EQOA Maps

By "The Mapping Grunts" of Hodstock Server

Permafrost Snowblind Plains Anu Village Frosteye Valley Halas Snowfist Greyvax's Caves Fayspire Gate NE Mountain Boundary XXX XXX
Zentar's Keep Unkempt North North Wilderlands Guardian Forest Freezeblood Village Goldfeather Eyrie Snafitzer's House Fayspires, Tethelin Kara Village Klick-Anon Rogue Clockworks
Bogman Village Unkempt Glade Salisearaneen Gramash Ruins Diren Village Moradhim Shon-To Monastery Thedruk Castle Felstar Collonridge Cemetary Neriak, Nektulos
Mariel Village Twisted Tower Murnf Spirit Talker's Wood Mt Hatespike Baga Village Misty Thicket Rivervale North Kithicor The Green Rift Bobble-by-Water
Wyndhaven Jethro's Cast Surefall Glade Wymondham Blackburrow Merry-by-Water Runnyeye Moss Mouth Cavern Saerk Towers Mu Lin's Reach Hodstock and Temby
Whale Hill Crethley Manor Fog Marsh Al Karad Ruins Jared's Blight Bandit Hills Highpass Hold Bastable Village Tomb of Kings Temple of Light Freeport
Qeynos Hagley Bear Cave Blakedown Alseop's Wall Strag's Rest Trail's End Ferran's Hope Deathfist Forge Northwestern Ro Northern Ro
Qeynos Prison Druid's Watch Spider Mine Mayfly Glade Forkwatch Salt Mine Dshinn's Redoubt Desert Hate Deathfist Citadel Muniel's Tea Garden Open Sea
Highbourne Stoneclaw Aviak Village Urglunt's Wall South Crossroads Centaur Valley Wktaan's 4th Talon Deathfist Horde Box Canyons Al Farak Ruins Open Sea
XXX XXX XXX XXX Widow's Peak Brog Fens Serpent Hills Chiktar Hive Eternal Desert Sycamore Joy's Rest Open Sea
XXX XXX XXX XXX Kelinar Fort Alliance Tak 'Xiz Tak 'Xiv Oasis Great Waste Elemental Towers
XXX XXX XXX XXX Gerntar Mines Elephant Graveyard Tak 'Xiz South Takish'Hiz Sea of Lions Slithtar Hive Hazniak
XXX XXX XXX XXX Oggok Gate Kerplunk Outpost Lake Noregard Burial Mounds Ant Colonies Sslathis Guk
XXX XXX XXX XXX Mila's Reef Cazic-Thule Dinbak Stone Watchers Brokenskull Rock Basher's Enclave Grobb

Halas

Part of a map by the great Tunaria explorer Sapperlight. His webpage is at http://home.austin.rr.com/sapper/. (Maps reproduced with permission of author.)



Northern Central Tunaria

Here's a hint are what is involved in getting some coaches.
Northern Central Tunaria


Klick-Anon

The peaceful valley of the Gnomes is actually an extinct volcano caldera. The Gnomes make war with no-one, and live at peace with even gnolls. Some pesky wasps must go, however.
Klick-Anon

Rogue Clockworks

East of Moradhim and North of Neriak, lies the a town populated solely with the Rogue Clockworks left behind by mad gnomes. An obstructed tunnel may lead to Lavastorm, but rumor is that no amount of Tunar will unblock it for this generation. Some pirates are up to no good in the far Northeast reaches of Tunaria, but at least these ones seem lively. (Insert comment about Freemasonry here.) Deidre I does not lurk outside the walls of the town, but a latter generation model might wander there perpetually.
Rogue Clockworks

Collonridge Cemetary

Collonridge Cemetary appears to be poorly maintained, with undead wandering all over the grounds. This tends to make the native wildlife more cranky than to the settled lands to the north and east. Lord Filthmaw deals with trespassers to his inner chambers. These undead wander as far east as Dueling Crest, which is a large hill, perhaps the ruins of a lost city at the border of the Nekulos Forest. On top of Dueling Crest is a dead tree tended only by the maundering soul. The river is patrolled haphazardly by the Teir'Dal, who have let at least one of their guard towers become overrun with rats. Far to the southwest, a tiny band of tree-dwellers exact indiscriminate revenge on trespassers. This area is good for groups 15-22, with western challenges for even higher levels, and weaker enemies towards the east. Of special note, speak to the ghostly mage who wanders on the lower level of the crest, but if you attack him know that he's roughly twice the level of the skeletons.
Collonridge Cemetary

Neriak, Nektulos

The Teir'Dal live in a vast sprawling underground city. Many Dark Elves have died by slipping into Lava. The Rats in the Tavern are feared.
Neriak, Nektulos

Mt Hatespike

Part of a map by the great Tunaria explorer Sapperlight. His webpage is at http://home.austin.rr.com/sapper/. (Maps reproduced with permission of author.)



