![]() Stickman Chopstick Box (#13, Second Edition) by Robert Yarger Purchased from Cubicdissection. Beautifully made from paduak and bloodwood, with maple inlays. Seven moves are required to release the two chopsticks, which are themselves beautifully inlaid. |
![]() Magnetic Bumper Cars - Popular Playthings / Huntar Co. Inc. 2006 |
Kayak Cove, from Popular Playthings. |
![]() The DigiDisc is a series of tori with mathematical symbols along their peripheries. Arrange them so that all equations are true. I wrote a computer program to solve DigiDisc. |
![]() The puzzle ball contains a central sphere - each piece has a stem ending in a magnet that attaches to the sphere. |
![]() The magnetic globe is a spherical jigsaw. |
![]() The MagnaCube is like a Soma (though not the same set of pieces), but each piece has a few magnets which constrain the solution. |
![]() The Tricky Triangle requires you to position some spheres containing magnets so that they will not mutually repel. |
![]() The pieces of the Blue Cube mate a certain way via magnets. Bits and Pieces also offers an aluminum version called "Iso-Crate" by R.D. Rose. |
![]() The object of Bumper Balls is to get the 3 balls separated |
![]() Qbism |
![]() OctaCube - 8 sub-cubes attach to a central frame. Arrange the colors per rules. There is also a black non-magnetic version. |
![]() Cube Octa I picked this up at Books Inc. in Maine |
![]() Magna |
![]() Quantum Knot |
Pentera U.S. Patent 5411262 - Smith 1995 |
MagnaTease Classic Games Co. |
Laker Cubes |
(Mind Madness?) Cube-It 24 pieces - form a cube such that on the surface same colors don't touch (Saw one for sale here.) |
Mind Madness Ball similar to the gray-toned ball above, but larger |
Balance of Power A dexterity puzzle or a game - the blocks have detents at various positions. Arrange the blocks in an attempt to place the magnetic marbles in the detents such that they remain stable. Score higher for using more closely spaced detents. The detent arrangement shown has maximal spacing. |
Dipole Dilemma by Chris Morgan Pack the 28 magnetic spheres flat in the rectangle |
![]() Mattel Force Field |
![]() Geometrix The Hexagon - Reiss Style 415 1980 |
![]() ![]() ![]() Olizoid |
![]() CHKD Cube Eight aluminum pieces with embedded magnets. Not difficult, but a child will be challenged. Based on the logo, this seems to be a promo item for the Children's Hospital of the King's Daughters. |
![]() The Magic 16 ball by Idea Ocean, and the Tetrix Ball Twins from Mefferts. |
King Tut Magic Mummy Get the Mummy to stay in the Sarcophagus (or hop out) See U.S. Patent 2458970 - Wilson 1949 |
This is "Pack It In" from B&P, designed by Simon Nightingale - it is a one-cube packing puzzle! The cube and box contain hidden magnets and a mechanism that prevents the cube from seating in the container until it is properly oriented and deliberately inserted. I include this puzzle here rather than in the "Packing" category since the magnets are integral to its operation. |
Here is a really nice version of Nightingale's One Piece Packing Puzzle, made by Eric Fuller in 2008. |
2001
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2002
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2003
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2004
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2005
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2006
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2007
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2008
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2 1 0 <-- column number 4 2 1 <-- bit value in decimal (bits from left to right 2^2, 2^1, 2^0) 0) 0 0 0 1) 0 0 1 <-- so far so good, only the 1 bit (column 0) changed 2) 0 1 0 <-- uh oh, both the 1 bit and the 2 bit changed 3) 0 1 1 4) 1 0 0 <-- between 3 and 4, all 3 columns changed! 5) 1 0 1 6) 1 1 0 7) 1 1 1
Consider the Brain puzzle. The pegs are numbered 1 through 8 - peg 1 acts as the 1 bit, or column 0.
Peg 2 acts as the 2 bit, or column 1. Peg 3 acts as the 4 bit, or column 2, and so forth.
When a peg is pushed in towards the puzzle center, it has a value of 0; when the peg is outwards so that the
corresponding flange is extended, it has a value of 1.
The mechanism ensures that no peg can be moved either in or out
until only the peg immediately lower than it is out and all other lower pegs are in.
