VERBS

YOUR ACTION FROM YOUR OWN PERSPECTIVE

YOUR ACTION AS VIEWED BY OTHERS

SACRIFICE <ANY CRITTER or ITEM or PERSON or YOURSELF> (by non-sorcerers AND by sorcerers who have not yet been taught how to SACRIFICE by a fellow sorcerer. See SACRIFICE TEACH <PERSON>) >sacrifice rolton

You focus your thoughts and try to concentrate. A brief, dark image flickers on the edge of your consciousness and you lose your concentration with an involuntary shiver.

 

 

Eratika appears to be trying to concentrate when suddenly her eyes widen and she twitches with a quick shiver. 

SACRIFICE <ITEM> (by sorcerers only) You glare coldly at the box but it appears unfazed. Akane glares coldly at an enruned mithril box.
SACRIFICE <LIVE CRITTER> (by sorcerers only)

Note that the sorcerer must first stun and injure the live critter, or the sacrifice will not work at all. Given that the critter is injured and is also stunned (by a mind jolt spell, for example, or bound or webbed by a friend), there is still a chance that the sorcerer's attempt to sacrifice the critter may fail.

If the sacrifice is successful, the sorcerer will absorb the life force of the critter and turn it into mana for his or her own use. There is a risk involved in exchange for attempting to sacrifice a critter: The sorcerer will lose a small amount of his or her own life force. A successful sacrifice will cost a sorcerer usually 2 spirit points, and a failed attempt will cost usually 1 spirit point.

There is another yet another risk with a successful sacrifice.  The sorcerer may end up with too much mana in his or her head, causing the sorcerer to suffer severe injuries and lengthy stun periods.

Once a sacrifice is successful, the sorcerer will not be able to successfully sacrifice again until approximately 20 minutes have passed.

Also, the closer the critter is to the sorcerer's age, the more spirit he or she will need. In other words, a critter which is the same level as the sorcerer will require that the sorcerer have full spirit for the sacrifice to work. With younger critters, a sorcerer can successfully sacrifice critters with 7 or less spirit points. The number of points is approximate, depending on both the level difference of the critter and the sorcerer, as well as the sorcerer's total amount of possible spirit.

Also, an attempt to sacrifice an undead critter will never work; see SACRIFICE <UNDEAD CRITTER> below.

Once the critter is injured and stunned, the sorcerer may attempt to sacrifice the critter:

>sacrifice cockatrice

You focus your inner thoughts, channeling a part of your spirit as you initiate a link with the cockatrice.
You feel drained!

Steeling your thoughts, you begin to draw energy from your victim.  The cockatrice contorts in agony, its mouth open in a silent scream!

Your senses tingle, then become awash in a flood of power as the life leaves your hapless foe!

The cockatrice falls to the ground motionless.
You feel 21 mana surge into you!
Roundtime: 10 sec.

 

Note that if a sorcerer attempts to sacrifice that same critter (which is now dead) yet again, this happens:

>sacrifice cockatrice

You glare at the dead cockatrice with cold satisfaction, smirking faintly.

 

Here is a failed sacrifice with a stunned and injured live critter approximately at or below the sorcerer's own level:

>sacrifice warfarer

You focus your inner thoughts, channeling a part of your spirit as you initiate a link with the krolvin warfarer. You struggle to control the link, but it dissipates with no effect.

You feel drained!
Roundtime: 10 sec.

Here is a failed sacrifice with a stunned and injured live critter which is at least approximately 5 levels above a sorcerer's own level:

>sacrifice warfarer

You focus your inner thoughts, channeling a part of your spirit as you initiate a link with the krolvin Warfarer. You struggle to control the link, but something goes very awry!

Losing control of the link, you scream in agony as your own lifeforce is wrenched away!

You feel drained!
Roundtime: 10 sec.

 

 

 

Agenais appears to be in deep concentration as she stares at a cockatrice.

Agenais looks drained!

The cockatrice contorts in agony, its mouth open in a silent scream!

 

 


The cockatrice falls to the ground motionless.

 

 

 

 

 

Agenais glares at a dead cockatrice with a dark glint in her eyes, smirking faintly.

 

 

 

 


Agenais appears to be in deep concentration as she stares at a krolvin warfarer. A moment later she blinks quickly and breaks her gaze away from the warfarer, hissing.

Agenais looks drained!

 

 

 

 

 

Akane appears to be in deep concentration as she stares at a Krolvin warfarer. She suddenly screams in surprise and agony!

Akane looks drained!

 

 

SACRIFICE <PERSON> (by sorcerers only) Note that although I volunteered to be sacrificed (and Agenais happily obliged) -- complete with the prerequisite stun and maiming -- Agenais was unable to sacrifice me no matter how hard she tried. Heh!:

You glare at Eratika, dark thoughts of malice and pain tightening your lips into a cool sneer.

 

 

 


Agenais glares at you with a murderous glint in her eyes, her lips tightening into a cool sneer.

SACRIFICE <UNDEAD CRITTER> (by sorcerers only)

An explanatory comment by GM Warden:

"Here in GemStone we have Spirit, which correlates to a player's life force. This is the same as animus, and it is what makes living things "alive". Creatures that are not alive are not affected by Sacrifice.

While we do refer to souls at various places in GemStone, and they are related to the concept of sentience, these are not the same as life force. Animus might be considered to be the thread that ties life to a body. If a player dies, their thread has been cut, but they can be raised from the dead. In that vein, clerics do not transfer their souls to other players when raising the dead, they transfer a part of their life force/animus, restoring the dead player's thread.

Sorcerers have the opposite side of the necromancy coin: rather than giving of themselves, sorcerers are creating a link to the victim's animus (which drains the sorcerer slightly), then tapping off the victim's life force until the victim's thread breaks and death occurs.

That was my intent when I was creating the ability, at any rate. My personal opinion is that Sacrifice has no effect on souls. Killing a minotaur with Sacrifice will not preclude a minotaur magi from resurrecting the dead minotaur. If you choose to RP it differently, that's up to you.

As for reducing the time between uses, I do not plan to do so. This is intended to be a nice feature, but not something used constantly. I also consider the recovery time to be associated with the successful initiation of the spiritual link, which costs the sorcerer the same regardless of target's level."

>sacrifice dirge

You focus your inner thoughts, channeling a part of your spirit as you try to initiate a link with the death dirge. You are unable to complete the link.

You feel drained!
Roundtime: 10 sec.

 

(Note that although an attempt to sacrifice an undead critter is doomed to fail, the sorcerer will still lose some of his or her own life force, usually a single spirit point.)

 

 

Agenais appears to be in deep concentration as she stares at a death dirge. A moment later she blinks quickly and breaks her gaze away from the dirge, hissing.

Agenais looks drained!

SACRIFICE <YOURSELF> (by sorcerers only) You glare, dark thoughts of malice tightening your lips into a cool sneer. Akane glares darkly, a murderous glint in her eyes as her lips tighten into a cool sneer.
SACRIFICE TEACH <PERSON> (by sorcerers only)

(Note that a sorcerer cannot learn SACRIFICE from a learned sorcerer until he or she has 6 ranks in the Sorcerer Circle.)

 

>Sacrifice teach Akane

You take Akane to the side and begin to instruct her in the necromantic method that was once taught to you. You explain the secrets of focusing one's will on the victim's animus, and how the student may supply a small amount of her own spirit to initiate a link with the victim.


You go on to teach Akane how to control the spiritual link once it is created, and the secrets of overcoming and dominating the victim, including using physical and mental pain to cause a victim's will to weaken. You complete the lesson with
instructions on drawing the dominated victim's animus from its body in the form of mystical energy.
You feel drained!

 

 

 

 

 

 

Note that if you are a learned sorcerer attempting to teach another sorcerer who has already learned sacrifice, this happens:

>sacrifice teach Phantazmagoriia

You pull Phantazmagoriia to the side, and after a brief discussion you realize that he already understands this aspect of the dark arts.

 

If you are a learned sorcerer attempting to teach a non-sorcerer, you will see this:

>sacrifice teach Wormdoc

You quickly realize that with her lack of experience in the sorcerous arts, Wormdoc wouldn't be able to comprehend your lesson.

 

Agenais takes you to the side and begins to instruct you in a necromantic discipline previously unknown to you!  She explains the secrets of focusing one's will on a victim's animus, and how you may supply a small amount of your own spirit to initiate a link with the victim.

She goes on to teach you how to control the spiritual link once it is initiated, and the secrets of overcoming and dominating the victim, including using physical and mental pain to cause a victim's will to weaken. Agenais completes the lesson with Instructions on drawing the dominated victim's animus from its body in the form of mystical energy!

You carefully note the methods that she teaches you in this dark art.

 

NOTE: A third party will see this when a sorcerer teaches SACRIFICE to another sorcerer:

Agenais pulls Akane to the side for a brief discussion.
Agenais looks drained!

 

 


Agenais pulls you to the side for a moment to offer instruction in the dark art of sacrificing a victim's animus and converting it into mana. Learning that you are already knowledgeable in that area, she nods curtly with approval.

 




Agenais looks like she was about to say something to you, but she hesitates, obviously having changed her mind.

SALUTE <CRITTER or HOUSE PET> (hands empty)

You turn towards the rolton and render a sharp hand salute.

Eratika turns towards the rolton and renders a sharp hand salute.

SALUTE <CRITTER or HOUSE PET> (with item in right hand)

You turn towards the rolton and render a sharp hand salute with your heavy backpack.

Eratika turns towards the rolton and renders a sharp hand salute with her heavy backpack.

SALUTE <DEAD CRITTER> (hands empty) You turn towards the body of the kobold and render a sharp hand salute. Eratika turns towards the body of the kobold and renders a sharp hand salute.
SALUTE <DEAD CRITTER> (with item in right hand) You turn towards the body of the kobold and render a sharp salute with your rusty broadsword. Eratika turns towards the body of the kobold and renders a sharp salute with her rusty broadsword.

SALUTE <DEAD PERSON> (hands empty)

You turn towards the body of Eratika and render a sharp hand salute.

Trakkar turns towards your body and renders you a sharp hand salute.

SALUTE <DEAD PERSON> (with item in right hand)

You turn towards the body of Eratika and render a sharp salute with your vultite waraxe.

Trakkar turns towards your body and renders you a sharp salute with his vultite waraxe.

SALUTE <PERSON> (hands empty) You turn towards Trakkar and render a sharp hand salute. Eratika turns towards you and renders you a sharp hand salute.
SALUTE <PERSON> (with item in right hand) You turn towards Trakkar and render a sharp salute with your heavy backpack. Eratika turns towards you and renders you a sharp salute with her heavy backpack.

SALUTE <PERSON AT TABLE> (hands empty)

You mime raising a glass and give a toast to Trakkar's health.

Eratika mimes raising a glass and gives a toast to your health.

SALUTE <PERSON AT TABLE> (while holding a drink in your hand)

>salute Trakkar
You raise your Rumbling Hills ale and give a toast to Trakkar's health.
You take a drink from your Rumbling Hills ale.
Ah! Refreshing, indeed!

Eratika raises her Rumbling Hills ale and gives a toast to your health.
Eratika takes a drink from her Rumbling Hills ale.

SALUTE <YOURSELF>

You wipe the sweat from your brow.

Eratika wipes the sweat from her brow.

