Chapter 3 Star Fleet

Star Fleet is the armed peace-keeping force of the United Federation of Planets. Its mission is two-fold. The priciple role of the Star Fleet is to maintain interplanetary peace and securit. However, Star Fleet is also charged with instructing its members in all fields of science and technology so that, when not engaged in military operations, its ships may undertaken scientific exploration and investigation of the Treaty Exploration Territory. Most ASR players portray characters in the United Federation of Planets Star Fleet Navy and Marine Corps. These organizations combine the traditional military defense role with diplomatic and exploration missions. Star Fleet also employs a number of civilians aboard bases and non-military units.

3.1 SF Careers

Star Fleet personnel come from every concievable background and races from more than 250 different worlds and their colonies. The Star Fleet offers individuals a wide range of experiences. The mission of Star Fleet includes such diverse missions as cultural attache, science attache, and ambassadorial aide, Star Fleet Academy Instructor, and officers serving on starships and starbases.  Federation citizens may pursue careers in the Star Fleet Navy or Star Fleet Marine Corps as officers or enlisted persons.

In ASR, most players portray Star Fleet officers. Star Fleet Officers have a greater level of shared experiences than many other persons within the Star Fleet organization. Nearly all Star Fleet officers are graduates of the Star Fleet Academy, located on Earth. They are the elite of the elite, the most talented of all of the citizens of the Federation. (See Chapter 4 for more information about Star Fleet Academy.)

Officers in the Star Fleet Navy are line officers, staff corps officers, or limited duty officers.  Line officers are officers eligible for an operational command, that is a command in space.  Restricted line officers are those who have entered service as line officers through a non-traditional route and whose promotion is limited, usually to lieutenant commander (O-4).  Staff corps officers are those assigned to the support of the operational commands and are not eligible for command.  The staff corps include the Medical Corps, Dental Corps, Nurse Corps, Supply Corps, Chaplain Corps, Counselor Corps, and the Judge Advocate General Corps.  Limited duty officers are commissioned warrant officers who hold the authority of a line officer within their limited area of expertise.

3.2 SF Ranks
 
Flag (Naval) and General Staff (Marine) Officers 
 
Grade Naval Rank (Abbrev) Marine Rank (Abbrev)
O-10 Admiral (ADM) General (GEN)
O-9 Vice Admiral (VADM/VA) Lieutenant General (LGEN)
O-8 Rear Admiral (RADM/RA) Major General (MGEN)
O-7 Commodore (CDOR) Brigadier (BRIG) 
 
Commissioned Officers
 
Grade Naval Rank (Abbrev) Marine Rank (Abbrev)
O-6 Captain (CAPT)  Colonel  (COL)
O-5 Commander (CDR) Lieutenant Colonel (LCOL)
O-4 Lieutenant Commander (LCDR) Major (MAJ)
O-3 Lieutenant (LT) Lieutenant-Major (LMAJ)
O-2 Lieutenant, junior grade (LTjg) First Lieutenant (1LT)
O-1 Ensign (ENS) Second Lieutenant (2LT)
 
Both the naval and marine ranks follow the U.S. navy with one noted exception. The marine rank of O-3 is Lieutenant-Major' rather the USMC rank of 'Captain.' (Cpt.) Basically, this is to get around the 'honorary' brevet of 'Major' of said marines while on naval vessels, which is done to avoid confusion with the naval Captain of the ship. In other words, we are skirting the problem altogether with the usage of the LTM rank.
 
Warrant Officers (Navy Only)
 
Grade Rank Abbrev
W-4 Chief Warrant Officer, Second Class CW2
W-3 Chief Warrant Officer, First Class CW1
W-2 Warrant Officer, Second Class W2
W-1 Warrant Officer, First Class W1
 
In ASR, all warrant officers have an enlisted background (with the occasional ranking of exchange personnel from foreign services as such). They are selected from among the most highly skilled petty officers in a variety of fields with an eye towards providing experienced officers to perform highly specialized tasks. Their service is generally limited to the area of their enlisted expertise.

While they are subordinate to commissioned officers, they very much rate 'sir' from enlisted personnel and are generally afforded a great deal of respect for their experience and valued for their role. Fairly rare, warrants compose less than 5% of the overall service.