This is the "prime directive" for this puzzle and its relations, and can be re-stated as
"No bit can toggle unless its immediate predecessor is 1 and all other predecessors are 0."
The pegs must be moved following a Gray code -
the sequence begins as follows:
8 4 2 1
0 0 0 0 0 0 0 0 (0
0 0 0 0 0 0 0 1 (1 <-- the lowest "bit" can always be moved
0 0 0 0 0 0 1 1 (3 <-- we can now move the next peg
0 0 0 0 0 0 1 0 (2 <-- in order to advance, we must retract bit 1
0 0 0 0 0 1 1 0 (6
0 0 0 0 0 1 1 1 (7
0 0 0 0 0 1 0 1 (5
0 0 0 0 0 1 0 0 (4
0 0 0 0 1 1 0 0 (12
0 0 0 0 1 1 0 1 (13
0 0 0 0 1 1 1 1 (15
0 0 0 0 1 1 1 0 (14
0 0 0 0 1 0 1 0 (10
0 0 0 0 1 0 1 1 (11
0 0 0 0 1 0 0 1 (9
0 0 0 0 1 0 0 0 (8
0 0 0 1 1 0 0 0 (24
and so forth...
^
This sequence is the Gray code.
Notice that the Gray code still encompasses all the numbers, just not in normal counting order.
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The Spin-Out puzzle operates using the same principle.
U.S. Patent
3637215 - Keister 1972.
There are seven knobs attached to a slider - each knob acts as a bit.
The knobs can be rotated between a vertical and horizontal position - let the vertical position represent a
bit value of 1 and the horizontal position a bit value of 0.
The slider is trapped in a sleeve until all the knobs are
set to 0 (i.e. horizontal).
The objective is to free the slider.
The puzzle starts with the slider trapped and all knobs in their vertical position.
There is only one location in the sleeve where a knob can be rotated between vertical and horizontal,
and the slider must be moved to and fro to position the proper knob at that location as moves are made.
The same "prime directive" applies - a knob can only be moved if the knob immediately below it (to its right)
is set to 1, and all other knobs below it are set to 0 (thus allowing the slider to move such that
the next knob to be rotated
can be positioned at the necessary location in the sleeve).
The sequence begins as follows:
1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 0 0 1 1 1 0 1 0 0 1 1 1 0 1 0 1 1 1 1 0 1 1 1 1 1 1 0 1 1 0 1 1 1 0 0 1 0 1 1 1 0 0 1 1 1 1 1 0 0 0 1 1 1 1 0 0 0 0 1 0 1 0 0 0 0 1 0 1 0 0 0 1 and so forth... |
I was very happy to obtain an original Binary Arts Hexadecimal puzzle. This is the form in which Spin-Out debuted. This has some historical significance since it is the first puzzle sold by Binary Arts! |
Stack the Deck - Great American Puzzle Factory 1997. Contains a 2x3 board - Start at (0,0) and Finish at (1,2). Also contains fifteen numbered chips. Begin with the chips stacked in numerical order on Start (15 on the bottom, 1 on top). End with the chips stacked in numerical order on Finish. Move chips one by one from square to any other square, but only placing a lower number on top of a higher number, not vice versa. This is a variant of the Towers of Hanoi. |
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The following puzzles also entail the removal of a "key" piece from the body, after one figures out the proper unlocking sequence. However, they don't seem to be Gray code based. |
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This is the "Key" puzzle by Goh Pit Khiam. It is a 2-dimensional version of Bill Cutler's Binary Burr. Its operation is along the same principals as the Gray-code based puzzles described above. I bought it from Bill Cutler's site. |
Tern Key - designed by Goh Pit Khiam - purchased from CubicDissection. This lock is based on trinary. |
The Cerradura Doble designed by Robrecht Louage, entered in the IPP28 Design Competition, and made from stainless steel, acrylic, and Corian. Not sure if the scheme for this lock is Gray code, but it is similar to Khiam's Key. Robrecht sent me #3/50 as a gift! Thanks very much, Robrecht! |
One classic, popularized by Sam Loyd, is seat the riders on (or saddle) the horses (or mules).