SALUTE <YOURSELF> (while at table with a drink in your hand)

>salute Eratika
You raise your Rumbling Hills ale and give a toast to your health.
You take a drink from your Rumbling Hills ale.
Mmmmmm...that hit the spot.

Eratika raises her Rumbling Hills ale and gives a toast to her health. How rude.
Eratika takes a drink from her Rumbling Hills ale.

SALUTE <YOURSELF> (while at table with empty hands)

You mime raising a glass and give a toast to your health.

Eratika mimes raising a glass and gives a toast to her health. How rude.

SASHAY

You sashay about gracefully, just enjoying yourself.

Eratika sashays about with a content look on her face.

SASHAY <DIRECTION> (out, north, west, etc.)

You sashay off gracefully, heading out.

Eratika just gracefully sashayed out.

SASHAY <LEFT or RIGHT>

You perform a sashaying circle to the left.

You perform a sashaying circle to the right.

Eratika sashays in a circle to the left.

Eratika sashays in a circle to the right.

SASHAY <LEFT or RIGHT> <PERSON> (when not joined to that person)

You sashay in a graceful circle to the left around Trakkar.

You sashay in a graceful circle to the right around Trakkar.

Eratika sashays graceful circles around you to the left.

Eratika sashays graceful circles around you to the right.

SASHAY <LEFT or RIGHT> <PERSON> (when joined to that person) You twirl with Trakkar as you sashay in a graceful circle to the left.

You twirl with Trakkar as you sashay in a graceful circle to the right.

Eratika twirls with you as she sashays in a graceful circle to the left.

Eratika twirls with you as she sashays in a graceful circle to the right.

SASHAY <PERSON or ITEM>

You sashay gracefully up to Trakkar.

You sashay gracefully up to a scratched haon coffer.

Eratika comes sashaying gracefully up to you.

Eratika sashays gracefully up to a scratched haon coffer.

SASHAY <YOURSELF>

You sashay about in a circle with your head thrown back and arms wide.

Eratika sashays about in a circle with her head thrown back and arms wide.

SASHAY BEHIND <ITEM>

You sashay gracefully up behind a scratched haon coffer.

Eratika sashays gracefully up behind a scratched haon coffer.

SASHAY BEHIND <PERSON>

You sashay gracefully to stand behind Trakkar.

Eratika sashays gracefully to stand behind you.

SASHAY BEHIND <YOURSELF>

You take a few graceful steps backward.

Eratika takes a few graceful steps backwards.

SAY <MESSAGE> followed by

<.> (for sentence) or <?> (for question) or
<!> (for exclamation)

(NOTE that ' or " may be substituted for SAY)

You say, "<MESSAGE>."

You ask, "<MESSAGE>?"

You exclaim, "<MESSAGE>!"

Eratika says, "<MESSAGE>."

Eratika asks, "<MESSAGE>?"

Eratika exclaims, "<MESSAGE>!"

SCOFF

You scoff.

Eratika scoffs.

SCOFF <PERSON>

You scoff at Trakkar.

Eratika scoffs at you.

SCOLD

You shake your head, clucking your tongue.

Eratika shakes her head, clucking her tongue.

SCOLD (while hidden)

You shake your head, clucking your tongue.

You hear someone tongue-clucking nearby.

SCOLD <CRITTER or HOUSE PET or ITEM>

You shake your head at a rolton and cluck your tongue.

Eratika shakes her head at a rolton and clucks her tongue.

SCOLD <PERSON>

You shake your head at Trakkar and cluck your tongue.

Eratika shakes her head at you and clucks her tongue.

SCOLD <YOURSELF>

You smack your forehead with the palm of your hand!

Eratika smacks her forehead with the palm of her hand!

SCOWL

You scowl.

Eratika scowls.

SCOWL <CRITTER or HOUSE PET or ITEM>

You scowl at a weathered wooden box.

Eratika scowls at a weathered wooden box.

SCOWL <PERSON>

You scowl at Trakkar.

Eratika scowls at you.

SCRATCH

You scratch yourself where it itches. That feels better.

Eratika scratches herself idly.

SCRATCH <CRITTER>

You scratch your fingernails at a rolton, which doesn't seem particularly intimidated.

Eratika scratches her fingernails at a rolton, which doesn't seem particularly intimidated.

SCRATCH <DEAD CRITTER> You scratch at a dead kobold. Yecch. Eratika scratches at a dead kobold. Yecch.

SCRATCH <HOUSE PET> (message will sometimes vary according to type of house pet)

You scratch a spider monkey behind its ears.

Eratika scratches a spider monkey behind its ears.

SCRATCH <ITEM>

You scratch your fingernails on a weathered wooden box.

Eratika scratches her fingernails on a weathered wooden box.

SCRATCH <DEAD PERSON> You scratch futilely at the corpse, but Eratika remains dead. Tracker scratches futilely at your corpse.

SCRATCH <PERSON IN YOUR GROUP>

You scratch Trakkar's back.

Eratika scratches your back.

SCRATCH <PERSON NOT IN YOUR GROUP>

You scratch your fingernails at Trakkar. Meeeowww!

Eratika scratches her fingernails at you! Meeeowww!

SCRATCH <PERSON> (while you are hidden)

You make scratching motions at Trakkar, but nobody notices.

N/A

SCRATCH <YOURSELF> (when you are wearing nothing on your torso)

You scratch yourself under the arm. Time for a bath, perhaps?

Eratika scratches herself under the arm.

SCRATCH <YOURSELF> (when you are wearing something on your torso)

You reach inside your mud-caked leathers and scratch yourself under the arm. Time for a bath, perhaps?

Eratika reaches inside her mud-caked leathers and scratches herself under the arm.

SCRATCH MY ARM

You scratch your arm. That feels better.

Eratika scratches herself on the arm.

SCRATCH MY BACK (when you are wearing nothing on your back) You reach over and scratch your back, stretching to get to that pesky itch. Eratika stretches to scratch her back, trying to reach that pesky itch.

SCRATCH MY BACK (when you are wearing something on your back)

You reach under your hooded greatcloak and scratch your back, stretching to get to that pesky itch.

Eratika scratches under her hooded greatcloak, trying to reach that pesky itch on her back.

SCRATCH MY BEARD
(Only male humans, giants, halflings, half elves & dwarves -- and females who are dwarves -- can scratch their beards)

 

You scratch your beard.

NOTE: If you are a non-dwarven female, you will see this message:

You haven't got a beard, lady.

NOTE: If you are a sylvankind, dark elf or elf male, you will see  this message:

Wishful thinking, elf.

Trakkar scratches his beard.

 

 

N/A

 



N/A

SCRATCH MY CHIN

You scratch your chin.

Eratika scratches her chin.

SCRATCH MY EAR

You scratch your ear.

Eratika scratches her ear.

SCRATCH MY FOOT (when you are wearing nothing on your feet AND you are not a halfling.)

You reach down and scratch your foot. Aaahh.

Eratika reaches down and scratches her foot.

SCRATCH MY FOOT (when you are wearing nothing on your feet AND you are a halfling.)

You reach down and scratch your foot, running your fingers through the silky hair.

Frumpy reaches down and scratches his foot, taking a moment to groom the silky hair between his toes.

SCRATCH MY FOOT (when you are wearing something on your feet)

You reach down and work your fingers inside your grimy sandals to scratch your foot.

Eratika reaches down and works her fingers inside her grimy sandals to scratch her foot.

SCRATCH MY HEAD (when you are wearing nothing on your head)

You scratch your head.

Eratika scratches her head.

SCRATCH MY HEAD (when you are wearing something on your head)

You work your fingers under your crimson felt hat and scratch your head.

Eratika works her fingers under her crimson felt hat and scratches her head.

SCRATCH MY NECK

You idly scratch your neck.

Eratika idly scratches herself on the neck.

SCRATCH MY NOSE

You idly scratch your nose.

Eratika scratches her nose.

SCREAM

You scream!

Eratika screams!

SCREAM <YOURSELF>

You clear your throat.

Eratika clears her throat.

SEARCH (to find hiders, hidden crevices, fissures, doors, etc.)

Roundtime: 3 sec.
You don't find anything of interest here. (And sometimes you do!)

>search
Roundtime: 3 sec.
You notice Trakkar who is quite obviously attempting to remain hidden. (If you now POINT at the hider, you will reveal the hider; see POINT.)


Eratika searches around for a moment.

 

Eratika searches around for a moment.

SEARCH <CRITTER>

You search the thunder troll.
It had some woven leather armor, a flamberge.
It had 133 silvers on it.
You gather the remaining 133 coins.
It had some polished pink coral on it!
It had nothing else of value.
A thunder troll dissipates into the air, leaving nothing behind.

Eratika searches a thunder troll.

A thunder troll dissipates into the air, leaving nothing behind.

SEARCH <ITEM> >search bench

Try looking in, on, behind or under it. Or examining it.

N/A
SEARCH <PERSON> I'm not sure Seigurd would take kindly to that. N/A
SEARCH <YOURSELF> Oddly, you see a message as if you had searched another person and not yourself:

I'm not sure Seigurd would take kindly to that.

 

 

N/A

SELL <SINGLE ITEM> (when at an appropriate merchant, such as the fur and gem shops)

You ask the gem dealer if he would like to buy a green malachite stone.

The gemcutter takes the gem, gives it a careful examination and hands you 525 silver for it.

Eratika asks the gem dealer if he would like to buy a green malachite stone.

The gemcutter takes the gem, gives it a careful examination and hands her some silver for it.

SELL <SINGLE ITEM> (when not at a merchant) There is no merchant here that can buy that. N/A

SELL <MY CONTAINER> (the container must be held in your hand while at an appropriate merchant, such as the fur and gem shops; you may wish to have the merchant first APPRAISE MY CONTAINER)

>sell my wrap
You ask the gem dealer if he would like to buy the contents of a sabre-tooth tiger fur wrap.
The gem dealer takes the tiger fur wrap, inspects the contents carefully, removes the gems he is interested in. He hands it back to you, along with 279 silver.



>sell my wrap
You ask Dakris if he would like to buy the contents of a sabre-tooth tiger fur wrap.
Dakris takes the tiger fur wrap, inspects the contents carefully and removes the items he is interested in. Dakris hands it back to you, along with 303 silver.


Aelphaba asks the gem dealer if he would like to buy the contents of a sabre-tooth tiger fur wrap.
The gem dealer takes the tiger fur wrap, inspects the contents carefully and removes the items he is interested in. The gem dealer hands it back to Aelphaba along with some silver.

Aelphaba asks Dakris if he would like to buy the contents of a sabre-tooth tiger fur wrap.
Dakris takes the tiger fur wrap, inspects the contents carefully and removes the items he is interested in. Dakris hands it back to Aelphaba along with some silver.

SEND <#> <PERSON> or CHANNEL <#> <PERSON> (when your combined mana share is bad)

You face Trakkar, close your eyes and begin chanting. A small spark leaps from your fingers... but little else happens.

Eratika faces you, closes her eyes and begins chanting. A small spark leaps from Eratika's fingers... but little else happens.

SEND <#> <PERSON> or CHANNEL <#> <PERSON> (when your combined mana share is good)

>send 20 hanna

You face Hannal, close your eyes and begin chanting. Suddenly, a small bolt of energy arcs between the two of you. You awaken, feeling slightly drained, but satisfied that 20 points were successfully transferred to Hannal.

