
| VERBS | YOUR ACTION FROM YOUR OWN PERSPECTIVE | YOUR ACTION AS VIEWED BY OTHERS |
|
CACKLE |
You cackle! |
Eratika cackles! |
|
CALENDAR This verb lists the names of the days, months and holidays of the Elanthian calendar. |
>calendar @@>
Elanthian Calendar <@@ Months
of the Year:
Lormesta Days
of the Week:
Restday Hours
of the Day:
Dawn: Hour of Lumnis Elanthian
Holidays:
14th of Fashanos
1st of Olaesta
1st of Ivastaen
20th of Ivastaen
14th of Koaratos
31st of Jastatos
20-25th of Eorgaen
31st of Eorgaen |
N/A |
|
CANCEL This verb is used to cancel an offer to another player after you have extended it (using the GIVE verb.) The offer may not be canceled after the other player has already ACCEPTed or DECLINEd it. |
Offer cancelled. | Eratika has cancelled the offer. |
|
CAST (NOTE: Whatever kind of targeted spell is prepped, using CAST, by itself, will by default have you cast that targeted spell on yourself.) Note that a spell must be prepared before it may be cast, using the PREPARE verb. Also see ATTACK for reference to special Voln messages which may occur when one successfully kills undead critters by AMBUSHing, ATTACKing, CASTing, FIREing, HURLing, MSTRIKEing or TRIPing) |
>cast NOTE: Armor hindrance is always a risk factor when casting. Recent changes may have affected the chances at which your armor may prevent the spell cast from working correctly. Those who are undertrained in Armor Use will find their chances for armor hindrance have increased, and those who are overtrained may find their chances for spell casting failure have decreased. For more specific information, visit Amerlise's Chambers, at http://www.liquidfish.net/Amerlise/frames.htm. (See also Simu’s Armor Use) For example, Aelphaba, a ranger with a 39/138 training in Armor, is wearing
brigandine and thus she has reached her armor's base hindrance of 7% because of her
overtraining. As Amerlise explains, "7% is the new base spirit hindrance for brig (ranger spells count
as spirit for hindrance purposes). This means that you technically need 140
in armor use to fully train away the spell hindrance. Most armors have a
different requirement for magical training as opposed to physical RT training. The way the formula works, though, it rounds up at half-multiples
of 20 (i.e. 90, 110, 130, 150, etc), and you only need to train away all but
one percentage of hindrance, so you are 'fully trained' for brig's spirit >You gesture. (Spell Hindrance for some forest green brigandine is 7% with current Armor Use skill, d100= 6)Your armor prevents the spell from working correctly. |
Aelphaba gestures. (The spell is not released; the armor prevented it from being cast correctly) |
| CAST AT <CRITTER
or ITEM or PERSON>
(By casting AT your target, you are targeting something specific in the room and thus avoiding -- in most cases -- any misfires. Note, however, that due to recent coding changes, the parser now first searches for a critter, then an object and THEN people. The GOOD NEWS about the coding change: While you are hunting critters, this change will help you avoid mistakenly casting an offensive spell against an individual who has a name similar to the critter you were targeting. THE BAD NEWS about the coding change: While you are spelling up another individual or trying to raise someone, etc., this change has added some unexpected quirks, including misfires, of which you should be aware. You must keep in mind that if you are casting a spell at a person, you may end up instead casting a defense spell upon a critter, or casting a misfire (and loss of mana) at an item you are wearing or carrying in an open container, or even an item in the room. In other words, the abbreviation for your targeted person must not match an abbreviation for (a) a critter in your room, (b) an item you are wearing or carrying in an open container OR (c) an item in your room, or you will not be able to cast a spell at your targeted person.) Also see ATTACK for reference to special Voln messages which may occur when one successfully kills undead critters by AMBUSHing, ATTACKing, CASTing, FIREing, HURLing, MSTRIKEing or TRIPing)
|
(1) TARGETED
PERSON IS IN THE ROOM WITH YOU:
(a)Your targeted person is in the room and no critter and no item
matches the abbreviation you gave to your target : You gesture at Eratika. Eratika looks considerably more imposing. (b) But watch for: Your targeted person is in the room and an item you
