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Frequently Asked Questions!


What should be included in a good lab report?

Every good lab report has as its primary function the goal of convincing the teacher that the student writing the lab report understands what is going on. If you can focus your report to this end you will produce a much better lab report. In any case, every lab report should include each of the following items:

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 When are lab reports due?

All lab reports are due two class days after the completion of the lab activity. All lab reports turned in early [the day before the lab is due] will receive an extra 10% while all late labs [labs turned in after the completion of the class period on the day that the lab is due] will be penalized 30%!
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How do I calculate error?

The calculation of error in a lab consists of finding out how much of the error  resulting from measurements in the laboratory shows up in the resulting calculations of the lab. For example, suppose that you were measuring the velocity of a cart rolling across the floor. Since the velocity of a moving object is given by v = Dd/Dt and since each measurement made in the lab is going to contain inevitable measurement error, the resulting velocity will also have error associated with it. In general we make the assumption that the errors in the lab are always maximized [meaning that we always assume the worst]. For example, suppose the distance along the floor that the cart moves is measured to be Dd = 2.50 +/- .05 meters while the time interval is measured to be Dt = 0.72 +/- 0.03 seconds. To calculate the velocity of the cart you would, of course, divide the distance moved by the cart by the time interval as below.
v = Dd/Dt = 2.50 m/0.72 sec = 3.47 m/sec 
To determine the error on this velocity you will make the assumption that everything that could have gone wrong, did go wrong in the worst possible way. In the case of division that means that the numerator increases while the denominator decreases. Both of which will make the velocity bigger [maximized!]
vmaximized = (2.50 + 0.05) m/(0.72-0.03) sec = 2.60 m/0.69 sec = 3.77 m/sec
If you then take the difference between the maximized value and the value that you got without accounting for error, the difference between these two numbers will be equal to the error on the calculated velocity!
Dv = vmaximized - v = 3.77 - 3.47 = 0.30 m/sec
And therefore the resulting velocity will be    v = 3.47 +/- 0.30 = 3.5 +/- .3 m/sec.
Note that the final calculated velocity has been rounded off to the first digit of error. After all, who cares what the value is in the hundredth's place when you barely know the number in the tenths place! You should always round off your final answer to the appropriate number of significant digits.
Finally, what do you do when you are not dividing? Below are listed the calculations you will probably encounter in this course.
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When will you be available after school for extra help?

I will normally be available until the 4:00 o'clock bus on Tuesday's and Thursday's. I am usually available every other day for at least a few minutes after school. In addition, I am also usually available before school by about 7:10 AM in room C208. If cannot meet at these times I can also be reached via email at JimTHX@home.com or by AOL instant messenger under the name JimTHX.
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How long do I have to make up work missed through absence from school?

Normally worked missed by absence must be made up within two weeks of the return school. There are, however, two exceptions:
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Why is there air?

To blow up basketballs, of course!
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What is the difference between instantaneous and average when applied to velocity and acceleration?

Velocity is defined to be the change in the position of an object divided by the time interval over which this change occurs. For example, if you rode your bicycle 25 feet in 5 seconds your average velocity over the 5 second period would be v = 25 feet/5 seconds = 5 ft/sec. To find your instantaneous velocity [in other words your velocity at a particular moment in time] you would need to make the time interval very small. For example suppose you moved 0.25 feet in 0.05 seconds your instantaneous velocity would be v = 0.25 feet/0.05 sec = 5 ft /sec. Now looking at these two answers you may say, "but aren't they the same?", but they are not! In the first case the speed of the bicycle could have varied considerably over the 5.0 second time interval and so you don't really know how fast the bicycle was going at any particular moment within the 5 second interval. On the other hand in the second case, where the time interval was 0.05 seconds, the speed of the bicycle could not have realistically changed significantly during the given 0.05 second time interval. Therefore, the calculated velocity of the bicycle during the second time interval is the actual velocity throughout the interval! [The "speedometer" in an automobile gives you the instantaneous value!]
Instantaneous acceleration is almost the same.  Average acceleration equals the change in the velocity divided by the time interval over which the change occurs. If this interval is relatively large the resulting acceleration will be average while if the interval is very small the acceleration will be instantaneous. For example if the speed of your bicycle goes from 5 feet/sec to 25 feet/sec over a 4.0 second time interval the average acceleration will be a = (25 ft/s - 5 ft/s)/4.0 seconds = 5.0 ft/sec^2. To make this instantaneous you need to measure the change in velocity over a MUCH smaller time interval. For example, if the bicycle's velocity goes from 5 ft/sec to 6 ft/sec over a time interval of t = 0.2 seconds the acceleration would be a = (6 ft/sec - 5 ft/sec)/0.2 sec = 5.0 ft/sec^2. Again, the same mathematical answer, but a very different idea! In the first case the acceleration was the average over a fairly large interval of time during which the acceleration of the bicycle could have realistically changed considerably. In the second case, however, the acceleration during the 0.2 second interval would not realistically have changed very much during such a small interval of time and therefore the calculated acceleration is the "instantaneous" value.

