These
procedures outline the basic steps to insure a good local club event and should
be used as a guide, with modifications to suit circumstances.
1. The
event is planned and organized to run smoothly.
2. The
courses are fair and set to the correct difficulty level.
3. The
park/landowner welcomes the club to return.
4. The
event staff has fun and is not hurried or hassled.
5. The
participants are impressed with the event and glad they came.
1.
Obtain
assignment from club president. The meet
director will usually either volunteer or be asked to direct a club event. Once the scheduling is complete, the meet
director will be notified by the club president of the exact date and location
of his event and any special circumstances.
It is very important that the club president makes sure the meet
director understands the scope of his duties and what exactly is expected of
him. It’s best to put everything in
writing or email to avoid misunderstandings.
2.
Set
your Timetable for the event. It’s best
to begin planning your event about 2 months prior to the event date. Leave plenty of time for things to go wrong
and for you to double check yourself and follow up with your event staff.
3.
Contact
the park ranger or landowner. Before you
begin to make decisions, you need to know any park restrictions or concerns and
you must abide by them if your club will be welcome to hold future events. Ask the ranger or landowner for areas to
avoid, known safety hazards, what other groups may be in the park that day, arrangements
for parking, what paperwork and fees will be required, and any other
considerations you or he can anticipate.
A good park-club relationship is built on communication, so talk early
and often.
4.
Arrange
with the club Secretary and/or Treasurer for whatever permits, insurance
certificates and porta-potty and shelter reservations will be needed.
5.
Get
Help. You should either have a
co-director or an assistant meet director.
The phrase “two heads are better than one” applies when organizing a
meet. In addition, normal club growth
requires the constant training of new meet directors, so if you can get an
assistant who is not already a trained meet director, but has the time and
desire to learn, you are benefiting your club.
Plan together who will do what, when it will be done, and how many other
people you will need to help.
6.
Arrange
for Maps. Contact the Map manager for
planning maps, the process of getting any map corrections onto the final map,
and when final maps will be in your hands.
Always plan for plenty of extra maps, you do not want to run out of maps
on the day of the event. This is NOT the
place to try to save money. Extra maps
for your event can be used for planning maps next time.
7.
Staff
your event. Normally, you will need to
staff the following positions for the average local club event:
a.
Course
setters. Usually you and your assistant
MD will also function as course setter and vetter. If not, recruit at least 2 people for these
jobs.
b.
Meet
Staff. Always finish recruiting your
meet staff at least a week before your event.
Recruit both early and late staffers for each meet job so that all can
run courses. The meet director should
remain available to handle problems and to fill in if a staff member needs a
short break. The assistant meet director
should rotate thru all jobs, making sure things are going well and learning
every task.
· Beginner briefing
instructors. You should have at least 2,
holding staggered sessions.
· Registrar. It’s best to have 2 during peak times.
· Starters. Unless it’s a very small event (under 50
people), you will need at least 2 people working Start, one doing the White and
Yellow starts, the other doing the starts for
· Finisher. Have at least one person who does nothing but
write down finish times.
· Results workers
separate from Finishers.
· Designate one or two
meet workers as First Aiders. Assign a SAR
coordinator.
· Control Pickup
crew. The more you got, the faster you
get done.
8.
Arrange
for Equipment and Supplies. Contact your
club’s Equipment manager and make arrangements for picking up what you
need. Be sure to agree on who will check
the equipment and replenish any consumable items or acquire replacements for
lost or damaged items. Once you have the
equipment, check to be sure everything is there and make sure all equipment and
supplies are clean, dry and ready to use.
An Equipment Checklist is later
in this package.
9.
Meet
Director’s Site Visit.
a.
Pick
a general area of the map to use for the courses and inform CS team.
b.
Pick
a meet HQ near parking and preferably with rain shelter and comfort facilities.
c.
Make
lists of what you’ll need in the way of tarps, porta-potties, water and cups, extra
equipment and helpers.
d.
Check
in with park ranger for special access needs, what time the park opens and
closes, other arrangements.
e.
Collect
emergency phone numbers of park manager/landowner, nearest EMT unit, directions
to nearest hospital, discuss safety issues with park manager or landowner.
10. Inform club president
and persons in charge of obtaining permits and insurance certificates of the
location of event HQ and parking. Make
sure the driving directions and your contact info is correct on the club’s website.
11. Coordinate Course
Setting. Course Setters, vetters and
field helpers comprise the course setting team.