 

Kelista faces you, closes her eyes and begins chanting. Suddenly, a small bolt of energy arcs between the two of you. You gain 20 mana points!

SENSE (when you are a ranger)

NOTE: Please visit Antalya's excellent Foraging Guide, at 
http://www.
jacksonville.net/
~antalya/Guide
.html

 

 

This messaging tells you what herbs are present in the room (you can look them up in Antalya's Foraging Guide):

You scan your surroundings, considering the various flora and fauna found here (and noting those which are absent). The indications of the temperate climate and the grassland environment are clearly evident to your seasoned eye. You don't see any other paths leading away from the area.
Roundtime: 6 sec.

You will get this messaging if you are either too young (you can keep trying) or you are inside where there is no terrain:

You carefully assess your surroundings, but find no new insight to the terrain and climate of the area. Roundtime: 10 sec.

 

 

 


Antalya scans her surroundings with the alertness of a seasoned woodsmistress.

 

 

 


Antalya scans her surroundings with a puzzled look on her face.

SENSE 
(When you are a properly skilled  wizard AND you are in a mana pool area, you will sense one of the following subjective terms for judging the amount of mana in the pool: no/ weak/ mediocre/ mildly strong/ strong/ incredible.  According to Khait, a properly skilled wizard is a mage who has a +140 in mana share (40 ranks) and knows up to spell 930 on the wizard list.)

NOTE:  For an excellent guide to ENCHANTing, please visit Khait's site, at:
http://members.
aol.com/KathCT/
enchantguide.htm

You sense a mana pool in the area that can be used for enchantments. If you were lucky you think you might be able to do [no/ weak/ mediocre/ mildly strong/ strong/ incredible] enchantment with the current mana available.

Khait gets an odd twinkle in her eyes as they start to glow a bright blue momentarily.

SENSE (when you are a wizard who is not fully skilled -- that, is, you have not achieved at least 40 ranks in mana share and know up through spell 930 -- AND you are in a mana pool area)

You are not quite skilled enough to measure the mana pool.

Hannal gets an odd look in his eyes for a moment and they seem to glow slightly.

SENSE (when you are a wizard AND are not in a mana pool area)

You don't detect the distinct harmonies of a mana pool in the area.

N/A

N/A

SENSE (when you are NOT a ranger or a wizard)

You sense that you are not a wizard and thank your lucky stars.

Eratika gets an odd look on her face for a moment.

SET (See also FLAG) >set

To set flags, type 'set' then the name of the flag.

To clear flags, type 'set' "!" then the name of the flag.

(example set !RoomNames)

Flag names may be abbreviated.

Current flag settings are:

LogOn (receive messages when someone logs on)

LogOff (receive messages when someone logs off)

Disconnect (receive messages when someone disconnects)

!Death (receive messages when someone dies)

RoomNames (displays the name of the room you are in)

Description (determines if room descriptions are displayed or not)

!BriefDesc (will shorten the output of the room description)

!BattleBrief (shortens messages during battle)

!CombatBrief (leaves your battle messages full while shortening others)

MonsterBold (highlights monster names, requires ANSI emulation)

!StatusPrompt (displays status information in front of the prompt)

!DesignerNotes (determines inclusion in this game's mailing lists)

Profession (toggles display of your profession)

!Inactivity (increases time before system logs you off when inactive)

N/A

SHAKE HANDS WITH <PERSON>

You shake hands with Trakkar.

Eratika shakes your hand.

SHAKE HEAD AT <PERSON>

You look at Trakkar and shake your head.

Eratika looks over at you and shakes her head.

SHARE <AMOUNT>

You share 12902 silvers with your group.

You hand Trakkar 6451 silvers.

Eratika shares some coins with her group.

Eratika hands you 6451 silvers.

SHIVER

You shiver.

Eratika shivers.

SHOW <ITEM> TO <PERSON> (when item is closed or empty of items)

You show Trakkar your heavy backpack.

Eratika shows you a heavy backpack, which she is holding in her right hand. You see nothing unusual.

SHOW <ITEM> TO <PERSON> (when item is open and contains items)

You show Trakkar your casting vest.

Eratika shows you a filthy-white casting vest, which she is wearing. You see the vest is trimmed with tattered lace butterflies. The worn, torn spidersilk cloth has so many rips and tears that it appears to only be held together by the filth and grime it has accumulated over the years. You notice it also seems to be missing several of the pearl butterfly-shaped buttons running down the front of the vest. Inside, you see a slimy pale grub, a large dead fly, a dried black and green caterpillar, and a bunch of other stuff.

SHOW <PERSON> TO DOOR

(NOTE: This is how you get rid of an unwanted visitor in your private home.)

 

Note that the first time you try this command, it comes out as merely a warning:

>show Eratika to door

You glance at Eratika and point towards the door.

If you type the command a second time, you do kick your unwanted visitor out, and that person will be unable to reenter (presuming the door would be unlocked and open) for a few hours.

>show Eratika to door

You walk over to the door and escort Eratika outside.

 

 

 

 

Kelista glances at you and points towards the door.

 

 

 

 

Kelista walks over to the door and escorts you outside.

Note that if you attempt to reenter after being escorted out, you will get this message:

>go second residence

You must wait a few hours before entering this home again.

SHRIEK

You shriek!

Eratika shrieks!

SHRIEK (while dead) >shriek

You're dead. Dead people don't shriek. Try moaning.

N/A

SHRIEK <CRITTER or HOUSE PET>

You face the rolton and shriek at the top of your lungs.

Eratika faces a rolton and shrieks at the top of her lungs.

SHRIEK <ITEM>

You look at the box and shriek at the top of your lungs.

Eratika looks at a weathered wooden box and shrieks at the top of her lungs.

SHRIEK <PERSON>

You face Trakkar and shriek at the top of your lungs.

Eratika faces you and shrieks at the top of her lungs!

SHRUG

You shrug.

Eratika shrugs.

SHUDDER

You shudder.

Eratika shudders.

SHUFFLE

You shuffle your feet.

Eratika shuffles her feet.

SIGH

You sigh.

Eratika sighs.

SIGH (while dead)

You sigh softly, your ghostly voice a mere breath on the wind.

The spirit of Eratika sighs softly, raising the hairs on the back of your neck.

SIGH (while hidden)

You sigh.

You hear someone sigh.

SIGH <ADVERB> (like sigh happily)

You sigh happily.

Eratika sighs happily.

SIGH <AT or WITH> <ADVERB>

You give a sigh of relief.

Eratika gives a sigh of relief.

SING <MESSAGE>

You sing:

"'Hello!"

Eratika sings:

"'Hello!"

SING <song> (use semi-colons to separate lines)

You sing:

"'Fall softly
Leaves entwine
Winds whisper so cold."

Eratika sings:

"'Fall softly
Leaves entwine
Winds whisper so cold."

SING <SPELL #> (Bards sing their songs; they do not CAST them)

>prep 1007
You begin your musical chant for Kai's Triumphant Song...
Your spellsong is ready.

>sing
You sing a melody.
Your spirit is lifted by the verses praising Kai.
The rest of your party has their spirits lifted.
Sing Roundtime 3 Seconds.


Eratika begins a musical chant...



Eratika sings a melody.
Eratika sings of Kai's many triumphs, lifting her spirits.
Your spirits are lifted.
Eratika's party has their spirits lifted.

SING STATUS (bards only)

 Have you ever wondered which spellsongs you had running, or how close you were to renewing them?  Wonder no more!  Now it is possible to find out by using SING STATUS.

Note that the messaging will refer to a “medley” if you are singing more than one song, and simply “song” if you are singing only one song.

 

>sing status

You are currently singing: 

Song of Protection
Kai's Triumphant Song
Sonic Shield Song
Song of Valor

 Your medley has recently renewed, and it will be quite some time before the effects fade.

 - OR -

 Your song magic remains strong.  It will be a few minutes before your medley renews.

 - OR -

 The effects of your lyrical medley have almost faded.  Your medley will renew in a moment.

 

Note:  If you are not a bard, you’ll find yourself singing in a rather embarrassing manner:

 >sing status

 You sing:

     "Status"

N/A

 

 

 

 

 

 

 

 

 

 

 

 

  

 

 

Kelista sings:

     "Status"

SIT

You sit down.

Eratika sits down.

SIT (from laying position on BED)

You sit up on the bed.

Eratika sits up on the bed.

SIT (from lying on the floor at a private table)

You pick yourself up off the floor and seat yourself at the table.

Eratika picks herself up off the floor and seats herself at the table. Just can't take her anywhere, can you?

SIT (from standing on BED)

You shift your legs to sit on the bed.

Eratika shifts her legs to sit on the bed.

SIT (while at a private table)

You pull out a chair and plop yourself down at the table.

Eratika pulls out a chair and plops herself down at the table.

SIT (while at special mud pools)

You sink down into the warm mud and breathe a sigh of contentment.

Eratika sinks down into the warm mud.

SIT <BED or TABLE>

You sit down on the bed.

Eratika sits down on the bed.

SKILLS

Eratika (at level 17), your skill bonuses and ranks are:

Skill Bonus Rank
--------------------------------------------
Armor Use 40 [8]
Shield Use 82 [18]
Combat Maneuvers 82 [18]
Edged Weapons 132 [36]
Climbing 54 [11]
Swimming 45 [9]
Stalking & Hiding 62 [13]
Perception 86 [19]
Mana Sharing 45 [9]
Ambush 35 [7]
Physical Training 82 [18]
First Aid 30 [6]
Physical Training Points 4
Mental Training Points 4

N/A

SKIN <CRITTER> (WITH <WEAPON>)

(NOTE: If no weapon is specified, it will default to the weapon held in your right hand.  According to Aelphaba, if you are going to use a skinning weapon, in most cases any edged weapon is going to be better than any blunt weapon, and a smaller weapon will be better than a larger one.  Most people will find a dagger, dirk, or smaller knife skins quite well.  Those with good skinning skill may use an axe or falchion to skin most creatures, and just use a dagger or special merchant tool like the slender fillet knife for a few high-end skins.  Note that knives which are short-sword based will not work as well as those knives that are dagger-based.  For archers, a single arrow is a rapier-based weapon and will work quite well.  Some sample merchant weapons which are designed for skinning are a ruby-hilted rolaren kidney dagger, a silver-veined mithglin pugio, an ivory-hilted golden eahnore parazonium, and a slender filet knife.)

>skin puma
You skinned the puma.

NOTE: Aside from the choice of weapon used for skinning, other factors which affect skinning include (a) kneeling (it’s easier to skin when kneeling), (b) the existence of hand wounds/hand scars, because they lower your chances of success, (c) how damaged the critter is and whether you hit it where you’re attempting to skin it (for example, if the skin is an "eye" and you smashed its eye, your chances at skinning the critter will not be very good; also if you tear the critter to pieces before you kill it, your chances at skinning the critter will not be very good), (d) your First Aid skill and (e) the ranger Skinning spell.

NOTE:  Sometimes the parser plays a joke on you, such as when a hunter attempts to skin a dead rat, and someone named Rattlesnake walks by:

>skin rat
>Rattlesnake just arrived.
You can only skin creatures!

 


Eratika skinned a puma.

 

 

 

 

 

 

 

 

 

 

 

 

 

N/A

SLAP <CRITTER or HOUSE PET>

I don't think so.

N/A

SLAP <PERSON>

You bend down slightly and slap Trakkar up'side the head!

