Warhammer Online Talisman Making Guide

By Serapis (Laoedise on official forums)

Last Updated: 1 – 30 – 11

 

First off you need the ingredients to make your talisman. There are two ingredients that are absolutely required: A container and a fragment. You can make a talisman with only these two ingredients but your power will be low. There are three other ingredients you can add to increase the power of your talisman: Dust, Curio, and Essence.

Ingredients and How to Determine Their Power:
There are 9 Tiers of ingredients (not counting training fragments). The skill required to use the ingredients determines which tier it is in.

Tier

Required Skill

1

1

2

25

3

50

4

75

5

100

6

125

7

150

8

175

9

200

·         For the Fragment the power is equal to twice the tier number. (Example: A skill 150 fragment is tier 7 so therefore has 14 power)

·         For the Curio, Dust, and Essence the power is equal to the tier number. (Example: A skill 125 curio is tier 6 so therefore has 6 power)

·         For the Containers there is no tier. A skill 200 container has one power, all other containers have zero.

 

What Matters When Making a Talisman:

The result of your craft will depend on only a few factors:

·         First, what are you making:

o   Stat talisman – Strength, Willpower, Intelligence, Ballistics, Wounds, and Initiative

o   Resist talisman – Elemental, Corporeal, and Spiritual

o   Armor talisman – Armor

o   Power talisman – Melee Power, Range Power, Magic Power, Heal Power

o   Crit talisman – Melee Crit, Range Crit, Magic Crit, Heal Crit

This is determined by which fragment you are using and this tells you which section to look in below.

·         -Second, the total power of the 5 items combined. The individual power of the items are not used in the calculations, only the total combined power matters.

·         -Third, the color of fragment: White, Green, Blue, or Purple.

·         -Finally, whether or not you get a critical or special result. This is based solely on luck but you can increase your chances by using better containers or curios.

Curios have a bonus chance to critical.

·         White curios have a 1% bonus

·         Green curios have a 5% bonus

·         Blue curios have a 10% bonus

·         Purple curios have a 15% bonus

Note: Only white curios still drop after patch 1.3.  The green, blue, and purple that remain are leftover from before the patch.  Once they are gone there will be no more.

Containers have a bonus chance to special.

·         Skill 1 have a 1% bonus

·         Skill 50 have a 2% bonus

·         Skill 100 have a 3% bonus

·         Skill 150 have a 4% bonus

·         Skill 200 have a 5% bonus (and one power).

*Note: Using store bought fragments makes a tier zero result (training) no matter what the power is and will not be included in any further info but they are +1 stat and level 1 requirement.

 

What Happens When I Get a Critical or Special:

Getting a critical increases your total power by 6.
Getting a special increases your total power by 1 and bumps you up one color.

Getting a special with a purple fragment gives you back the fragment instead of giving a color bump (since there is no color above purple).

 

Making Your Talisman:

Now that you know everything that determines your outcome lets discuss those outcomes.

When you make a talisman there are ten possible tiers you can make. Each tier has a different prefix as you will see in the tables below. The power required for each tier is the same no matter what type of talisman you're making and the level requirement to use a talisman is based only off what tier it is.

***As of 1.3.4 the level requirements, armor values, and resist values were changed.  Values in red are extrapolated and/or wild guesses, any proof that these are either right or wrong posted would be appreciated.

Tier

Prefix

Power Required

Level Requirement

Stat Talisman

Armor Talisman

Power Talisman

Resist Talisman

White

Green

Blue

Purple

White

Green

Blue

Purple

White

Green

Blue

Purple

White

Green

Blue

Purple

1

Feeble

2 - 8

1

3

7

11

15

22

30

37

44

5

11

17

23

10

13

16

19

2

Weak

9 - 13

4

4

8

12

16

30

40

50

60

6

12

18

24

15

20

24

28

3

Inferior

14 - 18

8

5

9

13

17

37

50

62

74

8

14

20

26

20

26

31

37

4

Lesser

19 - 23

12

6

10

14

18

45

60

75

90

9

15

21

27

25

32

39

46

5

Minor

24 - 28

16

7

11

15

19

52

70

87

104

11

17

23

29

30

39

47

55

6

(none)

29 - 33

20

8

12

16

20

60

80

100

120

12

18

24

30

35

45

55

64

7

Major

34 - 38

24

9

13

17

21

67

90

112

134

14

20

26

32

40

51

62

73

8

Greater

39 - 44

28

10

14

18

22

75

100

125

150

15

21

27

33

45

58

70

82

9

Superior

45 – 50

32

11

15

19

23

82

110

137

164

17

23

29

35

50

64

78

91

10

Potent

51+

36

12

16

20

24

90

120

150

180

18

24

30

36

55

70

85

100

It should be noted that the highest power you can obtain without a crit is 46, therefore you must have a crit in order to obtain a tier 10 potent talisman.

 

 


Crit Chance Talisman:

The Crit Chance talisman work differently from the rest so they wouldn't work in the above table.

The value of the bonus is based only on the color of the talisman:

Color

Bonus

White

1%

Green

2%

Blue

3%

Purple

4%

 

The Tier of the talisman (calculated the same way as every other talisman) determines the duration.

Tier

Prefix

Power Required

Level Requirement

Duration (Days)

1

Feeble

2 - 8

1

1

 

2

Weak

9 - 13

4

2

 

3

Inferior

14 - 18

8

2

 

4

Lesser

19 - 23

12

4

 

5

Minor

24 - 28

16

5

 

6

(none)

29 - 33

20

6

 

7

Major

34 - 38

24

9

 

8

Greater

39 - 44

28

10

 

9

Superior

45 - 49

32

13

 

10

Potent

50+

36

14

 

Recommended Addons:

Crafting Info Tooltip:  This addon adds specific information about each crafting related item in the mouse over tooltip.  For talisman making items it will display the power of the item and any other bonus it provides.

Motion: Allows you to make stacks of talisman without having to click over and over.

TalismanGenie: Gives you access to some of this information in game.

 

Update History:

11-14-09: Changed Potent to 51+ power (crit with 44 power did not create potent)

11-20-09: Too many people complained about the red… switching to a darker (boring) color.  Also adding section for recommended addons.

2-24-10:  First round of edits for changes made in 1.3.4.  Numbers in red are not verified, blank spots I can’t even guess at yet.

2-26-10:  Some updates for armor and resist values

4-01-10:  A few more updates to the resist talisman table.

10-04-10: Confirmed a few more talisman values, made wild guesses for the values that I still had blanks on, fixed the required level for crit talisman, and added motion to the recommended addon list.

10-29-10: Corrected and confirmed a few more resist talisman values, and updated some of my wild guesses based on the new information.  Also found duration values for a few lower tier crit talisman.

1-11-11: Few more confirmations

1-17-11:  Corrected value of blue inferior resist talisman (guess was 32, actual was 31).  Updated recommended addons section with links (and removed crafting Willard).

1-30-11:  Confirmed that guesses for Purple Major and Greater resist talismans and Blue Feeble and Weak resist talisman were correct

2-12-11: Confirmed that purple lesser and potent resist talisman guesses were correct.