May, 2004                                     The Pacific GO Monthly                                     page 11


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Fundamentals:  Strength and Weakness      by Robert O'Malley

I have heard it said that beginners get the most benefit out of studying the opening game.  And the same was said about strong players (except they also get about the same benefit from studying the end game).  But middle strength players will often overcome errors in the openings through fighting, and so they should study attack and defense.  Attack and defense is about strength and weakness.

Your  perception of what is strong and what is weak guides the development of the middle game, and it helps formulate your aims.  Attack your opponent's weaknesses and let the ensuing fight build your walls where you want them (which usually means surrounding territory).  Once you start getting the hang of it, then you can start getting sneaky.  You want to attack the upper left-center group?  But it has a way to run away ?  Can you launch an attack on the group it would connect with, effectively building a wall to cut off that potential escape route?  If so, do that first, then attack the upper left-center group.  Patience is nice, but patience coupled with planning is downright deadly.

But, you say, you don't know what is strong and what is weak ?  You might know more than you think you do.  The extreme translation of strong is "alive", so start with that.  Is your group alive ?  No ?  Maybe you should defend it !  Likewise, the extreme translation of weak is "doesn't even have one eye" :)).  Start looking for those places, and you'll get the hang of it.  Both for yourself and your opponent.

Classic advice is "don't play near strength"  followed by "either your opponents, or yours".  Again, take this to the extreme for beginning players:  don't bother with moves near live groups when there are other places to play.  That group is already alive, it's strong! so play somewhere else.  Play near something weak.

Notice, however, there is a flip side to the "don't play near strength", which is "push your opponents towards your strength".  For example, suppose black has the star point in the upper left, and white approaches from the side; a simple joseki follows.  White also has the star point on the upper right, and we'll give black sente now.  You want to approach the upper right; but do you do it from the top, or the right side ?  Assuming nothing has developed yet on the right side, push white towards your strong black formation on the upper left.  Try it!

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