Eratika bends slightly and slaps you up'side your head!

SLAP <YOURSELF>

You slap yourself on the forehead! Doh!

Eratika slaps herself on the forehead.

SMELL or SNIFF <CRITTER or HOUSE PET>

That probably wouldn't be good for your health.

N/A

SMELL or SNIFF <ITEM>

It smells like a weathered wooden box.

Eratika sniffs at a weathered wooden box.

SMELL or SNIFF <PERSON>

He smells just like Trakkar.

Eratika sniffs at you.

SMELL or SNIFF <YOURSELF> You quietly sniff at yourself. You *think* you smell okay, but then, doesn't everybody? N/A

SMILE

You smile.

Eratika smiles.

SMILE (while hidden)

But you can't be seen!

N/A

SMILE <AND WHATEVER WORDS>

You smile and then howl in frustration at the critter.

Eratika smiles and then howl in frustration at the critter.

SMILE <CRITTER or HOUSE PET>

You smile at the rolton.

Eratika smiles at the rolton.

SMILE <PERSON>

You smile at Trakkar.

Eratika smiles at you.

SMILE <YOURSELF>

You smile quietly to yourself.

Eratika smiles quietly to herself.

SMIRK

You smirk.

Eratika smirks.

SMIRK (while hidden)

No one can tell you are smirking, so...why bother!?

N/A

SMOOCH

You smack your lips.

Eratika smacks her lips.

SMOOCH <CRITTER>

Not a good idea if you want to keep your lips.

Eratika seems to have taken a keen interest in a rolton.

SMOOCH <HOUSE PET> (message will sometimes vary according to type of house pet)

You give a spider monkey a smooch.

Eratika gives a spider monkey a smooch.

SMOOCH <PERSON>

You give Trakkar a smooch.

Eratika just gave you a smooch.

SMOOCH <YOURSELF>

You bite your lip.

Eratika bites her lip.

SNAP

You snap your fingers.

Eratika snaps her fingers.

SNAP (while hidden)

You snap your fingers.

You hear a *snap* nearby.

SNAP <CRITTER or HOUSE PET>

You snap your fingers at a rolton.

Eratika snaps her fingers at a rolton.

SNAP <DEAD CRITTER> You glance at a dead kobold and snap your fingers. Eratika glances at a dead kobold and snaps her fingers.

SNAP <ITEM>

You glance at a raspberry marinated orc toe and snap your fingers.

Eratika glances at a raspberry marinated orc toe and snaps her fingers.

SNAP <PERSON>

You snap your fingers at Trakkar.

Eratika snaps her fingers at you.

SNAP <YOURSELF>

You snap your fingers to a rhythm only you can hear.

Eratika snaps her fingers to a rhythm only she can hear.

SNAP ATTENTION

You snap sharply to attention!

Eratika snaps smartly to attention!

SNARL

Ooh! That felt great!

Eratika snarls menacingly!

SNARL (while hidden)

Ooh! That felt great!

You hear a menacing snarl nearby!

SNARL <CRITTER or HOUSE PET or ITEM>

You hunch your shoulders and snarl menacingly at a rolton!

Eratika hunches her shoulders and snarls menacingly at a rolton!

SNARL <PERSON>

You hunch your shoulders and snarl menacingly at Trakkar!

Eratika snarls at you.

SNARL <YOURSELF>

You try to snarl at yourself but end up scrunching up your face instead.

Eratika tries to snarl at herself but her face ends up looking like a raisin.

SNEAK <DIRECTION> (after you have hidden; note that once you are in the sneaking mode, you may merely move to other rooms, and you automatically will be sneaking)

>sneak n Roundtime: 3 sec.

[Zephyr Hall, Entrance]
A low, stone wall of the same grey stones as the house circles the highest terrace. Planters containing elegantly trimmed trees anchor the terraces to the rest of the house. Obvious paths: south.
Roundtime: 3 sec.

Not seen, if done right.

Otherwise:

>You notice Eratika try to tiptoe silently by you.

OR

You notice Eratika try to tiptoe silently away.

SNEER

You sneer.

Eratika sneers.

SNEER <PERSON>

You sneer at Trakkar.

Eratika sneers at you.

SNEEZE

(Note: One of these six messages will appear randomly when you type this command)

 

You sneeze.

You let out a great honking sneeze!

You sneeze, trying vainly to keep from spraying everyone.


You try to stifle a sneeze but fail tremendously.

You suddenly let out a noise sounding much like a stuck rolton.


You sneeze loudly!

Redkaven sneezes.

Redkaven lets out a great honking sneeze!

Redkaven sneezes, trying vainly to keep from spraying you.

Redkaven tries to stifle a sneeze but fails tremendously.

Redkaven suddenly lets out a noise sounding much like a stuck rolton.

Redkaven sneezes loudly!

SNICKER

You snicker.

Eratika snickers.

SNICKER (while hidden)

You snicker.

You hear someone snicker.

SNIFF

You sniff.

Eratika sniffs.

SNIFF or SMELL <CRITTER or HOUSE PET>

That probably wouldn't be good for your health.

N/A

SNIFF or SMELL <ITEM>

It smells like a weathered wooden box.

Eratika sniffs at a weathered wooden box.

SNIFF or SMELL <PERSON>

He smells just like Trakkar.

Eratika sniffs at you.

SNIFF or SMELL <YOURSELF> You quietly sniff at yourself. You *think* you smell okay, but then, doesn't everybody? N/A

SNORT

You make a horrendous warthog-like noise.

Eratika snorts.

SNORT (while hidden)

You snort.

You hear the sound of someone snorting.

SNORT <PERSON>

You snort at Trakkar.

Eratika snorts at you.

SNUGGLE <CRITTER>

I think you've been out hunting too long if a rolton is starting to look like good snuggle material.

N/A

SNUGGLE <HOUSE PET>

You snuggle a spider monkey.

Eratika snuggles a spider monkey.

SNUGGLE <PERSON>

You snuggle up to Trakkar and rest your head on his shoulder.

Eratika lovingly snuggles up to you and rests her head on your shoulder.

SOB

You sob.

Eratika sobs.

SOB (while hidden)

You sob.

You hear someone sob.

SPELL

Your spell lists:

Major Spirit......25
Minor Spirit......50
Cleric Circle.....43

Use SPELL ALL to view detailed list of spells.

N/A

SPELL ALL

Major Spirit:

Number Name
201 Calm
202 Spirit Shield
203 Manna
204 Unpresence
Etc.

N/A

SPIN <PERSON> (in dance area)

You swing Eratika out away from you then spin her back into your arms.

Trakkar swings you out then spins you right back into his arms.

SPLASH (while at special mud pools)

You fling mud all over the place!

Eratika flings mud all over the place!

SPLASH (while in water)

You splash about in the water!

Eratika splashes playfully about in the water.

SPLASH <PERSON> (while at special mud pools)

You fling mud all over Trakkar!

Eratika flings mud all over you!

SPLASH <PERSON> (while in water)

You splash water all over Trakkar!

Eratika splashes water all over you!

SPLUTTER

splutt.... Hmmph!

Eratika splutters.

SQUEAL

You squeal.

Eratika squeals.

SQUEAL (while hidden)

You squeal.

You hear a high-pitched squeal somewhere nearby.

SQUEAL <CRITTER or HOUSE PET or ITEM>

You look at the orc toe and squeal.

Eratika looks at a raspberry marinated orc toe and squeals.

SQUEAL <PERSON>

You look at Trakkar and squeal.

Eratika looks at you and squeals.

SQUEAL <YOURSELF>

You let out a little squeal of delight.

Eratika lets out a little squeal of delight.

SQUINT

You squint.

Eratika squints.

SQUINT <CRITTER or HOUSE PET or ITEM> You squint at a weathered wooden box. Eratika squints at a weathered wooden box.

SQUINT <PERSON>

You squint at Trakkar.

Eratika squints at you.

SQUINT <PERSON> (while hidden)

You squint at Trakkar but he can't see you.

N/A

SQUINT <YOURSELF>

You narrow your eyes.

Eratika narrows her eyes.

STACK <HEATSOURCE>

You stack some of the stockpiled fuel from beside the small fireplace into its bottom.

Eratika stacks some of the stockpiled fuel from beside the small fireplace into its bottom.

STALK <PERSON> (after you have hidden yourself; you will follow the person everywhere he or she goes, and if you are good at it, you'll not be seen by anyone)

You move into position to stalk Trakkar when he moves.

OR

You fail to position yourself well enough to stalk Trakkar.
Round time: 5 sec.

Not seen, if done right.


Otherwise:

You notice Eratika move into position behind you.

STAND

You stand back up.

Eratika stands up.

STAND (while kneeling on BED)

You get off the bed.

Eratika gets off the bed on which she was kneeling.

STAND (while sitting at private table)

You scoot your chair back and stand up.

Eratika scoots her chair back and stands up.

STAND <BED or RUG or TABLE> (while sitting on BED, RUG or TABLE)

You stand up on the bed.

Eratika stands up on the bed.

STAND <BED or RUG or TABLE>

You step onto the table.

Eratika steps onto the table.

STAND <BED or TABLE> (from leaning position)

You move away from the table.

Eratika moves away from the table on which she was leaning.

STAND <BED or TABLE> (while already standing on BED or TABLE)

You step off the bed.

Eratika steps off the bed.

STAND <BED> (while already lying on BED)

You climb off the bed.

Eratika climbs off the bed on which she was laying.

STAND <BED> (while already sitting on BED)

You get off the bed.

Eratika gets off the bed on which she was sitting.

STAND <RUG> (while already standing on the RUG)

You stand up on the rug.

Eratika stands up on the rug.

STAND <WALL> (while leaning or sitting against WALL)

You push yourself off the wall and onto your feet.

Eratika pushes herself away from the wall and onto her feet.

STARE

You stare at nothing in particular.

Eratika stares off into space.

STARE (while hidden)

You stare, though no one can see you doing so.

N/A

STARE <CRITTER or HOUSE PET or ITEM>

You stare at a weathered wooden box.

Eratika stares at a weathered wooden box.

STARE <PERSON>

You stare at Trakkar.

Eratika stares at you.

STATUS FULL or WHO FULL (type this to get a list of active players by name and staff on duty)

This list gets VERY long sometimes.

N/A

STATUS or WHO (gives you total number of active players and staff on duty)

(See also ONDUTY)

>status
There are 853 active players online
Type STAT FULL to get a list of active players
Staff on duty:
Wolfjager     Elowen

Note that the STATUS command can and does list more staff than the ONDUTY command. ::scratches her head::

>onduty
Staff on duty:
Senior GameHost Wolfjager

N/A

STEAL <PERSON> (a rather dangerous pastime for those who train in pickpocketing)

An completely untrained pickpocket:

>steal Trakkar
You fail to gain sufficient advantage to pick his pocket.

A trained pickpocket having trouble with the chosen target:

>steal eratika
Eratika is guarding her pockets very closely. You cannot get close enough to even try.

A young rogue, training in pickpocketing, with a botched attempt:

>steal eratika
You reach into Eratika's pockets and pull out 22 silvers.

Moirane, a highly trained pickpocket, kindly agreed to steal from me. I never saw a thing as she effortlessly and repeatedly stole from me (and yes, she returned everything):

>steal erat
You reach into Eratika's pockets and pull out 123 silvers.

>steal erat
You reach into Eratika's pockets and pull out 45 silvers.

