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Might & Magic

I: Secret of the Inner Sanctum

II: Gates to Another World

III: Isles of Terra

IV: Clouds of Xeen

V:Darkside of Xeen

World of Xeen

Sword of Xeen

VI: The Mandate of Heaven

VII: For Blood and Honor

VIII: Day Of The Destroyer

Might & Magic IX

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Heroes of Might & Magic

Heroes of Might and Magic

Heroes of Might and Magic II:
T he Succession Wars

Heroes of Might and Magic III:
The Restoration of Erathia

Heroes of Might and Magic III:
Armageddon's Blade

Heroes of Might and Magic III:
Shadow of Death

Heroes III Complete

Heroes Chronicles

Heroes of Might and Magic IV

Heroes of Might & Magic Online

 

Might & Magic Action

Crusaders of Might & Magic

Legends of Might & Magic

Warriors of Might and Magic


 

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Might and Magic I: Secret to the Inner Sanctum

Released: Apple II version 1986

Platforms: Apple 2, Apple Mac, IBM PC, C64/128, NES

Genre: CRPG

Rob's Comments: The Game that started it all. Sure the graphics were primitive and Might and Magic seemed like a Wizardry clone. However the play mechanics were fresh and the quest was long. Several months of dedication was required to finish this one off. The big advantage was that the game didn't repeat over and over. There were many different locations to explore and the monsters were different. Just because you went up a level, the trolls didn't. 

 




We's love to tell you. We really would. Because discovering the surprising secret is what Might and Magic is all about. But you're going to have to unravel it on your own. If you can, that is.
First, you'll have to find the Inner Sactum itself. Which is no piece of cake, since its not on the map. You'll cross oceans, climb mountians, search through castles and dungeons, all in 3-D color perspective. You'll use 94 different spells and more than 250 items of magic to deal with over 200 monsters of various description and personality profiles. 
You'll spend half your time in combat and the rest of the time patting yourself on the back for finally finding a game that takes you seriously. No, we can't reveal the Secret of the Inner Sanctum. But we can promise that you'll never get tired of trying to discover it for yourself.
You see, might and Magic reacts differently to each player. And since no two players are alike, no two quest for the Secret of the Inner Sanctum are alike. Of course, after you play might and Magic a few hundred times, you'll know all of this. But you might not know the Secret.



Solution for Might and Magic I: Secret to the Inner Sanctum

A list of magic spells 

A map

 

Might & Magic, Heroes of Might & Magic, and all related trademarks are property of UBIsoft and are used without permission.
Other games are the property of their respective owners.
All other content is copyrighted by Robert Merritt 1995-2005 (C)