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CLASS NAME: Firestorm |
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Port |
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Dorsal view |
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Bow view |
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BRAD'S COMMENTS: Dallas did the stats and story, Jeff did the art. As received by me, the ship seems to have been hand-drawn; though I took the liberty of re-drawing it in Paint Shop Pro due to the limited size of the original file. TOS-era ships are far and away the quickest to draw because you can get away with not having a lot of detail. By contrast, TNG-era ships take forever to draw because they are ultra-detailed. Yech. Anyway, the backstory of the Firestorm is fairly cool, indulging in the apocryphal Four Years War that we all know and love so much. I look forward to trying this class in a TOS scenario, if I can ever get around to playing again. As with so many smallish ships, the addition of torpedoes seems to have been the decisive design decision. Lacking power, this ship would be an offensive dunce without the ability to deliver up to 20 damage points for only 2 energy points expended.

FANSHIP
DESIGN & STATS: Dallas Reinhart & Jeff Willoughby (collaborators),
2002
Firestorm Class V Destroyer
NOTES: Shortly after the Four Years War, the vessel classes that took part
in most of the combat were under heavy review, and some of the results were
unfavorable. Larsons had poor shields, Antons didn't have enough weapons,
and the Loknar's photon torpedo system was well below combat expectations.
But when the Firestorm was first offered to the fleet, Starfleet Command quickly
jumped at the opportunity to test the new combat vessel.
Created shortly after the Four Years
War, the Firestorm Class Destroyer was built for one purpose: to hunt down and
destroy vessels. The Federation wanted a cheap, small and powerful vessel.
Through the experimentation of cramming in the most guns in a rejected scout
design, the designers at the Antares Shipyard came up with the Firestorm class.
It was originally supposed to be
armed with the experimental FH-6 or FH-7 phaser banks, and it was rumored that
it would also be equipped with FH-3 long range phasers, but due to weight
restrictions and computer problems, they opted for the reliable, economical and
still powerful FH-5 phasers. To give the Firestorm more offensive punch,
it was given two FH-1 torpedos in response to the Loknar's lack of photon
torpedo power and range. The shields were added to be superior to it's
closest competator, the Larson.
The most important part of the ship
are the warp engines themselves. Using experimental FWB-2 warp engines,
engineers were able to take destroyer speed to the next level. The
Firestorm's superior speed (clocked at warp 8 on safe cruise, as fast as a
Nelson scout except for emergency speed which is Warp 9 and ample power gave the
Firestorm the perfect traits for its role as a hunter/pursuer, and its cost was
brought down enough to be readily bought in large numbers. But first, the
ship had to go through its growing pains. Balancing out firepower and
speed in a tiny package was not easy (as the Project Defiant team in the future
later realized!) and there had to be a lot of compromise in the project.
They had to employ weaker phasers not only because of weight and room
restrictions, but also because in combat it was found out that most ships, even
Constitution class cruisers, didn't power their weapons to the absolute maximum
without risking a major drain on the shielding systems.
Not only that, the first experimental
vessel, the USS Firestorm (NX-2088) later exploded after a flaw in the ship's
photon torpedo/deflector dish rollbar. Therefore, the twin torpedo tubes
had to be relocated to the saucer section, and the deflector dish had to be
moved to underneath the engineering section, much like a Klingon Bird of Prey or
an Anton.
The Firestorm was pushed off the
assembly line shortly after the MK II Constitution class, and designed as a
hunter/pursuer vessel. They were not popular vessels because of the
phasers, but they did act as excellent pursuit ships against Orion pirates and
other smugglers thanks to their photon torpedoes.
They also acted in 'wolfpacks' of two or three, because the Firestorm was not
well adapted to one on one combat against other vessels.
Though it did have its flaws, it
worked well in its intended role. A pack of Firestorms were deadly
opponents to face for even a large vessel, hence the name Firestorm; fast and
furious, small, nimble... it was a very aggressive ship. Some captains
even gave their vessels lurid exterior hull markings like shark's teeth and
menacing eyes to show their aggressive behavior.
However, the Firestorm was the victim
of peace. They never saw any heavy combat, save for a few isolated
incidents where they performed somewhat well. The Firestorm was not needed
so much when the Federation was at peace, so after ten years of service, most
were phased out. Some survived for combat training, while others were
upgraded to MK II's at the same time the Constitution class vessels were being
upgraded.
The MK II variant was supposed to be
equipped with the FP-4 photon torpedo laucher and an additional bank of FH-4
'Viper Fang' variant phasers. The refit was done on the USS Firestorm and the
USS Dervish for test trials. Though the vessel functioned well, the Viper Fangs
were inadequate as a weapon, and the single powerful photon torpedo launcher
made the Firestorm a target with a well painted bullseye; to seek out and
destroy when participating in wargames. Not only that, the costs to 'upgrade'
the ship with impotent phasers and an overpowered photon was not worth the
benefits gained. Therefore, the project was scrapped. The Firestorm and the
Dervish were mothballed at Utopia Planetia Shipyards, while the other Mark 1
Firestorms were slowly phased out of
service.
| Construction Data: Model Numbers- Ship Class- Date Entering Service- Number Constructed |
MK I V 2/1155 56 |
MK II V 2/1900 5 |
| Hull Data: Superstructure Points- Damage Chart- Size Length- Width- Height- Weight- Cargo Cargo Units- Cargo Capacity- Landing Capability- |
12 C 256 meters 127 meters 32 meters 59,805 tons 100 units 5,000 tons None |
12 C 256 meters 127 meters 32 meters 59,875 tons 100 units 5,000 tons None |
| Equipment Data: Control Computer Type- Transporters- Standard 6-person- Combat 20-person- Emergency 22-person- cargo large- cargo small- |
M-1 2 none none none 1 |
M-1 2 none none none 1 |
| Other Data: Crew- Marines- Passengers- Shuttlecraft- |
109 none 20 1 |
109 none 20 2 |
| Engines and Power Data: Total Power Units Available- Movement Point Ratio- Warp Engine Type- Number- Power Units Available- Stress Charts- Maximum Safe Cruising Speed- Emergency Speed- Impulse Engine Type- Power Units Available- |
30 2/1 FWB-2 2 12 M/O Warp 8 Warp 9 FIB-3 6 |
30 2/1 FWB-2 2 12 M/O Warp 8 Warp 9 FIB-3 6 |
| Weapons and Firing Data: Beam Weapon Type- Number- Firing Arcs- Firing Chart- Maximum Power- Damage Modifiers +3 +2 +1 Beam Weapon Type- Number- Firing Arcs- Firing Chart- Maximum Power- Damage Modifiers +3 +2 +1 Missile Weapon Type- Number- Firing Arcs- Firing Chart- Power To Arm- Damage- |
FH-5 4 in 2 banks 2f/p, 2f/s R 4 (1 - 8) (9 - 16) FP-1 2 F L 1 10 |
FH-5 4 in 2 banks 2f/p, 2f/s R 4 (1 - 8) (9 - 16) FH-4 2 in one bank 2f/p/s Q 3 (1 - 8) (9 - 16) FP-4 1 F S 1 20 |
| Shields Data: Deflector Shield Type- Shield Point Ratio- Maximum Shield Power- |
FSH 1/2 14 |
FSH 1/2 14 |
| Defense Factor- Weapon Damage Factor- |
85.8 22.1 |
85.8 30.0 |