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What process do I follow to solve a problem involving energy conservation?

In order to solve a problem involving you should go through the following steps:

  1. First, determine if energy conservation can be used to solve the problem. In order for this to be so the type of energy in the problem must be changing from one form to another and the system needs to be closed, meaning that either there are no outside forces acting on the system or that all outside forces have been accounted for.

  2. Second, determine what types of energy are present at the beginning of the problem and what types of energy are present at the end of the problem.

  3. If there are no unaccounted outside forces acting on the system make the total of all the energy types at the beginning of the problem equal to the sum of all the energy types at the end.

  4. If there is an outside force, such as friction, make the difference between the total energy at the beginning and the total energy at the end equal to the work done by the outside force. 

  5. Finally, solve for whatever information is missing!

Example problem without any unaccounted for outside forces! 

Suppose that a 2.0 kg ball is thrown from the top of a building, which is 125 meters high, with a velocity of 42.0 m/sec at an angle of 35o above the horizontal. What will be the velocity of the ball just as it reaches the ground?

Example with a significant outside force, friction!

Suppose that a mass of 4.50 kg is compressed a distance of 25.0 cm. against a horizontally mounted spring, which has a spring constant of k = 440 N/m, and is then released. This mass slides a along a horizontal surface which has a coefficient of sliding friction of m = 0.38. How far along this horizontal surface will the mass slide until it comes to a halt?

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Contact Information
Science Department   (732)792-7200 ext 8619
Email     JimTHX@comcast.net 
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How do I solve problems involving one dimensional momentum conservation?

All one dimensional momentum problems can be solved using the equation:

m1v1 + m2v2 = m1v3 + m2v

where m1 and m2 are the two objects in the collision, v1 and v2 are the corresponding velocities of these two masses BEFORE the collision while v3 and v4 are the corresponding velocities of these two objects AFTER they have collided.

Inelastic Collisions

The first step here will be to make diagrams showing both objects before as well as after the collision. 

For example, suppose that a cart, which has a mass of 6.0 kg. [m1], is moving toward the right with a velocity of 12.0 m/sec [v1] when it collides with a second cart, which has a mass of 4.0 kg [m2], and which is moving toward the left with a velocity of 8.0 m/sec [v2]. 

The diagram before will show the two masses moving in opposite direction as shown below.

 

from which you get m1v1 + m2v2= 6.0kg(12m/sec) + 4.0kg(-8.0m/sec) . Note that v2 is negative in the equation because the second cart is moving towards the  LEFT before the collision!

