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Overview Ionia Kalmara The Plains The Western Desert Calender Tanistrae Amalia ![]()
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| Male Akacius Aknidyus Agapetus Agaptius Alvinos Alyattes Amirrutzes Ampelius Andronikos Anikius Anthimus Armatus Armenius Armentarius Arsaphius Avienus Avitus Avshar Chrysocheir Damianus Dekentius Dioskonis Domentziolus Droserius Elpidius Ennodius Eudaemon Eulalius Eulampius Galerius Gallienus Gennadius Glykerius Himerius Kalamos Kallinikus Kantakuzenes Karellus Kastinus Khios Komentas Komentiolus Kourikos Koutikios Lactanius Lazar Lekapenus Likinios Lykandos Magnentius Melias Mamiknean Marianos Archestratus Dercyllidas Archetimus Isarchus Eurytimus Isarchidas Meikiades Aisimides Inaros Anticles Eurymachus |
Male (cont.) Marthane Maurikus Maurus Maxentius Megistus Meletius Menas Miletus Musonius Narses Nikephorus Niketos Olybrius Perigenes Philaretus Philoxenus Praesentinus Samos Satabus Senuthius Skiros Skombros Smaragdus Soterikus Staurakus Stilicho Syagrikus Symvatios TenVanalfaris Tilos Trasaric Tzimisas Tzimikus Tzittas Tzikas Varazes Vatatzes Venantius Venezilus Vitalianus Volusian Kolokotronis Botzaris Mavrokordatos Theramenes Mindarus Agesander Scellias Aspendus Astyochus Potamis Myscon Lycus Chaereas Pharnaces Hermocrates Pellichas Callicrates Callias Timanor Timanthes Leontiades Learchus Sitalces |
Female Adula Aella Aetheria Aetia Alkippe Anthusa Antipatra Anzoy Ariadne Armentaria Aureliana Danielus Damiane Destasia Didyma Domentzia Domnola Edirne Eudokia Eusebia Eutropia Evantia Kallistre Katernia Kayla Kervella Kesta Khania Kiseria Komitia Konstantia Leokadia Leontia Lysia Magnavra Marina Marozia Mastikana Megaris Melanippe Nereida Palatina Petronella Phyrrin Plakidia Praeiekta Proseria Sidonia Syagria Tethys Tetradia Thekla Verina Vitula |
Surnames Ameilianus Bryennius Kerularius Komnenus Dragases Dukas Gavras Laskaris Maniakies Murzuphlus Palaeologus Scutari Simokatta Sphrantzes Stypiotes Tarchaniotes Tzimiakes Vatatzis Continuatus Lekapenos Kourkuas Porphyrogenitos Maleinos Argyros Skleros Tephrikos Skylitzes Bourtzes Taronites |
A different society existed there. Egalitarian and democratic.
The Kalmaran greeting is to grasp one another's right forearms, near the elbow.
Horses were said to be woman's best friend. The breeds found in the
mountains are:
Dole - draught and pack horse, as well as war horse
Haflingers - pack and light draught
Dulmen - riding pony
Frieberger - draft and war horse
Religion
They worship a pair of deities, one male and one female, known together
as the Vala. The Kalmarans
even practice Women's and Men's magic
as separate disciplines, and only men may be priests of Vanalfar, and
women
priestesses of Vanadis. However, while there is this division between
the
sexes, it should be noted that the god and goddess are deeply
intertwined.
While sometimes one may be called upon for this, and the other for
that,
they remain essentially an inseperable pair. They are equal and
opposite
halves of a cosmic whole.
The female deity is the goddess Vanadis. Who is the mother, counselor, healer, and harvest/fertility deity. She represents possibility, creation, regeneration, and ultimately hope. As well as art, poetry, music, and oratory. She is the moon and the waters, both ever-changing yet eternal. She is also goddess of horses, which are rare in the mountains, and according to legend, were given to the Kalmarans by Vanadis. Her symbols are the Triple Moon, the spiral, and the butterfly. She is often portrayed in triple form, that of the maiden, mother, and crone. Her color is white.
There is a god called Vanalfar who is her counterpart. He is the god
of light and the sun. Where Vanadis is the fertile earth, Vanalfar is
the corn that grows from her moist soil, and the wild beasts that roam
the wilds. He is the god of hunting, physical prowess, and courage. As
well as leadership, enterprise, building and craftsmanship.
Etc… His color is red, and ecause of this the army wears red cloaks and
paint their shields red as well. The wild boar is one of his
sacred animals.
Their priests and priestesses wear robes of white and red, to show
the union of the two.
The use of the Goddess' magic is often accompanied by white light. The use of the god's by red. The use of both combined (by the Tredje) is pink. This is usually only from spirit magic.