>steal erat
You reach into Eratika's fur backpack and pull out a pink tourmaline.

 



You notice Eratika reach into your pockets and remove nothing.

 

 

N/A

 

 


You notice Mirti reach into your pockets and remove 22 silvers.

 

 

 

 

N/A

 

N/A

 

N/A

 

STOCK <HEATSOURCE> (first time)

You start a stockpile of fuel next to the small fireplace with a chunk of dry firewood.

Eratika starts a stockpile of fuel next to the small fireplace with a chunk of dry firewood.

STOCK <HEATSOURCE> (subsequent times)

You add a chunk of dry firewood to the small fireplace's stockpile of fuel.

Eratika adds a chunk of dry firewood to the small fireplace's stockpile of fuel.

STOKE <HEATSOURCE>

Using a jagged, broken longsword from beside the small fireplace, you pull aside the remaining wood and stir up the coals at its bottom. This causes a slight brightening of the coals, the flames to leap higher and a wave of heat to billow out into the room.

Using a jagged, broken longsword from beside the small fireplace, Eratika pulls aside the remaining wood and stirs up the coals at its bottom. This causes the flames to leap higher and a wave of heat to billow out into the room.

STOMP

You stamp your feet.

Eratika stamps her feet.

STOMP (while hidden)

You stamp your feet.

You hear a loud stamping noise.

STOMP <CRITTER or HOUSE PET>

You stamp your feet at a rolton!

Eratika stamps her feet at a rolton!

STOMP <ITEM>

You stamp your way around a scratched haon coffer!

Eratika stamps her way around a scratched haon coffer!

STOMP <PERSON>

You stamp your feet at Trakkar! The ground seems to tremble slightly beneath the impact.

Eratika stamps her feet at Trakkar! The ground seems to tremble slightly beneath the impact.

STOMP <YOURSELF>

You impatiently stamp your feet.

Eratika stamps her feet with impatience.

STOP

(NOTE: If you type STOP while in the lands, you will get the following information:

(1) STOP (Spell ID#) Specify spell by number; (2) STOP (Mnemonic) Specify spell by mnemonic; (3) STOP SINGING Stops all current songs; (4) STOP SINGING (Spell ID# or Mnemonics) Stops all current songs; (5) STOP PLAYING Stops playing instrument; (6) STOP PLAYING (Style) Stops playing instrument using style; and (7) STOP SNEAKING Stop sneaking around.)

NOTE: There is a bug with (1) and (2), stopping spells. You will find that after you have prepped a spell, you will not be able to "stop" it. Also, once you cast a spell, you will not be able to "stop" it.

(3) "Stop singing" (bards only):

>prep 1007
You begin your musical chant for Kai's Triumphant Song...
Your spellsong is ready.

>sing
You sing a melody.Your spirit is lifted by the verses praising Kai.
Sing Roundtime 3 Seconds.

>stop singing
You stop singing.

(4) "Stop singing (Spell ID# or Mnemonics)" (bards only):

>prep 1007
You begin your musical chant for Kai's Triumphant Song...
Your spellsong is ready.

>sing
You sing a melody.
Your spirit is lifted by the verses praising Kai.
Sing Roundtime 3 Seconds.

>prep Fortitude
You begin your musical chant for Fortitude Song...
Your spellsong is ready.

>sing
You weave another verse into your harmony.You begin to sing of heroic deeds and bolster your confidence.
Sing Roundtime 3 Seconds.

>stop fortitude
You stop singing Fortitude Song.

OR

>stop 1003
You stop singing Fortitude Song.

(5) "Stop playing" (NOTE that there seems to be no resulting difference between (5) and (6); either action yields the same type of message):

>play flute soft
With the gentlest of touches, your fingers begin to move across your flute, playing a soft, low note.

>stop playing
With quiet grace, you allow your flute's melody to drop off, ever softer, until there is nothing but the intense silence left in its wake.

(6) "Stop playing style":

>play flute soft
With the gentlest of touches, your fingers begin to move across your flute, playing a soft, low note.

>stop playing soft
With quiet grace, you allow your flute's melody to drop off, ever softer, until there is nothing but the intense silence left in its wake.

(7) "Stop sneaking" (rangers only):

>prep 617
You concentrate on the Sneaking spell...
Your spell is ready.
>Cast
You gesture.
You begin to move with cat-like grace.
Cast Roundtime 3 Seconds.

>stop sneaking
You are no longer moving silently.

NOTE: There are other times and/or places in the lands where you may use STOP:

For example, at the graveyard:
You dig your feet into the ground and begin to heave against the heavy bronze gate.
>stop push
You stop pushing on the gate first.

 

 

 

 

 


Eratika begins a musical chant...

 

Eratika sings a melody.
Eratika sings of Kai's many triumphs, lifting her spirits.

Eratika stops singing.

 

 

Eratika begins a musical chant...

 

Eratika sings a melody.
Eratika sings of Kai's many triumphs, lifting her spirits.

 

Eratika begins a musical chant...


Eratika skillfully begins to weave another verse into her harmony.
Eratika begins to sing of heroic deeds and appears to be bolstered.


With great skill, Eratika removes one of the chords from her harmony while maintaining the symmetry of those that remain.

 

 

 


With the gentlest of touches, Eratika's fingers begin to move across her flute, playing a soft, low note.


With quiet grace, Eratika allows her flute's melody to drop off, ever softer, until there is nothing but the intense silence left in its wake.

 


With the gentlest of touches, Eratika's fingers begin to move across her flute, playing a soft, low note.

With quiet grace, Eratika allows her flute's melody to drop off, ever softer, until there is nothing but the intense silence left in its wake.

 


Aelphaba gestures and utters a phrase of magic.

Aelphaba gestures.

Aelphaba begins to move with cat-like grace.

Aelphaba is no longer moving so silently

 

 

 

Kelista digs her feet into the ground and begins to heave against the heavy bronze gate with her incredible strength!
Kelista stops pushing on the gate.

STRETCH

You stretch.

Eratika stretches.

STRIDE

You stride a few steps forward.

Eratika strides a few steps forward.

STRIDE <DIRECTION> (out, north, west, etc.)

You stride away, moving out.

Eratika strides away, moving out.

STRIDE <ITEM>

You stride a few steps toward a scratched haon coffer.

Eratika strides a few steps toward a scratched haon coffer.

STRIDE <LEFT or RIGHT>

You take a few steps to your left.

You take a few steps to your right.

Eratika takes a few steps to her left.
Eratika takes a few steps to her right.

STRIDE <LEFT or RIGHT> <PERSON> (when not joined to that person)

You slowly pace to your left, moving in a circle around Trakkar.

You slowly pace to your right, moving in a circle around Trakkar.

Eratika slowly paces to her left, moving in a circle around you.

Eratika slowly paces to her right, moving in a circle around you.

STRIDE <LEFT or RIGHT> <PERSON> (when joined to that person)

You tenderly hold Trakkar's hand as you both turn to the left and take a few steps.

You tenderly hold Trakkar's hand as you both turn to the right and take a few steps.

Eratika tenderly holds your hand as you both turn to the left and take a few steps.

Eratika tenderly holds your hand as you both turn to the right and take a few steps.

STRIDE <LEFT or RIGHT> <YOURSELF>

You raise your arms as if you were holding someone, then stride to the right.

You raise your arms as if you were holding someone, then stride to the left.

Eratika holds an invisible partner, striding a few steps to her right.

Eratika holds an invisible partner, striding a few steps to her left.

STRIDE <PERSON>

You stride over to stand before Trakkar.

Eratika strides over to stand before you.

STRIDE <YOURSELF>

You take a few steps in a small circle.

Eratika takes a few steps in a small circle.

STRIDE BEHIND <ITEM>

You walk behind a scratched haon coffer.

Eratika walks to stand behind a scratched haon coffer.

STRIDE BEHIND <PERSON>

You move to stand behind Trakkar.

Eratika moves to stand behind you.

STRIDE BEHIND <YOURSELF>

You take a few steps back.

Eratika takes a few steps back.

STRUT

You strut about.

Eratika struts about.

STRUT ARROGANT

You strut about arrogantly.

Eratika struts about arrogantly.

STRUT PROUD

You strut about proudly.

Eratika struts about proudly.

STRUT SATISFIED You strut about satisfied. Eratika struts about satisfied.
STRUT SLOW You strut about slowly. Eratika struts about slowly.

STUMBLE

You suddenly stumble for no apparent reason.

Eratika suddenly stumbles for no apparent reason.

STUMBLE <CRITTER or HOUSE PET>

You trip over something and find yourself face to face with a kobold.

Eratika trips over something and lands right in front of a kobold.

STUMBLE <ITEM>

 

You stumble toward a scratched haon coffer before regaining your balance. Eratika stumbles toward a scratched haon coffer before regaining her balance.

STUMBLE <DIRECTION> (out, north, west, etc.)

You begin to walk out but trip over something and end up stumbling your way there.

Eratika begins to walk out but suddenly trips and goes flailing out of sight!

STUMBLE <LEFT or RIGHT>

You suddenly lose your balance and stumble a bit to the left before righting yourself.

You suddenly lose your balance and stumble a bit to the right before righting yourself.

Eratika suddenly loses her balance and stumbles a bit to the left before righting herself.

Eratika suddenly loses her balance and stumbles a bit to the right before righting herself.

STUMBLE <LEFT or RIGHT> <PERSON> (when not joined to that person)

You fall to the left and stumble into Trakkar who pushes you away causing you to fall!

You fall to the right and stumble into Trakkar who pushes you away causing you to fall!

Eratika falls to the left and stumbles into you. You give her a hard shove and she falls over!

Eratika falls to the right and stumbles into you. You give her a hard shove and she falls over!

STUMBLE <LEFT or RIGHT> <PERSON> (when joined to that person) You fall to the left and stumble into Trakkar causing both of you to fall!

You fall to the right and stumble into Trakkar causing both of you to fall!

Eratika falls to the left and stumbles into you causing you both to fall!

Eratika falls to the right and stumbles into you causing you both to fall!

STUMBLE <PERSON>

You suddenly trip over something and find yourself face to face with Trakkar.

Eratika suddenly comes flailing at you as she trips over something!

STUMBLE <YOURSELF>

You get your legs tangled and nearly tip over!

Eratika gets her legs tangled together and nearly tips over!

STUMBLE BEHIND <ITEM>

You stumble behind a scratched haon coffer and fall over.

Eratika stumbles behind a scratched haon coffer and falls over.

STUMBLE BEHIND <PERSON>

You stumble behind Trakkar and crash to the ground!

Eratika stumbles behind you and you hear a loud crash!

STUMBLE BEHIND <YOURSELF>

You flail your arms about as you stumble backwards.

Eratika flails her arms about as she stumbles backward.

SUMMON <TYPE OF HOUSE PET> or PET (by pet's owner)

>summon alb
You call out to your pet albatross.
Roundtime: 3 sec.
An albatross arrives and walks up to you.

>summon pet
You call out to your pet albatross.
Roundtime: 3 sec.
An albatross arrives and walks up to you.

Note that if you have already summoned your pet once (whether or not it has yet arrived), you will see these messages:

>summon alb
You call out into the air, then spend a moment listening.
Roundtime: 3 sec.

>summon pet
You call out into the air, then spend a moment listening.
Roundtime: 3 sec.

