Lizardmen Tactics

by Soulman13579

Taken with permission of www.lustria.com


Lizardmen...the only weakness of lizardmen is... er...emmm, well the only thing I can think of is the low toughness of the skinks but the low point value makes this ok.,
so...no weaknesses.


I am (as you probarbly know) a lizardmen player, In my career i've played a lot of battles
of the 40 times I played with my lizardmen i only lost 7 times!!! This archievement makes me according the games workshop a slann master, And If I make a few terrain
pieces I become A slann lord...

This is what i've got so far... ( I do not need more)
130 Skink warriors with bows, (i never take javelins)
87 saurus warriors equiped either with hand weapons or with spears
10 Temple guard ALWAYS protecting my slann lord (yes I need more)
1 Salamander
1 Stegadon
Tichi-wichi cold-one riders + 2 extra
1 Teradon riden by a skink hero (very nasty trick if equiped with potion of Strenght and the heart of woe)
1 Kroxigor ( I don't ussualy take kroxigors because they can't regenerate like trolls)
Venerable lord kroak
Lotl-botl
Kroq
Oxayotl
Inxi-huinzi
itzi-bitsi Tenehuini
Lord mazdamundi
a bunch of command groups hero's champions and Ofcourse a Slann mage priest lord Qupacoc .

Neat tricks with lizardmen

Simple, a slann lord with a blade of cocacila, black amulet, healing potion, crown of command, Skull wand of kaloth
and a banner of wrath in a large unit of temple guard marching under the dread banner. A slann lord which cannot be killed!!! (The only person how might kill him is a
vampire lord with a sword of destruction riding a zombie dragon)See white dwarf #?? for more details and a invincible army list
Mounted on a zombie dragon) Altough I also give him a small chance of succes. The blade of cocacila is always handy against, mad cap mushrooms, heart of woe,
black gem of gnar and skull wands
Black amulet for a second unmodified 4+ special save after the mighty shield of the old ones.
If somebody manages to wound him use your healing potions (just cheat by drinking it while in H-T-H combat)
A unmodified leadership of 10, he simply can't run away because he also is the army battle standard bearer
The skull wand of kalloth causes an enemy to take +/- 4 LD tests per combat, 1 failed... instant dead
A banner of wrath for those annoying 1+ save cavalary coming near you... (only for about 1000 points you have a general that can't be killed
The job of the temple guard is simply extra attacks, and the dread banner, so you can't run away if defeated by
a fear causing enemy... Take about 20 templeguards, or 40 saurus warriors. You should have an invincible unit, also for the fun you could take an extra standard bearer.
Take the banner of defiance only when you chose the 40 saurus warriors. You always have an combat result of 10!!!!(watch out for rear chargers though)
(Army standard +2, 3 x 2 rank bonus, 2 banners)

Enough about the invinceble slann, about the general-taking-out-in-a-flash-characters (Or should I say in a boem)
A Skink hero is just the one for this job if mounted on a teradon...
Had enough about annoying dragons, invinceble characters and other *******???
Equip this hero with (mean) a Potion of strenght, make the ******* to kill you and KABOEM there goes the ******
(he triggerd the heart of woe of course) and that only for about 117 points!! A bargain...

Another cool trick against (yeah yeah) GREATER DEAMONS, or you take the skink above or another ass...
A skink on a cold one with a van horstmann's speculum, (your S...7+, his ....4, your T, 7+, his...3) Cant he hurt you??
What ashame... only you can strike him down, and he can't hit you!!!!!

Taking the dogs of war special character leonardo is a good id too
Leonardo what's his name: Enabling you to let one unit make a flank attack from a side chosen by you.
The second nice thing is that he can see scouts, assassins, fanatic and other on a dice roll of 4+ every turn.

My best tactic is:.... about 127 skinks in the front of the army, not skirmish including 2 hero's, one carrying a Ruby chalice, the other the crown of command.
NEVER ACCEPT CHALLENGES with this tactic, one character dead is to scarry...
NO ONE CAN KILL THIS ENTIRE UNIT (yes the only one is a Dark sorceror with arnizipal's black horror in the flank) .
Just advance to the front shooting a hail of arrows to the enemy.
If you have read the latest rules about: The night before the batlle, choose for equipment inspection on that unit, one skink character has to be removed.
But al the bows has +1 TO HIT!!! always take poisenes arrows and you can't lose...(Take an extra champion to delete for equipment inspection)
Of course, don't shoot at scouts behind hard cover over half range => 6 followed by a 5 Required. (I tried this, only 3 Wood elf scouts dead after a hail of 70 arrows)This
trick is always big fun if standing on a hill, always put your skinkies in 2 ranks and... CHARGE REACTION Big fun.

by soulman13579
Taken with permission from
www.lustria.com

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