The Problem with Using Three Monitors
After the "wow" factor passed, I've discovered an issue with using 3
monitors and the TripleHead2Go. This issue exists even
without using 3 Fresnel lenses.
Many people think that the frames around the monitors will interfere
because they break up the picture. Actually, I think they are
easy to get used to. The problem I've found is that objects "hop"
or "pop" from one screen to another rather than moving smoothly.
This is because the objects don't go "behind" the monitor's frames, but
in a sense, jump over them. This also causes timing issues as
things come into view before you expect them to.
Here is an example of a static view. Picture 1
shows what we expect to see. A row of equally spaced cones.
The ones obstructed by the screen's frames are behind the frames as
they should be. Picture 2
shows what we really see in a 3 monitor setup. The large virtual
screen is spread out across the monitors leaving a void where the
frames are. The problem is not that you don't see anything in the
void, the problem is that there is nothing in the void. In Picture 2
the cones look distorted and not equally spaced. This may look
minor in this example but it is very distracting in practice.
Here is an example based on time. I am showing 2 monitors here to
make the example simple. Here we compare what we expect to see
and what we actually see at time(t) intervals.
At t1 the circles are on the right hand monitor start moving to the left.
At t2 the circles have moved to the
left. We expect the first circle to be behind the monitor frame,
but it already shows up almost completely on the left monitor.
At t3 the circles have moved a bit
more to the left. We expect only half of the circle to be on the
left screen, but it shows up as completely there. Our eyes and
mind adjust to where it is shown (100% on the left screen) rather than
where we predicted it should be. Should the circles move back
toward the right, another "jump" will happen and we will have to
re-adjust to that.
Possible Solutions?
- You can overlap your monitors but you have to do more than
overlap the frames. You need to actually hide part of the screen
for a smooth transition. The problem with this is that one
monitor has to go in front of the other. This cause bad alignment
problems between the images as the monitor that is closer looks bigger.
- You can adjust the horizontal control on your side
monitors. For example place the monitors together (not
overlapping). On the right side monitor, use the horizontal control to
push the picture over to the left. The effect is that you are
pushing it "under" its own frame and under the center monitor
frame. If there is enough adjustment (2 times the width of one
monitor frame) you should be able to get it perfect. Do this with
both side screens. I had to play around with other options
such as making the center screen wider because I didn't have enough
horizontal adjustment. Although the monitor frame area is big
due to being side by side, if you can get it adjusted correctly at
least you don't have the distortion of having one
monitor in front of the other.
- Using a TrackIR helps because as you look to the side, your view
is drawn toward the center monitor and away from where the monitors
meets. This doesn't negate the benefit of 3 screens because they still
offer more immersion due to filling your peripheral vision and because
you can still look at the side monitors.
- If you can deal with the down side of the Fresnel lens on a 3
monitor system (the focus of the edges between monitors is a bit
strange), you can use them to blend out the screen frames so as the
image moves from one screen to the other smoothly. Combine this with a
TrackIR you get the benefits of the Fresnel lens and minimize the down
side.
Future Solutions?
- It would be great if the TripleHead2Go had the equivalent of a
horizontal adjustment so you could use that instead of those on the
monitor. I don't know if all monitors have sufficient adjustment
but building it into the TH2G could guarantee a wide enough range.
- Simulator programmers could put this 3 screen mode in their
programs with and an adjustable "frame width" that could be set by the
user. I imagine this would put a heavy burden on the graphics
system however.
- How about monitors without frames? They should be separate though so we can curve them in as much or as little as we want.
Other ways of increasing the video experience?
Of course one big monitor solves the above problems, but a big monitor
can't be curved in at the sides to fill more of you peripheral
vision. Also, big monitors usually cost more than a 3 monitor
plus a TH2G system. This is especially if you already have one
monitor you can use (you only need to buy 2).
Projectors should work because there would be no frame to deal
with. Actually, the 2 screen version of the TH2G (DualHead2GO) may work with 2
projectors without the cost of 3 projectors. As long as you can
position the 2 projectors to get rid of the "seam" in the middle.
It may even be possible to angle the two projector screens inward.
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