See U.S. Patent
2082943 - Dutcher 1937.
Cut out the three pieces and figure out how to arrange them to depict two
complete horses each bearing a rider facing the correct way.
Another classic from Sam Loyd is the rotational vanish called "Get Off the Earth."
In one position, there are 13 Chinamen. Move the knob to rotate the inner disk, and one vanishes - now there are twelve!
Patented and Copyrighted 1896 by Sam Loyd
(563778).
My copy was published as an art supplement to the Philadelphia Inquirer, Sunday July 12th 1898.
Shown next is a 100th anniversary commemorative edition.
Sam Loyd re-used this puzzle device in "The Lost Jap" and "Teddy and the Lions" (neither of which I have).
These are discussed in Slocum and Botermans' "Puzzles Old & New" on page 144.
The Vanishing Leprechaun is another classic vanish. Cut the card into three pieces - a long strip on the bottom,
and the top into two sections.
If you exchange the positions of the two top sections, there are 15 instead of 14 leprechauns.
Here is an explanation.
This puzzle is called The Magic Egg.
The card should be cut into four pieces along specific lines.
The pieces can be rearranged so that 8, 9, or 10 eggs appear.
Try the Magic Egg Puzzle on-line (requires Shockwave plug-in).
An explanation of the Magic Egg puzzle.
After:
You can download hi-res pictures for printing
here.
![]() This is a French puzzle called Un Sage Dans Les Nuages - "A Sage in the Clouds." Four rectangular cards depict various cloudscapes. Arrange them so that the face of a wise old sage appears. I don't think the face is very well-formed. Shown in Slocum and Botermans' "New Book of Puzzles" (1992) on page 23. |
![]() Another French puzzle, called Les Quatre Vagabonds - The Four Vagabonds. Arrange the four cards to form one complete figure. Appears in Hoffmann as Chapter III No. XLI - The Man of Many Parts. Hoffmann says it is of German origin. |
![]() L'Astronome - arrange the pieces to form a five-pointed star, with an image of the astronomer. |
![]() Quelques Tours dans une Boite - In addition to the loose versions of the above puzzles, I obtained this boxed set which includes the four paper puzzles Les Quatre Vagabonds, Un Sage dans les Nuages, L'Astronome, and L'Incroyable (a paper version of the geometric fallacy L'Echiquier Fantastique). You can find an on-line version of this set here, with links to cards you can print and cut out. |
![]() Mystery Picture Something New and Novel "Lindy" Look steadily at small diamond shaped speck on nose try not to blink and count to 50 slow, then look up at the sky day or night or on a light wall and photograph will appear greatly enlarged. Keep looking at one spot for 10 seconds. Result - The actual photograph will appear and disappear several times. New! Startling! Amazing! |
Find: a Queen, Lady, Traveller, Hostler, Clown, Boy, Baby, Gorilla, Monkey, 2 Donkeys, 2 Horses, Elephant,
Bear, Deer, 2 Rabbits, 2 Squirrels, 3 Frogs, 5 Dogs, Otter, 2 Turtles, 10 Faces, 29 Letters, Bird, Rat,
2 Fish, Owl, &c (That's what the card says, "&c" - I guess they got tired of listing the items!)
Find: a Bear, Buffalo, Camel, Giraffe, Seal, Swan, Squirrel, Cat, Fox, Pig, Rabbit, Parrot, 2 Alligators,
