Charted Space's WebWorlds Template


GENERAL DIMENSION:



   Project: Charted Space



   Designers: Robert Kondrk, Hope Kondrk              



   Member Cluster: None/Unknown 



   Worlds: Lapis (Aldebaran 0808) is the main campaign world. Additional

worlds will be described as they are completed; Charted space contains

tens of thousands. Many of them will be based on their Traveller

equivalent.



   Genre: GURPS Traveller



   Baseline: This is a variant of the Traveller universe, that allows

for additional types of tech and limited use of magic.



CONNECTIONS:



   For the most part, dimensional travel is completely unknown in this

dimension. However, existing FTL transportation technology (jump

drives) is so close to the technology that would be necessary for

dimensional travel that malfunctioning jump drives occasionally open

dimensional portals for very short periods of time. Unfortunately, no

one (except for a race hundreds of parsecs outside of charted space) has

realized that this happens. Any reports of strange occurences during

drive failures are considered as hallucinations caused by direct

exposure to the strange physics of "jumpspace".

   Unbeknownst to anyone in this dimension, many ships that are

assumed "lost in jumpspace" actually end up in alternate dimensions,

and recently, a dimension-hopping race has noticed this fact...



TECHNOLOGY:



   Tech Level Range: Generally, available tech is between TL 5 and TL 12, but both

higher and lower tech does occur occasionally. Lapis' tech is low TL 13.



   Maximum Tech Level: None   Exceed Max Tech: Not applicable



   Special Notes: Some types of tech, such as biotech, AI robotics,

and psionic enhancement are not widely pursued due to sociological reasons.  

Lapis and most of the rest of systems in Solomani Space are notable exceptions 

to this limitation, however.



MAGIC:



   Magic systems: Not yet decided



   Mana Level: LO: None, AVG: Low, HI: Normal 



   Special Restrictions: None



   Special Notes: Virtually no one in this dimension even acknowledges

the _existance_ of magic, but it can be and is done. Certain non-human

races make extensive use of magic that is mistaken for psionics or high tech.



PSIONICS:



   Indigenous Types: Any   Max Level: None



   Exceed Max Psi: not applicable



   Special Notes: Some races, such as the Droyne and the Zhodani, use

psionics extensively. On the other hand, some races have a strong

anti-psionic bias (such as the Imperium).



RELIGION:



   Religious Systems: Any (varies from world to world)



   Religious Powers: Most religious beliefs in known space carry no

real power behind them. However, some religions do worship actual

deities, and some clergy actually do have the ability to perform

Clerical Magic, as per the Compendium I definition.



   Hostile Religions: None



   Special Notes: A majority of the sentient beings in known space are

either atheistic or agnostic.



RACES:



   Denizens: Humans (Solomani, Vilani, Zhodani, other minor human

races), Aslan, Vargr, Droyne, Nirians, and many others. Most

of the major ones are as they are described in Traveller.



   Varieties Allowed: Many, proposals for additional races are welcome.



   Special Notes: None



SYNOPSIS:



   The effect that I want to achieve with this Traveller variant is a

dimension that is primarily governed by "hard" science, but has enough

magic to cause many things that science can't explain. Also, I want to

have a handful of worlds (such as Boralia [Theta Borealis 0810] where magic 

is prevalent or pervasive.



SPECIAL CONDITIONS:   



   Space-faring: Known space contains 30,000+ worlds, and

interstellar travel and trade is an everyday fact of life. In

addition, charted space is only a _very_ tiny portion of a galaxy (and a

universe) that teems with lifeforms.

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