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CLASS NAME: Galaxy |
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Port |
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Dorsal view |
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Bow view |
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BRAD'S COMMENTS:
I'll be honest, I totally hated the look of the NCC-1701-D when it first debuted
during the first season of ST:TNG. I mean, I really, really, really HATED
this design. It seemed to violate ALL of the neat industrial design
aesthetic set down with the Constitution Refit: the saucer of the Galaxy
was not circular and was completely too large for the secondary hull, the warp
engines were in the wrong place and shaped wrong too, the secondary
hull was smooshed and the deflector not circular, and so on and so forth.
The whole thing... Blech! I detested it. I mean, I really
struggle to make it clear to you guys how much I barfed at the Galaxy class
design. It took me YEARS to get over it! As much as I recoiled over
the initial Excelsior design, the Galaxy design rubbed me wrong a hundred times
worse. Really.
Having said all this, the Galaxy
class and its new-agey organic design aesthetic have grown on me over the last
20 years. Grudgingly, haltingly, I have come to recognize this design as
being perhaps one of the most beautiful among all Enterprise designs.
Perhaps the most beautiful of all? Like any acquired taste, it took me
awhile to come around to seeing this class with some fresh eyes. Not
exactly a fan of the TOS-era Enterprise, the TMP-era Refit design was, for me,
the ultimate Star Trek ship in the 1980's. In fact, I still have to rank
the Constitution Refit as my all-time favorite, though I readily acknowledge
that the Galaxy class probably surpasses the Constitution in not just
complexity, but artistry. The Galaxy also provides us with a template for
the Starfleet ships of the 24th century, replicated and imitated again and again
from the Nebula class to the
Intrepid, and beyond. Just like the TMP-era
Enterprise, and the TOS-era Enterprise before that.
In the STSTCS the Galaxy class is
the king of all the original FASA Federation ships. More superstructure,
more energy, more weapons. The ship is truly a cut above all the rest,
especially offensively, which both does and does not make sense
considering that this ship carries civilian families onboard and is designated
as an explorer, not a fighter. I have often thought that, in the real
world, if a ship like the Galaxy were ever built she would not rely on a
tremendous amount of onboard weaponry, but rather would save such energy and
space for science equipment and bunking for personnel, leaving the brunt of
offense and defense to a companion fleet of frigates and destroyers.
Indeed, from a realistic point of view, the NCC-1701-D should have never gone
into the great unknown unaccompanied! It should have its own small fleet
of support ships. When the United States Navy sends an Iowa-class
battleship to sea, does the battleship go all by itself? How about a
carrier?? See what I mean???
Anyway, what's done is done.
The Galaxy class, as built by FASA, is a super-tough hombre of a ship. I
have created a new mark, improving on the original Mark I model, which makes
the ship even more tough, approaching the toughness of the ultra-recent
Sovereign class heavy cruisers that picked up where the Galaxy and Nebula
classes left off. Like most of the Enterprise designs, the Galaxy gets a
huge amount of screen time and, for this reason alone, is more likely to be
involved in fan scenarios than most other ships. The most obvious being
pitting a Galaxy versus a D'Daridex, or a Galaxy versus the
Klingon Vor'cha or
the KDF-2. Maybe the
Ferengi
Marauder?
One odd thing to note is that the
Star Trek TNG Technical Manual by Rick Sternbach indicates that the stardrive
and saucer have consolidated torpedo launchers that are "rapid fire"
in operation. Instead of multiple torpedo banks being spread across the
ship, the stardrive mounts a single torpedo bay forward and a single bay aft,
and each bay is capable of delivering multiple-shot volleys in a single stroke
thanks to rapid-fire automation built into the launchers themselves. This
is certainly an advancement over Kirk-era manual and semi-automatic torpedo
loading, as seen in Star Trek II and Star Trek VI. But for game coherency
I have continued to rely upon the old FASA system wherein torpedoes are listed
individually. Same goes for the phasers, which are technically no longer
mounted in banks but are instead mounted into the hull in long, thin collimating
"strips" that have fields of fire on the order of 180 degrees to 360
degrees. The TNG Tech Manual states that these collimated strips are
actually made up of hundreds of small phaser points set side by side, but it's
ridiculous to assume that the Galaxy actually has hundreds of phasers at its
command. Easier to just write out the stats in practical game terms,
defining firing arcs in degrees if necessary.