This should be at least 2 people, but can be more. Offer to allow those interested in learning
course setting to “get their feet wet” by tagging along with an experienced
course setter or vetter. Designate a
Head Course Setter who will coordinate.
Meet Director should be sure:
a.
Team
members are active Orienteers and familiar with Course Setting Guidelines.
b.
Each
knows what they will handle, by when, and has plenty of time to do it.
c.
Each
team member is given training or has the experience they need.
d.
Each
knows the out-of-bounds areas and other park considerations.
e.
Head
CS has planning maps, clue sheet program or manual clue sheet instructions.
f.
Head
CS has necessary equipment, including control flags, control codes, punches,
surveyor’s tape, map bags, control tote bags, water and cups for water stops,
master map boards.
g.
A
deadline has been set by which the head course setter will give the meet
director master maps, clue sheets, and course lengths.
h.
Check
on the progress of the CS team to be sure everything will be in place and ready
to go on the morning of the event.
i.
Head
CS plans control pickup routes and prepares maps for post-event pickup.
j.
Water
stops are set up. If there is a water
freeze likely, arrange to put out the water on event morning or protect water
against cold.
12. The Night Before the
Event:
a.
Meet
Director phones event staff and confirms time and location for their duties.
b.
MD
checks email and phone messages for event questions and responds.
1. Morning of the Event Early:
a.
Make
sure to have onsite before the event begins all permits, insurance certificates,
master maps, control description copies, clean maps, extra water and cups for
the Start and Finish areas, emergency contacts.
b.
Make
sure course setting team is onsite and hanging last of the controls and putting
out remaining water stops.
c.
Put
direction signs along approach roads.
d.
Put
out any needed signs for Parking instructions and walking to meet HQ.
2. Setting up:
a.
Unload
the meet Equipment from your car and sort according to use – Registration,
Start, Finish, Results.
b.
Brief
event staff as necessary, assist staff with setting up their areas, do not
allow early arrivals to bother them until they are ready to begin.
c.
Load
starter cash, provided by club Treasurer, into Cash box.
d.
If
using master maps, make sure master maps are ready to go, both those in the master
map area and those that can be copied before Start.
e.
If
the Start is ready to go early, make sure Starters can handle changing Start
times and make announcement to participants.
f.
Keep
participants away from Finish area once they have finished.
g.
Make
sure there is a first aider and first aid kit handy to the Finish Line and the
Finishers know the first aider.
h.
Make
sure Results has laptop with Results program set up and working or alternative
method of computing results is ready.
3. During the Event:
a.
Check
periodically with Results workers for participants out over 3 hours. Initiate SAR procedures as appropriate.
b.
At
the pre-arranged time, have 2nd shift event workers ready to take
over and make sure the transition is smooth without upsetting meet procedure.
c.
At
the announced close of Registration, instruct Registrars to close Registration,
and begin money computations. When they
are done, take money, checks, calculation form, and membership forms in map
case and return Cash box to meet equipment.
Make sure Start sign-up sheets go to the Results for SAR purposes.
d.
At
the announced close of Starts, instruct Starters to disassemble the Start area,
and take Start Time sheets to the Results.
e.
Shortly
prior to the close of Finish, have Results give you a list of those still out
on courses and organize checking for their friends, cars in parking areas, and
unprocessed punch cards to determine if they are truly out or simply missed
checking in.
f.
At
course closing time, notify the control pick up crew to begin.
g.
Once
all participants are finished, organize clean up of the HQ area and the
repacking of equipment and supplies.
h.
Arrange
with webmaster for prompt posting of Results.
1.
Check
with Results person to be sure all participants have returned. Make sure any injured competitors were
sufficiently helped.
2.
Assist
designated SAR person in arranging searches for any lost participants.
3.
Assist
course setter in determining if any special post-event handling of control is needed
(wet, muddy). Identify with CS any
controls that need to be brought to the attention of the Equipment manager for
repair or replacement.
4.
Make
sure the event area is clean and all meet workers have repacked and put event
equipment back in your car.
5.
Make
sure there are no cars left that belong to participants or event staff. If there are, identify the missing persons
and notify and assist SAR person with finding them.
6.
Verify
with course setter that all controls, water stops and vetting tape are out of
the woods and that the entire control pickup team has returned safely.
7.
Once
everyone is back safely and all equipment is packed and in the car, thank event
staff and dismiss. The CS or asst. MD
should leave at the same time you do, last.
