Disclaimer:
The following material consists of rulings
on GURPS originally posted to electronic discussion forums, newsgroups,
and
mailing lists by Sean "Dr. Kromm" Punch.
Some
of these statements have been taken out of context, or have been
altered for
clarity or brevity; therefore, these are not "official" rulings, and
neither Sean Punch nor Steve Jackson Games is responsible for the
accuracy of
the modified content.
Comments: If you have comments or suggestions about this file, please
contact Travis
Foster.
Combat
And Penalties
Re: Aiming and Scopes
Quote:
|
Originally Posted by dirtshredder When I perform the aim maneuver for the
required length of time to get the scope bonus, do I also get the
additional bonus for aiming longer than 1 second ( i.e. up to a +2). |
Yes. As a general rule, if the Basic Set doesn't say "Ignore the usual effects and use these other ones instead," the effects stack. This goes for anything.
Evaluate and
Deceptive
Attack
Re: Evaluate & Deceptive attack
Evaluate
is no
different from Aim. If you can point a pistol at someone for a few
seconds and
get a bonus to hit, then you really ought to be able to wait for a
clear
opening in hand-to-hand combat for a few seconds and get a bonus to
hit. I
don't see anything unfair there at all. I also can't see any reason to
require
a roll, or any sensible way to get better at it . . . any more than a
gunman
has to roll to aim, or can somehow "aim better" with practice. The
latter is called "high skill," not a technique.
Deceptive Attack does take the target's skill into account,
because he
gets a defense, and if he's good enough, he can defend despite the
effects of
the Deceptive Attack. Consider the typical PC vs. senior NPC henchman
scenario.
Both fighters have skill 18, Combat Reflexes, and a medium shield (DB
2), for a
net active defense of 15. The first guy attacks at -8, reducing his
skill to
the limit of 10. His opponent defends at -4, or 11 -- and will probably
retreat
to make it 12. The attacker has changed an 18 vs. 15 situation
to a 10 vs. 12 one, and the defender isn't a whole lot more likely to
get hurt.
It would only be unfair if we did let skilled fighters buy up
Deceptive
Attack . . . which is why we don't.
Re:
Evaluate & Deceptive attack
Quote:
|
Originally Posted by LoganSaj What if a fighter follows up a feint with
a deceptive attack? |
Then he probably reams his foe. The bonuses should stack, IMO. If the target of the feint is worried, he can always take All-Out Defense . . . or get out of range . . . or just disarm his attacker.
Re: Evaluate & Deceptive attack
Quote:
|
Originally Posted by ParitySoul Hmm. What about a talented defender.
Parry master or the like? |
You'll note that fighters can now take up to three
levels of
Enhanced Parry before the Basic Set says "Woah, Nelly!" . . . and that TBAM and WM are no
longer
rigid prerequisites. Someone with Enhanced Parry 3 could more-or-less
not sweat
Deceptive Attacks from anyone with skill 16 or less.
The larger point is that it's far easier to get big bonuses to
defense
rolls -- from All-Out Defense (Increased Defense), Combat Reflexes,
Enhanced
Defenses, retreating, a shield or cloak, etc. -- than it is to get
bonuses to
attack rolls. Mostly, attack rolls take penalties. This is why
Deceptive Attack
exists in the first place.
Re: Evaluate & Deceptive attack
Quote:
|
Originally Posted by ParitySoul Perfect technique for an Assassin. |
Or a boxer. Circle-circle-circle-jab-POW! We wanted to create a reason why a fight might last more than a second or two.
Spear Damage
Re: Thrown spear damage still whacked?
The
damage of a
thrust/impaling weapon depends heavily on the width of the blade; using
two
hands doesn't make much difference (unlike when swinging). In theory,
then,
one- and two-handed spears should do about the same damage.
However,
spears are slightly awkward one-handed parrying weapons. The -1 to
one-handed
damage has more to do with maintaining the ability to parry than
anything else.
If you're throwing it away and not parrying with it, you can go "all
out" on the throw and use its full damage.