The Vala are immanent, that is, they exist in everyone and everything in the world, rather than being seperate entities that live apart from humanity. Because of this the Kalmarans believe that all things have the Sacred within them. Thusly all things must be treated with respect. This does not mean that they are afraid of stepping on the grass for fear of crushing a blade of it. The Kalmarans understand that they must destroy things in nature in order to survive, be it cutting down trees to make homes and provide firewood, to hunting deer for food. The simply understand the sacrifice that was made for their benefit.
So people do not expect to be visited by the Vala in the flesh, nor to hear them physically speak to them. However, many, if not most, Kalmarans feel a strong feeling of connection to the Vala, and can swear that they feel their divine presence in their lives. When they pray to the Vala, they do not so much as ask for the dieties to do things on their behalf. Rather Kalmarans look for the Vala to give them the strength, or wisdom, etc... that they need to perform those things on their own. Kalmarans seek guidance and inspiration, not gifts. If the Vala are parents, then the Kalmarans are adults who expect to live their lives under their own auspices. While the use of magic and membership in the priesthood is divided by sex, men and women may call upon either of the Vala to inspire them in thier daily lives.
Since Vala are bound with the natural world, they also reflect
the natural cycle of the world. Every year, the God is symbolically
born
(at Yule), grows to adulthood, marries the Goddess (beltane), she
becomes
pregnant, then later he dies (Samhain), to be later reborn again the
next
Yule. This pattern is repeated every year with the seasons.
The Kalmarans believe that when they die they are reincarnated. They
do not believe they are instantly reincarnated however. Rather they
spend an indeterminate amount of time within the Otherworld of the
Vala,
which is often depicted as being a land of eternal summer. They spend
time there recovering from their lives, taking stock of what happened
to them, being reunited with loved ones who have previously died, and
waiting for others to pass in the future. When they are ready they
return to Earth to live again, with no conscious knowledge of what
transpired while in the Otherworld. Though many say that the soul
always remembers.
Because of this, many uses of necromancy upon humans is taboo among
Kalmarans, for it is depriving the soul of attaining the Otherworld,
and continuing on their spiritual development. Only those magics that
do not affect the human soul are allowed to be used. Such as those
affecting only remains (simple zombies), banishing ghosts, communing
with the dead, and those affecting nature spirits are allowed. Even
then however, the use of necromancy is typically shunned by the
Kalmarans, most of whom have a fear of it and shun it as unnatural.
Der Tredje
Among the followers of the Goddess was a sect of transsexuals known
as Der Tredje (The Third). The male to females were known
as the Gudindens Roser (Roses of the Goddess). These were
people
born men, who could not live as men. Instead they joined the followers
of the Goddess and would become priestesses. Their initiation required
them to castrate themselves, and then taking on the role of women.
There
were also female to male transsexuals known as Gudins Torn (The
Thorns of the God), who likewise became priests of Vanalfar.
In days of old Der Tredje were highly regarded. They were said to walk between worlds. That of men and women, and of spirit and earth. They were believed to have magical prowess greater than that of regular magicians. Their blessings were said to have great power, especially concerning fertility, families, crops, and livestock. They were also highly valued as counselors and advisors. The Tredje were headquartered in their Monastery of Gundestrup (sometimes was called The Cauldron), in the valley and town of Grevensvaenge. In many ways Gundestrup was a school, and all new members were taught to read/write Kalmaran and often Ionian as well. They were also taught math, history, and their mythology. Those who showed aptitudes in certain trades were given advanced training in them. Be it scuplting, sewing, or healing. All were required to lean to the martial art of Tomnäve, and none were allowed to leave the monastery until they had gained proficiency in it. All new members were given an old member as a sort of "big sibling". Someone to show them around, help them settle in, and generally help them deal with their problems. They were also each assigned to one of the Masters or Mistresses, who acted as mentors.
Tomnäve
Der Tredje also know a martial art of their own, known as Tomnäve.
A soft art, it is something like Tai-chi and Aikido. Mostly defensive,
with a lot of throws, locks, blocks, and nerve strikes. Emphasis is
placed
on using the opponents force against them. Aside from the simple
physical
element, the use of male magic bolsters the martial art. It can make
the hands, forearms, and body hard enough block steel. The fingers
sharp enough
to pierce steel. Etc… Most of the time this is done through the use of
Personal Power, since typically a warrior will not have time to raise
Earth Energy. However, if one does have the time and ability to
concentrate, then a magican could fuel this with Earth Power.
Tomnäve was originally developed when the mountains were under the occupation by the lowlanders. They were denied weapons, so they developed an unarmed fighting style. After they had gained their freedom, the martial art fell by the wayside and was abandoned in favor of new fighting styles with sword and pike.