Now suppose that this collision is totally inelastic. This means that the two object stick together after the collision and that significant amounts of kinetic energy are lost in the collision. If so, the diagram after the collision will appear as shown below.

from which you get m1v3 + m2v4 = (m1 + m2)v3 = (6.0kg + 4.0kg)v3 where v3 is the unknown velocity after the collision. Since the total vector momentum BEFORE the collision must be equal to the total vector momentum  AFTER the collision you merely make the two quantities above equal to one another!

m1v1 + m2v2 = (m1 + m2)v3 which then becomes 

6.0kg(12m/sec) + 4.0kg(-8.0m/sec) = (6.0kg + 4.0kg)v3 

72 kg.m/sec - 32 kg.m/sec = 40 kg.m/sec = (10kg)v3

Which if you then solve for v3 becomes v3 = 40 kg.m/sec/10kg. = 4.0 m/sec

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Elastic Collisions

Elastic collisions are somewhat more complicated. The diagram before and the calculations before are the same as for inelastic collisions. However in an elastic collision you need to be concerned about the kinetic energy after the collision which in an elastic collision is the same both before and after the collision.

For example, suppose that a cart, which has a mass of 6.0 kg. [m1], is moving toward the right with a velocity of 12.0 m/sec [v1] when it collides with a second cart, which has a mass of 4.0 kg [m2], and which is moving toward the left with a velocity of 8.0 m/sec [v2]. 

The diagram before will show the two masses moving in opposite direction as shown below.

 

from which you get m1v1 + m2v2= 6.0kg(12m/sec) + 4.0kg(-8.0m/sec) . Note that v2 is negative in the equation because the second cart is moving towards the  LEFT before the collision!

After the collision, however, the carts will NOT stick together but will instead bounce off of one another. How they bounce off of one another will depend on the conditions before the collision. Below is just one example of what might happen.

In this case the momentum after the collision will be given by m1v3 + m2v4 = 6.0kg(v3) + 4.0(v4). Again you will make the momentum before equal to the momentum after giving you

m1v1 + m2v2 = m1v3 + m2v4

but this time there will be two unknown variables v3 and v4! So what are you to do? You NEED a second equation and there are two possibilities available. One relatively difficult, the other fairly easy.

The difficult approach is to make use of the fact that this is an elastic collision. This means that the total kinetic energy BEFORE the collision should be equal to the total kinetic energy AFTER the collision as given by the equation below.

1/2m1v12 + 1/2m2v22 = 1/2m1v32 + 1/2m2v42   

and then solve this simultaneously with 

m1v1 + m2v2 = m1v3 + m2v4

And although this is doable, since it involves the squares in the kinetic energy equation it can become an algebraic pain in the neck! So, what is the alternative? The alternative is to make use of what is called the coefficient of elasticity [or coefficient of restitution - same thing, different name]. The coefficient of elasticity, represented by the letter e,  relates the relative velocity between the two objects AFTER the collision to the relative velocity BEFORE the collision and is given by the equation:

-e = (v4-v3)/(v2-v1

where (v4-v3) is the relative velocity [remember "relative" means to "take the difference"] between the two objects after the collision and where (v2-v1) is the relative velocity between the two objects before the collision. The negative sign is there because the objects reverse direction when they bounce off of one another. The coefficient of elasticity will be exactly e = 1 if the collision is elastic, e < 1 if the collision is inelastic [in fact e = exactly 0 if the collision is perfectly inelastic!] and will be e > 1 if the interaction is an explosion [more about explosions later!].

Solving the equation for coefficient of elasticity and the equation for momentum conservation simultaneously is MUCH easier task than solving the equation for momentum conservation simultaneously with the equation for energy conservation as you can see below!

-e = (v4-v3)/(v2-v1)       becomes     -1 = (v4-v3)/(-8m/sec-12m/sec) = (v4-v3)/(-20m/sec)

 If you solve this for v4 you will get v4 = 20 + v3. This can then be substituted into the momentum conservation equation

m1v1 + m2v2 = m1v3 + m2v4

6.0kg(12m/sec) + 4.0kg(-8.0m/sec) = 6.0kg(v3) + 4.0(v4) = 6.0kg(v3) + 4.0(20 + v3)

40 = 6v3 + 80 + 4v3       leading to       -40 = 10v3     

solving for v3          v3 = -40/10 = - 4.0 m/sec

Finally, just substitute the value you got for v3 back into the equation from above and solve for v4!

v4 = 20 + v3 =  20 m/sec + -4.0 m/sec = 16 m/sec! Done! 