8.
Return
all Equipment to the Equipment manager’s house.
9.
Confirm
that Results have been sent to club webmaster and posted on club net.
10.
Make
sure all expenses of the meet have been paid/reimbursed. Prepare receipts and either send to Treasurer
or take out of event cash and note on reconciliation form.
11.
Verify
calculations on money reconciliation form prepared by Registrar. Count cash and
substitute a personal check. Send checks & reconciliation to club Treasurer.
12.
Send
sign-up/waiver forms and membership applications to club Secretary.
13.
Return
unused clean maps to the Maps manager.
14.
Be
sure to call or email your event volunteers to thank them and make sure they
get the club’s volunteer recognitions.
15.
Be
sure to send a Thank You to the park manager or landowner for their
cooperation.
16.
Congratulate
yourself on a job well done!
1.
Early
shift Registrars obtain their equipment and supplies from the meet director and
set up registration:
a.
Registration
banner
b.
Table
& chairs
c.
Tarps
set up if needed
d.
Sign-up/waiver
forms with punch cards, nearby pens in cups
e.
Maps
& map cases
f.
Control
descriptions
g.
Cash
box with starter cash
h.
Membership
list and membership forms
i.
Start
time assignment grid
j.
Announcements
posted
k.
Loaner/rental
compasses
l.
For
sale items (t-shirts)
m.
Masking
tape, scissors, stapler & staples, calculator, trash bags
2.
Registrar
hands out sign-in forms and pens, indicates where to go to fill them out.
3.
Registrar
received completed form, check for completeness.
a.
Name,
address, phone, email
b.
Check
membership status and determine fees
c.
Correct
fees indicated on the form
d.
Car
information filled in
e.
Course
indicated, individual or group
f.
Waiver
is signed
4.
Registrar
takes money, hands participant map, map case, control descriptions, punch card,
start time assignment off grid.
Participant may be allowed to chose his/her own start time from grid.
5.
Determine
if the participant needs
a.
Beginner
instruction. Direct them to instructor
or briefing area.
b.
Loan/rental
compass. Use collateral system (keys
preferred). Instruct participants on the
procedure for returning compasses.
c.
Membership
form (new or needs to renew).
6.
Indicate
master maps for those copying before they Start.
7.
Indicate
Start area and direct participants to show up 5 minutes prior to their Start
time.
8.
Shift
change occurs smoothly supervised by meet director.
9.
After
Registration closes, late shift Registrars will close registration.
a.
Pack
up equipment and supplies, make a list of consumables that are low and give
list to the meet director.
b.
Return
unused clean maps to the meet director.
c.
Count
money & checks in box, total fees from sign-up sheets and membership forms,
sale/rental of other items. Fill in
Money Reconciliation form. Place money,
checks, reconciliation form, and membership forms in map case and give to the
meet director.
d.
Take
sign-up sheets to the Results for SAR purposes.
e.
Pick
up trash, fold tables, chairs, tarps, return all equipment to meet director’s
car.
1. Early shift Starters obtain their equipment and supplies from the meet director and set up the Start area:
a.
Start
banner, table, chairs, tarps set up
b.
Mounted
master maps placed in confined master map area
c.
Waterproof
red pens placed convenient to maps
d.
Water
and cups nearby
e.
Start
time sheets on clipboard, numbered consecutively
f.
Post
any Start announcements provided by meet director
g.
Synchronize
digital timers with Finish Line
2.
As
participants show up at their Start times, take their punch card and cut stub
off punch card. Copy onto Start List: Number,
Name, Course, and Start Time. Adjust
Start time on both cards and list as needed.
Return punch card.
3.
Remind
participants of 3-hour time limit or course closing time, as appropriate.
4.
When
Start time arrives, send participant into master map area. For those who have pre-copied, indicate “Go!”
5.
Periodically
send punch card stubs to Results. As
Start List sheets fill, send them to Results.
6.
Shift
change occurs smoothly supervised by meet director.
7.
When
all participants have started, late shirt Starters will clean up their area.
a.
Pack
up equipment and supplies, make a list of consumables that are low and give
list to the meet director.
b.
Take
Start List sheets and punch card stubs to Results.
c.
Collect
master maps, remove from mounting, return to meet director.
d.
Pick
up supplies and equipment, pick up trash, fold tables, chairs, tarps, return
all equipment to meet director’s car.