are wearing (or in an open container) matches the abbreviation you gave to
your target (in this situation, the targeted person is a dead Banduras): (c) And watch for: Your targeted person is in the room and a critter in
the same room matches the abbreviation you gave to your target (in this
situation, the targeted person is Kobsta, who is in the room with you and
a kobold): (d) Note that in some very special situations, you'll find yourself
unable to cast a spell upon the targeted person! For example, one cleric
tried to raise a dead Was in a room with a wastebasket. No matter what the
cleric tried to do, she could not target Was, only the wastebasket. In
this special situation, you would have to add a space after Was, which
will allow you to fool the parser. In other words: (2) TARGETED PERSON IS NOT IN THE ROOM WITH YOU: Your targeted person just left the room and no critter and no item
matches the abbreviation you gave to your target : (3) TARGETED CRITTER IS IN THE ROOM WITH YOU: (a) The critter is in the room with you, and no items nor people in the
room match your abbreviation for the critter: (b) Note that even if the abbreviation for your targeted critter is
similar to the name of an individual who is in the room with you, the new
parser change now ensures -- in this particular kind of situation -- that
the offensive spell intended for the critter is cast at the critter
instead of mistakenly at a player (in this situation, Kobsta is in the
room with you and a kobold): (4) TARGETED CRITTER IS NOT IN THE ROOM WITH YOU: Assuming that the abbreviation your gave to your targeted critter does
not match any item or person in the room with you, the use of cast AT
critter will prevent you from having a miscast. This is true even if
someone is in the lands who has a name which matches your critter's
abbreviation. You do not lose mana and you may use your still- prepped
spell to cast at a new target or you may release the spell. |
Kelista gestures at you. You feel a sudden jolt of nothing short of the raw power of divine intervention. For some reason, you cannot bring yourself to move quite yet, but feel relieved nonetheless.
Kelista gestures and utters a phrase of magic.
Kelista gestures and utters a phrase of magic. Kelista gestures at you.
Kelista gestures at you. You feel a sudden jolt of nothing short of the raw power of divine intervention. For some reason, you cannot bring yourself to move quite yet, but feel relieved nonetheless.
Kobsta's view:
|
|
CAST <CRITTER or ITEM or
PERSON> |
(1) TARGETED
PERSON IS IN THE ROOM WITH YOU:
Your targeted person is in the room and no critter and no item matches
the abbreviation you gave to your targeted person: You concentrate on the Preservation spell... Your spell is ready. >cast bandu You gesture at Banduras. A luminescent web briefly forms around Banduras, then fades into the body. Cast Roundtime 3 Seconds. (2) TARGETED PERSON IS NOT IN THE ROOM WITH YOU: (a) Your targeted person just left the room and no critter and no item
matches the abbreviation you gave to your target :
(b) Note an exception to this rule: For the Locate Person spell to
work appropriately, you must type CAST <PERSON> and not CAST AT
<PERSON>. Which makes sense, since the person is not in the
room with you:
BUT if you type CAST AT, the spell remains prepped: (3)TARGETED CRITTER IS IN THE ROOM WITH YOU: If the critter is in the room, you will see something like this (it
doesn't matter if an item or person has a matching name, as the critter is
chosen first by the parser): (4) TARGETED CRITTER IS NOT IN THE ROOM WITH YOU: If the critter is NOT in the room, AND no item matches your target's abbreviation, then CAST <CRITTER> results in your spell remaining prepped and ready to be recast at another target or released (Note that due to the parser code change, it no longer matters whether an individual in the lands has a name which matches your target critter's abbreviation; you will no longer get a misfire so long as no item matches the abbreviation): (a) Abbreviation for critter which matches someone's name: (b) Abbreviation for critter which does not match someone's name: |
Kelista gestures and utters a phrase of magic. Kelista gestures at you.
Kelista gestures and utters a phrase of magic.
Hannal hurls a stream of fire at a rolton!