4 Birds, 2 Beavers, 2 Babies, 2 Boys, 5 Cows, 2 Chickens, 2 Deer, 12 Dogs, 3 Elephants, 3 Frogs, 3 Fish, 7 Faces,
2 Goats, 7 Horses, 10 Letters, 2 Mice, 4 Men, 2 Monkeys, 2 Owls, 3 Rats, 3 Sheep, 2 Turtles, 2 Ladies.
Find: an Elk (not Miss Anne Elk :-), Peacock, Shark, Butterfly, Lion, Tiger, Rabbit, Book, Coat, Boot, Hare,
Rake, Barrel, Caterpillar, Pigeon, Yard Stick, Snail, Match, Turtle, Owl, Rhino, Antelope, Watch, Skull,
Cat, Cow, Giraffe, Priest, Mummy, Humpty Dumpty, Squirrel, 5 Fishes, 2 Indians, 12 Faces, 3 Mice,
11 Dogs, 3 Eagles, 5 Letters, 5 Ducks, 2 Camels, 3 Elephants, 7 Men, 2 Monkeys, 2 Cymbals, 4 Birds, 4 Bears,
4 Goats, 8 Frogs, 2 Seals, 3 Beavers, 9 Sheep, 3 Ladies, 5 Horses, 5 Pigs, 2 Chickens, 4 Alligators,
2 Boys, 2 Babies, and 2 Combs. Whew!
The Truant Boys, a follow-up to the Toll Gate series, by the same Dr. Abbey:
Why Don't He Sink?
Heat the card to find the answer...
In this category I include all puzzles where the movement of pieces is
constrained by rules rather than physically.
Peg Solitaire is the exemplar.
Peg Solitaire is a game of French origin, usually played on a 33-hole cross-shaped board known as the "English" board.
At the start, every hole but the center contains a peg.
The objective is to jump pegs and end with a single peg in the central hole, in the minimum number of moves.
George Bell has done a lot of analysis of Peg Solitaire in its various forms.
George's website is definitely worth a visit.
Many versions and variations of peg solitaire have been made.
Kohner made a version called "Hi-Q."
Click here to open a window and run my Triangle Solitaire Solver.
This is the "Ancient Star Problem Puzzle."
It is copyright 1949 Barters, Inc. and was issued by the Reflex Products Company of Cleveland.
36 numbered holes are arranged in a star pattern on the metal board,
with radial lines, chords, and concentric circles printed to
show allowable jumping paths.
Various initial peg setups are given in the accompanying instructions sheet, and the challenge is to jump pegs until
a single peg is left in the center hole.
An insert challenged puzzlers of 1950 to send in unique problems for cash awards.
See U.S. Patent
2569637 - Loe 1951 (assigned to Barters).
This boxed set of four solitaire-type puzzles and logic games was issued by Skor-Mor.
Included are: the Twenty To One Ball Puzzle (jump balls until only one remains in center),
the 12 High Game (2 players move according to dice rolls),
Six Man Morris, and the Nim-Wit Game.
Springbok's 1973 puzzle called "Cubits" is an interesting take on solitaire -
there are 32 identical small cubes which are mixed and randomly placed on a 6x6 grid on the red base, leaving the
four corner positions empty.
Five sides of a cube have a pattern of arrows and the sixth the word Cubits.
A cube can jump an adjacent cube that lies in the direction of an arrow on its topmost face.
If the word Cubits is topmost, then the cube can jump in any direction.
(Diagonal jumps are not allowed.)
When a cube lands in a corner space, it is turned so Cubits is topmost.
The objective is to jump until only one cube with Cubits topmost remains.
This puzzle was invented by Robert J. White.
This is one of a series of six "Adult Puzzle-Games" produced by Springbok,
a Hallmark division better known for jigsaws.
They include:
This is Springbok's Sweep (1973).
The pieces include simply the blue base which has a 6x6 grid of shallow peg holes numbered from 1 to 36, and
a set of clear acrylic pegs.
This is basically Peg Solitaire - the instructions give 21 game plans indicating which peg to remove first,
and the hole on which the last peg must land.
Rather than jumping and removal, peg puzzles can have placement as their objective.
In "Star Craze," you choose a hole in which to place the first peg.
Each subsequent placement may be made only in a hole connected to the previously placed peg by lines on the board.
The objective is to fill all the holes.
This is the Eight Point puzzle from Sherms.
Use eight coins - place one on any of the eight points, then move the coin along one of the two lines from that point, to
the opposite point and leave it there.
Continue with another coin, placing it on one of the remaining vacant points and moving it as described,
until seven of the eight points have been covered.
You win if you can place seven coins as described, and can simply place the eighth coin on the last point.
Peg puzzles can also have transposition as their objective.
The left-hand version of peg solitaire is similar to "Teez" offered by Tryne.
I have also heard it called "Mountain Goats."
Also pictured is Hop Over by Pressman.
A peg can either move forward, or jump a peg in front of it (but neither is removed).
