These
procedures outline the basic steps to insure a good local club event and should
be used as a guide, with modifications to suit circumstances.
1. The
event is planned and organized to run smoothly.
2. The
courses are fair and set to the correct difficulty level.
3. The
park/landowner welcomes the club to return.
4. The
event staff has fun and is not hurried or hassled.
5. The
participants are impressed with the event and glad they came.
1.
Obtain
assignment from club president. The meet
director will usually either volunteer or be asked to direct a club event. Once the scheduling is complete, the meet
director will be notified by the club president of the exact date and location
of his event and any special circumstances.
It is very important that the club president makes sure the meet
director understands the scope of his duties and what exactly is expected of
him. It’s best to put everything in
writing or email to avoid misunderstandings.
2.
Set
your Timetable for the event. It’s best
to begin planning your event about 2 months prior to the event date. Leave plenty of time for things to go wrong
and for you to double check yourself and follow up with your event staff.
3.
Contact
the park ranger or landowner. Before you
begin to make decisions, you need to know any park restrictions or concerns and
you must abide by them if your club will be welcome to hold future events. Ask the ranger or landowner for areas to
avoid, known safety hazards, what other groups may be in the park that day, arrangements
for parking, what paperwork and fees will be required, and any other
considerations you or he can anticipate.
A good park-club relationship is built on communication, so talk early
and often.
4.
Arrange
with the club Secretary and/or Treasurer for whatever permits, insurance
certificates and porta-potty and shelter reservations will be needed.
5.
Get
Help. You should either have a
co-director or an assistant meet director.
The phrase “two heads are better than one” applies when organizing a
meet. In addition, normal club growth
requires the constant training of new meet directors, so if you can get an
assistant who is not already a trained meet director, but has the time and
desire to learn, you are benefiting your club.
Plan together who will do what, when it will be done, and how many other
people you will need to help.
6.
Arrange
for Maps. Contact the Map manager for
planning maps, the process of getting any map corrections onto the final map,
and when final maps will be in your hands.
Always plan for plenty of extra maps, you do not want to run out of maps
on the day of the event. This is NOT the
place to try to save money. Extra maps
for your event can be used for planning maps next time.
7.
Staff
your event. Normally, you will need to
staff the following positions for the average local club event:
a.
Course
setters. Usually you and your assistant
MD will also function as course setter and vetter. If not, recruit at least 2 people for these
jobs.
b.
Meet
Staff. Always finish recruiting your
meet staff at least a week before your event.
Recruit both early and late staffers for each meet job so that all can
run courses. The meet director should
remain available to handle problems and to fill in if a staff member needs a
short break. The assistant meet director
should rotate thru all jobs, making sure things are going well and learning
every task.
· Beginner briefing
instructors. You should have at least 2,
holding staggered sessions.
· Registrar. It’s best to have 2 during peak times.
· Starters. Unless it’s a very small event (under 50
people), you will need at least 2 people working Start, one doing the White and
Yellow starts, the other doing the starts for
· Finisher. Have at least one person who does nothing but
write down finish times.
· Results workers
separate from Finishers.
· Designate one or two
meet workers as First Aiders. Assign a SAR
coordinator.
· Control Pickup
crew. The more you got, the faster you
get done.
8.
Arrange
for Equipment and Supplies. Contact your
club’s Equipment manager and make arrangements for picking up what you
need. Be sure to agree on who will check
the equipment and replenish any consumable items or acquire replacements for
lost or damaged items. Once you have the
equipment, check to be sure everything is there and make sure all equipment and
supplies are clean, dry and ready to use.
An Equipment Checklist is later
in this package.
9.
Meet
Director’s Site Visit.
a.
Pick
a general area of the map to use for the courses and inform CS team.
b.
Pick
a meet HQ near parking and preferably with rain shelter and comfort facilities.
c.
Make
lists of what you’ll need in the way of tarps, porta-potties, water and cups, extra
equipment and helpers.
d.
Check
in with park ranger for special access needs, what time the park opens and
closes, other arrangements.
e.
Collect
emergency phone numbers of park manager/landowner, nearest EMT unit, directions
to nearest hospital, discuss safety issues with park manager or landowner.