Kelista gestures and utters a phrase of magic.
Kelista gestures and utters a phrase of magic.
|
|
CHANNEL <#> <PERSON> or SEND <#> <PERSON> (when your combined mana share is bad) This verb is used to share mana between individuals. The more trained both individuals are in mana share, the less mana is likely to be lost during the transaction. |
You face Trakkar, close your eyes and begin chanting. A small spark leaps from your fingers... but little else happens. |
Eratika faces you, closes her eyes and begins chanting. A small spark leaps from Eratika's fingers... but little else happens. |
|
CHANNEL <#> <PERSON> or SEND <#> <PERSON> (when your combined mana share is good) |
>channel 20 hannal You face Hannal, close your eyes and begin chanting. Suddenly, a small bolt of energy arcs between the two of you. You awaken, feeling slightly drained, but satisfied that 20 points were successfully transferred to Hannal. |
Kelista faces you, closes her eyes and begins chanting. Suddenly, a small bolt of energy arcs between the two of you. You gain 20 mana points! |
|
CHARGE (by wizards only) Note that this isn’t really a verb per se, but rather a special spell, #517, the Charge Item spell. It is a complicated process, however, and that is why you find information on it here. (Before proceeding, a wizard must have a talented bard sing to a valuable gem such as a diamond or ruby to make sure the gem is "pure." Once the gem is considered ready, the wizard then pours a grot t'kel potion on the gem to further prepare it for becoming an blue orb, which in turn will increase the charges in the targeted item. See POUR POTION ON MY <GEM>. The wizard will need a LOT of mana, especially if he or she is charging ruby amulets, which have wall of force charges in them.) Note that a wizard may suffer from failures when rubbing the orb or casting at it. With rubbing, failures can range from destroying the targeted item and getting hurt, losing all mana, or simply being forced to "try again." With casting at the orb, failures range from having the orb shrink or even imploding the orb into oblivion! |
(Successful Orb and Charging, edited for length): >prep 517 >cast my emerald >prep 517 >cast orb >cast orb (aha...this means it is ready for charging) >get amu from sack >rub orb (that means charges are going in) >rub orb (it's full!) |
(edited for length)
Khait gestures and utters a phrase of magic.
The emerald quickly expands into a blue pulsating orb!
Khait gestures and utters a phrase of magic.
Khait gestures over the pulsating orb while muttering a few arcane
phrases.
Khait removes a ruby amulet from in her large sack.
|
| CHEAPSHOT
<TYPE> <CRITTER> (Rogue Guild members trained in CHEAPSHOT can attack critters via these types of CHEAPSHOTS: Footstomp, Templeshot, Eyepoke, Swiftkick,Nosetweak, Kneebash and Throatchop |
Working on this! | |
|
CHECK BALANCE This verb gives you access to the balance of your bank account. It must be used inside your bank at the teller window. |
The teller thumbs through the books and says, "Your balance is currently at 1217737 silvers. Is there anything else I can do for you today?" |
Eratika has a quiet word with the teller. |
|
CHECK IN (at front desk of inns; you will find yourself in the Character Manager for training, rerolling, or information about your character, such as your complexion, eye and hair color; you will also receive information on your trained skills) |
With weapon and shield out, you cannot check into an inn:
>check in With weapon and shield put away, you can check in:
>check in Then as you leave … Leaving your room, you check back out of the Raging Thrak Inn, wander over to the front desk and hand the room key back to the innkeeper. She nods and thanks you for your patronage. |
N/A
Eratika moves to the wooden desk to get her key from the proprietor. With a yawn, Eratika wanders off to her room.