 
Enlisted Rates (Naval) and Marine Enlisted Ranks
 
Grade Naval Rate (Abrev.) Marine Rank (Abrev.)
E-9 Master Chief Petty Officer (MCPO) Sergeant-Major  (SGTM)
E-8 Senior Chief Petty Officer (SCPO) Master Sergeant  (MSGT)
E-7 Chief Petty Officer (CPO) Gunnery Sergeant (GSGT)
E-6 Petty Officer First Class (PO1) Staff Sergeant  (SSGT)
E-5 Petty Officer Second Class  (PO2) Sergeant  (SGT)
E-4 Petty Officer Third Class  (PO3) Corporal (CPL)
E-3 Crewman (CN)  Lance Corporal (LCPL)
E-2 Crewman Apprentice (CA)  Private First Class (PFC)
E-1 Crweman Recruit (CR) Private  (PVT)

3.3 Forms of Address (Game Standard and variations)
 

The game standard is that of Her Majesty's Navy (British Royal Navy). It is relatively simple and nearly reflects that of Star Trek: The Next Generation. It implies:

Flag officers: All flag officers are called 'Admiral,' in direct address, regardless of grade. A Commodore is called 'Commodore.'

The Captain is called 'Captain' in direct address, regardless of grade. Some smaller ships have captains which are not Captains (O-6); however, while on their vessels they are addressed as 'Captain.'

Any other officer is called either by rank or 'Mister.' Note below on truncation of Naval O-4/O-2 and the marine ranks.

'Mister' is an appropriate form of address both for superiors and subordinates. You may call a superior upto the rank of O-4 'Mister' without giving offense. Courtesy dictates calling the XO 'Commander,' if he is an O-4 or O-5.
 

U.S. Naval Protocol for some vessels: (CO's will advise)

Flag Officers (O-7 through O-10)

Commodores (O-7) are addressed as 'Commodore.' All admirals, regardless of their rank, are addressed as 'Admiral,' not 'Rear Admiral,' 'Vice Admiral,' etc.

Senior Naval Officers (O-4 to O-6)

Captains and full commanders are addressed as 'Captain' and 'Commander,' respectively. A lieutenant commander is addressed as 'Commander.' At his pleasure, an O-6 and above may address an O-4 (LCDR) as 'Mister,' but he should know that he is giving offense to the officer, by implying that he is a junior officer.

Junior Naval Officers (O-1 to O-3)

Junior officers are addressed either by their ranks or as 'Mister Smith.' They should refer to each other in this manner. At the
pleasure of senior officers, female junior officers may be called 'Ms. Smith.'

Should you encounter any cadets, midshipmen, or officer-candidates, they are addressed as 'Mr./Ms. Smith.'
 

Additional Protocol (USN and RN)

Warrant Officers

Warrant Officers are properly addressed as 'Mr. McGuinn,' etc. They are not to be called 'Chief' in the Navy. They very definitely rate 'Sir,' from enlisted crewmen and NCOs.

Marine Ranks

Marines are addressed by their rank. They are not called 'Mister.' Predictably, in direct address, LTM and LCOL's are called 'Major' and 'Colonel' respectively.

NCOs and Enlisted crewmen

NCOs are addressed solely by their rank. Chief petty officers are called 'Chief,' 'Senior Chief,' 'Master Chief,' though it is permissible to address a master or senior chief as 'Chief' informally.

Likewise, all 'Corporals' and 'Sergeants' are called such, regardless of their grades. A 'Sergeant-Major' is called such, without exception. Enlisted crewman are typically called by last names, *without* 'Mister' attached or as 'Crewman.'

Ways to report

BTW, there are two 'accepted' ways to report: "Smith, John, *Master Chief Pettty Officer* reporting for orders, Sir." (preferred by hard core old liners and NCOs AND marines.)

"Ensign John Smith reporting for orders, Sir." (preferred by most junior officers.)

3.4 Billet Descriptions

This section describes the basic billets open to player characters in ASR.  Some units and fleets define positions slightly differently or include additional billets.  This manual attempts to list the common billets and a general definition of the duties of that billet.

Command Billets

Command billets are filled by experienced members of the club who have demonstrated leadership potential and dedication to ASR.  These billets are not available to new players.

The Commanding Officer

The commanding officer (CO) is the officer actually in command of a vessel. He is a line officer, and in case of his absence or death he is succeeded by the line officer next in rank. Whatever his rank may be, the commanding officer is always called "the Captain."