 

Here is an oddity: 

>summon monkey
You call out to your pet albatross.
Roundtime: 3 sec.
An albatross arrives and walks up to you.

But note:

>summon
Summon what?

Thus, apparently when you are in your own home and you own a pet, typing SUMMON followed by anything, even a type of pet you don't own, will still summon your pet. ;)


Saphyne calls out for her pet albatross.
An albatross walks by and stops near Saphyne.

Saphyne calls out for her pet albatross.
An albatross walks by and stops near Saphyne.

 

 

 

Saphyne calls out into the air, then spends a moment listening.


Saphyne calls out into the air, then spends a moment listening.

 

 

Saphyne calls out for her pet albatross.

An albatross walks by and stops near Saphyne.

 


N/A

SWAP (swaps items in your hands)

Ok.

N/A

SWAP (with no items in your hands)

You wring your hands.

Eratika wrings her hands.

SWAY

You sway back and forth.

Eratika sways back and forth.

SWAY (while hidden)

You sway back and forth, but no one can see you.

N/A

SWAY (while kneeling)

You sway side to side on your knees.

Eratika sways side to side on her knees.

SWAY (while sitting)

You hug your knees and sway side to side.

Eratika hugs her knees and sways side to side.

SWAY (while stunned) You sway back and forth unsteadily. Eratika sways back and forth unsteadily.
SWEAR

NOTE: The first 10 messages are listed in no particular order; one of them will appear randomly when you type SWEAR without a keyword. There is also an 11th message that appears randomly among the others, depending on your race.

However, you can choose which of these messages will appear by typing the appropriate keyword. The keywords (which are listed further below) are <ASPERSION, BREATH, CURSE, ELOQUENT, FLAME, FLUID, INDIGNANT, LOUD, LYRIC, OATH, SHODDY, SPASM, SPITE, SPITTLE, THORN, TREE, UNHEARD or VILE>.  You can also get this list by typing SWEAR HELP.

 

 

(1) You mutter something better left unheard.

(2) You spit out a muttered curse.


(3) You manage to offend an inordinate number of gods with an especially vitriolic spasm of oaths.


(4) You curse fluently.

(5) You swear under your breath.


(6) You let out a flaming volley of invective.


(7) You growl something vile beneath your breath.

(8) You cast growled aspersions into mid-air.

(9) You whistle something nasty between clenched teeth.

(10) You curse the day you were born.

 

NOTE: Here are the race-specific "11th" random messages:

Dark Elf: You curse darkly, your eyes narrowing in spite.

Dwarf: You let out an eloquently vile series of grunts.

Elf: You swear fluidly and vividly.

Giantkin: You bellow a guttural series of oaths.

Half-Elf: You swear in a fluid mixture of common and elven that would make a spike-thorn take pause.

Halfling: You squeak out an indignant suggestion involving stale tart crumbs.

Human: You swear long, loud and well.

Sylvankind: You swear vehemently enough to scour the bark from a tree.

(1) Eratika mutters something better left unheard.

(2) Eratika spits out a muttered curse.

(3) Eratika manages to offend an inordinate number of gods with an especially vitriolic spasm of oaths.

(4) Eratika curses fluently.

(5) Eratika swears under her breath.

(6) Eratika lets out a flaming volley of invective that makes your ears burn.

(7) Eratika growls something vile beneath her breath.

(8) Eratika casts growled aspersions into mid-air.

(9) Eratika whistles something nasty between clenched teeth.

(10) Eratika lets loose with an involved and improbable curse against the day she was born.

NOTE: Here are the race-specific "11th" random messages:

<Dark Elf> curses darkly, her eyes narrowing in spite.

<Dwarf> lets out an eloquently vile series of grunts.

<Elf> swears fluidly and vividly.

<Giantkin> bellows a guttural series of oaths.

<Half-Elf> swear in a fluid mixture of common and elven that would make a spike-thorn take pause. [sic]

<Halfling> squeaks out an indignant suggestion involving stale tart crumbs.

<Human> swears long, loud and well.

<Sylvankind> swears vehemently enough to scour the bark from a tree.

SWEAR (while dead) You curse your frail mortality.  That certainly won't win you any favor with Lorminstra. Eratika issues a ghostly curse on her own mortality.
SWEAR (while hidden)

NOTE: The first 10 messages are listed in no particular order; one of them will appear randomly when you type SWEAR without a keyword. There is an 11th message that appears randomly among the others, depending on your race.

However, you can choose which of these messages will appear by typing the appropriate keyword. The keywords (which are listed further below) are <ASPERSION, BREATH, CURSE, ELOQUENT, FLAME, FLUID, INDIGNANT, LOUD, LYRIC, OATH, SHODDY, SPASM, SPITE, SPITTLE, THORN, TREE, UNHEARD or VILE>.  You can also get this list by typing SWEAR HELP.

 

(1) You mutter something better left unheard.


(2) You spit out a muttered curse.

 

(3) You manage to offend an inordinate number of gods with an especially vitriolic spasm of oaths.

 

(4) You curse fluently.


(5) You swear under your breath.



(6) You let out a flaming volley of invective.



(7) You growl something vile beneath your breath.


(8) You cast growled aspersions into mid-air.

 

(9) You whistle something nasty between clenched teeth.

(10) You curse the day you were born.



NOTE: Here are the race-specific "11th" random messages:


Dark Elf: You curse darkly, your eyes narrowing in spite.

Dwarf: You let out an eloquently vile series of grunts.


Elf: You swear fluidly and vividly.


Giantkin: You bellow a guttural series of oaths.


Half-Elf: You swear in a fluid mixture of common and elven that would make a spike-thorn take pause.


Halfling: You squeak out an indignant suggestion involving stale tart crumbs.


Human: You swear long, loud and well.


Sylvankind: You swear vehemently enough to scour the bark from a tree.

(1) You hear the voice of Eratika muttering something better left unheard.

(2) You hear the voice of Eratika spitting out a muttered curse.

(3) You hear the voice of Eratika managing to offend an inordinate number of gods with an especially vitriolic spasm of oaths.

(4) You hear the voice of Eratika cursing fluently.

(5) You hear the voice of Eratika swearing under her breath.

(6) You hear the voice of Eratika letting out a flaming volley of invective that makes your ears burn.

(7) You hear the voice of Eratika growling something vile beneath her breath.

(8) You hear the voice of Eratika casting growled aspersions into mid-air.

(9) You hear the voice of Eratika whistling something nasty between clenched teeth.

(10) You hear the voice of Eratika letting loose with an involved and improbable curse against the day she was born.

NOTE: Here are the race-specific "11th" random messages:

You hear the voice of <Dark Elf> cursing darkly.

You hear the voice of <Dwarf> letting out an eloquently vile series of grunts.

You hear the voice of <Elf> swearing fluidly and vividly.

You hear the voice of <Giantkin> bellowing a guttural series of oaths.

You hear the voice of <Half-Elf> swearing in a fluid mixture of common and elven that would make a spike-thorn take pause.

You hear the voice of <Halfling> squeaking out an indignant suggestion involving stale tart crumbs.

You hear the voice of <Human> swearing long, loud and well.

You hear the voice of <Sylvankind> swearing vehemently enough to scour the bark from a tree.

SWEAR <TARGET>

NOTE: The first 10 messages are listed in no particular order; one of them will appear randomly when you type SWEAR without a keyword. There is an 11th message that appears randomly among the others, depending on your race.

However, you can choose which of these messages will appear by typing the appropriate keyword. The keywords (which are listed further below) are <ASPERSION, BREATH, CURSE, ELOQUENT, FLAME, FLUID, INDIGNANT, LOUD, LYRIC, OATH, SHODDY, SPASM, SPITE, SPITTLE, THORN, TREE, UNHEARD or VILE>.  You can also get this list by typing SWEAR HELP.

(1) You vividly accuse the gods of shoddy workmanship when it came time to create Kelista.


(2) You cast growled aspersions on Kelista's character and makeup.

(3) You mutter something better left unheard in Kelista's direction.


(4) You growl something vile at Kelista.

(5) You expound lyrically upon the shortcomings of Kelista.

(6) You offer a seething account of Kelista's usefulness that is more spittle than speech.


(7) You hurl an especially vitriolic spasm of oaths in Kelista's direction, probably managing to offend the gods if not Kelista.

(8) You let out a flaming volley of invective at Kelista.

(9) You swear quietly at Kelista.


(10) You let loose with an involved curse detailing the improbable ancestry of Kelista.

 

NOTE: Here are the race-specific "11th" random messages:


Dark Elf: You curse at Kelista darkly, your eyes narrowing in spite.

Dwarf: You grunt out an eloquent description of Kelista's beardless cowardice.

Elf: You swear fluidly and vividly at Kelista.

Giantkin: You bellow a guttural series of oaths at Kelista.

Half-Elf: You swear in a fluid mixture of common and elven at Kelista.

Halfling: You squeak out an indignant suggestion about Kelista's baking abilities.

Human: You swear long, loud and well at Kelista.

Sylvankind: You swear at Kelista vehemently enough to scour the bark from a tree.

(1) Eratika vividly accuses the gods of shoddy workmanship when it came time to create you.

(2) Eratika casts growled aspersions on your character and makeup..

(3) Eratika mutters something better left unheard in your direction.

(4) Eratika growls something vile at you.

(5) Eratika expounds lyrically upon your shortcomings.

(6) Eratika offers a seething account of your usefulness that is more spittle than speech.

(7) Eratika hurls an especially vitriolic spasm of oaths in your direction, probably managing to offend the gods if not you.

(8) Eratika lets out a flaming volley of invective at you.

(9) Eratika swears quietly at you.

(10) Eratika lets loose with an involved curse detailing your improbable ancestry.

 

NOTE: Here are the race-specific "11th" random messages:

<Dark Elf> curses at you darkly, her eyes narrowing in spite.

<Dwarf> grunts out an eloquent description of your beardless cowardice.

<Elf> swears fluidly and vividly at you.

<Giantkin> bellows a guttural series of oaths at you.

<Half-Elf> swears in a fluid mixture of common and elven at you.

<Halfling> squeaks out an indignant suggestion about your baking abilities.

<Human> swears long, loud and well at you.

<Sylvankind> swears at you vehemently enough to scour the bark from a tree.

SWEAR <TARGET> (while hidden)

NOTE: The first 10 messages are listed in no particular order; one of them will appear randomly when you type SWEAR without a keyword. There is an 11th message that appears randomly among the others, depending on your race.

However, you can choose which of these messages will appear by typing the appropriate keyword. The keywords (which are listed further below) are <ASPERSION, BREATH, CURSE, ELOQUENT, FLAME, FLUID, INDIGNANT, LOUD, LYRIC, OATH, SHODDY, SPASM, SPITE, SPITTLE, THORN, TREE, UNHEARD or VILE>.  You can also get this list by typing SWEAR HELP.

 

(1) You vividly accuse the gods of shoddy workmanship when it came time to create Kelista.

 

(2) You cast growled aspersions on Kelista's character and makeup.


(3) You mutter something better left unheard in Kelista's direction.

 

(4) You growl something vile at Kelista.


(5) You expound lyrically upon the shortcomings of Kelista.


(6) You offer a seething account of Kelista's usefulness that is more spittle than speech.



(7) You hurl an especially vitriolic spasm of oaths in Kelista's direction, probably managing to offend the gods if not Kelista.


(8) You let out a flaming volley of invective at Kelista.


