A TIFF exploit on the PS3 is confirmed to exist. However, before we start doing cartwheels in celebration of this news, we have to point out that it has just been confirmed to exist, but the actual exploit is yet to be found.
Paradox, claims to have found more exploitable holes in the PS3 firmware; up to 1.51, that is. In fact, by the sounds of it, there are several potential vulnerabilities. The NFO hints at a possible TIFF exploit which may be used to run unsigned code; i.e.) the largely anticipated & long overdue ISO loader. But, the wait continues — must be patient!
Hmzzz i think we have news to give do we? Ever wondered why the PS3 is such a better machine than a Xbox360? simply because they implement too much stuff in one time! “SCEI” dont do that, you need to learn a bit more from Microsoft on this part even when they have forgotten a hypervision hack on kernel 4532 and 4548 they fixed it very fast! And what do we see on the PS3? Up until firmware 1.51 we still see holes! Why? You guys dont have the right persons to work with or is it just the pressure from the big boss? So for now dont update higher than 1.51 since 1.54 hasnt yet been tested, and 1.51 had a few tiny things fixed, but it didnt stop us much :-D Ohhh btw ever wondered if those updates are required on a disc? Actually all games up to now work without any update. At least work fine on 1.32 :-) Thats all for now! So seey a tiff tiff and bye.
LibMPEG
Exploit:
Summary:
Very simply I had a .h264 encoded
video file, and encapsulated it through VLC with M2TS, and transferred it to the
PS3; it claims the file is "Corrupted Data". When selected the PS3 prompts the
screen with "The data is corrupted."
Here's the good part, that same
file, when selected after entering a game (any game), will produce a completely
black screen, no info, no beep, no nothing and the controller circle and other
buttons won't work. (PS button works, but when the system is turned off it
sounds like its yelling @ you
(the
beeps))
-hacked2123
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Usage
(tested on v1.10):
To use this, put the included "libmpeg.mpg" file in a
/VIDEO folder of your Jumpdrive or similar storage device.
Turn on the
PS3, then go to Video, select your Jumpdrive, and select the "Unsupported Data"
file and launch it by pressing X.
If your PS3 is Firmware v1.10 or less
(we tested v1.31+, and it appears plugged/fixed in them) then you should receive
a BLACK SCREEN... and if your Jumpdrive has a light it may also go
out.
Next, power off your PS3 by pressing and holding the button. You
will receive a series of green LED blinks (about 25 total) and around blink #19
you will also receive a series of audio BEEPS as well. Finally, your unit will
shutdown to a red LED and upon powering back on all will be back to
normal.
Usage (tested on V1.11):
To use this, put the included
"libmpeg.mpg" file in a /VIDEO folder of your Jumpdrive or similar storage
device.
Plug this device into your PS3 and load either a PS1, PS2, PS3,
or Bluray disk or a demo and then exit using the PS button.
Upon
returning, go to Video, select your Jumpdrive, and select the "Unsupported Data"
file and launch it by pressing X.
If your PS3 is Firmware v1.11 or less
(we tested v1.31+, and it appears plugged/fixed in them) then you should receive
a BLACK SCREEN... and if your Jumpdrive has a light it may also go
out.
Next, power off your PS3 by pressing and holding the button. You
will receive a series of green LED blinks (about 25 total) and around blink #19
you will also receive a series of audio BEEPS as well. Finally, your unit will
shutdown to a red LED and upon powering back on all will be back to
normal.
The next step will be sorting how to inject code using this
method, followed by lovely PS3 homebrew and iSO Loaders of course!