Rules > The Brothers de Morte


 

Rules for the Brothers de Morte

A special note on the Brothers de Morte: They can only be fielded together for a total cost of 1000pts. They cannot be fielded separately. If one of them is fighting in a battle, they all fight. You have to use all of them in a game. Not just one.

Kalideur:

Type: Chaos Lord (General)

Cost: 600pts.

M WS BS S T W I A Ld
4 8 3 5 5 3 8 5 10

EQUIPMENT: Mark of Khorne, Axe of Khorne, Crimson Armor of Dargon, Shield, Chaos Dragon, Hand Weapon,

SPECIAL RULES:

Frenzy: Kalideur suffers from the frenzy rules as described in the Warhammer rulebook.

Hatred: Kalideur has hatred for all things, as described in the Warhammer rulebook.

Sibling Rivalry: If Kalideur, or any of his brothers, forces another unit to flee, and Kalideur, or any of his brothers, are within 12” of the fleeing unit, then Kalideur, or any of his brothers, must take a leadership test. If they fail the test, they immediately charge the brother who caused the unit to flee and fight him to the death. If the charging brother belongs to a unit, he leaves the unit behind.

Magic Resistance: Kalideur has a magic resistance of (3).

Headhunter: Kalideur is the general of a Chaos war band of headhunters. They are a vicious and merciless group. In game turns, after every turn of hand-to-hand combat that Kalideur is in, for each kill he has, roll a D6. On a roll of a 4+, Kalideur beheads his victim and takes it as a trophy. This affects the game in no way.

Bernard:

Type: Aspiring Champion

Cost: 250pts.

M WS BS S T W I A Ld.
4 6 3 4 4 2 6 D6+1 9

EQUIPMENT: Mark of Khorne, Chaos Tomb Lance, Chaos Runeshield, Praise of Khorne, Hand Weapon, Chaos Steed

SPECIAL RULES:

Frenzy: Bernard suffers from the frenzy rules as described in the Warhammer rulebook.

Hatred: Bernard has hatred for Voltaire and any unit he is commanding, as described in the Warhammer rulebook.

Sibling Rivalry: If Bernard, or any of his brothers, forces another unit to flee, and Bernard, or any of his brothers, are within 12” of the fleeing unit, then Bernard, or any of his brothers, must take a leadership test. If they fail the test, they immediately charge the brother who caused the unit to flee and fight him to the death. If the charging brother belongs to a unit, he leaves the unit behind.

Aggression: Bernard has proved himself a brutal fighter in the past, and is susceptible to fits of unpredictable rage. To represent this, when attacking, Bernard has D6+1 attacks.

Praise of Khorne: Can re-roll any failed armor saves once per turn.

Headhunter: Bernard is an aspiring champion in a Chaos war band of headhunters. They are a vicious and merciless group. In game turns, after every turn of hand-to-hand combat that Bernard is in, for each kill he has, roll a D6. On a roll of a 4+, Bernard beheads his victim and takes it as a trophy. This affects the game in no way.

Alexander:

Type: Chaos Champion

Cost: 150pts

M WS BS S T W I A Ld
4 5 3 4 4 2 5 3 8

EQUIPMENT: Mark of Khorne, Wurmslayer, Shield, Hand-weapon.

SPECIAL RULES:

Frenzy: Alexander suffers from the frenzy rules as described in the Warhammer rulebook.

Hatred: Alexander has hatred for Kalideur, a violent aftermath to their bitter rivalry as children growing up.

Wurmslayer: Alexander received some degree of praise from Khorne because of his bitter hatred for his eldest brother. Because of that, Khorne granted him with a Wurmslayer should he ever fight his brother on the battlefield for Khorne's delight. The Wurmslayer always wounds on a 4+ and ignores Scaly Skin.

Sibling Rivalry: If Alexander, or any of his brothers, forces another unit to flee, and Alexander, or any of his brothers, are within 12” of the fleeing unit, then Alexander, or any of his brothers, must take a leadership test. If they fail the test, they immediately charge the brother who caused the unit to flee and fight him to the death. If the charging brother belongs to a unit, he leaves the unit behind.

Headhunter: Alexander is an aspiring champion in a Chaos war band of headhunters. They are a vicious and merciless group. In game turns, after every turn of hand-to-hand combat that Alexander is in, for each kill he has, roll a D6. On a roll of a 4+, Alexander beheads his victim and takes it as a trophy. This affects the game in no way.

Syadorn the Wise

Type: Empire Battle Wizard (Level 2)

Cost: 190pts

M WS BS S T W I A Ld.
4 4 3 3 3 3 3 3 9

EQUIPMENT: Grey Wand, Jade Amulet.

SPECIAL RULES:

No Thy Enemy: Syadorn has spent many years studying Bernard de Morte, the case he was given to cure. He knows Bernard's psyche almost as well as Bernard does; thus, he is capable of psychologically manipulating him. To represent this, every time Syadorn fights Bernard de Morte in base-to-base combat, Bernard is at a –2 initiative and a –1 attack penalty and must take and pass a leadership test every time he engages Syadorn in combat. If he fails, he cannot attack at all.

At Peace: Syadorn is a simple man, witch complex powers. He has lived his life trying to stay away from abusing his powers and rather has stuck to his studying and as a result, has almost become somewhat of a pacifist. However, he can prove his worth in combat just as well as anyone else, for he has studied many fighting arts, and many types of enemies. To represent this, Syadorn never charges into combat unless he is part of a unit he is not leading. However, if he is charged in combat, he can take a leadership test. If he passes, he gets all of the bonuses as if he did charge, although he does not attack first unless his initiative is higher than that of his opponent.

At Peace (part 2): Syadorn the Wise is old, and has seen many things in his time. There isn't a creature in the Old World that he has not seen or fought. To represent this, Syadorn is immune to anything that causes Fear or Terror.


by Verbal Kint