The captain represents the ship; he speaks for it. He is accountable for it. He is responsible for all members of his crew and all their acts. He does not make excuses or pass blame to others. Since he is accountable for all that the ship does, for the quality of training aboard, and for the conduct of the crew at all times, he is likewise given full power to enforce Star Fleet Regulations aboard the ship and to insure that the crew behaves accordingly. In short, since his responsibility is complete, his authority must also be complete.

Though all authority, command, direction, and responsibility ultimately rests with the captain, in practice the captain delegates the duties necessary for carrying out the functions of the ship to the executive officer, to the heads of the departments, to the officer of the deck, and through them to the crew.

In non-role playing terms, the CO is responsible to the Fleet Commander for the day-to-day running of the ship.  He may, in accordance with the policy of his fleet commander, promote officers to ranks no greater than two grades junior to his own rank.  For instance a CO with the rank of captain (O-6) may promote crew to the rank of lieutenant commander (O-4), while a CO with the rank commander (O-5) may only promote to the rank of lieutenant (O-3).  Some fleet commanders will ask to be consulted on all promotion, others will do so only for promotions above the two-grade point.  The CO is responsible for providing any information that the club administration requires which may include rosters, crew personnel files, web pages, and status reports.  These duties may be delegated to volunteers from the crew.

The Executive Officer (or First Officer)

The executive officer (XO; First Officer, FO) is the line officer next in rank to the captain. Under the direction of the captain he has entire charge of all matters relating to the personnel, routine, and discipline of the ship. All orders issued by him are considered as coming from the captain. In case of the absence or disability of the captain, the executive officer assumes command. He is, by virtue of his position, senior to all staff officers on board.

In non-role play terms, the XO is responsible for backing up the commanding officer.  As the second senior member of the command team, he is expected to help the captain motivate the story line.  If the captain is absent for any reason, the XO is responsible to take over the day-to-day operations of the CO until such time as the captain resumes normal activity.  The XO will usually maintain the personnel files.

The Operations Officer

Often third in command of the ship, the operations officer is the head of the operations department.  He is responsible for collecting, evaluating, and disseminating combat and operational information.   He also allocates ship's resources and coordinates interdepartmental projects, including those which involve engineering or sciences.

The Combat Information Center (CIC) Officer  (sometimes called Strategic Operations Officer, SOO)

The Combat Information Department works closely with the Operations Department.  The primary functions of department is to collect, evaluate, and disseminate information for the Commanding Officer to fight the ship or protect national interests throughout the world.  All of these tasks are accomplished in the confines of the Combat Information Center(CIC) using various electronic gear and sensor systems. CIC is considered the "Nerve Center" of  the unit where this information is compiled and displayed for possible engagement. An easy way to explain the job of the CIC is, "Find the good guy's, find the bad guy's."

Chief master-at-arms/Chief Security Officer. The chief master-at-arms (if the person is enlisted) or the chief security officer (is a warrant officer or officer) and the men assigned to him are responsible for the internal discipline of the crew. Ship's security
is not, technically, a department. However, when the chief of security is a junior officer, he is often included in staff meetings
for exposure to the departmental level job that he may one day hold. Ship's security is generally a small group of enlisted persons except when a ship lacks a marine contingent. The CMAA/CSO works closely with the Marine Officer, if one is present, to insure the security of the ship and away missions.

Ship's security is not, technically, a department. However, when the chief of security is a junior officer, he is often included in staff
meetings for exposure to the departmental level job that he may one day hold. Most security personnel are cross trained in tactical
operations and may be used to supplement the combat systems department.

Department Head Billets

Each department of a ship is under a department head who is responsible for all matters pertaining to the department, such as: organization, training, safety, security, material conditions, maintenance, cleanliness, and the conduct of assigned officers and men.  Most characters in ASR are the department head of one of the major ship board departments.

The navigator (NAV; sometimes flight control officer, FCO) is responsible, under the commanding officer, for the safe navigation and piloting of the ship.  Most of the actual handling of the ship is done by a quartermaster, an enlisted person with a rating in starship handling, though the naigator can take the helm at any time.  He is also tasked with maintaining the ship's navigational charts and other navigation aides.

The tactical officer (TAC) is in charge of the combat systems department.  This department is in charge of the defence of the ship from external threats. It is responsible for all general maintenance and handling of the weapons sys tems, fire control computers, targeting systems, electronic countermeasures, and other combat systems aboard ship.

The combat systems department is also responsible for the training of personnel who man the local fire control stations for all weapon, electronic counter measures (ECM), electronic counter-counter measures (ECCM), and point defence systems.

