|
When
they devised the term "armchair quarterback" they certainly
had the game of fantasy football in mind. As the general manager, the
fantasy football league owner assembles his team of stars and scrubs,
making sure he has the right mix of passing, rushing and kicking. In
some leagues, the fantasy general manager even has to assemble a defense.
Then as the team's coach, the fantasy league owner has to pick the right
starting lineup for that week's games, making sure that his best players
aren't sitting on the bench. For anyone interested in starting a league,
all you need are a few basic rules to get going. The beauty of fantasy
football is that there really isn't any set guideline you MUST follow.
It's your fantasy league, so fantasize any way you want. The main thing
is to enjoy NFL games and enjoy them the best way you know how. And
that way is through a fantasy football league. Okay, now let's take
it step by step and get you started.
Step
1 - Assembling the League
Assemble a league of football owners who are willing to wheel and deal
throughout the course of the NFL season. There is no set number, mind
you, but 12 teams is great and 16 teams is better. You can certainly
form leagues that are bigger and smaller than that, but make sure that
you have an even-number of teams because each week you go head-to-head
with another team.
Step
2 - Electing Commissioner
Elect a commissioner. The commissioner should be somebody who every
team owner respects you know, someone you'd let date your sister.
The commissioner, who most likely also owns a team in the league, is
responsible for the league constitution, bylaws and all final decisions.
Step
3 - Setting the Rules
Setting the rules for your league is very important. There are many
variations to the game and scoring systems for fantasy football are
as different as the NFL and the CFL. Make sure all rules are set in
stone before the draft is held. Some leagues give six points to any
player who scores a touchdown, whether it be from rushing, passing or
receiving. In that scenario, the quarterback and the wide receiver each
get six points for a touchdown pass, making it ideal to have both Brett
Favre and Antonio Freeman on your fantasy team. Other leagues give six
points for a rushing touchdown and just three to the QB and three to
the wide receiver on a touchdown pass. Some leagues also give bonus
points for individual statistics, like three points for 100-yards rushing,
100-yards receiving or 300-yards passing. Bonus points can also be given
for the length of a run, pass, catch or kick. The size of rosters also
varies from league to league. Most leagues have rosters of 15 to 17
players: Three quarterbacks, four to five running backs, four to five
wide receivers, two tight ends and two kickers. Most leagues start just
seven players each week: One QB, two running backs, two wide receivers,
one tight end and one kicker. The accumulative points of one team¹s
starters are matched up against the points of another team and the end
result is either a victory or a loss. There are no weighted statistics
in fantasy football, just head-to-head records. Some leagues also use
defense in their scoring system, drafting either one defensive player
and starting him each week or drafting an entire defensive team and
getting scoring from that team for any defensive touchdown or safety.
Head coaches or teams can also be figured in the mix of things, with
teams drafting one head coach and getting anywhere from one to three
points for each victory that coach attains during the year.
 Step
4 -The Draft
Have a draft. Players are usually acquired by using a draft, similar
to what the NFL does. In the draft, team owners select any player they
want and draft for 15-17 rounds to fill out their rosters. However,
unlike the NFL, the draft is held in reverse order for the even-number
rounds to make the league more balanced. For instance, in a 10-team
league the draft order would be 1 through 10, with the 10th team having
the first pick of the second round and going back up in reverse order.
In that scenario, the first team to pick wouldn't select again until
the 20th pick, but would then start the third round with the 21st selection.
Some leagues also like to draft their players the same way they do in
Rotisserie Baseball. With that in mind, players are acquired by using
a bidding system where players are acquired for a dollar amount. Each
team would have an imaginary $260 budget (or other fake cash figure)
and players would be acquired by using that salary cap. In that scenario,
Terrell Davis could go for $80.
Step
5 - Setting the Schedule
Set the schedule. League schedules are set up so that every team plays
every other team at least once, and divisions are set up according to
the league size. In leagues of 10 teams, only two divisions are needed
and the top two teams in each division qualify for the playoffs. In
leagues of 12 or more, three or four divisions are needed. Either way,
the playoffs usually consist of the top four teams, with those teams
meeting during Week 16 of the regular season. The Super Bowl is then
held on the final week of the regular season Week 17 this year so
that all of the NFL players are eligible for the fantasy football teams.
Check out our schedule page in this issue for more help.
Step
6 Compiling the Scores
Compile scores. Fantasy football is the one fantasy game in which you
can actually count up your own scores; you wouldn't dare try that in
baseball or basketball (or shouldn't, anyway). There are also several
free services on the Internet that will run your league in exchange
for the traffic your league will provide. Also, there are a number of
software products that will help you run your league.
Step
7 - Transactions
Transactions. Teams can continue to trade throughout the season and
teams can also pick up free agents anytime during the year. Leagues
will need to form some type of setup so that the teams with the worst
record get first shot at the free agents. Otherwise it's a first-come,
first-serve basis. Some leagues have unlimited transactions, while others
assign points for transactions, and you bid on free agents. The high
bid gets the player, but you have to be careful not to use up your points
too early in the season.
Step
8
Have fun. That's what it's all about.
Want to learn more and continue to get that edge in Fantasy Football,
do so by reading "The Basics" |