The object is to exchange the two sets of pegs - pretend they are two lines of mountain goats traveling in opposite directions
on a narrow mountain path, who need to pass.
See U.S. Patent
243688 - Bullard 1881.
This is a vintage British metal puzzle called Draught Board - identical in principle to Hop Over.
Balance the Wheel, No. 108 "An L. J. Gordon creation" by Peterson Games of Sacramento CA, 1972.
The box claims it is
"A puzzle which becomes increasingly difficult as you get closer and closer to the ultimate objective."
A transposition puzzle akin to Hop Over, around a circular track, with six pegs of each of two colors.
![]() Cross (101) |
![]() Tri-Puzzler (102) |
![]() Reversal (103) |
![]() 3-Square (104) eq. to Crestline's Cross Over and Skor-Mor's Switch |
![]() Hoyle Double Diamond (eq. to Setko 105) U.S. Patent 2778640 - Calvin O. Brown 1957 |
![]() Bullseye (106) Jump in any straight line, leave last peg in center. |
![]() Kan-Yu (#8107) U.S. Patent 2712938 - Calvin O. Brown 1955 |
![]() Zig Zag (108) U.S. Patent 2778639 - Calvin O. Brown 1957 |
![]() Mill (201) |
![]() ![]() Setko Puzzler 67 I have the Hoyle version called Why |
Setko Fore and Aft and Hoyle's version. I've seen a cheap wooden version of this, too, called "Enigma." See U.S. Patent 522250 - Emerson 1894. |
![]() Crestline Square Peg (eq. to Skor-Mor's Lonely Peg) |
![]() Setko X (?) |
![]() Setko promotional puzzles This pair of puzzles was distributed as a promotion in 1971. |
![]() 3-Square, Mill, and Cross were included in this set I obtained. |
![]() Setko Puzzlers set Tri, Reversal, Double Diamond, and Bullseye were offered in a boxed set. |
![]() Bullseye II |
![]() U.S. Patent 2778641 - Calvin O. Brown 1957 |
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Rubik's Triamid |
![]() Switchback - Binary Arts |
![]() Think and Jump - Pressman |
![]() Thinkfun's Stormy Seas |
![]() This is Binary Arts' Lunar Lockout. You can read about the genesis of this puzzle and a computer analysis of it on John Rausch's site. You can play Lunar Lockout on-line here. |
Pete's Pike - Thinkfun An updated version of Lunar Lockout. |
![]() TipOver - Thinkfun |
![]() Hoppers - Binary Arts |
![]() Leapin' Lizards - Binary Arts |
Hot Spot - Thinkfun |
This puzzle is called Right On and was produced by Skor Mor. There are five colored pegs each of which can hold seven discs. There are twenty discs, four of each peg color. The instructions give an initial arrangement of the discs. The goal is to get all four discs of each color onto their corresponding pegs. You can only transfer one or a stack of two adjacent discs at a time, and the bottom moving disc must land either on an empty peg of its color, or on another disc of its color. It can be done in 26 moves. |
Right On appears identical to this 1984 puzzle I do not have, from Marks and Spencer, called "Stack It." |
The Olympic WanderRings seem to be a version of the same puzzle. They were produced by Logical Toys in Hungary as a souvenir of the 100th Olympic Games, held in Atlanta. |
![]() Highly Strung Pentangle |
![]() Cubra I have all 5: Purple, Orange, Red, Blue, Green |
![]() Raintree |
![]() The Anaconda Cube |
![]() Magic Cube Snake aka Kibble Cube |
![]() Charles Phillips' "Brain Box" comes with a small wooden cube snake and a booklet of brainteasers. |
Rubik's Magic - the original 8-tile, black verison. Newer versions are red. Read about Rubik's Magic at Jurgen Koeller's site. |
Rubik's Magic Master 12 tiles |
Rubik's Magic Create the Cube |
Simpsons novelty Rubik's Magic |
Another novelty version picturing a scantily-clad woman. |
Betcha Can't is a fairly rare version with hexagonal plates. |
Magic Smile Purchased at IPP28 in Prague, from Pantazis |
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I got this custom 4-tile magic from Juozas Granskas at IPP26. |
Custom 8-tile Magic - Prague Purchased at IPP28 in Prague, from Juozas Granskas |
A custom 3-tile Magic, designed by Juozas Granskas. There are three nicely-drawn whimsical characters, each divided across two tile surfaces. The objective is to match the heads to the bodies so that all three characters are whole, simultaneously! I really like this puzzle, and not just because I can solve it. A gift from Jouzas at IPP 29 in SF - thanks! |
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I have a copy sporting a canceled one cent Ben Franklin stamp,
postmarked Feb. 4 1908 out of Philadelphia.