1. Early shift Finishers obtain their equipment and supplies from the meet director and set up the Finish area:
a.
Finish
banner
b.
Table
& chairs
c.
Tarps
set up, if needed
d.
Water
and cups nearby
e.
First
aid kit, emergency contacts handy, First Aider identified
f.
Finish
Time sheets on clipboard, numbered consecutively
g.
Black
or blue pens
h.
Synchronize
digital timers with Start Line
2.
As
participants finish, one Finisher calls the time, including seconds, and the
other writes the times, in order, on the Finish time sheet.
3.
Take
the punch cards, keeping them in order.
4.
Direct
participants to keep their map and move away from the Finish Line, point out
water and cups. Direct any questions or
problems to the CS or MD.
5.
As
time permits, write the participants number off the punch card next to his time
on the Time sheet and write the finish time on the punch card. Do not calculate times.
6.
Send
the punch cards, with Finish times, in order, to the Results. As Time sheets are filled, send them to
Results.
7.
Direct
any injured persons to the First Aider.
Notify meet director of any serious injuries.
8.
Shift
change occurs smoothly supervised by meet director.
9.
When
meet director closes the Finish, take all remaining punch cards and partial
Time sheets to Results.
10.
Clean up Finish Line area.
a.
Pack
up equipment and supplies, make a list of consumables that are low and give
list to the meet director.
b.
Pick
up supplies and equipment, pick up trash, fold tables, chairs, tarps, return
all equipment to meet director’s car.
1. Early shift Results workers obtain their equipment and supplies from the meet director and set up the Results area:
a.
Table
& chairs, tarps set up if needed
b.
Rope
off out of bound area if desired
c.
Prepare
Results posting strings, stapler and staples ready
d.
Laptop
with Results program, power source
e.
-
or – (alternative system, manual time calculator)
f.
Black
or blue pens
2.
Receive
punch card stubs and Start List sheets from the Start Line.
3.
Enter
number, name, course, and Start time into computer off Start List sheets.
4.
As
time permits, put punch card stubs in number order.
5.
As
you receive punch cards and Time sheets from the Finish, use number to find
participant’s entry in the computer and enter Finish time. Verify the name from punch card.
6.
If
checking punches, verify correct punches.
7.
Enter
OK, DNF, etc. into computer and allow calculation.
8.
Locate
punch card stub and put elapsed time on the stub. Hang stub by course and time.
9.
Periodically
check for participants out over 3 hours and notify meet director.
10.
Shift
change occurs smoothly supervised by meet director.
11.
When
Finish closes, meet director may assign Results duties of Finish Line for stragglers.
12.
When
all participants’ Results have been calculated, notify meet director.
13.
Clean
up Results area.
a.
Pack
up equipment and supplies, make a list of consumables that are low and give
list to the meet director.
b.
Pick
up supplies and equipment, pick up trash, fold tables, chairs, tarps, return
all equipment to meet director’s car.
Beginner Instruction Procedure
1. Early shift Instructors obtain a copy of a clean map and consult meet director for location of Beginner instruction area.
2. Consult with course setter and master maps for any specific instruction needed for today’s courses.
3. Consult with meet director for any deviations from usual meet procedures so you can instruct accordingly.
4. Make sure Registrar knows you, the location of the instruction area and directions Registrar should give participants needing beginner instruction.
5. Coordinate the start of Beginner instruction sessions with the meet director.
6.
Welcome
newcomers and introduce yourself.
Explain there are different levels of course difficulty and the level
they will be doing today. Explain any
special park rules or other considerations they need to be aware of.
7.
While
giving beginner instruction, pay attention to the reactions you are getting,
you don’t want to bore anyone, but you really don’t want to lose them by either
going to fast or going into too great detail.
You don’t have to teach them everything about Orienteering, only enough
to get them started. Be flexible and
adapt your instruction to the group you have.
8.
Explain
the Orienteering Map:
a.
Reading
an Orienteering map involves map to terrain identification, using the natural
aspects of the land as well as the man-made objects they will see on their
course.
b.
Point
out that the Legend is the explanation of the symbols used on the map.
c.
Point
out the Scale and shows the proportion of the map and how to use the map scale
for measuring distances.
d.
Point
out the Contours. Explain they are lines
of elevation and several lines viewed together form hills, valleys, and
re-entrants.
e.