Only Der Tredje retained the knowledge of Tomnäve. As lowland society encroached upon the mountains, then scorn, and later violence came more and more common against them. So they not only reclaimed the art, but they honed it like never before. Integrating their knowledge of male magic into it as well, something unprecedented. A necessity for them to remain safe in a world becoming increasingly more dangerous for them to live in.
Politics
In days of old, the mountains were settled by scattered clan groups,
held together by a loose confederation. A Council ruled the region in
name,
consisting of the leaders of each clan. But really, the clans did as
they
pleased. The yearly Council gatherings existed mainly as an excuse to
hold
a vast, country-wide fair in one of the larger valleys.
However, 140 years ago the mountains were found to contain gold and silver. Suddenly the lowlands took interest. After several abortive invasions by single city-states, an alliance of cities invaded and conquered the mountains.
After 20 years of occupation, the highlanders threw out the lowlanders in an uprising. However, they did it by adopting lowland military tactics and armor. They also had adopted many lowland customs and ideas during the occupation. These only became more ingrained as the decades went by. Partly because many believed the lowland ways to be superior, and that they could only retain their independence by adopting the lowland customs and society.
Also partly because after the uprising, trade began with the lowlands. This caused a continual cultural exchange between the lowlands and the mountains. The highlanders also refined and perfected lowland infantry techniques. Developing pike warfare to a high art. They became mercenaries in the lowlands, forming large state-sponsored mercenary companies who were hired out by the Council. These men would find money and wives in the lowlands, and bring them back home to the mountains to live. Along with them came more lowland customs and gods.
To make their mercenaries more palatable to the lowlanders, the Kalmarans soon came to deny women in their ranks. Over the following decades, the military heirarchy of the mountains became entirely dominated by former mercs, so that all leadership positions even in the home army were filled by males.
The army wears red cloaks, and paint their pike shields (aspis') red, resulting in the likening of the Kalmaran army being a crimson tide. Most are pikemen, using a 12 - 15 foot long pike. They wear steel helmets and a few wear mail shirts. However most wear the Ionian linothorax for body protection. Their secondary weapon is a short sword. Not quite as famous as the pikemen are the Kalmaran axemen, who are armed in the old fashion, with a huge, single-bladed battle axe (think Danish Broad Axe used by Harold's Huscarls) that they use with both hands. It is so powerful that it is said to able to split an armored man in two, or slay a charging horse in one blow. They wear mail armor and steel helmets, and carry knives as their secondary weapons.
The military also became very powerful within the Council. The position of Council leader (Konge) was created, and this could be solely filled by members of the new military.
The new, post-occupation government was made much stronger, with a great scope of power over the clans, who gave up much of their individual rights. This new Council stayed in permanent session, as it had much greater duties. So the Council members changed from being leaders of the various clans to representatives thereof.
The mountain government had become a Federation in form, and a kingdom (Kongeriget) in name. The capital and largest city is Ballerup, where once the country-wide fairs were held in mid-summer.
In time, many clans gathered together to form cities around the mines, abandoning their former homes. Society became more urban. To make up for the loss of hunters and farmers, grain was imported from the lowlands. The influx of wealth created a powerful aristocracy, who dominate all trade and politics.
So the old highland customs slowly eroded. The new gods either took precedence, or the Vala changed their faces to incorporate the new lowland ways. The Goddess Vanadis waned in importance, while the god Vanalfar gained great influence, and special emphasis was placed on his aspect as warrior. For the first time ever he began to be called "The War God".
The Der Tredje sect also waned in importance. Due to the loss of power of the Goddess worshippers, and because of male-dominated lowland culture's encroachment upon the highlands. In time, the new breed of highlanders came to scorn the trans-sect. Even the goddesses priestesses began turning them away from their temples, seeing them as an embarrassment and hindrance to their own position in society. Eventually they were almost entirely relegated to the single monastery that had always been their central base. The monastery was named Gundestrup and sometimes was called The Cauldron, in the valley and town of Grevensvaenge.The Purging
One year before The Dolmen an embassy from Kallithena went to Ballerup
to arrange the hiring of kalmaran mercenaries for use in war against
Tegea. The ambassador Ennodius, a senator of Kallithena, brought his
eldest son Avienus, whom he was grooming to replace him in the family
business of politics.
However Avienus had a secret, and when he had the opportunity, he fled
Ballerup and went to the Monestary of Gundestrap to join the Roses of
the Goddess. With heavy heart the leaders of the Monastery accepted
Avienus. They knew that it would create great problems for them.
However, it was their duty to accept all who came to them, and that
ideal they would not betray. So Avienus became Aviena, and began living
as woman, and became as student.
Ennodius was enraged. Not only was this a personal insult to him, but
the scandal threatened his family's political position in Kallithena.
