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Everyone please read and follow.

Joining:
We want to make our guild an exciting and welcoming experience to all who wish to join. We do however have rules for all to follow. When a new recruit is looking to join with us, we need them to understand the basic principles behind our philosophy and beliefs.

Levels 1-50: Anyone wishing to join, may join as long as they are not a thief or griefer. Each new follower has SEVEN days to meet with an elder or me. They have SEVEN days to sign the CoC’s. Each new follower shall be placed upon 30 days probation.

Levels 51-75: As above all rules apply. The new recruit must meet with an elder or me prior to joining. They must be Anti- Griefer. Three Elders must approve their admission to the Guild. Thirty days probation applies as well.


Levels 76-126: All new recruits must meet with an elder or me prior to joining. They must be approved by an elder or me to allow entrance to the Guild. They must post on our Website the reasons they wish to join, reasons they left their last guild and their stance on our rules. Thirty days probation applies as well.

Probation:
Each new follower will be placed on Thirty days probation. Each must sign the CoC’s within the Seven-day period. Each must meet with an elder or me within the stated time. During their probationary period, the new follower must prove their Honor and Good Intentions. New followers breaking any rules during the Thirty days can be released from the Guild. New followers found to have lied to get in the Guild Will-be removed at once.

Macro:
No Unattended Combat Macro (UCM) is allowed. Attended Combat Macro is allowed as of September 26,2004. No program used for cash macro will be allowed, period. Programs intended to help create items for use such as Robo-Chef will be allowed. Absolutely NO Unattended Combat/Cash macroing will be allowed. Anyone found UCM, will be released from the guild immediately.
Past macroers: If you wish to join the Guild and have macro’ed in the past, you may be allowed to join if you meet the following criteria.


1) Anyone found to be Pro-macro and during their past, abused, belittled, or attacked, by use of the Boards (Vault), to attack Anti-Macroers will NOT be allowed to join.

It is not our intent to hold grudges or condemn those forever. However, the attacks on Anti-macroers was brutal enough to warrant a full ban on their gaining access to our Guild.

Griefing:
Our Guild does not allow griefing. The definition of griefing is as follows:
1) Killing another’s Vulned creature when not if fellow.
2) Jumping of lines or kills while on Quests.
3) Leveling self or others within a much lower level dungeon while others are attempting to level there.
4) Attacking another verbally for otherwise simple problems that can be solved by adults.


If something like this happens to you during your hunts, attempt the following:
1) Attempt to talk with the other person first. Try to come to an understanding you both can live with.
2) Move to another place within the dungeon.
3) Leave and find another place to hunt.

If the other party is rude and continues to grief, attempt the following.
1) Ask the offender to stop or leave.
2) Get screen shots of griefer in the act.
3) Attempt to get patrons and Monarchs name of the griefer.
4) Contact an Elder within our Guild.
5) Contact a +Admin and wait for instructions.

If this fails, we shall notify all that the person is a griefer and to avoid that person. Please make sure of your accusations first. This is a tricky situation and often times just taking the higher ground and walking away is better. Remember we are the best Guild.

Stealing/Thieves:
Our Guild is based upon Honor, Integrity, and Morals. We will not allow thieves to tarnish our reputation. Anyone caught stealing will be removed from the Guild and you will made known to all who play.
If you are the victim of a Thief, contact your Patron, Elder, or Monarch immediately. To keep this from happening, follow these basic rules:
1) Don’t trade with known thieves. Many of their names are posted on our Website as well as the Vault.
2) Check the reputations of others. Ask your friends and guild mates about people.
3) Don’t give items to those you don’t know while attempting to mule or have items tinkered. Have your items tinkered by well-known trust worthy characters.
4) Don’t mule in the open at the Mansion or around towns.
5) Find and purchase an apartment or cottage. The guild can help you with gaining an apartment.
6) If you aren’t sure about the value of something, stop and ask around.


The +Admins have made it known that stealing is a part of the game. Don’t fall victim to it. Be safe and think before you lose.

Multiple Characters/Accounts:
Many of us have multiple accounts. Some rules to follow are as follows:
1) You are NOT required to have all your characters within the Guild. We would wish that you would, but it is not necessary.
2) Recruits wishing to join our Guild are considered individuals. Each character must pass the requirements to enter the Guild.
3) Characters on one account may have one that is morally right and allowed to enter while another character macroed and would be banned from the Guild.
4) Accounts are not to be sold as the rules of Turbine and Microsoft state. Trading accounts or loaning of accounts is allowed. Beware, these accounts may be recalled by their original owner at anytime.

These rules were put in place because some were concerned about followers joining with one account and having another account that is a bad seed. Each character will be treated as an individual. Each character must follow and obey the rules.

Loyalty:
Loyalty is earned. Each of our senior members has met the Loyalty requirements. They make them themselves available when possible, help when possible, and have stood up for what’s right. We want every member of the Guild to do the same. Help your vassals and fellow Guild members whenever possible. Treat each other with the respect they deserve and treat each other the same way you would like to be treated.
The way you act and are perceived by outsiders is how others will perceive the Guild. Our reputation is long and strong with-in our world. Let’s keep the Guild a place of high moral fortitude and honor.

Inter-Guild Disputes:
While these are not good, they do indeed happen occasionally. Follow these rules and perhaps the issue will be resolved easily:
1) Never attack or accuse a fellow member in public or on the Boards.
2) Attempt to work out your differences first.
3) Contact each other’s Patrons or an Elder.
4) Contact your Monarch.


If the issue cannot be resolved, the following options are available:
1) One may leave the Guild.
2) Both may leave the Guild.
3) Both may challenge each other on the field of combat. If both are within a certain equal fighting ability, they may challenge each other to a duel. If the one is undersized or unable to defend himself/herself, a Champion may be chosen that makes the duel more equal. Both the challenger and the champion must agree to participate. The winner of the duel wins the argument and the loser must forfeit all complaints against the winner. The Monarch can rule on the decision and the Monarch’s rule is final. The Monarch cannot Champion a follower, except the Queen herself.


I believe working thru your problems and communicating will solve many disputes easily and quickly.

Player Killers:
Player Killers offer a different aspect to the game and welcomed with-in our Guild. Becoming a Player Killer does not make one go berserk and change ones personality. While playing the part of PK’er, you must remember that you are championing the Guilds Honor and causes. Defend our Morals with integrity and principle. Pk’ing does not allow you to adjust the rules because you’re acting differently. You must uphold the rules by which we live.
The following Rules are in place to live and die by:
1) No foul language will be tolerated.
2) No harassing of other Pk’ers will be allowed.
3) No Looting of Guild members.
4) No Looting of Alliance members.
5) We don’t approve Looting in all cases, but if you are looted and return and kill the Looter, I will not stop you from Looting that character.
6) Obey rules in a Duel. If your opponent breaks the rules set forth, kill him and don’t duel again.
7) Never lose control of your Honor while PK’ing, you are the representative of your Guild.


Many problems arise from becoming a Player Killer. Be prepared. Remember most other guilds allow looting and griefing. They will attack you in numbers and will attempt to talk down to you. Remember who you are and what you stand for. You may lose a battle one day but you’ll always be able to defend your Honor another day.
If you are new to PK’ing, get with a member who has and ask questions. You might be surprised at what you find as normal play is quite different once you become red.
Our War Council has set up practice and Alliances that are based on Honor. Don’t ruin the work done.

Anyone violating the rules of War will be released from the Guild.

 

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EDIT - 9-26-2004 to reflect ACM policy change Number-Sun
 

 




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