May, 2004                                     The Pacific GO Monthly                                     page 6


Welcome!

Youth Profile

Robert Oto

Notes

Round Robin

Future Go Servers

Redmond Cup / Ing-Redmond T, and youth

Event Reports

Cheldelin Workshops

Teaching Go in Salem

Corvallis Outreach

Upcoming Events

Corvallis Tournament

Adventures In Learning:  Go!

Yang 7p NJ Workshop

Go Haiku

Fundamentals

Strength & Weakness

Membership Clubs

April Results

Tier Winners

Summary Listing

New Ratings, Tiers

Commented Games

Event Reports

Go at Abiqua School   (cont)                 

 AGA and told them my plans. They generously sent me an assortment of 9x9 and 13x13 boards, plenty of stones and 28 copies of “The way to Go”. With Gobans in hand I called Anne and set a couple of dates to teach the kids. As luck would have it my oldest brother and first Go teacher, Ogden Kellogg, called a few days ahead of my inaugural lesson and said that he would be in town; suddenly I had a experienced teacher of Go to back me up for my first attempt at trying to elucidate the basics of this “simple” game. 

In preparing to teach I asked for suggestions from my online Go friend Charkysan who teaches go to his elementary students in Osoyoos British Columbia. He shared with me a very clear and concise lesson plan that he had created for teaching Go for the first time. It was similar to the methods that Bob O'Malley had shared with me: keep the lessons short and simple and give the students a chance to learn through the experience of playing “First Capture” Go. Included in Bob's instructions was how to set up a round robin match for middle schoolers.

When we arrive at the school we found that the students were eager to learn to play. The mood had been primed by a couple of boys who had recently discovered Go on their own online. So with an attentive and enthusiastic audience I asked my brother to begin with a bit of the history and mystery of the game. The students were particularly intrigued by the idea that, unlike chess, computers could not beat an average strong Go player. I demonstrated what it took to capture a stone and then turned them loose to try “first capture go”. The students played with great intensity and enthusiasm for 30 minutes. Some students were chomping at the bit to play a “real” game. I realized that there were a few more basic points to give them to get them started. I showed those interested the rule of Ko and the basic concept of scoring and explained about needing two

(more event reports)

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