First he quietly demanded Aviena's return, going to the monastery
directly. She did not wish to leave, so the leaders of the monastery
refused to hand her over. So then Ennodius went to the King and Council
of Kalmara, insisting that his son had been kidnapped by witches, and
demanded that they rescue him from their fiendish tortures.
This was exactly the sort of pretext that the government had been
looking for all along. First insuring the support of the priest and
priestesshoods, they mobilized the soldiers they had in the country and
marched on Gundestrup. They insisted that all within come with them to
Ballerup to answer charges brought before them by the Council.
With great trepidation, the leaders of the monastery complied. They
could not bring themselves to openly resist their own government, and
to refuse meant battle. So they went along, hoping to find a way to
peacefully settle the matter. They were clapped in irons and several of
the Tredje
disappeared during the march to Ballerup while their monastery was
burned behind them. They had greatly miscalculated the mood of the
capital, where they were thrown in the dungeons of the Kremlin. The
leaders were taken one by one to be tortured into confessing treason.
Finally, seeing that there was no other way, the remaining masters and
mistresses took action, breaking out of the prison with the students
during the night. One of them using spirts
to call up a tremendous thunderstorm to help cover the noise of their
fighting
and their subsequent flight.
The soldiers holding them were veterans however, and had support from
many priests of Vanalfar who magically enhanced them. The masters and
mistresses were all killed in the fighting, which they bore the brunt
of. However, their efforts allowed many of the students like Amalia to
escape into the streets of Ballerup. A massive hunt began for them of
course, and many were caught and executed. Their escape was proof
enough of their guilt, and a sentence of death had been officially
passed down upon them by the Council and King on charges of treason
(kidnapping and attempting to brainwash an aristrocart of an allied
city-state with the intent to start a war with them).
Amalia escaped by stealing a boat and taking it across Lake Vanern.
Then hiding in the mountains by day, travelling by night until she
finally reached Ionia beyond. She does not know how many, if any, of
the others escaped. From the things she overheard people say, she
suspects she is the only survivor. The stories she heard were that all
the masters and mistresses had definitely been killed, and that Aviena
had committed suicide after being turned over to her father.
Kalmara Glossary
Konge - King
Kongeriget - Kingdom
Kronur - basic unit of currency
Godar - priest
Gydja - priestess
Jotuns - ice demons, giants
Vala - gods
Asatru - religion
Seidhr - Magic
Seidhrim - magicians
Vanadis - The Goddess
Vanalfar - The God
Landser - pikeman
Rosen - "The Rose"
Rose - Rose (singular)
Roser - Roses (plural)
Tredje - Third
Der Tredje - The Third
näve - Fist
mellem - Between
Tomnäve - Kalmaran martial art
Vala - the gods
Asatrue - religion "the worship of the vala"
Ballerup - Kalmaran capital
Kalmar - The northern mountains
Kongeriget Kalmara - The Kingdom of Kalmara
Gudindens Roser - The Roses of the Goddess
Tomme - empty
Arbejder - hand
Kalmaran Names
| Male Ole Joachim Hasse Vésteinn Jens Lars Eskild Hakon Abi |
Female Annemette Pernille Mette Trine Eline Anja Majbrit Helle Majken |
They are unparalleled horsemen. they employ the technique of horse-talking. They trade horses to the Ionians, as well as leather goods. In turn they purchase metal worked items such as armor and swords. Likewise they trade with the Altai to the east, and control all trade between the east and west.
The plains-folk call themselves the Wamak, meaning "the people". Their tribal groups are named after animals. The Phahin (skunk), Shungmánitu - (coyote), etc…
Plains women ride their horses astride like the men. Some carried bows and arrows and were known to fight beside the men. Around their waists they would tie their cloaks with a piece of sky-blue silk, and with another piece of material they would bind their breasts. A piece of white material was stretched beneath their eyes and it hung down to their breasts.
Their tents are low, wide, woolen tent; using less wood in its construction which made it more suitable for nomads living in the nearly treeless steppe.
The most valued possessions of the nomads were their flocks and herds, without which they could not have survived. The flesh and milk were their chief foods. The hides were used for clothing, quivers for their arrows, tallow for water-proofing leather and felt, and for armor. Wool from the sheep and goats was used in clothing and to make felt. Horns and bones were used to make tools and weapons.
Without his horse and weapons a nomad could not survive. The steppe pony was just as strong and tough as its owner. It is short and stocky, with a dense coat which kept it warm in the winter. They are capable of traveling great distances without tiring. A nomad on a single pony has been known to travel six hundred miles in no more than nine days. Nomad horses graze as they travel, rooting beneath the snow for mosses, lichens and dried grass; even eating leaves from trees. Their obedience to their rider's commands is instantaneous. They have been trained to give the rider a steady platform from which he can shoot his arrows. As his horse races away, a nomad warrior can turn in his saddle and accurately shoot an arrow at his pursuer. A feat known as "A Wamak Shot.".