Then
as she returns … Eratika just wandered in and handed her room key back to the innkeeper behind the desk. |
|
CHEER |
You let out a cheer! |
Eratika lets out a cheer! |
|
CHEER <CRITTER or HOUSE PET or ITEM> |
You look at a raspberry marinated orc toe and cheer! |
Eratika looks at a raspberry marinated orc toe and cheers! |
| CHEER <DEAD CRITTER> | You look at the dead kobold and cheer! | Eratika looks at the dead kobold and cheers! |
|
CHEER <PERSON> |
You turn to Trakkar and cheer! |
Eratika turns to you and cheers! |
|
CHEER <YOURSELF> |
You burst out in a resounding cheer! |
Eratika bursts out in a resounding cheer! |
|
CHORTLE |
You chortle. |
Eratika starts chortling. |
|
CHORTLE (while dead) |
You give a ghostly chortle. |
Eratika gives a ghostly chortle. |
|
CHORTLE (while hidden) |
You chortle from the shadows. |
You hear someone chortling. |
|
CHORTLE <PERSON> |
You chortle at Trakkar. |
Eratika starts chortling at you! |
|
CHORTLE <YOURSELF> |
You chortle softly at some secret joke. |
Eratika chortles softly at some secret joke. |
|
CHUCKLE <PERSON> |
You chuckle at Trakkar. |
Eratika chuckles at you. |
|
CLAP or APPLAUD |
You applaud.
Note that if you are missing a hand or an arm, you'll get this message instead: You wave an arm around in a vain attempt to applaud. |
Eratika applauds.
Angelianna waves an arm around in a vain attempt to applaud. |
|
CLAP <CRITTER or HOUSE PET> or APPLAUD <CRITTER or HOUSE PET> |
You look at a rolton and clap your hands. |
Eratika looks at a rolton and claps her hands. |
| CLAP <DEAD CRITTER> or APPLAUD <DEAD CRITTER> | You look at the dead kobold and applaud. | Eratika looks at the dead kobold and applaud. [sic] |
|
CLAP <ITEM> or APPLAUD <ITEM> |
You glance at a raspberry marinated orc toe and clap your hands. |
Eratika glances at a raspberry marinated orc toe and claps her hands. |
|
CLAP <PERSON> or APPLAUD <PERSON> |
You applaud Trakkar. |
Eratika applauds you. |
|
CLAP <YOURSELF> or APPLAUD <YOURSELF> |
You clap your hands. |
Eratika claps her hands. |
|
CLEAN <HEATSOURCE> (in a private home) |
You pick up a piece of broken pottery from beside the small fireplace and scoop out most of the ashes and coals from its bottom. You then dump them in a worn-out backpack and sweep out the rest with a bundle of dried grasses. |
Eratika picks up a piece of broken pottery and a bundle of dried grasses from beside a small fireplace, and uses them to clean the ashes and coals from its bottom into a worn-out backpack. |
| CLEAN <ITEM or CRITTER or PERSON> | >clean my flute Feeling a tad bit obsessive, are we? |
N/A |
|
CLENCH FIST |
Your body tenses as you clench your fist. |
Eratika's entire body tenses as she clenches her fist. |
|
CLENCH FIST (while hidden) |
What would be the point when no one can see you? |
N/A |
|
CLENCH FIST (with item in right hand) |
Your body tenses as you tighten your grip on your heavy backpack. |
Eratika's entire body tenses as she tightens her grip on her heavy backpack. |
|
CLENCH FIST <PERSON> |
Your body tenses as you clench your fist and glance over at Trakkar. |
Eratika's entire body tenses as she clenches her fist and glances over at you. |
|
CLENCH FIST <PERSON> (with item in right hand) |
Your body tenses as you tighten your grip on your heavy backpack and glance over at Trakkar. |
Eratika's entire body tenses as she tightens her grip on her heavy backpack and glances over at you. |
| CLENCH FIST <YOURSELF> | Oh please. | N/A |
|
CLENCH JAW |
You clench your jaw. |
Eratika clenches her jaw. |
|
CLENCH MUSCLE (if you are a warrior with a high strength statistic OR if you are a giantman or dwarf of any profession who has a high strength statistic) |
You flex your powerful muscles. |
Kelista flexes her powerful muscles. |
|
CLENCH MUSCLE (if you have a high strength statistic) |
You flex your muscles. |
Eratika flexes her muscles. |
|
CLENCH MUSCLE (if you have a low strength statistic) |
You flex your muscles, doing your best to look strong and powerful. |
Frumpy flexes his muscles, doing his best to look strong and powerful. |
|
CLENCH TATTOO (in areas where you have a significant muscle) |
Bunching your tattoo tightly, you flex and proudly display a moon and stars tattoo on your arm. |
Caereth tightly flexes his muscles and displays a moon and stars tattoo on his arm. |