(9) You swear quietly at Kelista.

 

(10) You let loose with an involved curse detailing the improbable ancestry of Kelista.

 

NOTE: Here are the race-specific "11th" random messages:


Dark Elf: You curse at Kelista darkly, your eyes narrowing in spite.

Dwarf: You grunt out an eloquent description of Kelista's beardless cowardice.


Elf: You swear fluidly and vividly at Kelista.



Giantkin: You bellow a guttural series of oaths at Kelista.

Half-Elf: You swear in a fluid mixture of common and elven at Kelista.


Halfling: You squeak out an indignant suggestion about Kelista's baking abilities.



Human: You swear long, loud and well at Kelista.


Sylvankind: You swear at Kelista vehemently enough to scour the bark from a tree.

(1) You hear the voice of Eratika vividly accusing the gods of shoddy workmanship when it came time to create you.

(2) You hear the voice of Eratika casting growled aspersions on your character and makeup.

(3) You hear the voice of Eratika muttering something better left unheard in your direction.

(4) You hear the voice of Eratika growling something vile at you.

(5) You hear the voice of Eratika expounding lyrically upon your shortcomings.

(6) You hear the voice of Eratika offering a seething account of your usefulness that is more spittle than speech.

(7) You hear the voice of Eratika hurling an especially vitriolic spasm of oaths in your direction, probably managing to offend the gods if not you.

(8) You hear the voice of Eratika letting out a flaming volley of invective at you.

(9) You hear the voice of Eratika swearing quietly at you.

(10) You hear the voice of Eratika letting loose with an involved curse detailing your improbable ancestry.


NOTE: Here are the race-specific "11th" random messages:


You hear the voice of <Dark Elf> cursing at you darkly.


You hear the voice of <Dwarf> grunting out an eloquent description of your beardless cowardice.

You hear the voice of <Elf> swearing fluidly and vividly at you.

You hear the voice of <Giantkin> bellowing a guttural series of oaths at you.

You hear the voice of <Half-Elf> swearing in a fluid mixture of common and elven at you.

You hear the voice of <Halfling> squeaking out an indignant suggestion about your baking abilities.

You hear the voice of <Human> swearing long, loud and well at you.

You hear the voice of <Sylvankind> swearing at you vehemently enough to scour the bark from a tree.

SWEAR <TARGET> ASPERSION You cast growled aspersions on Sverk's character and makeup. Narissa casts growled aspersions on your character and makeup.
SWEAR <TARGET> ASPERSION (while hidden) You cast growled aspersions on Trakkar's character and makeup. Eratika casting growled aspersions on your character and makeup. [sic]
SWEAR <TARGET> BREATH You swear quietly at Sverk. Narissa swears quietly at you.
SWEAR <TARGET> BREATH (while hidden) You swear quietly at Trakkar. Eratika swearing quietly at you. [sic]
SWEAR <TARGET> CURSE You let loose with an involved curse detailing the improbable ancestry of Sverk. Narissa lets loose with an involved curse detailing your improbable ancestry.
SWEAR <TARGET> CURSE (while hidden) You let loose with an involved curse detailing the improbable ancestry of Trakkar. Eratika letting loose with an involved curse detailing your improbable ancestry. [sic]
SWEAR <TARGET> ELOQUENT (by dwarves only) You grunt out an eloquent description of Eratika's beardless cowardice. <Dwarf> grunts out an eloquent description of your beardless cowardice.
SWEAR <TARGET> ELOQUENT (while hidden) (by dwarves only) You grunt out an eloquent description of Eratika's beardless cowardice. <Dwarf> grunting out an eloquent description of your beardless cowardice. [sic]
SWEAR <TARGET> FLAME You let out a flaming volley of invective at Sverk. Narissa lets out a flaming volley of invective at you.
SWEAR <TARGET> FLAME (while hidden) You let out a flaming volley of invective at Trakkar. Eratika letting out a flaming volley of invective at you. [sic]
SWEAR <TARGET> FLUID (by elves only) You swear fluidly and vividly at Eratika. <Elf> swears fluidly and vividly at you.
SWEAR <TARGET> FLUID (while hidden) (by elves only) You swear fluidly and vividly at Eratika. <Elf> swearing fluidly and vividly at you. [sic]
SWEAR <TARGET> INDIGNANT (by halflings only) You squeak out an indignant suggestion about Eratika's baking abilities. <Halfling> squeaks out an indignant suggestion about your baking abilities.
SWEAR <TARGET> INDIGNANT (while hidden) (by halflings only) You squeak out an indignant suggestion about Eratika's baking abilities. <Halfling> squeaking out an indignant suggestion about your baking abilities. [sic]
SWEAR <TARGET> LOUD (by humans only) You swear long, loud and well at Eratika. <Human> swears long, loud and well at you.
SWEAR <TARGET> LOUD (while hidden) (by humans only) You swear long, loud and well at Eratika. <Human> swearing long, loud and well at you. [sic]
SWEAR <TARGET> LYRIC You expound lyrically upon the shortcomings of Sverk. Narissa expounds lyrically upon your shortcomings.
SWEAR <TARGET> LYRIC (while hidden) You expound lyrically upon the shortcomings of Trakkar. Eratika expounding lyrically upon your shortcomings. [sic]
SWEAR <TARGET> OATH (by giantkin only) You bellow a guttural series of oaths at Eratika. <Giantkin> bellows a guttural series of oaths at you.
SWEAR <TARGET> OATH (while hidden) (by giantkin only) You bellow a guttural series of oaths at Eratika. <Giantkin> bellowing a guttural series of oaths at you. [sic]
SWEAR <TARGET> SHODDY You vividly accuse the gods of shoddy workmanship when it came time to create Sverk. Narissa vividly accuses the gods of shoddy workmanship when it came time to create you.
SWEAR <TARGET> SHODDY (while hidden) You vividly accuse the gods of shoddy workmanship when it came time to create Trakkar. Eratika vividly accusing the gods of shoddy workmanship when it came time to create you. [sic]
SWEAR <TARGET> SPASM You hurl an especially vitriolic spasm of oaths in Sverk's direction, probably managing to offend the gods if not Sverk. Narissa hurls an especially vitriolic spasm of oaths in your direction, probably managing to offend the gods if not you.
SWEAR <TARGET> SPASM (while hidden) You hurl an especially vitriolic spasm of oaths in Trakkar's direction, probably managing to offend the gods if not Trakkar. Eratika hurling an especially vitriolic spasm of oaths in your direction, probably managing to offend the gods if not you. [sic]
SWEAR <TARGET> SPITE (by dark elves only) You curse at Eratika darkly, your eyes narrowing in spite. <Dark Elf> curses at you darkly, her eyes narrowing in spite.
SWEAR <TARGET> SPITE (while hidden) (by dark elves only) You curse at Eratika darkly, your eyes narrowing in spite. <Dark Elf> cursing at you darkly. [sic]
SWEAR <TARGET> SPITTLE You offer a seething account of Sverk's usefulness that is more spittle than speech. Narissa offers a seething account of your usefulness that is more spittle than speech.
SWEAR <TARGET> SPITTLE (while hidden) You offer a seething account of Trakkar's usefulness that is more spittle than speech. Eratika offering a seething account of your usefulness that is more spittle than speech. [sic]
SWEAR <TARGET> THORN (by half-elves only) You swear in a fluid mixture of common and elven at Eratika. <Half-Elf> swears in a fluid mixture of common and elven at you.
SWEAR <TARGET> THORN (while hidden) (by half-elves only) You swear in a fluid mixture of common and elven at Eratika. <Half-Elf> swearing in a fluid mixture of common and elven at you. [sic]
SWEAR <TARGET> TREE (by sylvankind only) You swear at Eratika vehemently enough to scour the bark from a tree. <Sylvankind> swears at you vehemently enough to scour the bark from a tree.
SWEAR <TARGET> TREE (while hidden) (by sylvankind only) You swear at Eratika vehemently enough to scour the bark from a tree. <Sylvankind> swearing at you vehemently enough to scour the bark from a tree. [sic]
SWEAR <TARGET> UNHEARD You mutter something better left unheard in Sverk's direction. Narissa mutters something better left unheard in your direction.
SWEAR <TARGET> UNHEARD (while hidden) You mutter something better left unheard in Trakkar's direction. Eratika muttering something better left unheard in your direction. [sic]
SWEAR <TARGET> VILE You growl something vile at Sverk. Narissa growls something vile at you.
SWEAR <TARGET> VILE (while hidden) You growl something vile at Trakkar. Eratika growling something vile at you. [sic]
SWEAR <YOURSELF>

NOTE: The first 10 messages are listed in no particular order; one of them will appear randomly when you type SWEAR without a keyword. There is an 11th message that appears randomly among the others, depending on your race.

However, you can choose which of these messages will appear by typing the appropriate keyword. The keywords (which are listed above and below) are <ASPERSION, BREATH, CURSE, ELOQUENT, FLAME, FLUID, INDIGNANT, LOUD, LYRIC, OATH, SHODDY, SPASM, SPITE, SPITTLE, THORN, TREE, UNHEARD or VILE>.  You can also get this list by typing SWEAR HELP.

(1) You growl something vile, cursing yourself.

(2) You mutter something better left unheard to yourself.

(3) You cast growled aspersions on your own character and makeup.

(4) You manage to offend an inordinate number of gods with an especially vitriolic spasm of oaths, cursing yourself.


(5) You let out a flaming volley of invective, cursing yourself.

(6) You let loose with an involved curse detailing your own improbable ancestry.

(7) You curse yourself fluently.


(8) You expound lyrically upon your own shortcomings.

(9) You offer a seething account of your own usefulness that is more spittle than speech.


(10) You swear quietly at yourself.

 

NOTE: Here are the race-specific "11th" random messages:


Dark Elf: You curse at yourself darkly, your eyes narrowing in spite.

Dwarf: You grunt out an eloquent description of yourself.

Elf: You swear fluidly and vividly at yourself.

Giantkin: You bellow a guttural series of oaths at yourself.

Half-Elf: You swear in a fluid mixture of common and elven at yourself.

Halfling: You squeak out an indignant suggestion to yourself.

Human: You swear long, loud and well, cursing yourself.

Sylvankind: You swear at yourself vehemently enough to scour the bark from a tree.

(1) Eratika growls something vile, cursing herself.

(2) Eratika mutters something better left unheard to herself.

(3) Eratika casts growled aspersions on her own character and makeup.

(4) Eratika manages to offend an inordinate number of gods with an especially vitriolic spasm of oaths, cursing herself.

(5) Eratika seems to be angry with herself.

(6) Eratika lets loose with an involved curse detailing her own improbable ancestry.

(7) Eratika curses herself fluently.

(8) Eratika expounds lyrically upon her own shortcomings.

(9) Eratika offers a seething account of her own usefulness that is more spittle than speech.

(10) Eratika swears quietly at herself.


NOTE: Here are the race-specific "11th" random messages:

<Dark Elf> curses at herself darkly, her eyes narrowing in spite.

<Dwarf> grunts out an eloquent description of herself.

<Elf> swears fluidly and vividly at herself.

<Giantkin> bellows a guttural series of oaths at herself.

<Half-Elf> swear in a fluid mixture of common and elven at herself.

<Halfling> squeaks out an indignant suggestion to herself.

<Human> swears long, loud and well, cursing herself.