Finally, doing the stats for the
Galaxy was tricky because the Galaxy is essentially two complete starships in
one package. The stardrive and saucer sections are fully equipped and
capable of operating independently of one another, even at warp. Each has
independent weaponry, power, superstructure, and so forth. Yet 99.7% of
the time the two ships are joined as ONE SHIP. So, below, things look a
little weird. I have posted stats for the stardrive, the saucer, and then
combined stats for the entire ship taken as a single whole. I hope nobody
gets too confused.

| Construction Data: Model Numbers- Ship Class- Date Entering Service- Number Constructed |
MK I XVI 3/0301 7 |
MK II * XVII 2372 A.D. 32 |
| Hull Data: Superstructure Points- Damage Chart- Size Length- Width- Height- Weight- Cargo Cargo Units- Cargo Capacity- Landing Capability- |
saucer 38, stardrive 60, total 98 C 642.5 meters 467 meters 137.5 meters 397,805 tons 500 units 25,000 tons None |
saucer 42, stardrive 64, total 106 C 642.5 meters 467 meters 137.5 meters 417,000 tons 500 units 25,000 tons None |
| Equipment Data: Control Computer Type- Transporters- Standard 6-person- Emergency 22-person- cargo large- cargo small- |
M-8A Duotronics AICS 20 ? 3 5 |
MBT-12 20 16 3 5 |
| Other Data: Crew- Troops- Passengers/Civilians- Shuttlecraft- |
900+ none 800 max, 300 standard 44 |
850 none 800 max, 300 standard 44 |
| Engines and Power Data: Total Power Units Available- Movement Point Ratio- Warp Engine Type- Number- Power Units Available- Stress Charts- Maximum Safe Cruising Speed- Emergency Speed- Impulse Engine Type- Power Units Available- |
saucer 32, stardrive 120, total 152 saucer 4/1, stardrive 7/1, total 7/1 saucer FWH-1B, stardrive FVWA-1 saucer 1, stardrive 2 saucer 16, stardrive 40 each saucer L/F, stardrive E/F saucer 5, stardrive 8 saucer 7, stardrive 9.9 saucer FIF-2, stardrive FIG-3 saucer 16, stardrive 40, total 56 |
saucer 41, stardrive 132, total 173 saucer 4/1, stardrive 6/1, total 8/1 saucer FNWD-2A, stardrive FNWD-4B saucer 1, stardrive 2 saucer 23, stardrive 44 each, total 111 saucer L/M, stardrive K/F saucer 5, stardrive 8 saucer 7, stardrive 9.9 saucer FNIS-110, stardrive FNIS-400 saucer 18, stardrive 44, total 62 |
| Weapons and Firing Data: Beam Weapon Type- Number- Firing Arcs- Firing Chart- Maximum Power- Damage Modifiers +3 +2 +1 Beam Weapon Type- Number- Firing Arcs- Firing Chart- Maximum Power- Damage Modifiers +3 +2 +1 Missile Weapon Type- Number- Firing Arcs- Firing Chart- Power To Arm- Damage- Missile Weapon Type- Number- Firing Arcs- Firing Chart- Power To Arm- Damage- |
FH-15, saucer 8, spread across collimated 'strip' 300+ degrees, all arcs at all times Y 12 (1 - 11) (12 - 20) (21 - 24) FH-10, stardrive 16 in 4 banks 4f, 4f/p, 4f/s, 4a W 7 (1 - 10) (11 - 17) (18 - 20) FP-10, saucer 4 4f/p/s S 1 20 FP-10, stardrive 16 4f/p/s, 4p, 4s, 4a S 1 20 |
FAHW-24, saucer 8, spread across collimated 'strip' 300+ degrees, all arcs at all times V 16 (1 - 8) (9 - 15) (16 - 21) FAHW-28, stardrive 8 in 4 banks 2f/s, 2f/p, 2a/s, 2a/p X 20 (1 - 10) (10 - 16) (17 - 22) FP-15, saucer 3 3f/p/s W 3 25 FQT-7, stardrive 7 3f, 1f/p, 1f/s, 2a Y 5 34 |
| Shields Data: Deflector Shield Type- Shield Point Ratio- Maximum Shield Power- Deflector Shield Type- Shield Point Ratio- Maximum Shield Power- |
FSQ, saucer 1/4 16 FSQ, stardrive 1/4 16 |
NGSS-ON, saucer 1/5 25 NGSS-O, stardrive 1/5 30 |
| Defense Factor- Weapon Damage Factor- |
286.1
** 418.4 ** |
349.1
** 447.7 ** |
* Denotes completely hypothetical
model number and stats, devised by Brad R. Torgersen.
** D and WDF numbers provided by Bryan Jecko.
Thanks Bryan!