One very strong hint! After solving for v3 and v4 always substitute back into the original momentum conservation equation to make sure your answers really are correct!

m1v1 + m2v2 = m1v3 + m2v4

6.0 kg(12 m/sec) + 4.0 kg(-8.0 m/sec) = 6.0 kg(-4.0 m/sec) + 4.0 kg(16 m/sec

72 kg m/sec - 32 kg m/sec = -24 kg m/sec + 64 kg m/sec

40 kg m/sec = 40 kg m/sec they are equal!

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How do I predict the position, velocity and acceleration of a simple harmonic oscillator?

The position of any simple harmonic oscillator can be given by A = Ao*cos(wt) where Ao is the maximum displacement of the oscillator from the equilibrium position and where w is the angular velocity of the oscillator. The angular velocity can be determined from the period where w = 2p/T where T is the period of the oscillation. [Remember that the period of a simple pendulum is given by T = 2p*(l/g)1/2 and the period of a mass vibrating on a spring is given by T = 2p*(m/k)1/2!]

The velocity of this same oscillator can be determined from v = vo(-sin(wt)) where vo is the maximum velocity of this oscillator and can be determined from vo = Ao*w

The acceleration of this oscillator can be determined from a = ao(-cos(wt)) where ao is the maximum acceleration of the oscillator and can determined from ao = Ao*w2.

What all of this means is that ALL you have to know, if you wish to determine the position, velocity and acceleration of any simple harmonic oscillator, is the maximum amplitude Ao and the angular velocity w!

For example, suppose that you have a 3.0 kg mass attached to the end of a vertical spring which has a spring constant of k = 450 N/m. This mass is then lifted a distance of 15.0 cm above the equilibrium point and is then released after which the mass vibrates up and down in simple harmonic motion.

The amplitude  Ao of this oscillation is just Ao = 0.15 m. while the period of the oscillation is given by T = 2p(m/k)^1/2 = 2*p*(3.0/450)^1/2 = 0.51 sec. From the period you can easily determine the angular velocity from w = 2p/T = 2p/0.51 = 12.3 rad/sec.

Now that you know these two pieces of information the equations for the position, velocity and acceleration can be determined!

A = Ao*cos(wt) = 
A = 0.15 m*cos(12.3t)

v = vo*(-sin(wt)) = Ao*w*(-sin(wt)) = 0.15 m*12.3 rad/sec*(-sin(12.3t) = 
v = 1.85 m/sec*-sin(12.3t) where 1.85 m/sec is the maximum velocity!

a = ao*(-cos(wt) = Ao*w^2*(-cos(wt)) = 0.15 m*(12.3 rad/sec)^2*(-cos(12.3t))
a = 22.7 m/sec2*-cos(12.3t) where 22.7 m/sec2 is the maximum acceleration!

Finally, don't forget to put you calculator into radian mode. Otherwise, your answers will make no sense!

Determine the position, velocity and acceleration of this oscillator 25 seconds after the mass was released.

A = 0.15 m*cos(12.3t) = 0.15 m*cos(12.3 rad/sec*25 sec) = 0.15 m*0.93 = 0.14 m

v = 1.85 m/sec*(-sin(12.3 rad/sec*25 sec) = 1.85 m/sec*0.37 = 0.68 m/sec

a = 22.7 m/sec2*(-cos(12.5 rad/sec*25 sec) = 22.7 m/sec2*(-.93) = -21 m/sec2

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How do I use Gauss's Law to determine the electric field strength near a charged body?

SE·dA = 4·p·k·qenclosed

According to Gauss's Law the amount of electric flux passing through any closed surface is dependent only upon the total charge contained within that surface. [This is much like saying that the amount of light passing through a closed surface is dependent only on the number of light bulbs contained within the surface.] If there is not net charge within the closed surface than the total flux passing outward through the surface will be exactly zero. [Or again, in the case of light, if there are no light bulbs contained with the closed surface there can be no net outflow of light through the surface.]

