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Camarilla of Boulder |
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enter the world of darkness... |
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Boulder by Night VSS |
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Venue Style Sheet Sylvia Wagner ADC, Sylvia@ptmm.com Pre-chronicle History: Is available for characters to discover, but should be done ICly. Those characters with histories int he city are aware of what they need to be aware. PC Character restrictions: Feeding rules: To do a feeding test, you will draw 1 card. If you have any dots in Herd, add those to your draw and that is the amount of vitae you begin game with. If your vitae is low, you may decide to go hunting. If you decide to go hunting because you have low vitae you will get a hunting draw. You may have a +1 modifier per dot in Haven (Location) if you are near your haven. You may have 1 hunting draw for every 30 minutes you spend hunting. On a successful hunting draw, you may feed as long as you desire from your target. The test pool for hunting will be determined by your methods, your location, etc. Hunting will be run as a scene, and whatever skills you use to hunt with will apply to your test pool. This will be done individually, unless there is a group hunting together. We will be using the After a Chapter/Story method for awarding experience. This is from the MET Book, and is defined below. AFTER A CHAPTER At the end of each game session, the Storyteller awards between one and five experience points to each character. Every character who took part in the chapter gets one point just for being there, no matter how poorly he fared. Use the following guidelines when determining how many points to hand out to each character thereafter, adding one point for each category that applies. Some characters might be awarded more points than others. Extra points should be based on merit, not favoritism. 1 point Automatic. Each player gets one point for participating in a chapter. 1 point Learning Curve. Ask the player what his character learned during the chapter's events. If you agree with his response, award his character one point. 1 point Roleplaying. The player did a good job of portraying his character, either entertainingly, appropriately, or both. If he veered too far from his character's concept, he might not deserve this reward, but don't be stingy here. Indeed, superlative roleplaying might be worth two points. 1 point Heroism. Characters who rise to the occasion with truly heroic (or anti-heroic) actions or feats of survival or sheer persistence deserve a point. Do not reward characters who act in stupid, belligerent or suicidal ways just so they can gain the accolades of a hero. AFTER A STORY Once a story has concluded, its aftermath provides moments of reflection or self-awareness that might warrant extra experience points, beyond those awarded for the final chapter. 1 point Success. The characters achieved all or part of their goals. 1 point Danger. The characters survived against harsh odds and grave dangers. 1 point Wisdom. The player, and thus his character, devised a brilliant plan or came up with a spontaneous solution that enabled the group to survive or succeed when it might have failed. 1 point Group Play. (Optional) The player went beyond the norm during the course of the story, not only to help the game itself run smoothly but to encourage others to do the same. This point generally rewards out-of-character actions and can thus be awarded for any number of reasons, including but not limited to the following: leading other players to remain in-character despite outside distractions, assisting in calm arbitration of combat or rule disputes, helping new players and making them feel at home, and providing essential props or other materials for the game. If you want characters to advance in talent more quickly, feel free to award extra points to get them to the desired level of competence. ----------------------------------------------------------- (1-No content of this type, 2-Minimal (usually player Chronicle History: Elysium was located at the following places: Pearl St. Mall, Art Museum, Natural History Museum, and the Hospital. Within a few months, Prince Rowena began showing signs of irrationality and was killed, by whom it is not known. Rita Moorehead, a Carthian, stepped forward and claimed Praxis. With this, several notable Kindred departed or disappeared. Among them numbered Catalin Rousseau of the Invictus, Gua-yin Peng of the Order Dracul, and Barnabas Levi of the Lancea Sanctum. Dr. Ronald Mar, the childe of Alyssa Rowena, leaves the city for Denver. Alexander Poe became Seneschal, Marcus Dressler remained as Keeper of Elysium, Mister Ramius was made Sheriff, Kilena Matthews became Hound, Erick of the Unaligned was made lesser Hound. Rook of the Ordu Dracul is staked by Alexander Poe. Samuel Valmont leaves the city for Denver. Grok of the Unaligned arrives in Boulder. In late 2005, Moorehead embraces a childe, Clarence. Kilena does the same, with Emily Wade. Mr. Ramius frenzies in a police station, killing many officers. As a result, he is executed by Moorehead for breaching the Masquerade. Dillon West becomes Sheriff. Anne Regan leaves the city. Adam Trick leaves the city. Emily Wade leaves the city. 2006: The reign of Prince Moorehead continues. Solomon ben Jacob departs the city. Grok joins the Invictus. Charley of the Carthians leaves the city. Kilena is sent to the Invictus in disgrace. Jonas Grey given to the Crone of Denver in the same state. Clarence leaves the city. Jane Wydick leaves the city. Anoush of the Carthians comes to Boulder. Baron Andreas Mikilos Nadasdy of the Crone comes to town, only to be killed by the Tong shortly thereafter. Echohawk of the Crone arrives. Mariah of the Lancea comes to Boulder, so does Joe Earl of the Unaligned. Zhen-hui, a ghoul from China, arrives and is taken under the wing of Victor Bratovich of the Ordo Dracul. Echohawk of the Crone leaves the city. Joeseph Tibault of the Carthians arrives. Grok leaves the city of Boulder, but visits occasionally. Rumors of war between Boulder and Colorado Springs begin to send clangors through the Requiem. Dillon West is removed from the office of Sheriff, and Victor Bratovich promoted to both Sheriff and Hound. Erick remains as Lesser Hound. Rafferty of the Lancea arrives with his ghoul, Joe Bader. Azlana Cheval of the Crone arrives. Adele of the Unaligned arrives. Domino of the Ordo Dracul arrives. Dr. Evangeline King of the Ordo Dracul arrives. Thibault Henri Corbin D'Aquitaine of the Invictus arrives. Fearing an impending attack by Colorado Springs, many Carthians visit Boulder. No war breaks out. Zhen-hui is embraced, sire unknown. She renames herself as Feng-Lien D'Esclepier. 2007: Quinn Goodson of the Invictus arrives. Rafferty is killed in an attack by VII. Joe Bader leaves the city. Zhen-Sai, the former regnant of Zhen-hui, kills Gustav von Ritter of Colorado Springs in jealousy. Daniel Brooks of the Ordo Dracul arrives. Rook is unstaked by Alexander Poe. Prince Moorehead is not seen for several months, and then begins to behave irrationally. She is staked upon Elysium by Victor Bratovich in a Praxis challenge. So too is Marcus Dressler, Keeper of Elysium. Lord Bratovich claims Praxis. Thibault Henri Corbin D'Aquitaine is named Chamberlain(Seneschal) Feng-Lien D'Esclepier is named Minister (Harpy) Domino is named Knight(Sheriff+Hound+Keeper of Elysium) Azlana Cheval was named as a lesser Hound. |
Vampire: the Requiem |
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VST: Shaari Ladue |