| CLENCH TATTOO (in areas where you do not have a significant muscle) | Kinda hard to really flex that muscle group to any significance. | N/A |
|
CLENCH TEETH |
You grit your teeth. |
Eratika grits her teeth. |
| CLOSE BANKBOOK (Four Winds Members only) | You close the cover on your weathered leather bankbook. | Eratika closes the cover on her weathered leather bankbook. |
|
CLOSE <ITEM> |
Ok, it shut. |
Eratika just closed a corroded silver trunk. |
|
CLOSE <PERSON> <HOME> or CLOSE <DESCRIPTION OF HOME> |
You close the door to a cozy fieldstone cottage. |
Eratika closes the door to a cozy fieldstone cottage. |
|
COCK |
(You need both hands free to cock the crossbow; after cocking, make sure the crossbow is in your left hand so you can load the bolt) >cock crossbow (the information below is included so that you may observe what occurs after you cock the weapon) >get 1 bolt >load crossbow with my bolt >fire my crossbow at kobold |
Ellidrin removes a single heavy crossbow bolt from some heavy crossbow bolts.
Ellidrin fires a heavy crossbow bolt at a kobold!
|
| COMMENT | >comment
COMMENT <message> Where <message> is a detailed description of the situation or person you wish to comment on. Comments will be read by a staff member, but you will not receive a reply. If you wish to receive a reply to your comment, please use REPORT, ASSIST or GemStone III Feedback instead of COMMENT. |
N/A |
| COMMENT <MESSAGE> |
>comment I love those
kobolds! Your COMMENT has been logged, thank you! |
N/A |
|
COMMON This verb is used to
change the language that you are speaking. Common is the native language
of the humans, but it is also spoken and understood by all races of
Elanthia. There are several
Elanthian languages, which are: Common, |
You are now speaking the Common language. | N/A |
|
CONCUSSION (old verb) |
>concussion |
N/A |
|
COUGH |
You cough. |
Eratika coughs. |
|
COUGH (while hidden) |
You cough. |
You hear someone cough. |
|
COVER <CRITTER or HOUSE PET> |
You stand in front of a rolton. |
Eratika stands in front of a rolton. |
| COVER <DEAD CRITTER> | You kick some dirt on the dead kobold. | Eratika kicks some dirt on a dead kobold. |
|
COVER <ITEM> |
You place your hand on your spidersilk backpack. |
Eratika places her hand on her spidersilk backpack. |
|
COVER <ITEM ON GROUND> |
You do your best to conceal a weathered wooden box. |
Eratika seems to be trying to conceal a weathered wooden box from view. |
|
COVER <PERSON> (while sitting) |
You scoot over in front of Trakkar. |
Eratika scoots over in front of you. |
|
COVER <PERSON> (while standing) |
You move to stand in front of Trakkar. |
Eratika stands in front of you. |
|
COVER <DEAD PERSON> |
You kick some dirt on the dead body of Eratika. |
Trakkar kicks some dirt on your corpse. |
|
COVER <YOURSELF> (with no shield in hand) |
You bury your face in your hands. |
Eratika buries her face in her hands. |
|
COVER <YOURSELF> (with shield in your hand) |
You duck behind your vultite wall shield. |
Eratika ducks behind her vultite wall shield. |
|
COVER MY EARS |
You cover your ears. |
Eratika covers her ears. |
|
COVER MY EYES |
You cover your eyes with your hands, peeking through your fingers. |
Eratika covers her eyes with her hands. |
|
COVER MY HEAD |
You duck slightly and cover your head with your arms. |
Eratika ducks slightly and covers her head with her arms. |
|
COVER MY HEART |
You place a hand over your heart. |
Eratika places a hand over her heart. |
|
COVER MY MOUTH |
You clasp a hand over your mouth. |
Eratika clasps her hand over her mouth. |
|
COVER MY NOSE |
You cover your nose tightly. Phew! |
Eratika covers her nose tightly. |
|
COVER TABLE (while at a private table) |
You stand in front of a long table. |
Eratika stands in front of a long table. |
|
COWER |
You cower. |
Eratika cowers. |
|
COWER (while hidden) |
You cower wretchedly, even in the safety of the shadows. |
N/A |
|
COWER <CRITTER or HOUSE PET or ITEM> |
You cower away from a weathered wooden box. |
Eratika cowers away from a weathered wooden box. |
|
COWER <PERSON> |
You cower away from Trakkar. |
Eratika shrinks fearfully away from you! |
|
CRACK or PINCH |
You crack your knuckles. |
Eratika cracks her knuckles. |
|
CRACK (while hidden) |
You crack your knuckles. Note that if you are hidden and you PINCH instead of CRACK, you’ll see the same message:
|
You hear a loud "craaaa--ck!".
