CLASS NAME: Negh'var
CLASS TYPE: Battleship
GOVERNMENT: Klingon Empire

Port
view

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Dorsal
view

IMAGE SOURCE: www.neutralzone.de

Bow
view

IMAGE SOURCE: www.neutralzone.de

BRAD'S COMMENTS:  Even more than the Vor'cha, the Negh'var is the apex of Klingon military starship technology.  I liken it to the Federation's Sovereign Class, and have built its stats along these lines.  Scale comparisons are somewhat difficult, as we see several different shots of several different variants of this class throughout the later seasons of ST:DS9, some of which make the Negh'var appear truly colossal, bigger than the D'daridex, bigger again still than the Dominion Jem'hadar battleship.  I've gone with my conservative instincts and assumed the Negh'var is about as long as a Sovereign and about as wide as the Galaxy Class, with stats that make it a rough equal to the Sovereign in combat capability, though with the confounding factor of the 'main guns'  For gaming purposes I have treated the Negh'var as a technological child of the older Vor'cha, so I've evolved much of the Vor'cha weaponry design into the truly impressive Negh'var.  Yes, I know, the Negh'var, the Sovereign, and especially the Jem'hadar battleship all violate my rule regarding ridiculously powerful überships, but if I under-gun and under-power these ships, I risk shortchanging them in terms of matching their prowess as seen on the screen.

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Construction Data:
     Model Numbers-
     Ship Class-
     Date Entering Service-
     Number Constructed

Type A *
XVI
2374 A.D.
(classified)

Type B *
XVI
2376 A.D.
(classified)
Hull Data:
     Superstructure Points-
     Damage Chart-
     Size
         Length-
         Width-
         Height-
         Weight-
     Cargo
         Cargo Units-
         Cargo Capacity-
     Landing Capability-

157
C

682 meters
477 meters
171 meters
376,410 tons
  
430 units
21,500 tons
None

165
C

682 meters
477 meters
171 meters
387,500 tons
  
430 units
21,500 tons
None
Equipment Data:
     Control Computer Type-
     Transporters-
         Standard 4-person-
         Combat 10-person-
         cargo, large-
         cargo, small-
     Cloaking Device Type-
         Power Requirement-
  
KACT-B
  
18
10
6
4
KNCI
130
  
KACT-B
  
18
10
6
4
KNCI
130
Other Data:
     Crew-
     KDF Marines-
     Shuttlecraft-
  
910
260
14
  
910
260
14
Engines and Power Data:
     Total Power Units Available-
     Movement Point Ratio-
     Warp Engine Type-
         Number-
         Power Units Available-
         Stress Charts-
         Maximum Safe Cruising Speed-
         Emergency Speed-
     Impulse Engine Type-
         Power Units Available-
    
229
7/1
KNDW-2
2
85
(classified)
Warp 8
Warp 9.9
KFND-1
59
    
242
7/1
KNDW-3
2
92
(classified)
Warp 8
Warp 9.9
KVI-7
58
Weapons and Firing Data:
     Beam Weapon Type-
         Number-
         Firing Arcs-
         Firing Chart-
         Maximum Power-
         Damage Modifiers-
     Beam Weapon Type-
         Number-
         Firing Arcs-
         Firing Chart-
         Maximum Power-
         Damage Modifiers
               +3
               +2
               +1
     Missile Weapon Type-
         Number-
         Firing Arcs-
         Firing Chart-
         Power To Arm-
         Damage-

KKDT-X2 **
2
1f/p, 1f/s
Z
90 **
none

KAVD-26
10 in five banks
3f, 2f/p, 2f/s, 2a/s, 2a/p, 1a
X
29

(1 - 9)
(10 - 18)
(19 - 22)

KVCP-35
5 in five bays
2f, 2f/p, 2f/s, 1a
V
5
37

KKDT-X2 **
2
1fp, 1f/s
Z
90 **
none

KAVD-27
10 in five banks
3f, 2f/p, 2f/s, 2a/s, 2a/p, 1a
Y
31

(1 - 10)
(11 - 17)
(18 - 24)

KVCP-37
7 in five bays
4f, 2f/p, 2f/s, 1a
Y
6
40
Shields Data:
     Deflector Shield Type-
         Shield Point Ratio-
         Maximum Shield Power-
  
KSSG-H
1/5
35
  
KSSG-I
1-5
40
Defense Factor-
Weapon Damage Factor-
Classified
Classified
Classified
Classified

*   Denotes completely hypothetical model number and stats, devised by Brad R. Torgersen.
**  The 'main guns' on the Negh'var are an upgraded version of the weapon seen on the Vor'cha.  The power-to-damage ratio for the KKDT-X2 is an improved 1/3, meaning for every point of energy poured into the device, the damage yielded is magnified by a factor of three.  A ten point energizing yields 30 points of damage.  Twenty points yields 60 in damage.  The maximum is 30 points of energy for a total of 90 points damage.  (We first saw these powerful weapons in use during the initial attack on Deep Space Nine by Klingon forces in DS9 season four; they are mounted on hardpoints at the front of the two ventral structures slung beneath the mail hull.)

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