Note: While much of the fire control is normally handled remotely, ship's weapons systems are capable of operating under local control. This allows the ship to continue to fight even if links between the bridge and weapons stations are severed. Local control is not as efficient or effective as centralized control, especially in the case of ECM and point defence systems, but it can be the difference between life and death if the bridge is hit.)

The chief engineering officer (ENG; sometimes, CEO) leads the engineering department.  He is responsible for the operation and maintenance
of all propulsion and auxiliary machinery, the control of damage, the maintenance of shuttlecraft systems, the repair of the hull and its fixtures, and all repairs beyond the capacity of other departments.  The chief engineering officer has several other commissioned or limited duty officers who report to him.  These officers are in charge of various engineering subsystems or responsibilities including main propulsion and damage control.

The chief science officer (SCI; sometimes CSciO) is the senior bridge-qualified science officer.  This person is generally a line officer with some knowledge of science and qualified as a science adminsitrator and is not necessarily the most senior or accomplished science officer aboard the ship.  The science officer is responsible for the operation and maintenance of the bridge science terminals and scientific sensor arrays. He is also responsible for respource allocation within the subdepartments (astrophysics, xenobiology, botany, etc.) which make up the science department.

The chief medical officer (MED; sometimes, CMO) is the senior officer of the Medical Corps serving on the ship and is, thereforce, in command of the medical department.  He is responsible for maintaining the health of the officers and crew; the treatment and care of the sick and wounded; the sanitation and hygiene of the ship and its company; the inspection of the ship, food, and water insofar as the health of the crew may be affected; and for training and directing personnel assigned to the medical department.

The counselor (COU or CNS)

Other Billets

The Marine commanding officer (MCO) is in command of the ship's Marine detachment, although not a department head, occupies a somewhat similar position with respect to the administration of the Marines aboard in matters pertaining strictly to the Marine Corps. He is one of the division officers of the combat systems department inasmuch as the Marine detachment is a regular part of the ship's company.

Note: In practice, the Marine officer usually reports to the ship's executive officer. When his men are detached for duty with other shipboard departments, they answer to the autority of the departmental officers. The Marine officer is almost always included in senior staff meetings.

Marine officers are not qualified to command a starship and, hence, like medical officers, not eligibility for starship command.

The Marine detachment commander is responsible to the ship's captain for the efficiency of his detachment and for the phases of ship's internal administration that are applicable to the detachment. He is responsible to the tactical officer for training conducted under his supervision, and for the care, preservation, and operation of such equipment, supplies, and spaces as are assigned to the Marine detachment by the department head.

Marines serve as ceremonial and security guards in space or in part. Marines may be detached for other duties in space, such as communications, staff, liason, and flight duty.

The functions of a Marine detachment detailed for duty aboard a ship are:

1. To provide a unit organized, trained, and equipped for operations in dock or as part of the ship's landing party.
2. To provide gun crews.
3. To provide internal security for the ship.

The flight operations officer (FOPS) is generally found only on starbases.  This officer is responsible for the oversight of the flight operations department which is tasked with the care of all craft docked at the base and the operations of all docking and repair facilities.

The protocol officer (PRO) is usually only seen in association with sensitive diplomatic missions where attention to fine detail may be critical to sensitive negotiations.

3.5 Chain of Command

There are two chains of command in ASR which often, but not always coincide.  The military chain of command operates within a ship for role playing.  Each department head has officers and enlisted men which report to him.  In turn, the department head reports to the executive officer.  The executive officer reports to the commanding officer.  The commanding officer reports to the task force commander who reports, in turn, to the fleet commander.  The fleet commander reports to the Chief of Star Fleet Operations (CSFO).  The CSFO reports to the Commander in Chief Star Fleet (CINCSF).  When reporting aboard a ship or base, a character should report to the commanding officer and present his orders.

The second chain of command deals with players rather than the characters.  The out-of-character, or non-role play (NRP), chain of command is present to respond to manage the flow of the story and to respond to any player questions or concerns.  Often this chain of command involves the same people who play the characters behind the positions in the military chain of command.  Sometimes, however, a commanding officer will be assisted by a senior player on the ship and in the club who is playing a junior character in the military chain of command.  Players should first ask questions or attempt to settle problems with other players in the unit.  If there is a difficulty that cannot be resolved, the dispute should be taken to the XO, then to the CO.  Should no satisfactory response to the question or concern be found, the process continues according to the military chain of command above passing to task force command, fleet commander, CSFO, and, finally, to the CINCSF.