The puzzle consists of a single card with six flaps that will fold over a central rectangle.
One side of the central rectangle is the face of the postcard.
On its interior face is an advertisement for Harry H. Kurtz furniture of Philadelphia.
One flap depicts a black woman who is saying,
"Show me all dem eleben pickaninnies at one time. I don't want to see no white trash."
This flap also has eight holes and three black children's faces on it.
The other flaps have various patterns of holes and faces of black children and white children.
The objective as stated on the card is to
"Arrange the flaps, by placing one over another, in such a manner as to show only the eleven pickaninnies."
This style of puzzle has appeared in less offensive versions, for instance the face of Danny Kaye
was used to
advertise his film "The Inspector General" and a can of peas.
In that version only seven faces must appear.
Below is a version I made for you to cut out and try.
Make windows wherever it says "cut out" and remember to separate the side flaps.
Power Puzzles is a set of ten colorful folding puzzles made of heavy plasticized stock.
The designs are copyright by the Ivan-Concept Corporation (Ivan Moscovich), and the set was distributed by Discovery Toys Inc.
Each puzzle is to be folded to achieve some specific pattern.
This style of puzzle has been used more recently to challenge you to "Find the Fifth Dinosaur" - Saddam Hussein.
Fold a camel.
See U.S. Patent
2327876 - Edborg 1943.
Also see: fold one way for a cow, another for a horse (I don't have this):
U.S. Patent
2327875 - Edborg 1943.
![]() Yoshi's Cube A flexible array of shapes connected by tough plastic sheets. Can be folded into a cube and other shapes. |
![]() Shinsei Twin Comets or Shinsei Mystery Two units - either can be folded to make the first stellation of the rhombic dodecahedron, or a cube. Each shape is hollow - the stellation will fit inside the cube. This is a copy of a version called the Yoshimoto Cube that was first issued in Silver and Gold colors. Invented by Naoki Yoshimoto in 1971. |
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Inca - small and large |
![]() Rubik's Maze |
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This is Hex, issued back when Thinkfun was Binary Arts. Fold the chain loop into a hexagon so that all arrows face the same direction. A gift from Tom Jolly - I had an instruction sheet but no puzzle - thanks, Tom! I've seen other versions of this on Iwase's site. |
A plastic folding-plate "puzzle" - make different shapes. |
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![]() Rubik's Snake is not so much a puzzle as a plaything. Twist it into different shapes. |
![]() Here is a folding metal "puzzle" (more of a toy) known as "Heaven's Orb." |
![]() Happy Cubes by Adult Games. |
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![]() Triamant |
![]() Can-Do Linked blocks in the shape of a can. See U.S. Patent 6637138 - Prost 2003 |
![]() Block-Aids Identical to Happy Cubes by Adult Games - just blue. |
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![]() Snoop Cube Fold the eight linked blocks into various shapes, culminating in a cube. Purchased from Torito. |
![]() Mag-Nif Curious Cubes 1982 |
The Starbix folding puzzle/toy, by Alan H. Schoen and issued by Bandai 1987. |
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![]() Cubigami 7 from George Miller. Designed by George Miller and Donald Knuth. This is one of the few puzzles that stays on my desk - I find myself frequently picking it up and playing with it. A clever arrangement of hinged squares in a flat sheet, can be folded into each of the 3D tetra-cube shapes except for the 1x2x2 block. |
![]() Blue Cubigami from George Miller. This version has four magnetic blocks and a plastic wrapping with embedded metal plates. Arrange the four blocks into one of the tetracube shapes then find a way to wrap them. This version allows the 1x2x2 shape to be wrapped since leaves of the wrapping can overlap. A gift from George - thanks! |
Der Umstulpbare Wurfel (the Invertible Cube) by Paul Schatz of Switzerland. |
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My first and still my favorite electronic puzzle was a gift from Darcy, the XL-25.