10. Inform club president
and persons in charge of obtaining permits and insurance certificates of the
location of event HQ and parking. Make
sure the driving directions and your contact info is correct on the club’s website.
11. Coordinate Course
Setting. Course Setters, vetters and
field helpers comprise the course setting team.
This should be at least 2 people, but can be more. Offer to allow those interested in learning
course setting to “get their feet wet” by tagging along with an experienced
course setter or vetter. Designate a
Head Course Setter who will coordinate.
Meet Director should be sure:
a.
Team
members are active Orienteers and familiar with Course Setting Guidelines.
b.
Each
knows what they will handle, by when, and has plenty of time to do it.
c.
Each
team member is given training or has the experience they need.
d.
Each
knows the out-of-bounds areas and other park considerations.
e.
Head
CS has planning maps, clue sheet program or manual clue sheet instructions.
f.
Head
CS has necessary equipment, including control flags, control codes, punches,
surveyor’s tape, map bags, control tote bags, water and cups for water stops,
master map boards.
g.
A
deadline has been set by which the head course setter will give the meet
director master maps, clue sheets, and course lengths.
h.
Check
on the progress of the CS team to be sure everything will be in place and ready
to go on the morning of the event.
i.
Head
CS plans control pickup routes and prepares maps for post-event pickup.
j.
Water
stops are set up. If there is a water
freeze likely, arrange to put out the water on event morning or protect water
against cold.
12. The Night Before the
Event:
a.
Meet
Director phones event staff and confirms time and location for their duties.
b.
MD
checks email and phone messages for event questions and responds.
1. Morning of the Event Early:
a.
Make
sure to have onsite before the event begins all permits, insurance certificates,
master maps, control description copies, clean maps, extra water and cups for
the Start and Finish areas, emergency contacts.
b.
Make
sure course setting team is onsite and hanging last of the controls and putting
out remaining water stops.
c.
Put
direction signs along approach roads.
d.
Put
out any needed signs for Parking instructions and walking to meet HQ.
2. Setting up:
a.
Unload
the meet Equipment from your car and sort according to use – Registration,
Start, Finish, Results.
b.
Brief
event staff as necessary, assist staff with setting up their areas, do not
allow early arrivals to bother them until they are ready to begin.
c.
Load
starter cash, provided by club Treasurer, into Cash box.
d.
If
using master maps, make sure master maps are ready to go, both those in the master
map area and those that can be copied before Start.
e.
If
the Start is ready to go early, make sure Starters can handle changing Start
times and make announcement to participants.
f.
Keep
participants away from Finish area once they have finished.
g.
Make
sure there is a first aider and first aid kit handy to the Finish Line and the
Finishers know the first aider.
h.
Make
sure Results has laptop with Results program set up and working or alternative
method of computing results is ready.
3. During the Event:
a.
Check
periodically with Results workers for participants out over 3 hours. Initiate SAR procedures as appropriate.
b.
At
the pre-arranged time, have 2nd shift event workers ready to take
over and make sure the transition is smooth without upsetting meet procedure.
c.
At
the announced close of Registration, instruct Registrars to close Registration,
and begin money computations. When they
are done, take money, checks, calculation form, and membership forms in map
case and return Cash box to meet equipment.
Make sure Start sign-up sheets go to the Results for SAR purposes.
d.
At
the announced close of Starts, instruct Starters to disassemble the Start area,
and take Start Time sheets to the Results.
e.
Shortly
prior to the close of Finish, have Results give you a list of those still out
on courses and organize checking for their friends, cars in parking areas, and
unprocessed punch cards to determine if they are truly out or simply missed
checking in.
f.
At
course closing time, notify the control pick up crew to begin.
g.
Once
all participants are finished, organize clean up of the HQ area and the
repacking of equipment and supplies.
h.
Arrange
with webmaster for prompt posting of Results.
1.
Check
with Results person to be sure all participants have returned. Make sure any injured competitors were
sufficiently helped.
2.
Assist
designated SAR person in arranging searches for any lost participants.
3.
Assist
course setter in determining if any special post-event handling of control is needed
(wet, muddy). Identify with CS any
controls that need to be brought to the attention of the Equipment manager for
repair or replacement.
