commercial ROM images now run succesfully, along with many of the demos available on the S8-Dev website. The features of note in this release include:
Instruction Unassembly with PC (Program Counter) tracking Please visit the MesaDX Homepage for more information on MesaDX, including the User's Manual. If you have any comments or suggestions, or have discovered any bugs, please contact me. My e-mail address is: e-quinn@elnet.com. Also, anyone interested can contact me through the S8-Dev Forum, of which I am an active participant. Thank you, and let me know how you're doing with MesaDX.
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First public release of MesaDX. Original announcement on S8-Dev Forum:
Ten years ago today, September 1, 1989, Sega released its new 16-bit Genesis (Mega Drive) console in the United States. This day marked the unofficial death of the Sega Master System in the U.S.This anniversary, coupled with the recent opening of S8-Dev, has prompted me to release my new Sega Master System and Game Gear (SMS/GG) emulator*, MesaDX. Actually, MesaDX isn't a complete emulator yet. It only emulates the CPU and memory system. However, MesaDX isn't designed for playing games, it is designed specifically for SMS/GG software development. It is a debugging emulator. MesaDX has some of the most advanced debugging features ever put into a SMS/GG emulator including: single-stepping, breakpoints, register and memory editing, memory protection schemes, and the ability to programmatically access debugging features. I used MesaDX to debug my sample program, snail.sms. I am releasing MesaDX before it is complete so that I can get some feedback from other SMS/GG software developers about the kind of features they would like to see included in MesaDX. I hope that the lack of graphics emulation will not deter people from trying MesaDX. MesaDX can still be used to develop simple SMS/GG sample programs and as a tool to help those learning Z80 assembly language. Hopefully, by the time people are attempting serious game development, MesaDX will be nearing completion. I have created a web-page for MesaDX at: http://home.att.net/~e-quinn/MesaDX/MesaDX.html. Please visit the web-page for more information on MesaDX. If you have any comments or suggestions, or have discovered any bugs, please contact me. My e-mail address is: e-quinn@elnet.com. Also, anyone interested can contact me through the S8-Dev Forum, of which I am an active participant. Thank you, and let me know how you're doing with MesaDX. Eric Quinn * Technically, MesaDX emulates a fictitious machine of my design, the AGAMA machine. Please see the MesaDX web-page for more information about MesaDX and the AGAMA machine.
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