Plains horses include the following breeds:
Don - is a general, all-purpose horse, used for war, normal
riding, and draft.
Akhal-Teke - is the elite riding and war horse
Viatka - is used as a draught horse
Kabardin - in the eastern plains and Altai, from the mountains
near Altai
The men make their bows and arrows, saddles, bits and stirrups. They build their houses and the carts, look after the camels and horses, milk the mares, and make the skins in which their arrows were stored. Along with the women they loaded the pack horses. Both men and women look after the goats and sheep and take turns milking them. The men and women dressed the skins with sour ewe's milk which had been thickened and salted.
The women drive the carts on which they load the houses, and when they arrive at their destination they unload them. They milk the cows, make butter, and boil sour milk, which was dried and stored. When needed, hot water was poured over it and it was beaten until it dissolved in the water. In winter they drink horse blood when there was no fresh milk. They also use milk to dress the skins from which clothing was made. They even ferment milk into the alcoholic beverage known as koumiss. The women make thread from tendons that had been split into long, thin threads and then twisted into one long thread, which was used to sew socks, shoes and other clothing. They also make the felt used to cover the houses.
A woman's social position, in general, is good compared to Ionia. She could freely dispose of her property and take charge of her own affairs. She alone had the responsibility for bringing up the children.
The main diet of the nomads is milk, meat and millet. They eat the flesh of wild animals such as fox, wolf, gazelle, wild ass, mountain sheep, and domestic animals such as the ox, horse, dog, sheep, and goat. Nomads never waste food. If it cannot be eaten, it is put in a square bag (captargac) carried by all nomads. Later when there is time it would be taken out and eaten, or if it were a bone, the marrow would be sucked out and the bone gnawed on and only then would it be given to a dog. Sausage is made from intestines of horses and eaten fresh. Their meat is cooked in salted water and served in this broth only; they use no sauces or gravies.
Plains Glossary
Hoka Hay - "Today is a good day to die"
Sachen - Chief
éyapaha - herald, crier
Wakhán Thánka - The Great Spirit (or the Great
Mystery)
wakhan - magic energy, power
thóka - enemy, stranger
ithanchan - chief
naghí - soul
akichita - soldier
wichasha - magician/shaman
shúnka- dog
igmú - cat
shúnkawakhan - horse
shungmánitu thánka - wolf
shungmánitu - coyote
mathó - bear
shunghila - fox
phahin - porcupine
hokala - badger
mashtíncala - rabbit
chápa - beaver
maká - skunk
thathánka - buffalo
hehaka - elk
tháhca - deer
thathokala - antelope, goat
igmú thánka - lion
hoghan - fish
zuzeca - snake
agléshka - lizard
pte - cow
khukhúshe - pig
cinshkáyapi - sheep
hithunkala - mouse
zintkala - bird
wanblí gleshka - spotted eagle
anunkhasan - bald eagle
huya - common eagle
hinhan - owl
chetán - hawk
khanghi - crow
magha - duck/goose
kimímila - butterfly
iktomi - spider
gnugnúshka - grasshopper
thehmungha - bee
sinté - tail
bloká - male
wínyela - female
wamakhashkan - living being of the earth
wamak - the nomads
koumiss - an alcoholic beverage made from fermented mare's milk.
Horses
Aravikos (Arab)- Considered the noblest of all horses,
extremely hot-blooded, loyal, brave, with amazing speed, agility, and
legendary
endurance. Highly sought after by Ionian horse-breeders, but rarely
acquired.
Barb - A very hot-blooded mount, that is legendary for its
endurance,
speed, and agility. More often obtained by Ionian horse-breeders for
interbreeding
with native Ionian stock.
Desert Glossary
Kel is a prefix meaning "from"
| Male Masinissa Juba Syphax Jugurtha Micipsa Gulussa Mastanabal Hiempsal Gauda Adherbal |
Female Bocchus Sophonisba Salammbo Anno |
Places Ruscida (port - Ionian name) Theveste (town - Ionian name) Lambessa (town) Taddamakat (spitirual capital) Tagedda (city) Mulucha (Moulouya) River Groups |
Tanistrae is a woman born of the Ionian aristocracy, of the Laskaris family. Her House is a wealthy one, in the wealthy trading city-state of Ikaria. They have extensive trade interests, and dominate the caravan routes to Altai, far across the eastern plains.
Tanistrae is physically strong, especially in the arms and
shoulders.
She has long black hair and brown eyes, and possesses very
sharp
hearing. She carries a nomad's compound
bow (extremely rare in Ionia), and a long-straight double-edged sword
that is the standard fare of Ionian cavalry. For battle, she winds up
her hair around her head, using
it as extra padding for her helmet, as is nomad custom. She also wears
mail armor
of Ionian manufacture when
necessary.