The total net flux flowing out [or into] a closed surface is given by F = 4*p*k*q where k is the electric force constant [k = 9.0 x 109 Nm2/C2]and q is the charge contained within the closed surface. If the intensity of the electric field E is constant everywhere on the closed surface and is always perpendicular to the closed surface then the total flux through the surface will also be equal to the product of the electric field strength E and the surface area A of the closed surface or F = E*A. If you put these two together you get F = E*A = 4*p*k*qenclosed. The real trick to using Gauss's Law is the proper selection of the closed surface so that the above conditions are met [E is constant AND perpendicular to the surface at ALL points!] and therefore you can completely avoid any integration. 

Point Source
For example, if the source of the electric field is a point source, such as a proton, electron, ion, charged particle of dust, charged pith ball, etc. the logical closed surface that fully encloses the point charge, is equal distance from the particle at all points [so that the electric field E is constant at all points] and surrounds the point source so that all electric field lines reaching the spherical surface are perpendicular to the surface of the spherical surface [since the charged particle is at the center of the sphere all field lines E leaving the charged particle follow radii of the sphere which are, by definition, always perpendicular to the surface of the sphere]. In this case the surface area of a sphere is A = 4*p*r2 and so Gauss's Law becomes F = E*[4*pi*r^2] = 4*p*k*qenclosed. If you solve this for E you get Coulomb's Law for point sources E = k*q/r2.

Linear Charge
If the charge is a linear source rather than a point source the geometry is quite different. The shape of the surface which is equidistant from a line is not a sphere, but is rather a cylindrical shell. The surface area of a cylindrical shell [excluding the ends through which no flux passes in any case] is given by A = 2*p*r*h where h is the length of the cylinder. If the line charge has a charge density l then the total charge contained in a length h would be q = l*h. Putting these two quantities into Gauss's Law you get

F = E*[2*p*r*h] = 4*p*k*[l*h]

If you now solve this for the electric field E through the surface of the cylinder you get E = 2*k*l/r. Note that here the electric field strength E near a linear source drops off with the inverse of the distance from the linear source while the field strength E near a point source, as above, drops off with the inverse square of the distance r.

Planar Charge
Finally if the source is planar with a charge density sigma spread uniformly across the surface of a plane which has a surface area A the Gaussian surface can readily be pictured at a tin can through the planar surface with the charged plane passing through the center of the tin can and with the surface of the plane parallel to the flat surfaces of the can. In this case flux passes out only through the flat ends of the can because the field lines leaving a planar surface are always perpendicular to the surface [if the field lines were not exactly perpendicular to the surface of the plane the field lines would then have to have components parallel to the surface of the plane which would result in currents flowing in the surface of the plane which is inconsistent with the premise here of electrostatics!] . In this case the total area through which the flux passes is 2*a where a is the surface area of one flat surface of the tin can. The total charge contained within the tin can is equal to the charge density on the surface of the plane times the area of the plane intersected by the tin can q = s*a. Now putting both of these in Gauss's Law again you get

F = E*[2*a] = 4*p*k*s*a

 If you solve this for the electric field you get E = 2*p*k*s. Notice that the expression above for the electric field in the case of a charged, large planar surface does NOT have the variable r in it, indicating that there is NO dependence on distance! The electric field strength near a charged planar surface is dependent ONLY on the surface charge density s and is therefore constant with distance from the planar surface. This applies ONLY when the dimensions of the planar surface are significantly larger than the distance from the plane! Once you get far enough away from the plane to "see the edges" it no longer behaves like a plane and Gauss's Law no longer applies.

 
 

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Calculating the electric field of an infinite plane

One way to determine the electric field near an infinite sheet of charge is to imagine that the infinite sheet is made up of concentric rings of charge. If you then integrate [add up] all of the rings from 0 m to infinity you can then determine the electric field near that infinite sheet.

The general expression for the electric file of a ring at some point along the central axis of the ring can be derived from the initial definition of electric field dE=kdq/r^2 for a ring this becomes:

In order to determine the electric field near a disk you need to next integrate this function between zero and 
R [where R is the radius of the disk].

        

To determine the electric field near an infinite plane just change the limit of the integration to infinity 
instead of R. 

          

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This site last revised: February 13, 2005.