In principle it is very close to the later Lights Out - but IMHO it has the best sound effect
and the best coordination of that sound effect with the push of the buttons.
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Shifty - Tiger 1989 (Read more at the Handheld Games Museum.) |
![]() Tiger has marketed several versions of Lights Out. You can also get a version for your Palm PDA. |
![]() Luminations rather than button pushes it requires tilting |
![]() Nemesis Factor |
Orbix |
Genius Milton Bradley 1980 |
Merlin Milton Bradley |
![]() Lite 3 - Tiger |
![]() Rubik's Revolution |
The Cubed Electronic Puzzle, from ThinkGeek. |
![]() Upside |
From James Dalgety - the Rabbiduck. Is this a Rabbit or a Duck? Don't answer until you click on the image... |
This is known as a Rattleback or a Celt. Due to its peculiar cross-section, no matter whether it is initially spun clockwise or counterclockwise it always ends up spinning in one direction. |
This "Magic Ring" trick consists of a fairly long loop of chain and a metal ring. Hold the chain in one hand and pass the chain through the ring. Now drop the ring, and if you know the technique, the ring will "magically" knot itself onto the chain! |
This is a classic - the Chinese Finger Trap. Insert an index finger into each end, then try to extract them! The woven tube grips more the harder one pulls. |
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Here are some patents to early impossible object puzzles:
There have been many
World's Fairs
held since 1756.
I have included only a small number of the better-known Fairs in the table below.
Some puzzles are among the memorabilia available from the
various Fairs.
Some of these items are shown on other pages,
but I thought it would be interesting to assemble them here, too.
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1851 Great Exhibition London, England
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The Crystal Palace is the icon of this fair, but I know of no puzzles attributed to this fair. | ||||||||||||||||||||||||
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1876 Centennial Exposition Philadelphia, PA (Take a tour!) Or, read a book about the expo. |
![]() A set of jigsaws (I don't have this). |
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1889 Exposition Universelle Paris, France
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This fair featured the Eiffel Tower, but I haven't run across any puzzles. | ||||||||||||||||||||||||
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1893 The World's Columbian Exposition Chicago, IL
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The 1893 Columbian Exposition, by all accounts, was a fantastic event.
The buildings were clad in white plaster and the grounds were known as the "White City."
Peter Nepstad has created a
text adventure game
that puts you at the Fair.
Read
some
reviews.
Download a demo.
Also see
The Devil in the White City
by Erik Larson.
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1901 Pan-American Exposition Buffalo, NY |
The Stars and Crescent puzzle was stamped to commemorate the 1901 Pan American Expo in Buffalo NY. I have this puzzle, but it's not stamped. |
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1904 The Louisiana Purchase Exposition St. Louis, Missouri |
I have the Key, the Up-To-You, and the sliding piece puzzle. I don't have the Jug or the furniture jigsaw. ![]() Robert Hendershott (b.1898 d.2005) actually attended the 1904 fair and compiled a seminal catalog listing scads of memorabilia from the fair. I borrowed a copy from my library, but sadly it did not mention the Key, nor any other puzzle beyond the Up-To-You glass dexterity puzzle. Here is another interesting puzzle from the Expo I saw (I don't have this) - it's a pair of coins with slots in them. I found a U.S. patent describing the puzzle and the method of [un]linking them with a (missing) strap: 748245 - Willey & Barton 1903
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1915 Panama-Pacific International Exposition San Francisco, CA
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1933 Century of Progress Chicago, IL
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There were several puzzles associated with this fair.
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1939 New York World's Fair NY, NY
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The Trylon Perisphere is the icon for this fair. A small interlocking puzzle of the Trylon Perisphere was issued
and became the forerunner of the keychain puzzle.
There was also a version in metal - I have the plastic version.
I have the Pageant of the States puzzle; I don't have the Furniture Jigsaw or Jig-O-Pin. |
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1962 Century 21 Exposition Seattle, WA
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![]() I don't have this. |
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1964,65 New York World's Fair NY, NY (NOTE: Not sanctioned by the BIE.)