After the events of The Dolmen she gains Telos, a magical compound bow enchanted by Ionian magicians. While it has a wooden core, it is faced with overlapping plates of bronze, so arranged that they look like large scales running down the length of the outer edge of both shafts to the handgrip in the center. The string is made from incredibly slender lengths of bronze wire that are twisted together to form a single, larger cord. The bow is constructed in such as way that it cannot be unstrung, and thanks to its magical properties, it does not weaken or lose it shape because of being constantly under tension. The bow's magic also gives it greater range and more power than an ordinary bow, and its bronze plating is strong enough to deflect a sword blow in melee combat.
She is learning Tomnäve. A soft art, it is something like Tai-chi and Aikido. Mostly defensive, with a lot of throws, locks, blocks, and nerve strikes. Emphasis is placed on using the opponents force against them. The version she knows lacks the magical potency known to Amalia.
She is a tough, strong-willed woman. She spent a great deal of her life living on the plains, and traveling to and fro, and this has built her stamina, taught her trail-craft, and made her an independent, resilient woman. While she likes sex with men, she does not like male chauvanism, or being marginalized because she is a woman. She is not happy about women's lesser status in society, and refuses to be ruled by any man.
She also has a tender, soft side which she rarely allows to surface. Her compassion is mainly reserved for women, and children, whom she simply adores. It is very hard for her to trust or to love. As the betrayal of her family cut so deeply, destroying her life.
Her house was only a minor one until her father Mindarus took it over after her grandfather died from fever. His business acumen, and personal involvement, made the house wealthy. Personally leading trading expeditions to new lands, he established entirely new markets, and achieved a total monopoly on trade to the lands beyond the great plains. This was by personally befriending the plains clans, so that they give his caravans safe passage, and deny it to other Ionian merchants. In return for some of the goods of course. He often took his children on these expeditions. To teach them the family business first hand.
In the meantime, Mindarus left his wife at home for long stretches. She became an alcoholic and drug addict, began having affairs, and eventually committed suicide when Tanistrae was 9 years old. Tanistrae was never really close to her. She spent most of her time away from home, and her mother. When she did see her, her mom was a distant figure, more and more strange and inaccessible every year. She was aware that her mother was somehow very sad, but never understood why. When Tanistrae learned of her suicide, she felt betrayed by he mother. Abandoned. She scorns her memory to this day.
Tanistrae is the only daughter among half a dozen siblings. Her father is responsible for most of her upbringing, and she became quite a tomboy. A survival trait necessary for living with all boys. Always headstrong and willful, Tanistrae insisted on accompanying her father on his trading expeditions. She spent most of her time with him, and really, he is the one that raised her.
So she learned to ride, and use a sword. Most of all she learned to shoot a bow plain's-style, from horseback, becoming a prolific archer with the nomad's compound bow. She also learned to track, to live in the wild. She especially learned to love horses and riding. Often she feels that horses are the only ones she can really trust, or love.
Her first horse was an old steppe pony named Briar Patch. She was a gentle and patient old lady, who forgave all off Tanistrae's mistakes. She was named that for being all thorns and thistle, yet sweet and lovely nonetheless. When spring would come, and she would shed, be a fuzzy briar patch at that.
Briar died of natural causes when Tansitrae was in her early teens. Unlike her mother, Briar's death hit Tanistrae hard. It was the first living thing that she deeply and truly loved to die. That was when Tanistrae truly learned what it is to lose those she cares for.
However, when she was in her late teens, the time came for her inevitable marriage. As the only female of her house, she was an important resource to her father. One that he could not ignore. So he arranged for her to marry a noble of another house to solidify an alliance between the two.
Tanistrae would have no part of it, and had several impassioned arguments about it with her father. He refused to budge. It was how things were done, he said. It was necessary. Time he stopped coddling her, and she did her duty to her bloodline.
So Tanistrae rebelled. She took another lover, and though she did not want to, became pregnant. Her father was horrified and tried to cover it all up. He sent her away to have the baby. When her daughter was born, she was taken away to foster care somewhere far away. Where no one would ever know who her mother was, nor learn of the indiscretion. This was all pre-arranged by her father to protect his burgeoning alliance and Tanistrae's upcoming wedding. Tanistrae herself never knew this would happen, never even saw her child after giving birth to her.
In the meantime however, her suitor still learned of her illegitimate pregnancy and was insulted. The marriage was off. In a fit of rage, Tanistrae's father took his vengeance. He had her lover murdered. Or perhaps someone else did, and made it look like her father was responsible?
When she was able, Tanistrae returned home, to learn of her lover's murder. On the heels of having her baby taken from her, she went into a blind rage. She quarreled with her father like never before. When it was over, he was dead, and she was forced to flee the city-state.