4.
Make
sure the event area is clean and all meet workers have repacked and put event
equipment back in your car.
5.
Make
sure there are no cars left that belong to participants or event staff. If there are, identify the missing persons
and notify and assist SAR person with finding them.
6.
Verify
with course setter that all controls, water stops and vetting tape are out of
the woods and that the entire control pickup team has returned safely.
7.
Once
everyone is back safely and all equipment is packed and in the car, thank event
staff and dismiss. The CS or asst. MD
should leave at the same time you do, last.
8.
Return
all Equipment to the Equipment manager’s house.
9.
Confirm
that Results have been sent to club webmaster and posted on club net.
10.
Make
sure all expenses of the meet have been paid/reimbursed. Prepare receipts and either send to Treasurer
or take out of event cash and note on reconciliation form.
11.
Verify
calculations on money reconciliation form prepared by Registrar. Count cash and
substitute a personal check. Send checks & reconciliation to club Treasurer.
12.
Send
sign-up/waiver forms and membership applications to club Secretary.
13.
Return
unused clean maps to the Maps manager.
14.
Be
sure to call or email your event volunteers to thank them and make sure they
get the club’s volunteer recognitions.
15.
Be
sure to send a Thank You to the park manager or landowner for their
cooperation.
16.
Congratulate
yourself on a job well done!
1.
Early
shift Registrars obtain their equipment and supplies from the meet director and
set up registration:
a.
Registration
banner
b.
Table
& chairs
c.
Tarps
set up if needed
d.
Sign-up/waiver
forms with punch cards, nearby pens in cups
e.
Maps
& map cases
f.
Control
descriptions
g.
Cash
box with starter cash
h.
Membership
list and membership forms
i.
Start
time assignment grid
j.
Announcements
posted
k.
Loaner/rental
compasses
l.
For
sale items (t-shirts)
m.
Masking
tape, scissors, stapler & staples, calculator, trash bags
2.
Registrar
hands out sign-in forms and pens, indicates where to go to fill them out.
3.
Registrar
received completed form, check for completeness.
a.
Name,
address, phone, email
b.
Check
membership status and determine fees
c.
Correct
fees indicated on the form
d.
Car
information filled in
e.
Course
indicated, individual or group
f.
Waiver
is signed
4.
Registrar
takes money, hands participant map, map case, control descriptions, punch card,
start time assignment off grid.
Participant may be allowed to chose his/her own start time from grid.
5.
Determine
if the participant needs
a.
Beginner
instruction. Direct them to instructor
or briefing area.
b.
Loan/rental
compass. Use collateral system (keys
preferred). Instruct participants on the
procedure for returning compasses.
c.
Membership
form (new or needs to renew).
6.
Indicate
master maps for those copying before they Start.
7.
Indicate
Start area and direct participants to show up 5 minutes prior to their Start
time.
8.
Shift
change occurs smoothly supervised by meet director.
9.
After
Registration closes, late shift Registrars will close registration.
a.
Pack
up equipment and supplies, make a list of consumables that are low and give
list to the meet director.
b.
Return
unused clean maps to the meet director.
c.
Count
money & checks in box, total fees from sign-up sheets and membership forms,
sale/rental of other items. Fill in
Money Reconciliation form. Place money,
checks, reconciliation form, and membership forms in map case and give to the
meet director.
d.
Take
sign-up sheets to the Results for SAR purposes.
e.
Pick
up trash, fold tables, chairs, tarps, return all equipment to meet director’s
car.
1. Early shift Starters obtain their equipment and supplies from the meet director and set up the Start area:
a.
Start
banner, table, chairs, tarps set up
b.
Mounted
master maps placed in confined master map area
c.
Waterproof
red pens placed convenient to maps
d.
Water
and cups nearby
e.
Start
time sheets on clipboard, numbered consecutively
f.
Post
any Start announcements provided by meet director
g.
Synchronize
digital timers with Finish Line
2.
As
participants show up at their Start times, take their punch card and cut stub
off punch card. Copy onto Start List: Number,
Name, Course, and Start Time. Adjust
Start time on both cards and list as needed.
Return punch card.
3.