//Originally
by Ama Omega
default
{
state_entry()
{
llSleep(1);
// Do something..
}
touch_start(integer total_number)
{
// mask flags - set to TRUE (or 1) to
enable
integer bounce =
0; // Make particles bounce on Z plane
of object
integer glow =
1; // Make the particles glow
integer interpColor
= 1; // Go from start to end color
integer interpSize
= 1; // Go from start to end size
integer followSource
= 1; // Particles follow the source
integer followVel
= 1; // Particles turn to velocity
direction
integer wind =
0; // Particles affected by wind
//pattern:
//integer pattern =
PSYS_SRC_PATTERN_ANGLE;
//integer pattern =
PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY;
//integer pattern =
PSYS_SRC_PATTERN_ANGLE_CONE;
//integer pattern =
PSYS_SRC_PATTERN_DROP;
integer pattern =
PSYS_SRC_PATTERN_EXPLODE;
// Select a target for particles to
go towards
// "" for no target, "owner" will
follow object owner
// and
"self" will target this object
// or
put the
key of an object for particles to go to
//key target = "";
key target
= "self";
//key target = "owner";
// particle parameters
float age =
20;
// Life of each particle
float maxSpeed =
1;
// Max speed each
particle is spit out at
float minSpeed =
1;
// Min speed each
particle is spit out at
string texture =
"168e6813-096e-07ea-97ae-fd416826f627"; // Texture used for particles
float startAlpha =
0; // Start alpha (transparency) value
float endAlpha =
1; // End alpha (transparency) value (if
interpColor = TRUE)
vector startColor
= <0,0,1>; // Start color
of particles <R,G,B>
vector endColor =
<1,0,0>;
// End color
of particles <R,G,B> (if interpColor = TRUE)
vector startSize =
<1,1,0>;
// Start size
of particles <x,y>
vector endSize =
<1,1,0>;
// End size
of particles (if interpSize == TRUE)
vector push =
<0,0,0.05f>;
// Force
pushed on particles
// system parameters
float life =
0;
// Life in seconds for
the system to make particles
integer count =
10; // How many particles to emit per
BURST
float rate =
0.03f;
// How fast (rate) to
emit particles
float radius =
0.5; // Radius to emit particles for BURST
pattern
float outerAngle =
1.54; // Outer angle for all ANGLE patterns
float innerAngle =
1.55; // Inner angle for all ANGLE patterns
vector omega =
<0,0,1>; // Rotation of
ANGLE patterns around the source
integer flags =
0;
if (target
== "owner")
target =
llGetOwner();
if (target
== "self")
target =
llGetKey();
if (glow
== 1)
flags =
flags |
PSYS_PART_EMISSIVE_MASK;
if (bounce
== 1)
flags =
flags |
PSYS_PART_BOUNCE_MASK;
if (interpColor
== 1)
flags =
flags |
PSYS_PART_INTERP_COLOR_MASK;
if (interpSize
== 1)
flags =
flags |
PSYS_PART_INTERP_SCALE_MASK;
if (wind
== 1)
flags =
flags |
PSYS_PART_WIND_MASK;
if (followSource
== 1)
flags =
flags |
PSYS_PART_FOLLOW_SRC_MASK;
if (followVel
== 1)
flags =
flags |
PSYS_PART_FOLLOW_VELOCITY_MASK;
if (target
!= "") flags =
flags |
PSYS_PART_TARGET_POS_MASK;
llParticleSystem([ PSYS_PART_MAX_AGE,7,
PSYS_PART_FLAGS,flags,
PSYS_PART_START_COLOR,
startColor,
PSYS_PART_END_COLOR,
endColor,
PSYS_PART_START_SCALE,startSize,
PSYS_PART_END_SCALE,endSize,
PSYS_SRC_PATTERN,
pattern,
PSYS_SRC_BURST_RATE,(float)rate,
PSYS_SRC_ACCEL, push,
PSYS_SRC_BURST_PART_COUNT,count,
PSYS_SRC_BURST_RADIUS,(float)radius,
PSYS_SRC_BURST_SPEED_MIN,(float)minSpeed,
PSYS_SRC_BURST_SPEED_MAX,(float)maxSpeed,
PSYS_SRC_TARGET_KEY,target,
PSYS_SRC_INNERANGLE,(float)innerAngle,
PSYS_SRC_OUTERANGLE,(float)outerAngle,
PSYS_SRC_OMEGA, omega,
PSYS_SRC_MAX_AGE,
(float)life,
PSYS_SRC_TEXTURE,
texture,
PSYS_PART_START_ALPHA,
(float)startAlpha,
PSYS_PART_END_ALPHA,
(float)endAlpha
]);
}
}