However, she may not have killed her father. It is possible that another family member did it. The eldest son? Someone who wanted the take over the House for themselves. Or who thought their father was going to ruin them with his risk-taking?
Afterwards, she became a mercenary, adventurer, and small-time
merchant
(using the trading knowledge she had learned from her father). Always
she
searches for her lost daughter.
Amalia appears to be a woman standing nearly six feet tall, with short, dark, red hair, and green eyes. She has a bit more muscle than most women, but that is not terribly noticeable. She wears no armor, and typically wears either short skirted female attire, or loose, long skirted ones with long slits to allow easy movement. She wears a triple-moon pin that denotes her being a priestess of Vanadis, as well as a rose-quartz pendant in the shape of a blooming rose, that symbolizes her being Gudindens Roser. Both are magical reservoirs attuned to her. The triple moon is aspected to women's magic, and the rose is not aspected to any magic in particular.
Amalia is a priestess (Gydja) and magician (Seidhrim) of the goddess Vanadis. She is also a transsexual (Tredje). Having castrated herself, and taken hormone treatments (Kvinde Essens) that are partly magical, partly naturally derived (from pregnant horse urine). These have given her breasts and an hourglass figure. Her facial hair has been burned off permanently through magical means (very painful too).
As a Tredje sect (Gudindens Roser) member, she can wield the female and male magics (Seidhr) of the mountain folk. Something none of the regular mountain people can do. She also has a powerful magical talent, and a strong will and good training in using it. She is specialized in health magicks, and has a mundane physician's training to go with her healing magics. A necessity in order to be certain she is correctly using her healing magics. She can often tell if a person is injured simply by touching them. This requires almost no effort on her part at all, and has become something of an innate talent. This is not foolproof, and to be certain she always uses an actual spell designed to diagnose an indivudual, this requires touch as well. As do all her healing magics. Her healing can mend any broken bones or flesh, tie blood vessels back together, etc.. It cannot restore lost tissue, such as a severed limb. However, if she has the limb, she can successfully reattach it. She can also fashion artificial replacements for some things, such as teeth, and implant them in the body. An extensive knowledge of herbalism comes with this as well, as much of her work is facilitated by the use of drugs, or is meant to provide antidotes for poisons. Amalia is most proficient in women's health issues, such as as birth control, fertility, and hormone replacement. Also controlling heavy or irregular periods, breast and uterine cancers, etc… She also came to learn to care for horses, both to serve as a horse-leech if needed, and because the estrogen they use is a derivative of pregnant mare's urine.She is also a practitioner of the Tredje sect martial art, Tomnäve. A soft art, it is something like Tai-chi and Aikido. Mostly defensive, with a lot of throws, locks, blocks, and nerve strikes. Emphasis is placed on using the opponents force against them. Aside from the simple physical element, her use of male magic bolsters the martial art. It can make her hands, forearms, and body hard enough block steel. Her fingers sharp enough to pierce steel. Etc…
Her only real hobby is sewing. She is not so good at spinning whole cloth, but she can take bolts of pre-made cloth and tailor them quite well. Her best work is on fine needlepoint, making embellishments with lace, pearls, cloth of gold, etc…
Amalia was born in Ionia, to a Kalmaran pikeman mercenary named Einar ("one warrior"), and his Ionian wife. Her father named her Asgeir ("God Spear"), since he took her red hair to be a sign that she was blessed by Vanalfar (since red is his color). She is the only one in her family with red hair. Her siblings have either her mother's wavy black hair or her father's blond hair. Likewise, her siblings have either her mother's black eyes, or her father's blue ones. Unlike Amalia's own green eyes.
They moved to her father's home in the Kalmaran town of Viborg when Amalia was just a year old, so she has no memories of ever living in Ionia. Einar left again to serve in Ionia the next summer. He spent two more years in service, until finally retiring from regular duty after serving 15 years total (when Amalia was 3). He returned with a lot of money from his time in the service. So he became a sort of country gentry in his home town. Buying a large house and more land, and renting it out to tenant farmers. As well as still working his own land. Amalia has numerous siblings. One older sister, two younger brothers, and a younger sister as well.
Amalia showed signs of being trans from early childhood. Crying when put in male clothing, wanting to have a girl's name and girl's toys, etc… Her father was one of the new, modern, lowland-thinking Kalmarans and would have none of it. An important man in their town and member of the military, he would not be embarrassed by one of the Tredje sect coming from his loins.
So he beat her whenever she tried to act female. While her mother and siblings would likewise tease and humiliate her about it. Amalia learned to hide the girl in her. Learned to pretend to be a man. Hating it all along, and hating herself for going along with it. She tried to cure herself of it. But nothing worked.