But if someone is hidden and does PINCH instead of CRACK, you’ll see this message instead: You hear the sound of someone cracking their knuckles. |
|
CRINGE |
You cringe. |
Eratika cringes. |
|
CRINGE (while hidden) |
You cringe inwardly. |
N/A |
|
CRINGE <CRITTER or HOUSE PET or ITEM> |
You glance at a raspberry marinated orc toe and cringe. |
Eratika glances at a raspberry marinated orc toe and cringes. |
| CRINGE <DEAD CRITTER> | You glance at a dead kobold and cringe. | Eratika glances at a dead kobold and cringes. |
|
CRINGE <PERSON> |
You glance at Trakkar and cringe. |
Eratika glances at you and cringes. |
|
CRINGE <YOURSELF> |
You make a face like you just ate a bug. |
Eratika makes a sour face. |
|
CRY |
You start to cry all over the place. |
Suddenly, Eratika bursts into tears! |
|
CRY (while dead) |
With great effort you give a keening cry, your spectral tears falling to the ground. |
With great effort the spirit of Eratika gives a keening cry, spectral tears falling to the ground. |
|
CRY (while hidden) |
You start to cry all over the place. |
You hear someone weeping nearby. |
|
CRY ANGRY |
You burst out in tears of frustrated anger. |
Eratika bursts out in tears of frustrated anger. |
|
CRY ANGRY (while hidden) |
You burst out in tears of frustrated anger. |
You hear someone crying angrily nearby. |
|
CRY BABY |
You cry like a baby, howling and snuffling through your tears. |
Eratika cries like a baby, howling and snuffling through her tears. |
|
CRY BABY (while hidden) |
You cry like a baby, howling and snuffling through your tears. |
You hear someone crying like a baby nearby. |
|
CRY BRAVE |
You bravely hold back your tears, your eyes glistening with pain. |
Eratika holds back her tears, her eyes glistening with pain. |
|
CRY BRAVE (while hidden) |
You bravely hold back your tears, your eyes glistening with pain. |
N/A |
|
CRY DRUNK |
You burst out in drunken tears, weeping and giggling at once. |
Eratika bursts out in drunken tears, weeping and giggling at once. |
|
CRY DRUNK (while hidden) |
You burst out in drunken tears, weeping and giggling at once. |
You hear someone weeping drunkenly nearby. |
|
CRY FEAR |
You burst into tears, your eyes glazed with fear. |
Eratika bursts into tears, her eyes glazed with fear. |
|
CRY FEAR (while hidden) |
You burst into tears, your eyes glazed with fear. |
You hear a sound of terrified weeping nearby. |
|
CRY GENTLE |
You weep gently, trying to smile through your tears. |
Eratika weeps gently, trying to smile through her tears. |
|
CRY GENTLE (while hidden) |
You weep gently, trying to smile through your tears. |
You hear someone weeping gently nearby. |
|
CRY HAPPY |
You cry with happiness, laughing through your tears. |
Eratika cries with happiness, laughing through her tears. |
|
CRY HAPPY (while hidden) |
You cry with happiness, laughing through your tears. |
You hear someone crying tears of joy nearby. |
|
CRY INSANE |
You burst into a fit of crying, your eyes darting wildly and tears flying everywhere! |
Eratika bursts into a fit of crying, her eyes darting wildly and tears flying everywhere! |
|
CRY INSANE (while hidden) |
You burst into a fit of crying, your eyes darting wildly and tears flying everywhere! |
You hear someone crying madly nearby. |