The last chain of command involves the branch services.  The ASR Branches provide background support material for the shared universe.  The branch commanders report to the Commander Star Fleet Logistics (COMLOG) who reports to the CINCSF.  The branch commanders are available to assist all players in ASR and to answer questions about the ASR universe.  They are also responsible for maintaining continuity of the official background story material in ASR.

3.6 Civilian Personnel

On many starships and starbases, there are also civilian personnel.  In general, civilians are only present in large numbers on starships or starbases operating in relatively secure regions of space and not likely to be serving in combat.  However, deep space exploration vessels will often carry the families of Star Fleet crew members or civilian specialists.  This allows the crew to continue their home and family life and helps provide specialized skills for the ship.

In ASR, most players choose to play commissioned officers in the Star Fleet Navy.  However, it is also possible to play a civilian character.  These characters are handled on a case-by-case basis.  If you are interested in playing a civilian character, please contact your fleet commander or the CSFO for additional information.

3.7 Promotion and Advancement

There are few hard and fast rules for promotion in ASR.  Promotions are generally decided in consultation between the fleet commander and unit commanding officer.  They are based on the player's time of service, demonstrated writing ability, reliability, and interactions with the crew.  A player who puts sincere effort into his writing, establishes a good working relationship with his fellow writers, and who posts regularly is a generally a good candidate for promotion.

Although individual fleet commanders are free to establish their own guidelines and captain's should consult with their fleet commander for details regarding the promotion of crew members, it is normal for a commanding officer to be able to promote crew members up to a rank two grades below his own.  That is, a commanding officer who is a captain (O-6) may promote officers to the rank of lieutenant commander (O-4) while a commanding officer who is only a lieutenant commander (O-4) could only promote officer to lieutenant, junior grade, (O-2) on his authority.  The executive officer is often only one grade junior to the captain.  This promotion is almost invariably made directly by the fleet commander.  It is possible to have officers of only one grade junior to the captain; however, these promotions are almost always made with the direct approval of the fleet commander.

3.8 Uniforms

The United Federation of Planets Star Fleet Naval uniform is black and grey.  Officer's service uniform consists of a black, waste-length tunic with charcoal grey across the collar-bone and shoulders.  The tunic is low-collared and sealed up the middle with an invisible closure.  The blouse is a turtleneck in division or corps color (command and operations red, support mustard, staff officer blue, etc.).  Trousers are straight cut and fit tightly over low-topped, black space boots.  Tunic and trousers are untrimmed.

Rank insignia are work on the right collar of the blouse.  The Star Fleet insignia/communications badge is worn on the left brest of the tunic.  In the Star Fleet Navy, but not in the Star Fleet Marine Corps, cuff stripes of gold braid also serve to indicate rank.
 
Flag (Naval) and General Staff (Marine) Officers 
 
Grade Naval Rank Collar Cuff Rings Marine Rank
O-10 Admiral 4 gold pips in a box 1 wide (8 cm), 3 normal (2 cm) General
O-9 Vice Admiral 3 gold pips in a box 1 wide, 2 normal Lieutenant General
O-8 Rear Admiral 2 gold pips in a box 1 wide, 1 normal Major General
O-7 Commodore 1 gold pip in a box 1 wide Brigadier
 
Commissioned Officers
 
Grade Naval Rank Collar Cuff Rings Marine Rank
O-6 Captain 4 gold pips 4 normal Colonel
O-5 Commander 3 gold pips 3 normal Lieutenant Colonel
O-4 Lieutenant Commander 2 gold pips, 1 open pip 2 normal, 1 narrow between (1 cm) Major
O-3 Lieutenant 2 gold pips 2 normal Lieutenant-Major
O-2 Lieutenant, junior grade 1 gold pip, 1 open pip 1 normal, 1 narrow First Lieutenant
O-1 Ensign 1 gold pip 1 normal Second Lieutenant
 
Warrant Officers (Navy only)
 
Grade Rank Collar Cuff Rings
W-4 Chief Warrant Officer, Second Class 4 open pips 1 normal broken for 1 cm every 5 cm
W-3 Chief Warrant Officer, First Class 3 open pips 1 normal broken for 1 cm every 2.5 cm
W-2 Warrant Officer, Second Class 2 open pips 1 narrow broken for 1 cm every 5 cm
W-1 1 open pip Warrant Officer, First Class 1 narrow broken for 1 cm every 2.5 cm
The Star Fleet Naval cuff stripes are headed by the line insignia or one of the corps insignia.  These devices as well as division and corps colors are presented in appendix H.  The graphical version of this table can be found in appendix I.  Collar insignia with division colored background, warrant officer, enlisted, and academy cadet insignia are pictured in appendix O.