<Sylvankind> swears at herself vehemently enough to scour the bark from a tree.

SWEAR <YOURSELF> ASPERSION You cast growled aspersions on your own character and makeup. Eratika casts growled aspersions on her own character and makeup.
SWEAR <YOURSELF> BREATH You swear quietly at yourself. Eratika swears quietly at herself.
SWEAR <YOURSELF> CURSE You let loose with an involved curse detailing your own improbable ancestry. Eratika lets loose with an involved curse detailing her own improbable ancestry.
SWEAR <YOURSELF> ELOQUENT (by dwarves only) You grunt out an eloquent description of yourself. <Dwarf> grunts out an eloquent description of herself.
SWEAR <YOURSELF> FLAME You let out a flaming volley of invective, cursing yourself. Eratika seems to be angry with herself.
SWEAR <YOURSELF> FLUID (by elves only) You swear fluidly and vividly at yourself. <Elf> swears fluidly and vividly at herself.
SWEAR <YOURSELF> INDIGNANT (by halflings only) You squeak out an indignant suggestion to yourself. <Halfling> squeaks out an indignant suggestion to herself.
SWEAR <YOURSELF> LOUD (by humans only) You swear long, loud and well, cursing yourself. <Human> swears long, loud and well, cursing herself.
SWEAR <YOURSELF> LYRIC You expound lyrically upon your own shortcomings. Eratika expounds lyrically upon her own shortcomings.
SWEAR <YOURSELF> OATH (by giantkin only) You bellow a guttural series of oaths at yourself. <Giantkin> bellows a guttural series of oaths at herself.
SWEAR <YOURSELF> SHODDY You curse yourself fluently. Eratika curses herself fluently.
SWEAR <YOURSELF> SPASM You manage to offend an inordinate number of gods with an especially vitriolic spasm of oaths, cursing yourself. Eratika manages to offend an inordinate number of gods with an especially vitriolic spasm of oaths, cursing herself.
SWEAR <YOURSELF> SPITE (by dark elves only) You curse at yourself darkly, your eyes narrowing in spite. <Dark Elf> curses at herself darkly, her eyes narrowing in spite.
SWEAR <YOURSELF> SPITTLE You offer a seething account of your own usefulness that is more spittle than speech. Eratika offers a seething account of her own usefulness that is more spittle than speech.
SWEAR <YOURSELF> THORN (by half-elves only) You swear in a fluid mixture of common and elven at yourself. <Half-Elf> swears in a fluid mixture of common and elven at herself.
SWEAR <YOURSELF> TREE (by sylvankind only) You swear at yourself vehemently enough to scour the bark from a tree. <Sylvankind> swears at herself vehemently enough to scour the bark from a tree.
SWEAR <YOURSELF> UNHEARD You mutter something better left unheard to yourself. Eratika mutters something better left unheard to herself.
SWEAR <YOURSELF> VILE You growl something vile, cursing yourself. Eratika growls something vile, cursing herself.
SWEAR ASPERSION You cast growled aspersions into mid-air. Narissa casts growled aspersions into mid-air.
SWEAR ASPERSION (while hidden) You cast growled aspersions into mid-air. Eratika casting growled aspersions into mid-air. [sic]
SWEAR BREATH You swear under your breath. Narissa swears under her breath.
SWEAR BREATH (while hidden) You swear under your breath. Eratika swearing under her breath. [sic]
SWEAR CURSE You curse the day you were born. Narissa lets loose with an involved and improbable curse against the day she was born.
SWEAR CURSE (while hidden) You curse the day you were born. Eratika letting loose with an involved and improbable curse against the day she was born. [sic]
SWEAR ELOQUENT (by dwarves only) You let out an eloquently vile series of grunts. <Dwarf> lets out an eloquently vile series of grunts.
SWEAR ELOQUENT (while hidden) (by dwarves only) You let out an eloquently vile series of grunts. <Dwarf> letting out an eloquently vile series of grunts. [sic]
SWEAR FLAME You let out a flaming volley of invective. Narissa lets out a flaming volley of invective that makes your ears burn.
SWEAR FLAME (while hidden) You let out a flaming volley of invective. Eratika letting out a flaming volley of invective that makes your ears burn. [sic]
SWEAR FLUID (by elves only) You swear fluidly and vividly. <Elf> swears fluidly and vividly.
SWEAR FLUID (while hidden) (by elves only) You swear fluidly and vividly. <Elf> swearing fluidly and vividly. [sic]
SWEAR INDIGNANT (by halflings only) You squeak out an indignant suggestion involving stale tart crumbs. <Halfling> squeaks out an indignant suggestion involving stale tart crumbs.
SWEAR INDIGNANT (while hidden) (by halflings only) You squeak out an indignant suggestion involving stale tart crumbs. <Halfling> squeaking an indignant suggestion involving stale tart crumbs. [sic]
SWEAR LOUD (by humans only) You swear long, loud and well. <Human> swears long, loud and well.
SWEAR LOUD (while hidden) (by humans only) You swear long, loud and well. <Human> swearing long, loud and well. [sic]
SWEAR LYRIC You whistle something nasty between clenched teeth. Narissa whistles something nasty between clenched teeth.
SWEAR LYRIC (while hidden) You whistle something nasty between clenched teeth. Eratika whistling something nasty between clenched teeth. [sic]
SWEAR OATH (by giantkin only) You bellow a guttural series of oaths. <Giantkin> bellows a guttural series of oaths.
SWEAR OATH (while hidden) (by giantkin only) You bellow a guttural series of oaths. <Giantkin> bellowing a guttural series of oaths. [sic]
SWEAR SHODDY You curse fluently. Narissa curses fluently.
SWEAR SHODDY (while hidden) You curse fluently. Eratika cursing fluently. [sic]
SWEAR SPASM You manage to offend an inordinate number of gods with an especially vitriolic spasm of oaths. Narissa manages to offend an inordinate number of gods with an especially vitriolic spasm of oaths.
SWEAR SPASM (while hidden) You manage to offend an inordinate number of gods with an especially vitriolic spasm of oaths. Eratika managing to offend an inordinate number of gods with an especially vitriolic spasm of oaths. [sic]
SWEAR SPITE (by dark elves only) You curse darkly, your eyes narrowing in spite. <Dark Elf> curses darkly, her eyes narrowing in spite.
SWEAR SPITE (while hidden) (by dark elves only) You curse darkly, your eyes narrowing in spite. <Dark Elf> cursing darkly. [sic]
SWEAR SPITTLE You spit out a muttered curse. Narissa spits out a muttered curse.
SWEAR SPITTLE (while hidden) You spit out a muttered curse. Eratika spitting out a muttered curse. [sic]
SWEAR THORN (by half-elves only) You swear in a fluid mixture of common and elven that would make a spike-thorn take pause. <Half-Elf> swear in a fluid mixture of common and elven that would make a spike-thorn take pause. [sic]
SWEAR THORN (while hidden) (by half-elves only) You swear in a fluid mixture of common and elven that would make a spike-thorn take pause. <Half-Elf> swearing in a fluid mixture of common and elven that would make a spike-thorn take pause. [sic]
SWEAR TREE (by sylvankind only) You swear vehemently enough to scour the bark from a tree. <Sylvankind> swears vehemently enough to scour the bark from a tree.
SWEAR TREE (while hidden) (by sylvankind only) You swear vehemently enough to scour the bark from a tree. <Sylvankind> swearing vehemently enough to scour the bark from a tree. [sic]
SWEAR UNHEARD You mutter something better left unheard. Narissa mutters something better left unheard.
SWEAR UNHEARD (while hidden) You mutter something better left unheard. Eratika muttering something better left unheard. [sic]
SWEAR VILE You growl something vile beneath your breath. Narissa growls something vile beneath her breath.
SWEAR VILE (while hidden) You growl something vile beneath your breath. Eratika growling something vile beneath her breath. [sic]

SWEAT

You break out in a sweat.

Eratika breaks out in a sweat.

SWEAT (while hidden)

You break out in a sweat.

N/A

SWEAT <CRITTER or HOUSE PET or ITEM>

You glance at a raspberry marinated orc toe and begin to sweat.

Eratika glances at a raspberry marinated orc toe and begins to sweat.

SWEAT <PERSON>

You glance at Trakkar and begin to sweat.

Eratika glances at you and begins to sweat.

SWEAT <YOURSELF>

You tense, beads of sweat forming on your brow.

Eratika tenses up, beads of sweat glistening on her brow.

SWEAT HEAVY

Heavy droplets of sweat drip from your brow.

Heavy droplets of sweat drip from Eratika's brow.

SWEAT LIGHT

You perspire delicately.

Eratika perspires delicately.

SWEEP <CRITTER> (by members of the rogue guild)

>sweep kob
You crouch, sweep a leg at a kobold and connect!
MS: +142 - MD: +3 + MAvA: -4 + d100: +80 == +215
Success!
A kobold falls to the ground! You deftly regain your footing.
Roundtime: 5 sec.


Moirane crouches, sweeps a leg at a kobold and connects!
MS: +142 - MD: +3 + MAvA: -4 + d100: +80 == +215
Success!
A kobold falls to the ground! Moirane deftly regains her footing.

SWEEP <CRITTER> (all others except members of the rogue guild)

You crouch and attempt to sweep a rolton, but only manage a clumsy little floor dance.

Eratika crouches and attempts to sweep a rolton but only manages a clumsy little floor dance.

SWEEP <HOUSE PET> (everyone) You crouch and attempt to sweep a spider monkey, but only manage a clumsy little floor dance. Eratika crouches and attempts to sweep a spider monkey but only manages a clumsy little floor dance.

SWEEP <PERSON> (by members of the rogue guild)

>sweep Eratika
You crouch, sweep a leg at Eratika and connect!
MS: +145 - MD: +64 + MAvA: +8 + d100: +44 == +133
Success!
Eratika falls to the ground! You deftly regain your footing.
Roundtime: 5 sec.

>sweep Aelphaba
You crouch, sweep a leg at Aelphaba and connect!
MS: +145 - MD: +183 + MAvA: -3 + d100: +24 == -17
Failed!
You futilely whack Aelphaba's legs!
Roundtime: 5 sec.


Moirane crouches, sweeps a leg at you and connects!
MS: +145 - MD: +64 + MAvA: +8 + d100: +44 == +133
Success!
You fall to the ground! Moirane deftly regains her footing.


Moirane crouches, sweeps a leg at you and connects!
MS: +145 - MD: +183 + MAvA: -3 + d100: +24 == -17
Failed!
Moirane futilely whacks your legs!

SWEEP <PERSON> (all others except members of the rogue guild)

You crouch and attempt to sweep Trakkar, but only manage a clumsy little floor dance.

Eratika crouches and attempts to sweep you, but only manages a clumsy little floor dance.

SWOON

My, my, aren't we dramatic today?

Eratika swoons.

SWOON (at a private table)

You bonk your face on the table as you attempt to feint a faint.

Eratika faints, falling face-first onto the table with a hearty SMACK! She jerks upright and blinks a few times as a brilliant goose-egg begins to form on her forehead.

SYLVAN

This verb is used to change the language that you are speaking. Sylvan is the language of the sylvankind, and cannot be spoken nor understood by the other races.

There are several Elanthian languages, which are:  Common, Dark Elf, Dwarf, Elven, Giantman, Guild, Half-Elven, Halfling and Sylvan.

You are now speaking the Sylvan language. N/A