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The very first influence that saturated itself into my psyche, and
subsequently, my artistic interest, was cinema. Not only was I
interested in the impact of film on culture, but the impression of
art on film. The first film that inspired me was the second
installment of George Lucas’ Star Wars series. I, like many people
born around or shortly after the films were released, became
fascinated with developing technology that allowed a new method of
story telling with visual effects. It wasn’t until I had expanded my
research in high school, and discovered the conceptual side of film
making, did I truly feel a sense of direction and purpose.
Classification for illustrators can be a double edged sword. By
falling under the umbrella of one title, you run the risk of
limiting yourself from other possible avenues in your artwork. I
consider myself, at heart, a realist, in two senses of the word. I
prefer the look of visual accuracy to real life subjects, and I like
to convey my characters and settings as though they could be people
and places you may run the risk of bumping into when you’ve allowed
yourself to wander. At the same time, I consider myself a surrealist
as well. The hybrid of these two classifications results in a piece
of work that you can relate to on one level, and follow into unknown
territory on another. My conceptual work puts the viewer in a
position to familiarize with an element of the piece, while
challenging them to imagine something far greater by the nature in
which it’s presented.
The heart
of my work revolved around the idea of the narrative. In creating
the design and feel of the characters, I’m attempting to pique the
interest of my audience with the intention of having them want to
know more about these people I’ve drawn, and the context in which
they appear.
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