Point
out the Contour Interval. Explain it is the
difference in elevation between any two contour lines and how they can use to
determine climb and steepness.
9.
Have
the students look at the map and identify and practice Map to Terrain
Identification by looking at their surroundings and finding them on the maps.
a.
Explain
basic navigational route choice, taking trails instead of going straight line.
b.
Explain
Attack points and Catching features.
c.
Explain
holding and folding the map, keeping a thumb on present location.
d.
Explain
Relocating for when they lose track of their location on the map.
10.
Explain the 3 Parts of the Compass and what they do:
a.
Magnetic
needle -- the red side always points North.
b.
360
degrees dial with North arrow -- the dial turns to line up North on the compass
with the magnetic declination lines on the map.
c.
Base
plate with direction of travel arrow -- lines up the compass with the desired
route on the map.
11.
Explain How and when to use a Compass.
a.
Using
the Compass for Map Orientation.
b.
Using
the Compass for taking Headings.
1.
Lay
the compass on the map with the long side edge of the base plate along the
intended route on the map with the direction of travel arrow pointing toward
the destination.
2.
Holding
the base plate still, turn the dial until the North arrow on the dial is
parallel to the magnetic North lines on the map.
3.
Your
compass is now set. Pick it up and hold
it with the direction of travel arrow pointing in front of you.
4.
Turn
your body around until the red end of the magnetic needle is over the North
arrow inside the dial on the compass; keeping the needle over the arrow, follow
the direction of travel arrow to your next position.
c.
Explain
when to use the Compass for Map Orientation and when to use it for taking Headings.
12.
Pacing. Explain Pacing and when to use
it. Explain how to determine your pace:
a.
Mark
off a distance of 100 meters.
b.
Count
your strides for this distance, first walking, then running.
c.
Using
the ruler on your compass base plate and the bar scale on the map, you can
convert this pace to any distance on the map.
13.
Explain basic procedure.
a.
Copy
accurately onto your map the locations of the control point markers using
numbered circles. The triangle is the
Start!
b.
For
safety, always go thru the Start line and turn in their punch card stub.
c.
If
you go out in a group, stay with the group, do not split up.
d.
Navigate
to each circle on the course in numerical order, find within the circled area
the control marker, check the code on the marker for identification, punch the card
with the coded punch, then navigate to the next control point, etc. until you
reach the Finish Line.
e.
Check
in at the Finish Line by the 3 hour time limit (or course close time if sooner)
even if you have not found all the control point markers.
f.
Have
fun!
14.
Locate
course setter so that you can point him out to beginners with specific course
questions. Try to answer general
questions yourself.
15.
Once
you have done your first session, wish your students well, locate next group waiting
and begin another session.
1.
Prepare
for control pickup with pickup tote bags, pickup maps, plan for retrieving all
water, cups and vetting tape.
2.
During
the event, be prepared to discuss courses with participants and handle any course
problem which arise.
3.
At
course closing time, check with MD to see if he needs pickup team to search for
missing participants.
4.
Brief
control pickup team
a.
Any
missing participants to look for as they pickup controls.
b.
Demonstration
how to tie controls, punches, and codes for storage.
c.
Give
instructions for segregating controls if they are wet, muddy or in need of
repair, instruct them to check punches for damage.
d.
Pass
out control pickup maps and make pickup assignments
e.
Instruct
pickup team on when to meet back at HQ, finished or not.
5.
As
control pickup team returns, verify each control returned against master Clue
program list or other master control sheet list.
6.
Confirm
with pickup team that all water stops, trash, and vetting tape are out of the
woods.
7.
Segregate
unopened water jugs and unused paper cups and return to meet director. Discard used cups and drain and discard
opened water jugs.
8.
Pack
up clean, dry controls and return to meet director.
9.
Separately
bundle controls needing repair to be brought to the attention of the Equipment
manager and give separately to meet director.
10.
Consult
with meet director on the handling for wet and muddy controls. All controls must be returned by meet
director to Equipment manager clean and dry.
11.
Do
not leave event site until everyone has returned, site is clean and meet
director is also leaving.
The first rule of being a rescuer is to be sure you do not need to be rescued. Make sure all plans you make are doubly safe for the searchers and there is a high level and frequency of communication between every searcher and the search director.
Preventing the Need
for a Search Party
1.
Advise
all participants of the 3-hour time limit and the close closing time. The course closing time should be at least 3
hours before dusk.
2.