Dress uniforms are a more elaborate version of the basic service uniform and is made of more elegant and less utilitarian fabric.  The tunic entirely black and is more heavily tailored.  The dress tunic has a high, "Prussian" collar.  The dress trousers are straight cut and fit tightly over space boots.  The tunic is trimmed with division-colored piping along the collar-bone line.  The trousers are trimmed in division color piping up the outer seam.  Medal ribbons, qualification, and service badges are worn on the right brest of the tunic.

The mess dress is similar in tailoring to the dress uniform; however, it is entirely white.  The dress trousers are straight cut and fit tightly over white space boots.  The tunic is trimmed with division-colored piping along the collar-bone line.  The trousers are trimmed in division color piping up the outer seam.  Miniature medals are worn on the left brest rather than ribbons.

The enlisted service uniform is similar in appearance to the officer's uniform.  The colors on the tunic are reversed.  The body of the tunic is grey and the shoulder area is black.

The enlisted dress uniform is simpler than the officer dress uniform.  It is made of finer material than the service uniform, but is otherwise similar in appearance.  The dress tunic for enlisted men is entirely black.  There is no enlisted mess dress uniform.

Working uniforms for both officers and enlisted personnel are jumpsuits similar in general appearance to the two-piece service uniform, but made of more durable fabrics.

Marine shipboard duty uniforms are similar to their naval counterparts.  The wrists of the officer's tunic have a single 2 cm green band, regardless of rank, rather than the gold cuff rings of the navy. Marine officer dress uniforms have navy blue pants. Accents on the uniform are in red. The marine enlisted dress uniform is identical to the naval enlisted dress uniform.

When on surface duty, the marines normally wear combat dress which consists of ablative armor plates over a flexible mesh base.  The plates affixed to the mesh cover arms, torso, and legs.  Joints are covered by plates which are flexibly attached to the other armored plates.  The groin is covered by a flexible armored skirt.  Combat dress has a reactive camoflage system.  A low-power system alters the pattern of the camoflage to blend with the current background.  When the power unit is off, the combat dress appears to be a dull, dark grey-green.

When serving as part of work crews, both officers and enlisted personnel are permitted to wear coveralls.  Coveralls are a black, one-piece jump suit with grey shoulders.  They have an invisible closure from the waste to the neck.

The list of medals which may be awarded is included in section 5.5.  The detailed description and ribbon graphics for the above awards are included as appendix D of this manual.  Dress uniforms are presented in appendix J.  service uniforms are presented in appedix K.

3.9 Regulations and General Orders

In order to remain as consistent in possible in implementing the policies of the United Federation of Planets in the field, Star Fleet has established a series of general orders, regulations, directives, and guidelines to govern the behaviour of Star Fleet personnel.  Violations of these policies are punishable in accorance with the Uniform Code of Justice.  Cases involving the UCJ are overseen by the Star Fleet Judge Advocate General Corps.  See appendix Q for more information on the JAG Corps.

General orders are the highest level of regulation governing the actions of Star Fleet personnel.  Any violation of a general order is automatically investigated by the Judge Advocate General Corps, though not all investigations result in charges.  Regulations relate to the specific duties aboard ship and are generally enforced be department heads or the commanding officer.  Guidelines are, simply, general rules of operations that should be followed under normal circulstances.  They are intended to insure the safety of Star Fleet personnel.  Directives are standard operating procedures established by fleet command.

Exaples of some of the most important general order sand regulations follow.

General Order 1, also known as the Prime Directive, prohibits interference in the natural development of any society.  This regulation is principally enforced with regard to pre-warp societies.

General Order 7 forbids cotact with planet Talos IV.  Violation of this general order carries the only death penalty still enforced by the Federation.

General Order 12 requires that precautions be taken when approaching any spacecraft with which contact has not been established.

General Order 15 states, in part, "No flag officer shall beam into a hazardous area without armed escort."

General Order 24
 

3.10 Mission Types
 
 

3.11Operation Modes and Procedures