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I don't have this. |
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1967 Expo '67 Montreal, Canada
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ROTAS OPERA TENET AREPO SATOR |
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Several manufacturers around the world, from the late 1700's onwards to the present day,
have issued collections of puzzles in boxed sets.
Perhaps the most sought-after are collections of puzzles made from ivory, arranged inside lacquered boxes, exported
from China in the 1800's.
One such set is shown at left - sadly I do not own it - it sold for over $4000!
The Hordern-Dalgety Puzzle Museum site has an article on
Chinese Puzzle Sets.
There is also an article on the British firm
John Jacques & Son, who made boxed sets of
puzzles,
indoor and outdoor games, and other items.
Jacques of London
was founded in 1795 and is still around today!
Other boxed sets of puzzles have come from French manufacturers, such as the "Jeux Nouveaux" set shown at right (I do not own).
In the U.S. the venerable toy store F.A.O. Schwartz issued boxed puzzle sets (I have one shown below).
![]() This boxed set contains a Soma cube, a Star, and a Cube Snake. |
![]() The "Aha Brainteaser Classics" set from Thinkfun contains a nice introductory survey of simple mechanical puzzles, with hint cards. Here is a nice history of some of the puzzles included in this set. |
![]() This compendium is called "Mixed Up." |
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![]() This compendium was made by Sherms of Bridgeport CT (the included instruction sheet clearly indicates so, as do the several appearances of the leering devil), but branded on the box lid by Kellogg's of Springfield MA (probably a department store). Although the lid says "Wire Puzzles," the set contains the Perigal 4-piece square, the classic T dissection, Loyd's buttonhole pencil, the 8-point puzzle, a sitting Doggie puzzle, several metal tanglements, and a 14-piece checkerboard dissection called the "Checker Board Problem" made from thick cardboard in blue and red (Haubrich 14.14.3-5, pieces on page 165, listing on page 168 #11). The instruction sheet says "This book of puzzles explains others besides those in your set." It's not at all clear whether the current contents are the original contents. The instructions sheet lists:
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![]() This is the "Party Puzzle Box Supreme," a compendium of several puzzles, from George E. Schweig & Son of Philadelphia PA. The box is in poor shape, but it contains several interesting puzzles. The box contains three trays / levels. The first tray contains four sliding block puzzles in good shape: Schweig's Trans-Atlantic Puzzle, The Flying Puzzle, The Traffic Jam Puzzle, and Ma's Puzzle. (I bought this to obtain the Trans-Atlantic puzzle.) The next tray contains eight hard wire tangles, some of which are incomplete, and a dexterity puzzle called "Who Catches Us?" The last layer contains the classic T dissection (missing one small part), "The Wonder Puzzle" (a tangram variant, missing a block or two and a booklet), a "Spoophem" type puzzle, six more tangles including Patience, and a six-piece burr, the same "Puzzle of Puzzles" as in the "Tricks and Puzzles" compendium. There is also an instruction sheet. |
![]() This set is called "Tricks and Puzzles for Young and Old" and I cannot find additional provenance info even on the instruction sheet. One of the included tricks, however, called "Mystifying Mind Reading," is labeled No. 1 N 136 Copyright 1928 N. S. Co. Chicago. Also, many of the individual item packages say "Made in Japan." The set includes: the aforementioned Mystifying Mind Reading trick, which contains six cards having pictures of 15 presidents; a traditional six-piece burr puzzle called "The Puzzle of Puzzles" made in Japan (pieces 1, 154, 256x2, 1024x2), four copies of the ring and clip hard wire tangle, two copies of a hard wire tangle similar to offset keys, plate metal horseshoes, two copies of "No. X 2234 Coin or Disc Thru Hole," "The Magic Sex Indicator" (a plumb bob), an "X-Ray" tube, a card trick (incomplete), and a sheet of instructions. The instructions describe:
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![]() Screwy Balls Get 3 black balls on one end and 3 red on the other. A secret trick is involved. |
![]() Puzzle Ring |
![]() a version of "Upsy Downsy" - get the ball up the ramp to the pinnacle |
![]() Tile-O-Rama |
![]() Magic H |