EQOA Maps
By "The Mapping Grunts" of Hodstock Server
Halas
Part of a map by the great Tunaria explorer Sapperlight. His webpage is at http://home.austin.rr.com/sapper/.
(Maps reproduced with permission of author.)
Northern Central Tunaria
Here's a hint are what is involved in getting some coaches.
Klick-Anon
The peaceful valley of the Gnomes is actually an extinct volcano caldera. The Gnomes make war
with no-one, and live at peace with even gnolls. Some pesky wasps must go, however.
Rogue Clockworks
East of Moradhim and North of Neriak, lies the a town populated solely with
the Rogue Clockworks left behind by mad gnomes. An obstructed tunnel may
lead to Lavastorm, but rumor is that no amount of Tunar will unblock it for
this generation. Some pirates are up to no good in the far Northeast reaches
of Tunaria, but at least these ones seem lively. (Insert comment about Freemasonry
here.) Deidre I does not lurk outside the walls of the town, but a latter
generation model might wander there perpetually.
Collonridge Cemetary
Collonridge Cemetary appears to be poorly maintained, with undead wandering
all over the grounds. This tends to make the native wildlife more cranky
than to the settled lands to the north and east. Lord Filthmaw deals with
trespassers to his inner chambers. These undead wander as far east as Dueling
Crest, which is a large hill, perhaps the ruins of a lost city at the border
of the Nekulos Forest. On top of Dueling Crest is a dead tree tended only
by the maundering soul. The river is patrolled haphazardly by the Teir'Dal,
who have let at least one of their guard towers become overrun with rats.
Far to the southwest, a tiny band of tree-dwellers exact indiscriminate revenge
on trespassers. This area is good for groups 15-22, with western challenges
for even higher levels, and weaker enemies towards the east. Of special note,
speak to the ghostly mage who wanders on the lower level of the crest, but
if you attack him know that he's roughly twice the level of the skeletons.
Neriak, Nektulos
The Teir'Dal live in a vast sprawling underground city. Many Dark Elves have
died by slipping into Lava. The Rats in the Tavern are feared.
Mt Hatespike
Part of a map by the great Tunaria explorer Sapperlight. His webpage is at http://home.austin.rr.com/sapper/.
(Maps reproduced with permission of author.)
Misty Thicket
Southeast of Moradhim, the impassible mountain range continues, and suddenly
takes a sharp turn south as if protecting something. Some who have followed
the light for 17 seasons have been seen running south in these mountains
for an easy trip to Runnyeye, but these mountains hold the essence of conflict.
In the Misty Thicket that lies west of the halfling town of Rivervale, a
wall has been built to keep out the hateful goblins of Runnyeye. While especially
hated by the normally tolerant folk of Highpass, these Runnyeye Goblins have
been seen to swarm over youth of up to 21 seasons. Younger visitors are encouraged
to bring good friends for protection, although if you respect the goblins'
abilities, a child of a mere 10 seasons may find exploration rewarding. Halflings
have lost many things to the burglars and raiders of North Misty Thicket.
In the Southwest, a narrow valley leads into the fortress of Runnyeye and
far more fearsome goblins than the feeble Commanders.
The Green Rift
The Dark Elfs have put the goblins under their control, searching for lost
relics of an earlier time. But no one controls the undead around the Wailing
Tree.
Bobble-by-Water
South of the Nektulos Forest and the Volcanoes that characterize Northeast
Tunaria, lies the the sprawling town of Bobble-by-Water. The halflings here
have set up a security system to patrol for Teir'Dal which sometimes come
south on the Saren River. Fishing is a popular activity in this zone, with
the sea well stocked with vicious things and an large island overrun for
some reason with alligators. Oriote is a word with meaning to few, but birds
of a feather will flock together here in Bobble-by-Water. A coachman at the
south end of the village is helpful to those of the light. The restless evil
dead remember their long-ago hanging at a hill in the southeast.
Surefall Glade
Part of a map by the great Tunaria explorer Sapperlight. His webpage is at http://home.austin.rr.com/sapper/.
(Maps reproduced with permission of author.)
Mu Lin's Reach
What evil has scarred this land? Orcs and Bandits lurk here. Even the Wizard spire is seen to be lurking, so close to the road, and so often missed.
Hodstock and Temby
Orcs, Smugglers, Farmers, Theives and Researchers. This is an odd zone. The Orcs are very poor, but strong, and youths of only 18 seasons should band together to slay them for the meager rewards. Feria Huskert, living in obscurity in the farming town of Hodstock, has a grudge against them, but has more material rewards for veterans 5 seasons older. A tower near the destroyed bridge is notable for the twilight gathering of theives. These are mere thugs and not the well-organized smugglers of Temby.
See Also: Map by Malweth
He mapped it first. (Maps reproduced with permission of author.)
Temple Of Light
The Marr Twin's are celebrated in this massive fortress. The Temple Library has many interesting books. The occassional orc is seen in the hills.
Freeport
Good, neutral or Evil, if you want access to Tunaria, you need to go through Freeport. Although beset by orcs, bandits and ransackers, this hearty community is always willing to help their friends. Evil folks should shun the marshal temple outside of town, however. Sightseers hold the domed ceiling of the Academy of Arcane Sciene as the most spectacular -- unless someone picks a fight with the resident drake.
See Also: EQOA Territories
They mapped it first. (Maps reproduced with permission of author.)
See Also: EQOA Main Maps Site
SOE wants you to go to Freeport, and spend your money.
Oasis
Part of a map by the great Tunaria explorer Sapperlight. His webpage is at http://home.austin.rr.com/sapper/.
(Maps reproduced with permission of author.)
Sslathis
Followers of the light get sidetracked here as they search for a wayward elven maiden. Love her.
Note: this is a partial map only.
Guk
Part of a map by the great Tunaria explorer Sapperlight. His webpage is at http://home.austin.rr.com/sapper/.
(Maps reproduced with permission of author.)