CLASS NAME: Wellington
CLASS TYPE: Light Cruiser
GOVERNMENT: United Federation of Planets

Port
view

IMAGE SOURCE: FASA Star Trek Role Playing Game supplement #2012: Star Trek The Next Generation Officer's Manual

Dorsal
view

IMAGE SOURCE: FASA Star Trek Role Playing Game supplement #2012: Star Trek The Next Generation Officer's Manual

Bow
view

IMAGE SOURCE: FASA Star Trek Role Playing Game supplement #2012: Star Trek The Next Generation Officer's Manual

BRAD'S COMMENTS:  More of that funky TNG-style extrapolation, though I have never liked the looks of the Wellington that much.  I dunno, something about the ever-downward slope of the hull as you move from saucer to stern...  It just seems unbalanced in my opinion!  Play-wise the ship can dish out some good damage compared to older vessels, but the superstructure is not as strong as newer enemy ships so the Wellington has a tendency fold up under intense torpedo fire.  Best trick is to have heavier ships with more superstructure try to engage in close-in fights with the enemy while the Wellington fires from distance.  The power output is terrible compared to other TNG-era cruisers like the Excelsior, so powering shields is made doubly difficult when you're trying to pour as much juice into the phaser banks as you can.  If it was not for the potent FP-4 torps, this class would be a total and complete turkey.

Construction Data:
     Model Numbers-
     Ship Class-
     Date Entering Service-
     Number Constructed

MK I
XI
2/8802
33
Hull Data:
     Superstructure Points-
     Damage Chart-
     Size
         Length-
         Width-
         Height-
         Weight-
     Cargo
         Cargo Units-
         Cargo Capacity-
     Landing Capability-

28
B

175 meters
62 meters
37 meters
165,475 tons
  
100 units
5,000 tons
None
Equipment Data:
     Control Computer Type-
     Transporters-
         Standard 6-person-
         Combat 12-person-
         Emergency 22-person-
         cargo large-
         cargo small-
  
M-7A
  
3
2
none
2
2
Other Data:
     Crew-
     Passengers-
     Shuttlecraft-
  
175
50
4
Engines and Power Data:
     Total Power Units Available-
     Movement Point Ratio-
     Warp Engine Type-
         Number-
         Power Units Available-
         Stress Charts-
         Maximum Safe Cruising Speed-
         Emergency Speed-
     Impulse Engine Type-
         Power Units Available-
    
64
5/1
FTWC-1
2
20
D/E
Warp 8
Warp 9.9
FIG-1
24
Weapons and Firing Data:
     Beam Weapon Type-
         Number-
         Firing Arcs-
         Firing Chart-
         Maximum Power-
         Damage Modifiers
               +3
               +2
               +1
     Missile Weapon Type-
         Number-
         Firing Arcs-
         Firing Chart-
         Power To Arm-
         Damage-
   
FH-9
6 in three banks
2f/p/s, 2s, 2p
X
6
 
  
(1 - 12)
(13 - 22)
FP-4
5
2f/p/s, 1s, 1p, 1a
S
1
20
Shields Data:
     Deflector Shield Type-
         Shield Point Ratio-
         Maximum Shield Power-
  
FSO
1/3
16
Defense Factor-
Weapon Damage Factor-
145.04
98.5

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