Orienteers
should only be permitted to try more difficult courses after success on lower
courses. Stress before the competition
starts that, if lost, a person should stay on any trail that they come across and
attempt to relocate themselves.
Organizing and Conducting a Search
1.
Search
procedures must be organized and prepared for quick implementation prior to the
meet. A search party equipment kit
should be assembled and placed at the disposal of the Meet Director at the
Finish area before the start of the competition. This kit should contain at least the
following:
a.
Emergency
First Aid equipment
b.
Flashlights
with spare batteries for each searcher
c.
Map
showing local roads
d.
Walkie-talkies
or other communication
2.
Initial
suggestions to determine if a search is necessary:
a.
Check
control card stubs or Start list to see who has not checked in at the Finish.
b.
Check
with club members and friends to see if the person has completed the course,
dropped out of the event.
c.
Check vehicle
information to see if the person has gone home.
3.
The Meet
Director should specifically designate an SAR person in charge who will be
responsible for the conduct of a search.
If an Orienteer is missing:
a.
Check
with the competitors on the same course to see if, when, and where the person
was last seen in order to reduce the size of the area to be searched.
b.
Only
good orienteers shall be assigned as searchers.
c.
The SAR
in charge issues firm, positive orders, e.g. assigning search teams to search
well-defined areas. Maps of surrounding
areas should be available.
d.
Establish
searcher time limits for control and accountability of all search personnel.
e.
Make a
name list of all searchers dispatched.
Note: Experienced orienteers who become disoriented or injured can be expected to make rational decisions, e.g. rough compass to road and follow road in direction of Finish; or, if injured, remain at a control marker. Inexperienced orienteers are more likely to keep wandering if lost and then pay little attention to the map.
4.
If
someone has failed to check in because he is lost or has had an accident:
a.
Check
all roads and trails the person is likely to cross or follow on that particular
course.
b.
Two good
orienteers follow the course upon which the missing person started. One person follow numerical order of points,
the other go in reverse order. They
should agree where to meet.
c.
Check
the areas where it is possible that the person could have strayed from the
course.
d.
Check
all control locations on other courses, especially near the person's assumed
route.
e.
Several
searchers executed a planned sweep procedure of the area mapped.
Night Search. If a
night search is required, the park authorities or landowners should be notified
prior to nightfall. Follow their guidelines
and provide any needed maps to any searches the park authorities bring in.
|
Orienteering -- The Thinking Sport |
Local Orienteering Event
Money Reconciliation
Date _________ Location _________________________
Cash Box Breakdown:
Starter Cash for Change $___________
Received at this event:
Total Cash Received $___________
Total Checks Received $____________
Total Received $_____________
Starter
+ Received $_____________
Expense Receipts paid $_____________
Starter Cash Removed $_____________
Net In Box $_____________
Cash Breakdown:
Entry Fees: $________
Memberships $________
T-shirt sales $_________
___________________
$_________
Total Cash Received $_________
Check Breakdown:
Entry Fees: $_________
Memberships $_________
T-shirt sales $_________
___________________
$_________
Total Checks Received $________
Orienteering Event Equipment Check List
REGISTRATION
************
table
& chairs
shelter
for rain protection
sign-in
forms
extra
punch cards
loaner
compasses
money
calculator
maps
money
box
starter
cash (from Treasurer)
membership
list (from Secretary)
start
time assignment grid
2
dozen waterproof blue or black pens
cups
for pens
masking
tape
stapler,
staples
trash
bags
map
cases
registration
banner, club banner
club
membership applications
USOF
membership applications
Club
schedules
Announcement
boards
control
descriptions
items
for sale
money
calculation forms
COURSE
SETTER
*************
vetting
tape
planning
maps
control
codes
control
descriptions sheets
or
Clue program
control
markers with
punches
& codes
control
tote bags
water
jugs
paper
cups and trash bag
START
LINE
************
table
& chairs
rain
protection
masking
tape
scissors
start
time sheets
clipboard
black
or blue pens for timer
master
maps on boards
2
dozen waterproof red pens
start
banner
digital
start timer
FINISH
LINE
***********
table
& chairs
rain
protection
digital
finish timer
finish
time sheets
clipboard
black
or blue pens
master
punch codes
finish
banner
water,
paper cups
trash
bags
first
aid kit
RESULTS
***********
table
& chairs
rain
protection
manual
time calculator
or
laptop with results program
strings
for posting results
5/20/2008