|
CRY LONGING |
You gaze into the distance, weeping quiet tears of longing. |
Eratika gazes into the distance, weeping quiet tears of longing. |
|
CRY LONGING (while hidden) |
You gaze into the distance, weeping quiet tears of longing. |
You hear someone weeping quietly nearby. |
|
CRY LOUD |
You cry loudly, wailing as the tears flow like a river. |
Eratika bursts into a river of tears, wailing and crying loudly. |
|
CRY LOUD (while hidden) |
You cry loudly, wailing as the tears flow like a river. |
You hear someone crying and wailing nearby. |
|
CRY MOURNING |
You weep softly, shedding solemn tears of mourning. |
Eratika weeps softly, shedding solemn tears of mourning. |
|
CRY MOURNING (while hidden) |
You weep softly, shedding solemn tears of mourning. |
You hear someone weeping mournfully nearby. |
|
CRY PAIN |
You cry in pain, weeping with your torment. |
Eratika cries in pain, her face contorted in torment as she weeps. |
|
CRY PAIN (while hidden) |
You cry in pain, weeping with your torment. |
You hear someone weeping in pain nearby. |
|
CRY PITY |
You weep piteously, sniffling through your tears. |
Eratika weeps piteously, sniffling through her tears. |
|
CRY PITY (while hidden) |
You weep piteously, sniffling through your tears. |
You hear someone weeping piteously nearby. |
|
CRY SOFT |
You weep softly, quiet tears falling from your eyes. |
Eratika weeps softly, quiet tears falling from her eyes. |
|
CRY SOFT (while hidden) |
You weep softly, quiet tears falling from your eyes. |
You hear someone weeping softly nearby. |
|
CRY SORROW |
You cry sadly, tears of sorrow flowing down your cheeks. |
Eratika cries sadly, tears of sorrow flowing down her cheeks. |
|
CRY SORROW (while hidden) |
You cry sadly, tears of sorrow flowing down your cheeks. |
You hear someone weeping sorrowfully nearby. |
|
CUDDLE <PERSON> (must be joined to that person and neither standing) |
You slide over to Trakkar and cuddle him in your arms. |
Eratika slides over to you and cuddles you in her arms. |
|
CUDDLE <CRITTER> |
I think you've been out hunting too long if a rolton is starting to look like good cuddle material. |
N/A |
|
CUDDLE <HOUSE PET> (message will sometimes vary according to type of house pet) |
You cuddle up with a spider monkey. |
Eratika cuddles up with a spider monkey. |
|
CURE (empaths only) (You must PREPARE a
healing spell, then: This verb is used by empaths in order to cast healing spells. In many ways, for empaths, this command is a synonym for CAST, but the messaging varies slightly. |
>cure |
Angelianna concentrates. |
|
CURE <BODY PART> (empaths
only) (You must PREPARE an
appropriate healing spell, then: |
>cure right leg |
Angelianna gestures and utters a phrase of magic.
|
|
CURTSY (must be standing) |
You curtsy. |
Eratika curtsies. |
|
CURTSY (from a standing position while at special mud pools) |
You sink down into the warm mud and breathe a sigh of contentment. |
Eratika sinks down into the warm mud. |
|
CURTSY <CRITTER or HOUSE PET> (must be standing) |
You curtsy to the rolton. |
Eratika curtsies to the rolton. |
|
CURTSY <PERSON> (must be standing) |
You curtsy to Trakkar. |
Eratika curtsies to you. |
| CURTSY <YOURSELF> | Curtsy to yourself? Perhaps not. | N/A |