Her father Einar wanted her to be not only a pikeman but an officer. Because he believed she had Vanalfar's blessing, he thought that she was meant to be a great Kalmaran captain. So he took it upon himself to train Amalia to be a soldier. She was taught reading and writing in both Kalmaran and Ionian. As well as math and map-reading and even logistics as well. Amalia actually enjoyed the schooling, although not the ultimate reason for it. When she was in her mid teens she began training as a pikeman and to use a sword. That she did not like, but had to learn regardless.
Her favorite hobby during this time was sewing. Her parents naturally discouraged her by berating her and refusing to allow her to do it. So she took to hiding her sewing kit, and would sneak off to do it. It helped her relax, and clear her mind. Later in life one of her siblings discovered her secret and exposed her to her parents. Who destroyed everything she had sewn, beat her, and humiliated her for months.
Finally, when she was 18 Amalia learned that her father had arranged for her to join a mercenary company, she could take it no more. A few nights before Mid-Winter she told her family that she was a woman, and would never live otherwise for another day. There was a huge argument that turned to violence. Her father beat her nearly senseless with a red-hot fireplace poker, breaking many of her ribs, nose, an arm, and knocking out several teeth, as well as burning her skin in several places.
He formally disowned her, and cast her from the house that night into a howling snowstorm. Half blind from pain, she fled deeper into the mountains, with no idea of where she was going or what she was doing. She had a vision of the Goddess then. It was the first time her mind had ever been quiet enough for Amalia to hear the Goddess to speaking to her. The goddess told her that she was one of her special children. That there was a place for her. That she would not die lost and alone. That she loved Amalia.
She led Amalia to the Tredje Monastery of Gundestrup
(sometimes
was called The Cauldron), in the valley and town of Grevensvaenge.
Amalia came to Gundestrup during the night of the winter solstice. The
leader of the monastery, Signe, was known to sometimes have visions.
That night when she led the solstice ritual she received one from the
Goddess of Amalia coming to the monastery. So she had the usual watch
doubled that night and told them to watch for travellers, even though
there was a blizzard. She could not sleep that night, and went to walk
the battlements. There she met Master Aegir, who had been her
counterpart in leading the ritual and had also received the vision with
her.
They saw amalia come staggering toward the monastery through the
blizzard and collapse in the snow a quarter mile away. Aegir leapt
directly from the wall (some 40 feet or so) and ran out to her to
carried her back. In the meantime Signe opened the gate and met them
there. She performed emergency healing to stabilize Amalia, who was
nearly dead from exposure, and then the two of them took Amalia to the
infirmiry.
The head physician was summoned (a MtF), along with her best healers
(one is a FtM who spends a lot of time watching over Amalia as she
recovers), and they spent the night working on Amalia, using both magic
and mundane medicine to help Amalia. The next day the dentist came
(FtM) to save what teeth of hers that he could. He also took casts of
her mouth for replacement teeth.
Amalia slept though all of this and did not wake until later the next
evening, nearly 24 hours since she was brought into the monastery.
Signe came to speak with her, telling Amalia where she was, and that
she could stay as long as she liked. Signe greeted her by the name
Amalia before she could say it herself. It was something in the vision
Signe had. Several of the other masters such as Aegir came to visit her
as well, and some of the students also tried, but most were turned away
so as not to disturb her. However, one, a mute (MtF) girl, came and
brought her a flower in a pot while she slept.
Three days later the dentist and his assistant returned to implant her
replacement teeth. This was a long process, in which the FtM healer
assisted by providing anesthetic for Amalia, linking his own life-force
with hers to steady her and numb the pain. This process took all day
long, with several breaks in between. But when it was over, Amalia's
teeth head either been healed, or replaced with ones that were
permanent and not easily distinguished as false. Only a close
inspection will reveal that they are not natural.
Amalia formally became a priestess of the Goddess a year later, ritually castrating and penoctoming herself and reshaping her body with the sect's magical drugs. She learned their arts, their ways, and most of all, learned to love her own womanhood and the Goddess that many of her folk were trying hard to forget.
Seven years later the end came for the monastery. The government sent the army to seize the monastery, and imprison the members. They surrendered peacefully, and were clapped in irons and dragged back to the capital city of Ballerup in disgrace, while their monastery was destroyed behind them. The Tredje were then put on trial under sham charges of treason and blasphemy. When it was clear that this was nothing but a show to justify their executions, the most powerful leaders of the Tredje used their abilities to escape and free the other Tredje. However, they all died holding back the soldiers so that the other, younger Tredje could escape. The survivors were scattered to the four winds.
The rest of the priestesshood did nothing. In fact, they had given their secret approval of the action, since they wanted to be rid of the Tredje as much as the government.
For the second time in her life Amalia became an outcast. Under a death sentence in her homeland, she journeyed to the lowlands of Ionia to make the best life she could there, always following her Goddess and helping women whenever they were in need.