Misty Thicket

Southeast of Moradhim, the impassible mountain range continues, and suddenly takes a sharp turn south as if protecting something. Some who have followed the light for 17 seasons have been seen running south in these mountains for an easy trip to Runnyeye, but these mountains hold the essence of conflict. In the Misty Thicket that lies west of the halfling town of Rivervale, a wall has been built to keep out the hateful goblins of Runnyeye. While especially hated by the normally tolerant folk of Highpass, these Runnyeye Goblins have been seen to swarm over youth of up to 21 seasons. Younger visitors are encouraged to bring good friends for protection, although if you respect the goblins' abilities, a child of a mere 10 seasons may find exploration rewarding. Halflings have lost many things to the burglars and raiders of North Misty Thicket. In the Southwest, a narrow valley leads into the fortress of Runnyeye and far more fearsome goblins than the feeble Commanders.
Misty Thicket

The Green Rift

The Dark Elfs have put the goblins under their control, searching for lost relics of an earlier time. But no one controls the undead around the Wailing Tree.
The Green Rift

Bobble-by-Water

South of the Nektulos Forest and the Volcanoes that characterize Northeast Tunaria, lies the the sprawling town of Bobble-by-Water. The halflings here have set up a security system to patrol for Teir'Dal which sometimes come south on the Saren River. Fishing is a popular activity in this zone, with the sea well stocked with vicious things and an large island overrun for some reason with alligators. Oriote is a word with meaning to few, but birds of a feather will flock together here in Bobble-by-Water. A coachman at the south end of the village is helpful to those of the light. The restless evil dead remember their long-ago hanging at a hill in the southeast.
Bobble-by-Water


Surefall Glade

Part of a map by the great Tunaria explorer Sapperlight. His webpage is at http://home.austin.rr.com/sapper/. (Maps reproduced with permission of author.)



Mu Lin's Reach

What evil has scarred this land? Orcs and Bandits lurk here. Even the Wizard spire is seen to be lurking, so close to the road, and so often missed.
Mu Lin's Reach

Hodstock and Temby

Orcs, Smugglers, Farmers, Theives and Researchers. This is an odd zone. The Orcs are very poor, but strong, and youths of only 18 seasons should band together to slay them for the meager rewards. Feria Huskert, living in obscurity in the farming town of Hodstock, has a grudge against them, but has more material rewards for veterans 5 seasons older. A tower near the destroyed bridge is notable for the twilight gathering of theives. These are mere thugs and not the well-organized smugglers of Temby.
Hodstock and Temby

See Also: Map by Malweth He mapped it first. (Maps reproduced with permission of author.)



Temple Of Light

The Marr Twin's are celebrated in this massive fortress. The Temple Library has many interesting books. The occassional orc is seen in the hills.
Temple Of Light

Freeport

Good, neutral or Evil, if you want access to Tunaria, you need to go through Freeport. Although beset by orcs, bandits and ransackers, this hearty community is always willing to help their friends. Evil folks should shun the marshal temple outside of town, however. Sightseers hold the domed ceiling of the Academy of Arcane Sciene as the most spectacular -- unless someone picks a fight with the resident drake.
Freeport

See Also: EQOA Territories They mapped it first. (Maps reproduced with permission of author.)

See Also: EQOA Main Maps Site SOE wants you to go to Freeport, and spend your money.



Oasis

Part of a map by the great Tunaria explorer Sapperlight. His webpage is at http://home.austin.rr.com/sapper/. (Maps reproduced with permission of author.)



Sslathis

Followers of the light get sidetracked here as they search for a wayward elven maiden. Love her.

Note: this is a partial map only.

Sslathis

Guk

Part of a map by the great Tunaria explorer Sapperlight. His webpage is at http://home.austin.rr.com/sapper/. (Maps reproduced with permission of author.)