The words of Windebieste:
I have been thinking about building the
Predator Pyramid from the AvP movie for some time now. ...but the more I
think about it, the more I realize that the task is beyond the scope of
a single individual to complete and do it justice. After all, to create
a movie accurate pyramid interior (and/or exterior) requires more than
just building the geometry. So, this is where I invite other artists and
mappers in the Community to contribute necessary elements to
successfully bring this Project to completion.
Textures: Possibly more critical than the world
geometry for this map to be convincing is the creation of a custom
texture set. No matter how accurate the structure is built in DEdit, if
the pyramid doesn't replicate the movies appearance, it will be a
disappointment. So, a complete set of custom textures will be required.
Anybody - as individuals or as a team - who can provide art for the
Project's custom texture set will be greatly appreciated. Floors, walls,
ceilings, rock and ice textures will be required.
Also, a miscellany of alpha channel chromaKey textures for Translucent
World Models such as the Alien3 motif that appears in the sacrificial
chamber floor, spider webs and the spiked chains for the Queen's stasis
pit is also desirable.
Geometry: Of course, a Project of this magnitude
will require mappers. While I am capable of building the world geometry
for the map in its entirety on my own, I would like to involve other
AvP2 Community mappers in this Project. This will speed up the
construction process considerably and see its release many months ahead
of just having a single person dedicated to building the entire map.
I think that the best method to accomplish this is to build the map as a
series of modules. Mappers can register their interest here in this
forum thread and choose a location that they wish to construct. Making
such notes on this thread will prevent any unnecessary duplication and
work in progress can be tracked easily. Mappers can then submit their
finished prefab.ed file and once enough rooms/chambers/corridors etc.
have been collected, I will be able to stitch the whole thing together
as a functional map. If more mappers are involved, then the faster it
will all come together.
Miscellaneous other corridors, rooms and
locations will probably also be required. This is just a brief,
suggested list so if there is something you want to build, register it
in this thread.
Models and Skins:
There are also a few features in the map that will require modellers to
also make a contribution to the Project to help bring the map to life.
The models only need to be static props and won't require any animation:
Predator statues holding Combisticks.
Mummified corpses.
Wall mounted skull and vertebrae trophies.
Mounds of bones.
...and no doubt a variety of other features will also be needed. Anybody
who can make such completed models will be greatly appreciated.
Resolve.
I am confident that there is enough talented people in the AvP2
Community to build this map. By providing this Project with some much
needed assistance from these folk, I am prepared to see the Open Pyramid
Project through to completion. Regardless, this Project needs your help.
I anticipate it will take 6-12 months to complete - possibly even
quicker - if a reasonable number of people are involved. If you can make
a real contribution in any way, please register your interest in this
thread and how you can assist.
Any constructive suggestions, words of encouragement and support you may
have to help make the AvP2 Open Pyramid Project a reality are also
welcome.
Thank you. ;)
-Windebieste.